minetest.env:* --> minetest.* (#2)

* minetest.env:* --> minetest.*

* tile_images --> tiles

* Add standard mod files.

* Rewrote the mod to use the new param2 color method
New dependency on Unified Dyes.

This change comes with a few neutral-to-positive side effects:

1) Minor recipe changes were necessary since there are only two blocks and
   two poles now.
2) All recipes, node names, etc. were updated to current minetest API.
3) Where recipes called for leaves or sticks, I used groups.
4) the "wavy" (formerly "grey") block and fence/pole can now be
   colored as well.
5) Inside the conversion LBM, some of the original colors were re-mapped
   to the closest Unified Dyes equivalents, to try to keep the on-screen
   appearance mostly the same after conversion.
6) Aside from "BTM" and "Health", all block and pole nodes can take on the
   entire Unified Dyes palette instead of just the 9 originally offered.

Mod works the same as others that depend on Unified Dyes - craft and place
a block or pole, then right-click on it with dye to colorize it.

* unified dyes uses on_use now, instead of on_rightclick

* don't run the LBM at every load
This commit is contained in:
Vanessa Ezekowitz
2017-02-19 08:12:17 -05:00
committed by rabbibob
vanhempi f38635c3ec
commit 20221b2618
30 muutettua tiedostoa jossa 250 lisäystä ja 798 poistoa

1015
blocks.lua

File diff suppressed because it is too large Load Diff

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@@ -1,2 +1,3 @@
default
mesecons
unifieddyes

1
description.txt Normal file
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@@ -0,0 +1 @@
Add some colorful nodes to building and also to add light.

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@@ -14,7 +14,7 @@ local update_healthpack = function (pos, node)
elseif node.name == 'bobblocks:health_on' then
nodename = 'bobblocks:health_off'
end
minetest.env:add_node(pos, {name = nodename})
minetest.add_node(pos, {name = nodename})
end
local toggle_healthpack = function (pos, node)
@@ -32,7 +32,7 @@ end
minetest.register_node("bobblocks:health_off", {
description = "Health Pack 1 Off",
tile_images = {"bobblocks_health_off.png"},
tiles = {"bobblocks_health_off.png"},
inventory_image = "bobblocks_health_off.png",
paramtype2 = "facedir",
legacy_facedir_simple = true,
@@ -48,7 +48,7 @@ minetest.register_node("bobblocks:health_off", {
minetest.register_node("bobblocks:health_on", {
description = "Health Pack 1 On",
tile_images = {"bobblocks_health_on.png"},
tiles = {"bobblocks_health_on.png"},
paramtype2 = "facedir",
legacy_facedir_simple = true,
light_source = LIGHT_MAX-0,
@@ -69,12 +69,12 @@ minetest.register_abm(
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
minetest.sound_play("bobblocks_health",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
obj:set_hp(obj:get_hp()+10) -- give 10HP
minetest.env:remove_node(pos) -- remove the node after use
minetest.remove_node(pos) -- remove the node after use
end
end,

1
mod.conf Normal file
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@@ -0,0 +1 @@
name = bobblocks

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@@ -11,7 +11,7 @@ local update_bobtrap = function (pos, node)
elseif node.name == 'bobblocks:trap_spike_major' then nodename = 'bobblocks:trap_spike_major_set'
elseif node.name == 'bobblocks:trap_spike_major_set' then nodename = 'bobblocks:trap_spike_major'
end
minetest.env:add_node(pos, {name = nodename})
minetest.add_node(pos, {name = nodename})
end
-- Punch Traps
@@ -35,7 +35,7 @@ minetest.register_abm(
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
update_bobtrap(pos, node)
@@ -49,7 +49,7 @@ minetest.register_abm(
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
update_bobtrap(pos, node)
@@ -64,7 +64,7 @@ minetest.register_abm(
-- Nodes
minetest.register_node("bobblocks:trap_grass", {
description = "Trap Grass",
tile_images = {"default_grass.png"},
tiles = {"default_grass.png"},
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
@@ -77,7 +77,7 @@ minetest.register_node("bobblocks:trap_spike", {
description = "Trap Spike Minor",
drawtype = "plantlike",
visual_scale = 1,
tile_images = {"bobblocks_minorspike.png"},
tiles = {"bobblocks_minorspike.png"},
inventory_image = ("bobblocks_minorspike.png"),
paramtype = "light",
walkable = false,
@@ -89,7 +89,7 @@ minetest.register_node("bobblocks:trap_spike_set", {
description = "Trap Spike Minor Set",
drawtype = "raillike",
visual_scale = 1,
tile_images = {"bobblocks_trap_set.png"},
tiles = {"bobblocks_trap_set.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
@@ -102,7 +102,7 @@ minetest.register_node("bobblocks:trap_spike_major", {
description = "Trap Spike Major",
drawtype = "plantlike",
visual_scale = 1,
tile_images = {"bobblocks_majorspike.png"},
tiles = {"bobblocks_majorspike.png"},
inventory_image = ("bobblocks_majorspike.png"),
paramtype = "light",
walkable = false,
@@ -114,7 +114,7 @@ minetest.register_node("bobblocks:trap_spike_major_set", {
description = "Trap Spike Major Set",
drawtype = "raillike",
visual_scale = 1,
tile_images = {"bobblocks_trap_set.png"},
tiles = {"bobblocks_trap_set.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
@@ -158,7 +158,7 @@ minetest.register_abm(
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-1)
minetest.sound_play("bobblocks_trap_fall",
@@ -172,7 +172,7 @@ minetest.register_abm(
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-100)
minetest.sound_play("bobblocks_trap_fall",