Minetest Repo For BobBlocks
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Vanessa Ezekowitz 20221b2618 minetest.env:* --> minetest.* (#2)
* minetest.env:* --> minetest.*

* tile_images --> tiles

* Add standard mod files.

* Rewrote the mod to use the new param2 color method
New dependency on Unified Dyes.

This change comes with a few neutral-to-positive side effects:

1) Minor recipe changes were necessary since there are only two blocks and
   two poles now.
2) All recipes, node names, etc. were updated to current minetest API.
3) Where recipes called for leaves or sticks, I used groups.
4) the "wavy" (formerly "grey") block and fence/pole can now be
   colored as well.
5) Inside the conversion LBM, some of the original colors were re-mapped
   to the closest Unified Dyes equivalents, to try to keep the on-screen
   appearance mostly the same after conversion.
6) Aside from "BTM" and "Health", all block and pole nodes can take on the
   entire Unified Dyes palette instead of just the 9 originally offered.

Mod works the same as others that depend on Unified Dyes - craft and place
a block or pole, then right-click on it with dye to colorize it.

* unified dyes uses on_use now, instead of on_rightclick

* don't run the LBM at every load
2017-02-19 08:12:17 -05:00
sounds 0.0.8 upgrade 2013-03-17 10:15:49 -04:00
textures minetest.env:* --> minetest.* (#2) 2017-02-19 08:12:17 -05:00
blocks.lua minetest.env:* --> minetest.* (#2) 2017-02-19 08:12:17 -05:00
depends.txt minetest.env:* --> minetest.* (#2) 2017-02-19 08:12:17 -05:00
description.txt minetest.env:* --> minetest.* (#2) 2017-02-19 08:12:17 -05:00
health.lua minetest.env:* --> minetest.* (#2) 2017-02-19 08:12:17 -05:00
init.lua 0.0.8 upgrade 2013-03-17 10:15:49 -04:00
mod.conf minetest.env:* --> minetest.* (#2) 2017-02-19 08:12:17 -05:00
readme.txt 0.0.8 upgrade 2013-03-17 10:15:49 -04:00
trap.lua minetest.env:* --> minetest.* (#2) 2017-02-19 08:12:17 -05:00

-- BobBlocks v0.0.8
-- (Minetest 0.4.5 compatible 20130315)
-- http://forum.minetest.net/viewtopic.php?id=1274
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--          Requirements: Mesecons                                      --
--          http://forum.minetest.net/viewtopic.php?id=628              --
--                                                                      --
--          Does not support jeija or older version of Mesecons         --
--          before 1/20/2013                                            --
--          http://forum.minetest.net/viewtopic.php?pid=64976#p64976    --
--------------------------------------------------------------------------
--------------------------------------------------------------------------
-- Colored Lit Blocks
---- Default state = Solid lit block
---- Secondary state (punch) = transparent unlit block
---- Mesecons activation [CONDUCTOR] 
-- Colored Lit Poles
---- Default state = Solid lit block
---- Secondary state (punch) = unlit block
---- Mesecons activation [CONDUCTOR]
-- Health Kit
---- Default state = health kit inactive
---- Secondary state (punch) = health kit active +10HP when walked through
---- Mesecons activation [CONDUCTOR]
-- Trap
---- Default Grass (walkable off)
---- Spike Minor (1HP per hit)
------ Spikes can be 'set' and activated when walked over
---- Spike Major (100HP per hit)
------ Spikes can be 'set' and activated when walked over

# [ATTRIBUTION]
# Unless otherwise noted, all graphics & sounds
# created by Rabbi Bob
# Licensed under the GPLv2/later

# [GRAPHICS]
# minor & major spikes by Death Dealer
# License: WTFPL 
# http://minetest.net/forum/viewtopic.php?id=1582

# [SOUNDS]
# bobblocks_glass
    # Author: Ch0cchi
    # http://www.freesound.org/people/Ch0cchi/sounds/15285/
    # Edited by rabbibob
# bobblocks_trap_fall & bobblocks_trap_fall_major
    # Author: Rock Savage
    # http://www.freesound.org/people/Rock%20Savage/sounds/65924/#
    # Edited by rabbibob
# bobblocks_health
    # http://hamsterrepublic.com/ohrrpgce/Free_Sound_Effects.html