*`Craftable Command Block` : A command block with just some commands accepted. The admin can change the accepted command (first line of the init.lua), default "tell". Only "@nearest" can be used in the commands, and the admin can change the maximum distance of "@nearest" (default 8 blocks).
*`Conductor Signal Changer` : Like a diode which can be activated by sending a signal on its pin "F", and deactivated by sending a signal on its pin "O".
*`Dual Delayer` : If it receives a mesecons signal, port 1 turns on immediatly and port 2 turns on 0.4 seconds later. At the end of the signal, port 2 turns off immediatly and port 1 turns off 0.4 secondes later. For example, this is useful for double extenders.
*`Entity Detector` : You can use it to detect an entity. You can choose the entity to detect by right-click (use itemstring, for example "mobs:rat". To detect a dropped item, write "__builtin:item". To detect a specific dropped item, write its itemstring (for example "default:cobble")).
*`Luacontroller Template Tool` : This tool is very useful to manipulate templates with luacontrollers. Just click with it on a luacontroller, then you'll see a formspec.
*`Player Killer` : This block kills the nearest player (with a maximal distance of 8 blocks by default) (if this player isn't its owner) when it receives a mesecons signal.
*`Signal Changer` : If it receives a signal on its pin "F", it turns on. If it receives a signal on its pin "O", it turns off. Note : an inverted signal is sended at the other end of the arrow.
*`Teleporter` : If you place one teleporter, it teleports the nearest player on itself when it receives a mesecons signal. If you place two teleporters on the same axis, when one receives a mesecons signal, it teleports the nearest player on the second (with a maximal distance of 50 nodes by default). The player teleporter must be inside a radius of 25 nodes.
*`Time Gate` : If it receives a mesecons signal, whatever its duration, a mesecons signal is send with a fixed duration. You can change it in the formspec by right-clicking on the gate.
*`Wireless` : Place 2 (or more) wireless somewhere. Change their channel by right-click. If you send a signal to a wireless, every wireless wich have the same channel will send the signal. Compatible with digiline mod.
The Sayer item is able to speak on your speakers using the speech dispatcher, under these conditions:
1. The moremesecons_sayer mod is present in your trusted_mods setting
2. You are playing in singleplayer.
3. You are using a POSIX-compliant system and a sh-compatible shell (such as bash, dash, zsh...). Microsoft Windows is NOT POSIX-compliant.
4. The speech dispatcher is installed on your system.
The mod is able to detect issues 1, 2, and 4 by itself and then disable the speech dispatcher ; however, if you are using a non-POSIX-compliant system, the mod will crash on startup and you will need to disable the speech dispatcher manually (Settings tab -> Advanced settings -> Mods -> MoreMesecons -> Sayer -> Use the Speech Dispatcher).