advanced_npc/data/occupations_data.lua

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-- Occupations definitions
-- Register default occupation
npc.occupations.register_occupation("default_basic", npc.occupations.basic_def)
-- Test priest
npc.occupations.register_occupation("test_priest", {
dialogues = {
{
text = "How are you today my child?",
tags = "male"
}
},
textures = {
"npc_male_priest.png"
},
initial_inventory = {
"farming:bread 1"
},
building_types = {
"home"
},
surrounding_building_types = {
"church"
},
schedule_entries = {}
})
-- Test farmer
npc.occupations.register_occupation("test_farmer", {
dialogues = {},
textures = {},
initial_inventory = {},
schedule_entries = {
[7] = {
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE,
walkable = {}
}
},
[2] =
{
check = true,
range = 2,
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random_execution_times = true,
min_count = 10,
max_count = 12,
nodes = {"farming:cotton_3"},
actions =
{
-- Actions for grown cotton - harvest and replant
["farming:cotton_3"] =
{
[1] =
{
action = npc.actions.cmd.WALK_STEP,
},
[2] =
{
action = npc.actions.cmd.DIG,
},
[3] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_1"
}
}
}
},
none_actions =
{
-- Walk a single step in a random direction
[1] = {
action = npc.actions.cmd.WALK_STEP,
args =
{
dir = "random"
}
},
}
}
}
}
})