zorman2000
137f02e863
Actions: Add set interval action, that allows to increase the action timer interval to effectively produce wait times.
2017-01-13 07:22:00 -05:00
zorman2000
1cb6eb5dd0
Actions: Add action to freeze/unfreeze mobs redo API.
2017-01-13 07:12:13 -05:00
zorman2000
e3fc7be783
Places: Add correct detection of sittable nodes, including stairs used as benches.
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Add staircase detection method, for basic staircases. Ability to detect the bottom, middle and top nodes. Useful for future implementation of being able to use 2nd floors.
2017-01-12 19:40:20 -05:00
zorman2000
7e41e328e8
Actions: Support for sitting on benches and stairs.
2017-01-11 07:54:50 -05:00
zorman2000
e69272c359
Actions: Default doors and cottages' mod doors are fully supported now.
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Default bed and cottages' mod beds fully supported now.
2017-01-10 14:22:18 -05:00
zorman2000
641bdd8874
Actions: Fully working 2D pathfinding code, including doors.
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Added NPC actions so that it now closes doors after opening them.
Fixed rotations for opening/closing doors and for reaching the goal point.
Added full support to cottages mod gates and half doors.
WIP: Support for cottages beds and sleeping mats.
2017-01-09 11:34:38 -05:00
zorman2000
554fde4643
Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node.
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Pathfinding: Adds functions that allows to map the Minetest 3D map to a 2D array to use by the pathfinding algorithm.
Actions: Use new code for find_path function. Improves door opening while walking on paths, and also now close them. Cottages fence gates and doors are also now supported in addition to the default doors and gates.
Changes to the Readme and the License.
2017-01-06 07:57:42 -05:00
zorman2000
80b7eb6ec9
Actions: Added action to use a bed (from the default beds mod).
2016-12-29 21:34:41 -05:00
zorman2000
7f22a74d7d
Actions: Added door opening/closing to walk action.
2016-12-29 19:02:25 -05:00
zorman2000
cffd307cfe
Actions: Added action to open/close doors, fence gates and anything that uses the default doors mod.
2016-12-29 17:26:09 -05:00
zorman2000
6549a7e4f9
Actions: Fixed turns walking through paths.
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Improved algorithm to include doors and fence gates using default API.
NPC: Improved collisionbox.
2016-12-29 15:09:30 -05:00
zorman2000
d78fee695e
Actions: added experimental, still WIP path-finding code in Lua
2016-12-28 22:10:06 -05:00
zorman2000
646b422082
Actions: Added some fundamental movement actions.
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Places: Added functions for adding and getting places, and for finding places of specific types. Added beds, chairs and chest as places.
NPC: Added places map and action queue.
2016-12-18 12:32:39 -05:00
zorman2000
a2e38ab85f
NPC: Rewrote external inventory methods.
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Trade: Added change casual offers timer functionality.
2016-12-17 14:27:23 -05:00
zorman2000
c15e8232d5
Trade: Fully working buy and sell offers.
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Improvements to prices and price-related mechanisms.
NPC: Improved get_item_name and get_item_count methods.
2016-12-17 12:01:35 -05:00
zorman2000
72ab610cd8
Added new texture for marriage ring.
2016-12-15 21:33:57 -05:00
zorman2000
f717c3f1e5
Trade: Working buy/sell trade mechanism.
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Various cleanups and modularizations for supporting dedicated traders.
Data: Added more favorite items for phase 1.
2016-12-15 20:51:06 -05:00
zorman2000
376c6e1df0
Trade: Casual trading dialogues are now shown for NPCs correctly.
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Added infrastructure to hold results from dialogues.
Added casual buy/sell trade formspec.
WIP: Trade mechanism for casual buy/sell.
2016-12-15 14:42:45 -05:00
zorman2000
da30d96395
Dialogues: Made multi-option dialogue less tall, negative option now normally spaced compared to the rest of the buttons.
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Slight code cleanup.
2016-12-14 20:14:34 -05:00
zorman2000
0b0abc4706
NPCs: Now spawn with 1 or 2 items from the favorite items list.
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Trade: Added dialogues for buys and sells for casual trading.
Dialogues: Added a 30% chance for NPC to make a trade offer.
Trade: Trade offers WIP.
2016-12-14 20:03:51 -05:00
zorman2000
83c9b2c681
Cleanup: moved relationships into own file.
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Moved trading and pricing code to another folder, separate files.
NPC: Added further inventory functionality.
Trading: Added price data structure, which allows for setting prices for items. Also includes some default definitions.
2016-12-11 20:52:57 -05:00
zorman2000
2720be8d48
Trading: WIP
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Added functions to determine trade state.
NPC: Added inventory and inventory functions.
Added variables to definition related with trading
2016-12-05 20:22:33 -05:00
zorman2000
01699d1d4a
Relationships: Improved marriage dialogue.
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When relationships change phase, dialogues are now updated as well.
Data: Added placeholder dialogues for both sexes and all phases.
2016-12-04 15:25:22 -05:00
zorman2000
a3b463ff26
Relationships: Added married NPC dialogue
2016-12-04 15:00:55 -05:00
zorman2000
f956101f61
Relationships: Added favorite and disliked items hints to dialogues.
2016-12-04 13:14:03 -05:00
zorman2000
e89cd1e18d
Relationships: completed support to increase relationship on talk. Implemented timer on this too.
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Dialogues: Improved way responses are being stored into table for each player.
Added support for multi option dialogue and the dialogue action as well. WIP in function action type.
Cleaned up code.
2016-12-02 18:39:06 -05:00
zorman2000
eeabe601dd
WIP: Gain relationship points by talking
2016-12-02 08:09:14 -05:00
zorman2000
762337cc6d
Dialogues: Added function to select random dialogues for NPCs from random data.
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Modified NPCs so random dialogues are chosen on initialization.
Added function to start a dialogue, choosing randomly NPCs dialogues.
Changed NPC code to use new dialogue code
2016-12-01 14:37:00 -05:00
zorman2000
9f82ae5b7b
Dialogues: Changed prompt for yes/no dialogue to show on formspec instad of sent as message.
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Added item name now when giving a gift to NPC.
Positive answer for yes/no dialogue is now a constant.
2016-12-01 09:26:57 -05:00
zorman2000
d6fd49b1ae
Finished yes/no dialogue for dialogues.
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Implemented using function callbacks for each option (positive or negative answer)
Implemented dialogue for confirming that player wants to give a gift to NPC rather than just losing the item
2016-11-29 23:53:46 -05:00
zorman2000
a877fe64cb
Added yes/no dialogue box using normal formspecs. Added handler for formspecs
2016-11-29 14:44:27 -05:00
zorman2000
47847d2951
Fix bug in marriage check for receiving gifts
2016-11-29 14:05:09 -05:00
Hector Franqui
6e806d1d5b
Marriage NPC cannot receive gifts from other NPC/players
2016-11-19 13:19:59 -05:00
Hector Franqui
39224ed644
Fixed bug with gifts on marriage
2016-11-19 13:01:00 -05:00
Hector Franqui
c60d13112b
Finished implementation of gifts per phases. Added relationship timer decrease. Added disliked items
2016-11-19 12:38:16 -05:00
Hector Franqui
032cf67d99
Finished implementation of gifts per phases. Added relationship timer decrease. Added disliked items
2016-11-19 12:34:41 -05:00
Hector Franqui
82b9d97d6f
Started partial implementation for per-phase gifts
2016-11-19 08:04:45 -05:00
Hector Franqui
7d85cdc063
Bugfix for correct timerand entity parameters
2016-11-14 18:39:41 -05:00
Héctor Franqui
9ee5c186f1
Update npc.lua
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Removed child options for gifts, relationships and favorite items.
2016-11-14 15:40:35 -05:00
Hector Franqui
18657cc108
Progress on gifts and relationships. Still requires further debugging to understand some timer issues.
2016-11-14 06:28:37 -05:00
zorman2000
eb158f6f15
First commit. Using mobs_npc code as start.
2016-11-12 07:06:09 -05:00