Fork of Advanced NPC for Minetest, using mobs_redo API.
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2017-02-01 21:56:24 -05:00
actions Actions: No longer have 'self' as part of the arguments object for each action. This caused an error with Lua serialization that crashed Minetest while the NPC was executing actions and it got unloaded (like exit game or mapblock unloaded). 2017-01-19 20:42:46 -05:00
backup Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node. 2017-01-06 07:57:42 -05:00
Jumper@df4eb22f2b Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node. 2017-01-06 07:57:42 -05:00
locale First commit. Using mobs_npc code as start. 2016-11-12 07:06:09 -05:00
textures Added new texture for marriage ring. 2016-12-15 21:33:57 -05:00
trade Trade: Added dedicated trader's formspec. 2017-02-01 21:16:31 -05:00
.gitmodules Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node. 2017-01-06 07:57:42 -05:00
debug.txt Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node. 2017-01-06 07:57:42 -05:00
depends.txt First commit. Using mobs_npc code as start. 2016-11-12 07:06:09 -05:00
description.txt First commit. Using mobs_npc code as start. 2016-11-12 07:06:09 -05:00
dialogue.lua Trade: Add dedicated trading prompts. 2017-01-29 20:30:43 -05:00
init.lua Dialogue: full support for flag-based dialogues. 2017-01-26 12:55:04 -05:00
license.txt Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node. 2017-01-06 07:57:42 -05:00
mod.conf Progress on gifts and relationships. Still requires further debugging to understand some timer issues. 2016-11-14 06:28:37 -05:00
npc.lua Trade: Added dedicated trader's formspec. 2017-02-01 21:16:31 -05:00
random_data.lua Dialogue: full support for flag-based dialogues. 2017-01-26 12:55:04 -05:00
README.md Edited README, moved roadmap to the wiki. 2017-02-01 21:56:24 -05:00
relationships.lua Actions: Added some fundamental movement actions. 2016-12-18 12:32:39 -05:00
trader_test.lua First commit. Using mobs_npc code as start. 2016-11-12 07:06:09 -05:00
trader.lua First commit. Using mobs_npc code as start. 2016-11-12 07:06:09 -05:00

advanced_npc

Introduction

Advanced NPC is a mod for Minetest, based on mobs_redo. The goal of this mod is to be able to have live villages in Minetest. These NPCs are highly inspired by the typical NPCs of Harvest Moon games. The general idea is that on almost all buildings of a village there are NPCs that are kind of intelligent: they have daily tasks they perform, can speak to players, can trade with the player, can use their own items (chests and furnaces for example), know where to go around their house and village, can be lumbers, miners or any other Minetest-suitable profession and can ultimately engage into relationships with the player. And while basically only players are mentioned here, the ultimate goal is that they can do all of this also among themselves, so that villages are alive and evolving by themselves, without player intervention.

Installation

NOTE: Advanced NPC is still under development. While the mod is largely stable, it lacks one of the most important pieces: spawning. Currently, NPCs will spawn on stone (default:stone) and the mg_villages' plotmarkers (mg_villages:plotmarker). The spawning is not controlled, so you will have several of them walking around. This is not how it is planned and is just for testing purposes. In the future, only a handful of NPCs should spawn at village house's plotmarker and they will know their way around the house and have specific jobs.

Download the mod [here][https://github.com/hkzorman/advanced_npc/archive/master.zip] (link always pointing to latest version)

For this mod to work correctly, you also need to install the [mobs_redo][https://github.com/tenplus1/mobs_redo] mod. After installation, make sure you enable it in your world.

License

advanced_npc is Copyright (C) 2016-2017 Hector Franqui (zorman2000), licensed under the GPLv3 license. See license.txt for details.

The Jumper library is Copyright (c) 2012-2013 Roland Yonaba, licensed under MIT license. See Jumper/LICENSE.txt for details.

Roadmap

See it on the [wiki][https://github.com/hkzorman/advanced_npc/wiki]