Update roadmap.
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Home.md
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Home.md
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@ -17,7 +17,7 @@ __Phase 1__: Gifts and relationships: In progress
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- [x] Giving an NPC their favorite or disliked item will affect positively/negatively their
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relationship with that player.
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- [x] Eventually, an NPC can fall in love with that player and marry him/her
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- [ ] Relationships among NPCs should be possible too
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- [ ] Relationships among NPCs should be possible too. This will be for another phase.
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__Phase 2__: Dialogues: Complete
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- [x] NPCs should be able to perform complex dialogues:
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@ -37,12 +37,12 @@ __Phase 4__: Actions: Complete
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- [x] NPCs should be able to walk to specific places. Should also be able to open doors, fence gates and any other type of openable node while going to a place.
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- [x] NPCs should have the ability to identify nodes that belong to him/her, and recall them
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__Phase 5__: Schedules and fundamental jobs
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- [ ] NPCs should be able to perform different activities depending on the time of the day. For instance, a NPC could be farming during the morning, selling its product on the afternoon, and comfortable sitting at home during the night.
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- [ ] A schedule will consist of a table of hours and an activity that the NPC will perform once it is that time of the day
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- [ ] Hours will be consistent with the `/time` command, therefore hours should be close to 1 min in real life
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- [ ] Activities will be and array of actions/tasks
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- [ ] An NPC can have more than one schedule. but for the first version, only the first one will be executed.
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__Phase 5__: Schedules and fundamental jobs: In progress
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- [x] NPCs should be able to perform different activities depending on the time of the day. For instance, a NPC could be farming during the morning, selling its product on the afternoon, and comfortable sitting at home during the night.
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- [x] A schedule will consist of a table of hours and an activity that the NPC will perform once it is that time of the day
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- [x] Hours will be consistent with the `/time` command, therefore hours should be close to 1 min in real life
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- [x] Activities will be and array of actions/tasks
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- [x] An NPC can have more than one schedule. but for the first version, only the first one will be executed.
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- [ ] Add the fundamental jobs, which are:
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- [ ] Mining
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- [ ] Wood cutting
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