Show area owners on the hud (inspired by landrush)
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@ -67,9 +67,6 @@ Chat commands
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For example:
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/find_areas [Cc]astle To find castles.
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* /list\_owners
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Lists the owners of your position.
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* /remove\_area <ID>
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Removes a area that you own. Any sub-areas of that area are made sub-areas
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of the removed area's parent, if it exists. Otherwise they will have no
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@ -169,29 +169,6 @@ minetest.register_chatcommand("rename_area", {
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end})
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minetest.register_chatcommand("list_owners", {
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params = "",
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description = "List the owners of your position",
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privs = {},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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minetest.chat_send_player(name,
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"Unable to find your position.")
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return
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end
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local pos = vector.round(player:getpos())
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local owners = areas:getNodeOwners(pos)
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if #owners > 0 then
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minetest.chat_send_player(name,
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"Owners: "..table.concat(owners, ", "))
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else
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minetest.chat_send_player(name,
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"Your position is unowned.")
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end
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end})
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minetest.register_chatcommand("find_areas", {
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params = "<regexp>",
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description = "Find areas using a Lua regular expression",
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38
hud.lua
Normal file
38
hud.lua
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@ -0,0 +1,38 @@
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-- This is inspired by the landrush mod by Bremaweb
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areas.hud = {}
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local pos = vector.round(player:getpos())
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local owners = areas:getNodeOwners(pos)
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local ownerString = table.concat(owners, ", ")
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if not areas.hud[name] then
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areas.hud[name] = {}
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areas.hud[name].ownersId = player:hud_add({
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hud_elem_type = "text",
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name = "AreaOwners",
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number = 0xFFFFFF,
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position = {x=0, y=1},
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offset = {x=5, y=-40},
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direction = 0,
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text = "Area owners: "..ownerString,
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scale = {x=200, y=40},
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alignment = {x=1, y=1},
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})
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areas.hud[name].oldOwners = ownerString
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return
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end
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if areas.hud[name].oldOwners ~= ownerString then
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player:hud_change(areas.hud[name].ownersId, "text",
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"Area owners: "..ownerString)
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areas.hud[name].oldOwners = ownerString
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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areas.hud[player:get_player_name()] = nil
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end)
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