Make HUD area list multi-line
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hud.lua
41
hud.lua
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@ -1,42 +1,45 @@
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-- This is inspired by the landrush mod by Bremaweb
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areas.hud = {}
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local xOffset = 8
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local yOffset = -16
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-- Approximate the text height
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local textHeight = (tonumber(minetest.setting_get("font_size")) or 13) * 1.16
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local pos = vector.round(player:getpos())
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local areaString = ""
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local first = true
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local areaStrings = {}
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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if not first then
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areaString = areaString..", "
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else
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first = false
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end
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areaString = areaString .. ("%s [%u] (%s%s)")
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table.insert(areaStrings, ("%s [%u] (%s%s)")
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:format(area.name, id, area.owner,
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area.open and ":open" or "")
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area.open and ":open" or ""))
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end
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if not areas.hud[name] then
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areas.hud[name] = {}
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areas.hud[name].areasId = player:hud_add({
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local areaString = table.concat(areaStrings, "\n")
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local hud = areas.hud[name]
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if not hud then
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hud = {}
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areas.hud[name] = hud
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hud.areasId = player:hud_add({
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hud_elem_type = "text",
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name = "Areas",
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number = 0xFFFFFF,
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position = {x=0, y=1},
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offset = {x=5, y=-60},
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offset = {x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)},
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direction = 0,
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text = "Areas: "..areaString,
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text = "Areas:\n"..areaString,
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scale = {x=200, y=60},
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alignment = {x=1, y=1},
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})
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areas.hud[name].oldAreas = areaString
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hud.oldAreas = areaString
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return
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elseif areas.hud[name].oldAreas ~= areaString then
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player:hud_change(areas.hud[name].areasId, "text",
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"Areas: "..areaString)
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areas.hud[name].oldAreas = areaString
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elseif hud.oldAreas ~= areaString then
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player:hud_change(hud.areasId, "offset",
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{x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)})
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player:hud_change(hud.areasId, "text",
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"Areas:\n"..areaString)
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hud.oldAreas = areaString
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end
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end
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end)
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