Allow protection of intersecting sub-areas and make error message more informative
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18
internal.lua
18
internal.lua
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@ -136,25 +136,25 @@ function areas:canPlayerAddArea(pos1, pos2, name)
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end
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end
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if count >= self.self_protection_max_areas then
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return false, "You have reached the maximum amount"
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.." of areas that you are allowed to"
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.." protect."
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return false, "You have reached the maximum amount of"
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.." areas that you are allowed to protect."
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end
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-- Check intersecting areas
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for _, area in pairs(self.areas) do
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for id, area in pairs(self.areas) do
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if (area.pos1.x <= pos2.x and area.pos2.x >= pos1.x) and
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(area.pos1.y <= pos2.y and area.pos2.y >= pos1.y) and
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(area.pos1.z <= pos2.z and area.pos2.z >= pos1.z) then
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--Found an area intersecting with the suplied area
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if area.owner ~= name then
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return false, "The area intersects with an"
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.." area that you do not own."
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-- Found an area intersecting with the suplied area
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if not areas:isAreaOwner(id, name) then
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return false, ("The area intersects with"
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.." %s [%u] owned by %s.")
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:format(area.name, id, area.owner)
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end
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end
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end
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return true, ""
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return true
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end
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-- Given a id returns a string in the format:
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