Adapt to the new version of playerfactions (#48)
Enable to open an area to many factions Update to adapt to the new version of playerfactions mod, with its new multi-faction mode
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@ -10,7 +10,7 @@ read_globals = {
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"AreaStore",
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"default",
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"factions",
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table = { fields = { "copy", "getn" } }
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table = { fields = { "copy", "getn", "indexof" } }
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}
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globals = {
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17
README.md
17
README.md
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@ -5,6 +5,11 @@ Dependencies
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------------
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Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well.
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Minetest 5.0.0+
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Optional support for following mods:
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* [playerfactions](https://git.leagueh.xyz/katp32/playerfactions/) by [katp32](https://git.leagueh.xyz/katp32) & [Kalio_42](https://git.leagueh.xyz/Kalio_42)
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Configuration
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@ -101,14 +106,22 @@ Commands
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* `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or
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the one supplied.
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* `/areas_cleanup` -- Removes all ownerless areas.
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Useful for cleaning after user deletion, for example using /remove_player.
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* `/area_open <ID>` -- Toggle open/closed the specified area for everyone.
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* `/area_faction_open <ID> <faction>` -- Toggle open/closed the specified
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area for members of the faction. Factions are created and managed by
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playerfactions mod.
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License
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-------
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Copyright (C) 2013 ShadowNinja
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Copyright (C) 2013-2017 ShadowNinja
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Copyright (C) 2015-2020 various contributors
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Licensed under the GNU LGPL version 2.1 or later.
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See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
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18
api.lua
18
api.lua
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@ -92,9 +92,21 @@ function areas:canInteract(pos, name)
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if area.owner == name or area.open then
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return true
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elseif areas.factions_available and area.faction_open then
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local faction_name = factions.get_player_faction(area.owner)
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if faction_name ~= nil and faction_name == factions.get_player_faction(name) then
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return true
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if (factions.version or 0) < 2 then
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local faction_name = factions.get_player_faction(name)
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if faction_name then
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for _, fname in ipairs(area.faction_open or {}) do
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if faction_name == fname then
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return true
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end
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end
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end
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else
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for _, fname in ipairs(area.faction_open or {}) do
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if factions.player_is_in_faction(fname, name) then
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return true
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end
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end
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end
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end
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owned = true
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@ -286,11 +286,15 @@ minetest.register_chatcommand("area_open", {
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if areas.factions_available then
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minetest.register_chatcommand("area_faction_open", {
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params = S("<ID>"),
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params = S("<ID> [faction_name]"),
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description = S("Toggle an area open/closed for members in your faction."),
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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local params = param:split(" ")
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local id = tonumber(params[1])
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local faction_name = params[2]
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if not id or not faction_name then
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return false, S("Invalid usage, see /help @1.", "area_faction_open")
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end
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@ -298,11 +302,25 @@ if areas.factions_available then
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return false, S("Area @1 does not exist"
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.." or is not owned by you.", id)
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end
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local open = not areas.areas[id].faction_open
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-- Save false as nil to avoid inflating the DB.
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areas.areas[id].faction_open = open or nil
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if not factions.get_owner(faction_name) then
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return false, S("Faction doesn't exists")
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end
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local fnames = areas.areas[id].faction_open or {}
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local pos = table.indexof(fnames, faction_name)
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if pos < 0 then
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-- Add new faction to the list
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table.insert(fnames, faction_name)
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else
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table.remove(fnames, pos)
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end
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if #fnames == 0 then
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-- Save {} as nil to avoid inflating the DB.
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fnames = nil
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end
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areas.areas[id].faction_open = fnames
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areas:save()
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return true, open and S("Area opened for faction members.")
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return true, fnames and S("Area is open for members of: @1", table.concat(fnames, ", "))
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or S("Area closed for faction members.")
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end
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})
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27
hud.lua
27
hud.lua
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@ -20,13 +20,32 @@ minetest.register_globalstep(function(dtime)
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local areaStrings = {}
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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local faction_info = area.faction_open and areas.factions_available and
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factions.get_player_faction(area.owner)
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area.faction_open = faction_info
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local faction_info
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if area.faction_open and areas.factions_available then
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-- Gather and clean up disbanded factions
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local changed = false
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for i, fac_name in ipairs(area.faction_open) do
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if not factions.get_owner(fac_name) then
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table.remove(area.faction_open, i)
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changed = true
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end
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end
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if #area.faction_open == 0 then
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-- Prevent DB clutter, remove value
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area.faction_open = nil
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else
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faction_info = table.concat(area.faction_open, ", ")
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end
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if changed then
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areas:save()
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end
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end
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table.insert(areaStrings, ("%s [%u] (%s%s%s)")
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:format(area.name, id, area.owner,
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area.open and S(":open") or "",
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faction_info and ":"..faction_info or ""))
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faction_info and ": "..faction_info or ""))
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end
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for i, area in pairs(areas:getExternalHudEntries(pos)) do
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8
init.lua
8
init.lua
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@ -4,7 +4,7 @@
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areas = {}
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areas.factions_available = minetest.global_exists("factions")
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areas.factions_available = minetest.get_modpath("playerfactions") and true
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areas.adminPrivs = {areas=true}
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areas.startTime = os.clock()
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@ -22,10 +22,12 @@ dofile(areas.modpath.."/hud.lua")
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areas:load()
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minetest.register_privilege("areas", {
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description = "Can administer areas."
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description = "Can administer areas.",
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give_to_singleplayer = false
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})
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minetest.register_privilege("areas_high_limit", {
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description = "Can protect more, bigger areas."
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description = "Can protect more, bigger areas.",
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give_to_singleplayer = false
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})
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if not minetest.registered_privileges[areas.config.self_protection_privilege] then
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@ -12,10 +12,12 @@
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@1 spanning up to @2x@3x@4.=@1 s’étendant jusqu’à @2x@3x@4.
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A regular expression is required.=Une expression régulière est requise.
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Area @1 does not exist or is not owned by you.=La zone @1 n’existe pas ou ne vous appartient pas.
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Faction doesn't exists=La faction n'existe pas
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Area closed for faction members.=Zone fermée aux membres de la faction.
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Area closed.=Zone fermée.
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Area does not exist.=La zone n’existe pas.
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Area opened for faction members.=Zone ouverte aux membres de la faction.
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Area is open for members of: @1=Zone ouverte aux membres de ces factions : @1
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Area opened.=Zone ouverte.
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Area protected. ID: @1=Zone protégée. ID : @1
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Area renamed.=Zone renommée.
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@ -12,10 +12,12 @@
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@1 spanning up to @2x@3x@4.=@1 si estende fino a @2x@3@4.
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A regular expression is required.=È necessaria una espressione regolare.
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Area @1 does not exist or is not owned by you.=L'area @1 non esiste o non è di tua proprietà.
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Faction doesn't exists=La fazione non esiste
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Area closed for faction members.=Area chiusa per i membri della fazione.
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Area closed.=Area chiusa.
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Area does not exist.=L'area non esiste.
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Area opened for faction members.=Area aperta per i membri della fazione.
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Area is open for members of: @1=L'area è aperta ai membri di: @1
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Area opened.=Area aperta.
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Area protected. ID: @1=Area protetta. ID: @1
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Area renamed.=Area rinominata.
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@ -111,7 +113,7 @@ unnamed=innominato
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Area @1 selected.=Area @1 selezionata.
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Area position @1 set to @2=Posizione @1 dell'area impostata a @2
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Position @1 set to @2=Posizione @1 impostata a @2
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Position @1: =Posizione @1:
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Position @1: =Posizione @1:
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Select an area by ID.=Scegli un'area tramite l'ID.
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Select position @1 by punching a node.=Seleziona la posizione @1 colpendo un nodo.
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Select positions by punching two nodes.=Seleziona le posizioni colpendo due nodi.
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@ -12,10 +12,12 @@
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@1 spanning up to @2x@3x@4.=
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A regular expression is required.=
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Area @1 does not exist or is not owned by you.=
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Faction doesn't exists=
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Area closed for faction members.=
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Area closed.=
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Area does not exist.=
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Area opened for faction members.=
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Area is open for members of: @1=
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Area opened.=
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Area protected. ID: @1=
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Area renamed.=
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