Use smallest area at given position (#79)
When checking for permission to interact, currently the smallest id takes precedence in a situation where areas enclose other areas. This makes it complicated to set up private areas within faction areas and vice versa. Same applies for open areas within a bigger private area. When multiple areas have the same volume, players seem to agree that the most recently protected area should also take precedence. Since we can't guarantee that the largest id is the most recent, we still use that info as we have no other way to determine age.
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api.lua
58
api.lua
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@ -95,36 +95,56 @@ function areas:getAreasIntersectingArea(pos1, pos2)
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return res
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end
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-- Checks if the area is unprotected or owned by you
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-- Returns smallest area at position and its id or nil.
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-- If multiple areas have the same volume, larger id takes precedence.
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function areas:getSmallestAreaAtPos(pos)
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local smallest_area, smallest_id, volume
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local smallest_volume = math.huge
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for id, area in pairs(self:getAreasAtPos(pos)) do
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volume = (area.pos2.x - area.pos1.x + 1)
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* (area.pos2.y - area.pos1.y + 1)
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* (area.pos2.z - area.pos1.z + 1)
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if smallest_volume >= volume then
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smallest_area = area
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smallest_id = id
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smallest_volume = volume
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end
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end
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return smallest_area, smallest_id
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end
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-- Checks if the area is unprotected, open, owned by player
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-- or player is part of faction of smallest area at position.
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function areas:canInteract(pos, name)
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if minetest.check_player_privs(name, self.adminPrivs) then
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return true
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end
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local owned = false
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for _, area in pairs(self:getAreasAtPos(pos)) do
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if area.owner == name or area.open then
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return true
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elseif areas.factions_available and area.faction_open then
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if (factions.version or 0) < 2 then
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local faction_name = factions.get_player_faction(name)
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if faction_name then
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for _, fname in ipairs(area.faction_open or {}) do
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if faction_name == fname then
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return true
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end
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end
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end
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else
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local area = self:getSmallestAreaAtPos(pos)
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-- No area, player owns it or area is open
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if not area
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or area.owner == name
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or area.open
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then
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return true
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elseif areas.factions_available and area.faction_open then
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if (factions.version or 0) < 2 then
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local faction_name = factions.get_player_faction(name)
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if faction_name then
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for _, fname in ipairs(area.faction_open or {}) do
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if factions.player_is_in_faction(fname, name) then
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if faction_name == fname then
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return true
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end
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end
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end
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else
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for _, fname in ipairs(area.faction_open or {}) do
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if factions.player_is_in_faction(fname, name) then
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return true
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end
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end
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end
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owned = true
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end
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return not owned
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return false
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end
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-- Returns a table (list) of all players that own an area
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