Ajoute certaines modifications venant de MFF + ajustement HUD
* Aires openfarming * Privilège megabuilder * HUD légèrement modifié pour laisser de la place à celui de factions
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27
api.lua
27
api.lua
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@ -1,5 +1,14 @@
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local hudHandlers = {}
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---plants to place in openfarming
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local plants = {
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["farming:blueberries"]="air", ["farming:carrot"]="air", ["farming:coffee_beans"]="air",
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["farming:corn"]="air", ["farming:cucumber"]="air", ["farming:melon_slice"]="air",
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["farming:potato"]="air", ["farming:pumpkin_slice"]="air", ["farming:raspberries"]="air",
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["farming:rhubarb"]="air", ["farming:tomato"]="air", ["farming:seed_cotton"]="air",
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["farming:seed_wheat"]="air",["default:papyrus"]="air", ["farming:trellis"]="air",
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["farming:grapes"]="farming:trellis", ["farming:beanpole"]="air", ["farming:beans"]="farming:beanpole",
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}
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areas.registered_on_adds = {}
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areas.registered_on_removes = {}
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@ -94,6 +103,24 @@ function areas:canInteract(pos, name)
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for _, area in pairs(self:getAreasAtPos(pos)) do
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if area.owner == name or area.open then
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return true
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elseif area.openfarming then
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-- if area is openfarming
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local node = minetest.get_node(pos).name
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if not minetest.registered_nodes[node] then return false end
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local player = minetest.get_player_by_name(name)
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if not player then return false end
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local wstack = player:get_wielded_item():get_name()
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if wstack == "" then wstack = "hand" end
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--on_dig
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if minetest.get_item_group(node, "plant") == 1 and (wstack == "hand" or minetest.registered_tools[wstack]) then
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return true
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end
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--on_place
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if plants[wstack] ~= nil and plants[wstack] == node then
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return true
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end
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elseif areas.factions_available and area.faction_open then
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local faction_name = factions.get_player_faction(area.owner)
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if faction_name ~= nil and faction_name == factions.get_player_faction(name) then
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@ -286,6 +286,28 @@ minetest.register_chatcommand("area_open", {
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})
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minetest.register_chatcommand(
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"area_openfarming", {
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params = "<ID>",
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description = "Toggle an area as open farming (anyone can harvest and plant) or closed",
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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return false, "Invalid usage, see /help area_openfarming."
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end
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if not areas:isAreaOwner(id, name) then
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return false, "Area "..id.." does not exist"
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.." or is not owned by you."
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end
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local open = not areas.areas[id].openfarming
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-- Save false as nil to avoid inflating the DB.
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areas.areas[id].openfarming = open or nil
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areas:save()
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return true, ("Area %s to farming."):format(open and "opened" or "closed")
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end
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})
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if areas.factions_available then
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minetest.register_chatcommand("area_faction_open", {
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params = "<ID>",
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4
hud.lua
4
hud.lua
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@ -26,7 +26,7 @@ minetest.register_globalstep(function(dtime)
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area.faction_open = faction_info
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table.insert(areaStrings, ("%s [%u] (%s%s%s)")
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:format(area.name, id, area.owner,
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area.open and ":open" or "",
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area.open and ":open" or area.openfarming and ":openfarming" or "",
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faction_info and ":"..faction_info or ""))
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end
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@ -52,7 +52,7 @@ minetest.register_globalstep(function(dtime)
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name = "Areas",
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number = 0xFFFFFF,
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position = {x=0, y=1},
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offset = {x=8, y=-8},
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offset = {x=8, y=-24},
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text = areaString,
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scale = {x=200, y=60},
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alignment = {x=1, y=-1},
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48
internal.lua
48
internal.lua
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@ -1,3 +1,5 @@
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-- Mega_builder privilege
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minetest.register_privilege("megabuilder", "Can protect an infinite amount of areas.")
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function areas:player_exists(name)
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return minetest.get_auth_handler().get_auth(name) ~= nil
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@ -216,39 +218,41 @@ function areas:canPlayerAddArea(pos1, pos2, name)
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.." the necessary privilege."
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end
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local max_size = privs.areas_high_limit and
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-- MFF: megabuilders skip checks on size and number of areas
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if not privs.megabuilder then
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local max_size = privs.areas_high_limit and
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self.config.self_protection_max_size_high or
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self.config.self_protection_max_size
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if
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if
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(pos2.x - pos1.x) > max_size.x or
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(pos2.y - pos1.y) > max_size.y or
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(pos2.z - pos1.z) > max_size.z then
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return false, "Area is too big."
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end
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-- Check number of areas the user has and make sure it not above the max
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local count = 0
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for _, area in pairs(self.areas) do
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if area.owner == name then
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count = count + 1
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(pos2.z - pos1.z) > max_size.z then
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return false, "Area is too big."
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end
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end
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local max_areas = privs.areas_high_limit and
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-- Check number of areas the user has and make sure it not above the max
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local count = 0
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for _, area in pairs(self.areas) do
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if area.owner == name then
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count = count + 1
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end
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end
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local max_areas = privs.areas_high_limit and
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self.config.self_protection_max_areas_high or
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self.config.self_protection_max_areas
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if count >= max_areas then
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return false, "You have reached the maximum amount of"
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if count >= max_areas then
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return false, "You have reached the maximum amount of"
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.." areas that you are allowed to protect."
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end
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end
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-- Check intersecting areas
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local can, id = self:canInteractInArea(pos1, pos2, name)
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if not can then
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local area = self.areas[id]
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return false, ("The area intersects with %s [%u] (%s).")
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-- Check intersecting areas
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local can, id = self:canInteractInArea(pos1, pos2, name)
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if not can then
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local area = self.areas[id]
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return false, ("The area intersects with %s [%u] (%s).")
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:format(area.name, id, area.owner)
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end
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end
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return true
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end
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