Ajoute certaines modifications venant de MFF + ajustement HUD

* Aires openfarming
* Privilège megabuilder
* HUD légèrement modifié pour laisser de la place à celui de factions
This commit is contained in:
Sys Quatre 2019-12-28 02:43:12 +01:00
parent aca830fd22
commit feae9967dc
4 changed files with 77 additions and 24 deletions

27
api.lua
View File

@ -1,5 +1,14 @@
local hudHandlers = {}
---plants to place in openfarming
local plants = {
["farming:blueberries"]="air", ["farming:carrot"]="air", ["farming:coffee_beans"]="air",
["farming:corn"]="air", ["farming:cucumber"]="air", ["farming:melon_slice"]="air",
["farming:potato"]="air", ["farming:pumpkin_slice"]="air", ["farming:raspberries"]="air",
["farming:rhubarb"]="air", ["farming:tomato"]="air", ["farming:seed_cotton"]="air",
["farming:seed_wheat"]="air",["default:papyrus"]="air", ["farming:trellis"]="air",
["farming:grapes"]="farming:trellis", ["farming:beanpole"]="air", ["farming:beans"]="farming:beanpole",
}
areas.registered_on_adds = {}
areas.registered_on_removes = {}
@ -94,6 +103,24 @@ function areas:canInteract(pos, name)
for _, area in pairs(self:getAreasAtPos(pos)) do
if area.owner == name or area.open then
return true
elseif area.openfarming then
-- if area is openfarming
local node = minetest.get_node(pos).name
if not minetest.registered_nodes[node] then return false end
local player = minetest.get_player_by_name(name)
if not player then return false end
local wstack = player:get_wielded_item():get_name()
if wstack == "" then wstack = "hand" end
--on_dig
if minetest.get_item_group(node, "plant") == 1 and (wstack == "hand" or minetest.registered_tools[wstack]) then
return true
end
--on_place
if plants[wstack] ~= nil and plants[wstack] == node then
return true
end
elseif areas.factions_available and area.faction_open then
local faction_name = factions.get_player_faction(area.owner)
if faction_name ~= nil and faction_name == factions.get_player_faction(name) then

View File

@ -286,6 +286,28 @@ minetest.register_chatcommand("area_open", {
})
minetest.register_chatcommand(
"area_openfarming", {
params = "<ID>",
description = "Toggle an area as open farming (anyone can harvest and plant) or closed",
func = function(name, param)
local id = tonumber(param)
if not id then
return false, "Invalid usage, see /help area_openfarming."
end
if not areas:isAreaOwner(id, name) then
return false, "Area "..id.." does not exist"
.." or is not owned by you."
end
local open = not areas.areas[id].openfarming
-- Save false as nil to avoid inflating the DB.
areas.areas[id].openfarming = open or nil
areas:save()
return true, ("Area %s to farming."):format(open and "opened" or "closed")
end
})
if areas.factions_available then
minetest.register_chatcommand("area_faction_open", {
params = "<ID>",

View File

@ -26,7 +26,7 @@ minetest.register_globalstep(function(dtime)
area.faction_open = faction_info
table.insert(areaStrings, ("%s [%u] (%s%s%s)")
:format(area.name, id, area.owner,
area.open and ":open" or "",
area.open and ":open" or area.openfarming and ":openfarming" or "",
faction_info and ":"..faction_info or ""))
end
@ -52,7 +52,7 @@ minetest.register_globalstep(function(dtime)
name = "Areas",
number = 0xFFFFFF,
position = {x=0, y=1},
offset = {x=8, y=-8},
offset = {x=8, y=-24},
text = areaString,
scale = {x=200, y=60},
alignment = {x=1, y=-1},

View File

@ -1,3 +1,5 @@
-- Mega_builder privilege
minetest.register_privilege("megabuilder", "Can protect an infinite amount of areas.")
function areas:player_exists(name)
return minetest.get_auth_handler().get_auth(name) ~= nil
@ -216,39 +218,41 @@ function areas:canPlayerAddArea(pos1, pos2, name)
.." the necessary privilege."
end
local max_size = privs.areas_high_limit and
-- MFF: megabuilders skip checks on size and number of areas
if not privs.megabuilder then
local max_size = privs.areas_high_limit and
self.config.self_protection_max_size_high or
self.config.self_protection_max_size
if
if
(pos2.x - pos1.x) > max_size.x or
(pos2.y - pos1.y) > max_size.y or
(pos2.z - pos1.z) > max_size.z then
return false, "Area is too big."
end
-- Check number of areas the user has and make sure it not above the max
local count = 0
for _, area in pairs(self.areas) do
if area.owner == name then
count = count + 1
(pos2.z - pos1.z) > max_size.z then
return false, "Area is too big."
end
end
local max_areas = privs.areas_high_limit and
-- Check number of areas the user has and make sure it not above the max
local count = 0
for _, area in pairs(self.areas) do
if area.owner == name then
count = count + 1
end
end
local max_areas = privs.areas_high_limit and
self.config.self_protection_max_areas_high or
self.config.self_protection_max_areas
if count >= max_areas then
return false, "You have reached the maximum amount of"
if count >= max_areas then
return false, "You have reached the maximum amount of"
.." areas that you are allowed to protect."
end
end
-- Check intersecting areas
local can, id = self:canInteractInArea(pos1, pos2, name)
if not can then
local area = self.areas[id]
return false, ("The area intersects with %s [%u] (%s).")
-- Check intersecting areas
local can, id = self:canInteractInArea(pos1, pos2, name)
if not can then
local area = self.areas[id]
return false, ("The area intersects with %s [%u] (%s).")
:format(area.name, id, area.owner)
end
end
return true
end