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	| Author | SHA1 | Date | |
|---|---|---|---|
| 76f8ccf8ab | |||
| 02b23b0371 | |||
| 
						 | 
					4018c0d204 | ||
| 
						 | 
					c167b30ebf | ||
| 4eeb2a9d11 | |||
| 
						 | 
					a9c05f0e38 | 
@@ -10,7 +10,7 @@ read_globals = {
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	"AreaStore",
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	"default",
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	"factions",
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	table = { fields = { "copy", "getn" } }
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	table = { fields = { "copy", "getn", "indexof" } }
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}
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globals = {
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		||||
 
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		||||
							
								
								
									
										17
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										17
									
								
								README.md
									
									
									
									
									
								
							@@ -5,6 +5,11 @@ Dependencies
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------------
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Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well.
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Minetest 5.0.0+
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Optional support for following mods:
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  * [playerfactions](https://git.leagueh.xyz/katp32/playerfactions/) by [katp32](https://git.leagueh.xyz/katp32) & [Kalio_42](https://git.leagueh.xyz/Kalio_42)
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Configuration
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@@ -101,14 +106,22 @@ Commands
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  * `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or
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	the one supplied.
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		||||
	
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  * `/areas_cleanup` -- Removes all ownerless areas.
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	Useful for cleaning after user deletion, for example using /remove_player.
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  * `/area_open <ID>` -- Toggle open/closed the specified area for everyone.
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  * `/area_faction_open <ID> <faction>` -- Toggle open/closed the specified
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	area for members of the faction. Factions are created and managed by
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	playerfactions mod.
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License
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-------
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Copyright (C) 2013 ShadowNinja
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Copyright (C) 2013-2017 ShadowNinja
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Copyright (C) 2015-2020 various contributors
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Licensed under the GNU LGPL version 2.1 or later.
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See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
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		||||
							
								
								
									
										37
									
								
								api.lua
									
									
									
									
									
								
							
							
						
						
									
										37
									
								
								api.lua
									
									
									
									
									
								
							@@ -2,12 +2,21 @@ local hudHandlers = {}
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---plants to place in openfarming
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local plants = {
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	["farming:blueberries"]="air", ["farming:carrot"]="air", ["farming:coffee_beans"]="air",
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	["farming:corn"]="air", ["farming:cucumber"]="air", ["farming:melon_slice"]="air",
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	["farming:beetroot"]="air", ["farming:blueberries"]="air", ["farming:cabbage"]="air",
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	["farming:carrot"]="air", ["farming:chili_pepper"]="air", ["farming:coffee_beans"]="air",
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	["farming:corn"]="air", ["farming:cucumber"]="air", ["farming:garlic_clove"]="air",
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	["farming:melon_slice"]="air", ["farming:onion"]="air", ["default:papyrus"]="air",
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	["farming:pea_pod"]="air",	["farming:peppercorn"]="air", ["farming:pineapple_top"]="air",
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	["farming:potato"]="air", ["farming:pumpkin_slice"]="air", ["farming:raspberries"]="air",
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	["farming:rhubarb"]="air",	["farming:tomato"]="air", ["farming:seed_cotton"]="air",
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	["farming:seed_wheat"]="air",["default:papyrus"]="air", ["farming:trellis"]="air",
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	["farming:grapes"]="farming:trellis", ["farming:beanpole"]="air", ["farming:beans"]="farming:beanpole",
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	["farming:rhubarb"]="air",
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	["farming:seed_barley"]="air", ["farming:seed_cotton"]="air", ["farming:seed_hemp"]="air",
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	["farming:seed_mint"]="air", ["farming:seed_oat"]="air", ["farming:seed_rice"]="air",
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	["farming:seed_rye"]="air", ["farming:seed_wheat"]="air",
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	["farming:tomato"]="air",
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	["farming:trellis"]="air", ["farming:grapes"]="farming:trellis",
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	["farming:beanpole"]="air", ["farming:beans"]="farming:beanpole",
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	["morefarming:seed_wildcarrot"]="air", ["morefarming:seed_teosinte"]="air",
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	["morefarming:seed_carrot"]="air", ["morefarming:seed_corn"]="air",
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}
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areas.registered_on_adds = {}
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@@ -120,9 +129,21 @@ function areas:canInteract(pos, name)
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				return true
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			end
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		elseif areas.factions_available and area.faction_open then
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			local faction_name = factions.get_player_faction(area.owner)
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			if faction_name ~= nil and faction_name == factions.get_player_faction(name) then
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				return true
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			if (factions.version or 0) < 2 then
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				local faction_name = factions.get_player_faction(name)
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				if faction_name then
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					for _, fname in ipairs(area.faction_open or {}) do
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						if faction_name == fname then
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							return true
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						end
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					end
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				end
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			else
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				for _, fname in ipairs(area.faction_open or {}) do
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					if factions.player_is_in_faction(fname, name) then
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						return true
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					end
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				end
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			end
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		end
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		owned = true
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@@ -308,11 +308,15 @@ minetest.register_chatcommand(
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if areas.factions_available then
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	minetest.register_chatcommand("area_faction_open", {
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		params = S("<ID>"),
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		params = S("<ID> [faction_name]"),
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		description = S("Toggle an area open/closed for members in your faction."),
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		func = function(name, param)
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			local id = tonumber(param)
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			if not id then
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			local params = param:split(" ")
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			local id = tonumber(params[1])
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			local faction_name = params[2]
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			if not id or not faction_name then
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				return false, S("Invalid usage, see /help @1.", "area_faction_open")
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			end
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@@ -320,11 +324,25 @@ if areas.factions_available then
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				return false, S("Area @1 does not exist"
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						.." or is not owned by you.", id)
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			end
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			local open = not areas.areas[id].faction_open
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			-- Save false as nil to avoid inflating the DB.
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			areas.areas[id].faction_open = open or nil
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			if not factions.get_owner(faction_name) then
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				return false, S("Faction doesn't exists")
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			end
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			local fnames = areas.areas[id].faction_open or {}
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			local pos = table.indexof(fnames, faction_name)
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			if pos < 0 then
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				-- Add new faction to the list
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				table.insert(fnames, faction_name)
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			else
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				table.remove(fnames, pos)
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			end
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			if #fnames == 0 then
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				-- Save {} as nil to avoid inflating the DB.
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				fnames = nil
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			end
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			areas.areas[id].faction_open = fnames
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			areas:save()
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			return true, open and S("Area opened for faction members.")
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			return true, fnames and S("Area is open for members of: @1", table.concat(fnames, ", "))
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				or S("Area closed for faction members.")
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		end
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	})
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										25
									
								
								hud.lua
									
									
									
									
									
								
							
							
						
						
									
										25
									
								
								hud.lua
									
									
									
									
									
								
							@@ -20,9 +20,28 @@ minetest.register_globalstep(function(dtime)
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		local areaStrings = {}
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		for id, area in pairs(areas:getAreasAtPos(pos)) do
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			local faction_info = area.faction_open and areas.factions_available and
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					factions.get_player_faction(area.owner)
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			area.faction_open = faction_info
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			local faction_info
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			if area.faction_open and areas.factions_available then
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				-- Gather and clean up disbanded factions
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				local changed = false
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				for i, fac_name in ipairs(area.faction_open) do
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					if not factions.get_owner(fac_name) then
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						table.remove(area.faction_open, i)
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						changed = true
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					end
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				end
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				if #area.faction_open == 0 then
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					-- Prevent DB clutter, remove value
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					area.faction_open = nil
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				else
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					faction_info = table.concat(area.faction_open, ", ")
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				end
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				if changed then
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					areas:save()
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				end
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			end
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			table.insert(areaStrings, ("%s [%u] (%s%s%s)")
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					:format(area.name, id, area.owner,
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					area.open and S(":open") or area.openfarming and ":openfarming" or "",
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										12
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								init.lua
									
									
									
									
									
								
							@@ -4,7 +4,7 @@
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areas = {}
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areas.factions_available = minetest.global_exists("factions")
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areas.factions_available = minetest.get_modpath("playerfactions") and true
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areas.adminPrivs = {areas=true}
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areas.startTime = os.clock()
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@@ -21,11 +21,15 @@ dofile(areas.modpath.."/hud.lua")
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areas:load()
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local S = minetest.get_translator("areas")
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minetest.register_privilege("areas", {
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	description = "Can administer areas."
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	description = S("Can administer areas."),
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	give_to_singleplayer = false
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})
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minetest.register_privilege("areas_high_limit", {
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	description = "Can protect more, bigger areas."
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	description = S("Can protect more, bigger areas."),
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	give_to_singleplayer = false
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})
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-- Mega_builder privilege -- MFF
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minetest.register_privilege("megabuilder", {
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@@ -34,7 +38,7 @@ minetest.register_privilege("megabuilder", {
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if not minetest.registered_privileges[areas.config.self_protection_privilege] then
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	minetest.register_privilege(areas.config.self_protection_privilege, {
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		description = "Can protect areas.",
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		description = S("Can protect areas."),
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	})
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end
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		||||
 
 | 
			
		||||
							
								
								
									
										13
									
								
								internal.lua
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								internal.lua
									
									
									
									
									
								
							@@ -18,7 +18,7 @@ end
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-- Save the areas table to a file
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function areas:save()
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	local datastr = minetest.serialize(self.areas)
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	local datastr = minetest.write_json(self.areas)
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	if not datastr then
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		minetest.log("error", "[areas] Failed to serialize area data!")
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		return
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@@ -33,10 +33,19 @@ function areas:load()
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		self.areas = self.areas or {}
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		return err
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		||||
	end
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	self.areas = minetest.deserialize(file:read("*a"))
 | 
			
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	local data = file:read("*a")
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	if data:sub(1, 1) == "[" then
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		self.areas, err = minetest.parse_json(data)
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		||||
	else
 | 
			
		||||
		self.areas, err = minetest.deserialize(data)
 | 
			
		||||
	end
 | 
			
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	if type(self.areas) ~= "table" then
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		self.areas = {}
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		||||
	end
 | 
			
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	if err and #data > 10 then
 | 
			
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		minetest.log("error", "[areas] Failed to load area data: " ..
 | 
			
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			tostring(err))
 | 
			
		||||
	end
 | 
			
		||||
	file:close()
 | 
			
		||||
	self:populateStore()
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,11 @@
 | 
			
		||||
# textdomain: areas
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
### chatcommands.lua ###
 | 
			
		||||
 | 
			
		||||
<AreaName>=<NomZone>
 | 
			
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<ID> [faction_name]=<ID> [nom_de_faction]
 | 
			
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<NewOwner>=<NouveauPropriétaire>
 | 
			
		||||
<ParentID>=<IDZonePrincipale>
 | 
			
		||||
<PlayerName>=<NomJoueur>
 | 
			
		||||
@@ -15,12 +17,13 @@ Area @1 does not exist or is not owned by you.=La zone @1 n’existe pas ou ne v
 | 
			
		||||
Area closed for faction members.=Zone fermée aux membres de la faction.
 | 
			
		||||
Area closed.=Zone fermée.
 | 
			
		||||
Area does not exist.=La zone n’existe pas.
 | 
			
		||||
Area opened for faction members.=Zone ouverte aux membres de la faction.
 | 
			
		||||
Area is open for members of: @1=Zone ouverte aux membres de ces factions : @1
 | 
			
		||||
Area opened.=Zone ouverte.
 | 
			
		||||
Area protected. ID: @1=Zone protégée. ID : @1
 | 
			
		||||
Area renamed.=Zone renommée.
 | 
			
		||||
Area successfully moved.=Zone déplacée avec succès.
 | 
			
		||||
Change the owner of an area using its ID=Change le propriétaire d’une zone en utilisant son ID.
 | 
			
		||||
Faction doesn't exists=La faction n'existe pas
 | 
			
		||||
Find areas using a Lua regular expression=Trouve les zones en utilisant une expression régulière Lua.
 | 
			
		||||
Get information about area configuration and usage.=Obtient des informations sur la configuration des zones et l’utilisation des zones.
 | 
			
		||||
 | 
			
		||||
@@ -43,6 +46,7 @@ Recursively remove areas using an ID=Supprime les zones récursivement en utilis
 | 
			
		||||
Remove an area using an ID=Supprime une zone en utilisant son ID.
 | 
			
		||||
Removed area @1=Zone @1 supprimée.
 | 
			
		||||
Removed area @1 and it's sub areas.=Zone @1 et ses sous-zones supprimées.
 | 
			
		||||
Removes all ownerless areas=Supprime toutes les zones sans propriétaire
 | 
			
		||||
Rename an area that you own=Renomme une zone qui vous appartient.
 | 
			
		||||
Self protection is disabled.=L’autoprotection est désactivée.
 | 
			
		||||
Self protection is enabled.=L’autoprotection est activée.
 | 
			
		||||
@@ -76,6 +80,12 @@ Invalid usage, see /help @1.=Utilisation incorrecte, voir /help @1.
 | 
			
		||||
:open= : ouverte
 | 
			
		||||
Areas:=Zones :
 | 
			
		||||
 | 
			
		||||
### init.lua ###
 | 
			
		||||
 | 
			
		||||
Can administer areas.=Permet d’administrer des zones.
 | 
			
		||||
Can protect areas.=Permet de protéger des zones.
 | 
			
		||||
Can protect more, bigger areas.=Permet de protéger plus, et de plus grandes zones.
 | 
			
		||||
 | 
			
		||||
### interact.lua ###
 | 
			
		||||
 | 
			
		||||
@1 is protected by @2.=@1 est protégée par @2.
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,11 @@
 | 
			
		||||
# textdomain: areas
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
### chatcommands.lua ###
 | 
			
		||||
 | 
			
		||||
<AreaName>=<NomeArea>
 | 
			
		||||
<ID> [faction_name]= <ID> [nome_fazione]
 | 
			
		||||
<NewOwner>=<NuovoProprietario>
 | 
			
		||||
<ParentID>=<IDparent>
 | 
			
		||||
<PlayerName>=<NomeGiocatore>
 | 
			
		||||
@@ -15,12 +17,13 @@ Area @1 does not exist or is not owned by you.=L'area @1 non esiste o non è di
 | 
			
		||||
Area closed for faction members.=Area chiusa per i membri della fazione.
 | 
			
		||||
Area closed.=Area chiusa.
 | 
			
		||||
Area does not exist.=L'area non esiste.
 | 
			
		||||
Area opened for faction members.=Area aperta per i membri della fazione.
 | 
			
		||||
Area is open for members of: @1=L'area è aperta ai membri di: @1
 | 
			
		||||
Area opened.=Area aperta.
 | 
			
		||||
Area protected. ID: @1=Area protetta. ID: @1
 | 
			
		||||
Area renamed.=Area rinominata.
 | 
			
		||||
Area successfully moved.=Area spostata con successo.
 | 
			
		||||
Change the owner of an area using its ID=Cambia il proprietario di un'area usando il suo ID
 | 
			
		||||
Faction doesn't exists=La fazione non esiste
 | 
			
		||||
Find areas using a Lua regular expression=Trova aree usando una espressione regolare Lua
 | 
			
		||||
Get information about area configuration and usage.=Ottieni informazioni sulla configurazione e l'uso delle aree.
 | 
			
		||||
 | 
			
		||||
@@ -43,6 +46,7 @@ Recursively remove areas using an ID=Elimina ricorsivamente delle aree usando un
 | 
			
		||||
Remove an area using an ID=Elimina un'area usando un ID
 | 
			
		||||
Removed area @1=Eliminata l'area @1
 | 
			
		||||
Removed area @1 and it's sub areas.=Eliminata l'area @1 e le sue sotto-aree.
 | 
			
		||||
Removes all ownerless areas=
 | 
			
		||||
Rename an area that you own=Rinomina un'area che ti appartiene
 | 
			
		||||
Self protection is disabled.=L'auto-protezione è disattivata.
 | 
			
		||||
Self protection is enabled.=L'auto-protezione è attivata.
 | 
			
		||||
@@ -76,6 +80,12 @@ Invalid usage, see /help @1.=Utilizzo non valido, si veda /help @1.
 | 
			
		||||
:open=:aperta
 | 
			
		||||
Areas:=Aree:
 | 
			
		||||
 | 
			
		||||
### init.lua ###
 | 
			
		||||
 | 
			
		||||
Can administer areas.=
 | 
			
		||||
Can protect areas.=
 | 
			
		||||
Can protect more, bigger areas.=
 | 
			
		||||
 | 
			
		||||
### interact.lua ###
 | 
			
		||||
 | 
			
		||||
@1 is protected by @2.=@1 è protetta da @2.
 | 
			
		||||
@@ -111,7 +121,7 @@ unnamed=innominato
 | 
			
		||||
Area @1 selected.=Area @1 selezionata.
 | 
			
		||||
Area position @1 set to @2=Posizione @1 dell'area impostata a @2
 | 
			
		||||
Position @1 set to @2=Posizione @1 impostata a @2
 | 
			
		||||
Position @1: =Posizione @1: 
 | 
			
		||||
Position @1: =Posizione @1:
 | 
			
		||||
Select an area by ID.=Scegli un'area tramite l'ID.
 | 
			
		||||
Select position @1 by punching a node.=Seleziona la posizione @1 colpendo un nodo.
 | 
			
		||||
Select positions by punching two nodes.=Seleziona le posizioni colpendo due nodi.
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,11 @@
 | 
			
		||||
# textdomain: areas
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
### chatcommands.lua ###
 | 
			
		||||
 | 
			
		||||
<AreaName>=
 | 
			
		||||
<ID> [faction_name]=
 | 
			
		||||
<NewOwner>=
 | 
			
		||||
<ParentID>=
 | 
			
		||||
<PlayerName>=
 | 
			
		||||
@@ -15,12 +17,13 @@ Area @1 does not exist or is not owned by you.=
 | 
			
		||||
Area closed for faction members.=
 | 
			
		||||
Area closed.=
 | 
			
		||||
Area does not exist.=
 | 
			
		||||
Area opened for faction members.=
 | 
			
		||||
Area is open for members of: @1=
 | 
			
		||||
Area opened.=
 | 
			
		||||
Area protected. ID: @1=
 | 
			
		||||
Area renamed.=
 | 
			
		||||
Area successfully moved.=
 | 
			
		||||
Change the owner of an area using its ID=
 | 
			
		||||
Faction doesn't exists=
 | 
			
		||||
Find areas using a Lua regular expression=
 | 
			
		||||
Get information about area configuration and usage.=
 | 
			
		||||
 | 
			
		||||
@@ -43,6 +46,7 @@ Recursively remove areas using an ID=
 | 
			
		||||
Remove an area using an ID=
 | 
			
		||||
Removed area @1=
 | 
			
		||||
Removed area @1 and it's sub areas.=
 | 
			
		||||
Removes all ownerless areas=
 | 
			
		||||
Rename an area that you own=
 | 
			
		||||
Self protection is disabled.=
 | 
			
		||||
Self protection is enabled.=
 | 
			
		||||
@@ -65,8 +69,6 @@ You have extended area protection limits ("areas_high_limit" privilege).=
 | 
			
		||||
You have the necessary privilege ("@1").=
 | 
			
		||||
You need to select an area first.=
 | 
			
		||||
 | 
			
		||||
Removes all ownerless areas.=
 | 
			
		||||
 | 
			
		||||
### chatcommands.lua ###
 | 
			
		||||
### pos.lua ###
 | 
			
		||||
 | 
			
		||||
@@ -78,6 +80,12 @@ Invalid usage, see /help @1.=
 | 
			
		||||
:open=
 | 
			
		||||
Areas:=
 | 
			
		||||
 | 
			
		||||
### init.lua ###
 | 
			
		||||
 | 
			
		||||
Can administer areas.=
 | 
			
		||||
Can protect areas.=
 | 
			
		||||
Can protect more, bigger areas.=
 | 
			
		||||
 | 
			
		||||
### interact.lua ###
 | 
			
		||||
 | 
			
		||||
@1 is protected by @2.=
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user