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@ -87,7 +87,7 @@ Commands
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* `/remove_area <ID>` -- Removes an area that you own. Any sub-areas of that
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area are made sub-areas of the removed area's parent, if it exists.
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If the removed area has no parent its sub-areas will have no parent.
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If the removed area has no parent it's sub-areas will have no parent.
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* `/recursive_remove_areas <ID>` -- Removes an area and all sub-areas of it.
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83
api.lua
83
api.lua
@ -19,23 +19,10 @@ local plants = {
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["morefarming:seed_carrot"]="air", ["morefarming:seed_corn"]="air",
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}
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areas.registered_protection_conditions = {}
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areas.registered_on_adds = {}
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areas.registered_on_removes = {}
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areas.registered_on_moves = {}
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areas.callback_origins = {}
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function areas:registerProtectionCondition(func)
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table.insert(areas.registered_protection_conditions, func)
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local debug_info = debug.getinfo(func, "S")
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areas.callback_origins[func] = {
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mod = core.get_current_modname() or "??",
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source = debug_info.short_src or "??",
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line = debug_info.linedefined or "??"
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}
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end
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function areas:registerOnAdd(func)
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table.insert(areas.registered_on_adds, func)
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end
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@ -114,42 +101,21 @@ function areas:getAreasIntersectingArea(pos1, pos2)
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return res
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end
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-- Returns smallest area at position and its id or nil.
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-- If multiple areas have the same volume, larger id takes precedence.
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function areas:getSmallestAreaAtPos(pos)
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local smallest_area, smallest_id, volume
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local smallest_volume = math.huge
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for id, area in pairs(self:getAreasAtPos(pos)) do
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volume = (area.pos2.x - area.pos1.x + 1)
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* (area.pos2.y - area.pos1.y + 1)
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* (area.pos2.z - area.pos1.z + 1)
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if smallest_volume >= volume then
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smallest_area = area
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smallest_id = id
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smallest_volume = volume
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end
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end
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return smallest_area, smallest_id
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end
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-- Checks if the area is unprotected, open, owned by player
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-- or player is part of faction of smallest area at position.
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-- Checks if the area is unprotected or owned by you
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function areas:canInteract(pos, name)
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if minetest.check_player_privs(name, self.adminPrivs) then
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return true
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end
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local area = self:getSmallestAreaAtPos(pos)
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-- No area, player owns it or area is open
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if not area
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or area.owner == name
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or area.open
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then
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return true
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elseif area.openfarming then
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-- if area is openfarming
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local player = minetest.get_player_by_name(name)
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local node = minetest.get_node(pos).name
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if player and minetest.registered_nodes[node] then
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local owned = false
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for _, area in pairs(self:getAreasAtPos(pos)) do
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if area.owner == name or area.open then
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return true
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elseif area.openfarming then
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-- if area is openfarming
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local node = minetest.get_node(pos).name
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if not minetest.registered_nodes[node] then return false end
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local player = minetest.get_player_by_name(name)
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if not player then return false end
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local wstack = player:get_wielded_item():get_name()
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if wstack == "" then wstack = "hand" end
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@ -162,26 +128,27 @@ function areas:canInteract(pos, name)
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if plants[wstack] ~= nil and plants[wstack] == node then
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return true
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end
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end
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elseif areas.factions_available and area.faction_open then
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if (factions.version or 0) < 2 then
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local faction_name = factions.get_player_faction(name)
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if faction_name then
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elseif areas.factions_available and area.faction_open then
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if (factions.version or 0) < 2 then
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local faction_name = factions.get_player_faction(name)
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if faction_name then
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for _, fname in ipairs(area.faction_open or {}) do
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if faction_name == fname then
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return true
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end
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end
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end
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else
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for _, fname in ipairs(area.faction_open or {}) do
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if faction_name == fname then
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if factions.player_is_in_faction(fname, name) then
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return true
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end
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end
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end
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else
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for _, fname in ipairs(area.faction_open or {}) do
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if factions.player_is_in_faction(fname, name) then
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return true
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end
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end
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end
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owned = true
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end
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return false
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return not owned
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end
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-- Returns a table (list) of all players that own an area
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16
api.md
16
api.md
@ -5,27 +5,11 @@ API list
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---
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* `areas:registerHudHandler(handler)` - Registers a handler to add items to the Areas HUD. See [HUD](#hud).
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* `areas:registerProtectionCondition(func(pos1, pos2, name))` -
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See [Protection Conditions](#Protection-Conditions)
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* `areas:registerOnAdd(func(id, area))`
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* `areas:registerOnRemove(func(id))`
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* `areas:registerOnMove(func(id, area, pos1, pos2))`
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Protection Conditions
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---
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With `areas:registerProtectionCondition(func(pos1, pos2, name))`
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you can register rules to control whether to allow or prohibit the creation of an area.
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Return values:
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* `true` Forcefully allows the area creation. This overwrites the outcome of any
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previously executed conditions, including the default ones registered by this mod.
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* `false, errMsg` Disable the creation of the area and return an error message.
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* `nil` (or no return value) Enable the creation of the area,
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unless specified otherwise by the other registered callbacks.
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HUD
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---
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@ -71,7 +71,7 @@ minetest.register_chatcommand("set_owner", {
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minetest.register_chatcommand("add_owner", {
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params = S("<ParentID>").." "..S("<PlayerName>").." "..S("<AreaName>"),
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description = S("Give a player access to a sub-area between two"
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description = S("Give a player access to a sub-area beetween two"
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.." positions that have already been protected,"
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.." Use set_owner if you don't want the parent to be set."),
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func = function(name, param)
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@ -173,46 +173,13 @@ minetest.register_chatcommand("find_areas", {
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minetest.register_chatcommand("list_areas", {
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params = S("[<name>]"),
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description = S("List your areas. Admins can list all areas or those of a specific player."),
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description = S("List your areas, or all areas if you are an admin."),
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func = function(name, param)
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local admin = minetest.check_player_privs(name, areas.adminPrivs)
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local admin_show_summary = admin
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local owner_name = name
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if admin and #param > 0 then
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owner_name = param
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admin_show_summary = false
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end
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local areaStrings = {}
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if admin_show_summary then
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-- Summary per-player
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local indices = {}
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local counts = {} -- { [1] = name, [2] = count }, ...
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for _, area in pairs(areas.areas) do
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local i = indices[area.owner]
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if i then
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counts[i][2] = counts[i][2] + 1
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else
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table.insert(counts, { area.owner, 1 })
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indices[area.owner] = #counts
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end
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end
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-- Alphabatical name sorting
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table.sort(counts, function (kv_a, kv_b)
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return kv_a[1] < kv_b[1]
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end)
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-- Output
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for _, kv in ipairs(counts) do
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table.insert(areaStrings, S("@1 : @2 area(s)", kv[1], kv[2]))
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end
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else
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-- Detailed list
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for id, area in pairs(areas.areas) do
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if areas:isAreaOwner(id, owner_name) then
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table.insert(areaStrings, areas:toString(id))
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end
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for id, area in pairs(areas.areas) do
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if admin or areas:isAreaOwner(id, name) then
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table.insert(areaStrings, areas:toString(id))
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end
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end
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if #areaStrings == 0 then
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@ -240,7 +207,7 @@ minetest.register_chatcommand("recursive_remove_areas", {
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areas:remove(id, true)
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areas:save()
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return true, S("Removed area @1 and its sub areas.", id)
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return true, S("Removed area @1 and it's sub areas.", id)
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end
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})
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2
hud.lua
2
hud.lua
@ -66,7 +66,7 @@ minetest.register_globalstep(function(dtime)
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hud = {}
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areas.hud[name] = hud
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hud.areasId = player:hud_add({
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[minetest.features.hud_def_type_field and "type" or "hud_elem_type"] = "text", -- compatible with older versions
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hud_elem_type = "text",
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name = "Areas",
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number = 0xFFFFFF,
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position = {x=0, y=1},
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93
internal.lua
93
internal.lua
@ -118,7 +118,7 @@ function areas:add(owner, name, pos1, pos2, parent)
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return id
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end
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--- Remove a area, and optionally its children recursively.
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--- Remove a area, and optionally it's children recursively.
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-- If a area is deleted non-recursively the children will
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-- have the removed area's parent as their new parent.
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function areas:remove(id, recurse)
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@ -195,7 +195,7 @@ function areas:isSubarea(pos1, pos2, id)
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end
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end
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-- Returns a table (list) of children of an area given its identifier
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-- Returns a table (list) of children of an area given it's identifier
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function areas:getChildren(id)
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local children = {}
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for cid, area in pairs(self.areas) do
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@ -206,93 +206,62 @@ function areas:getChildren(id)
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return children
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end
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-- checks all possible restrictions registered with
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-- areas:registerProtectionCondition
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-- builtin callbacks below
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function areas:canPlayerAddArea(pos1, pos2, name)
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local allowed = true
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local errMsg
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for i=1, #areas.registered_protection_conditions do
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local res, msg = areas.registered_protection_conditions[i](pos1, pos2, name)
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if res == true then
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-- always allow to protect, no matter of other conditions
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return true
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elseif res == false then
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-- there might be another callback that returns true, so we can't break here
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allowed = false
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-- save the first error that occurred
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errMsg = errMsg or msg
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elseif res ~= nil then
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local origin = areas.callback_origins[areas.registered_protection_conditions[i]]
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error("\n[Mod] areas: Invalid api usage from mod '" ..
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origin.mod .. "' in callback registerProtectionCondition() at " ..
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origin.source .. ":" .. origin.line)
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end
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end
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return allowed, errMsg
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end
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-- Checks if the user has sufficient privileges.
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areas:registerProtectionCondition(function(pos1, pos2, name)
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-- If the player is not a administrator it also checks
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-- if the area intersects other areas that they do not own.
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-- Also checks the size of the area and if the user already
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-- has more than max_areas.
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function areas:canPlayerAddArea(pos1, pos2, name)
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local privs = minetest.get_player_privs(name)
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if privs.areas then
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-- always allow administrators to create areas
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return true
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end
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-- Check self protection privilege
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if not areas.config.self_protection or
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-- Check self protection privilege, if it is enabled,
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-- and if the area is too big.
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if not self.config.self_protection or
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not privs[areas.config.self_protection_privilege] then
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return false, S("Self protection is disabled or you do not have"
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.." the necessary privilege.")
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end
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end)
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-- check if the area is too big
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-- NALC: megabuilders skip checks on size and number of areas
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areas:registerProtectionCondition(function(pos1, pos2, name)
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local privs = minetest.get_player_privs(name)
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-- MFF: megabuilders skip checks on size and number of areas
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if not privs.megabuilder then
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local max_size = privs.areas_high_limit and
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areas.config.self_protection_max_size_high or
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areas.config.self_protection_max_size
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self.config.self_protection_max_size_high or
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self.config.self_protection_max_size
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if
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(pos2.x - pos1.x + 1) > max_size.x or
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(pos2.y - pos1.y + 1) > max_size.y or
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(pos2.z - pos1.z + 1) > max_size.z then
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return false, S("Area is too big.")
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(pos2.x - pos1.x) > max_size.x or
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(pos2.y - pos1.y) > max_size.y or
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(pos2.z - pos1.z) > max_size.z then
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return false, S("Area is too big.")
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end
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end
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end)
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-- Check number of areas the user has and make sure it not above the max
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areas:registerProtectionCondition(function(pos1, pos2, name)
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local privs = minetest.get_player_privs(name)
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local count = 0
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for _, area in pairs(areas.areas) do
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if area.owner == name then
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count = count + 1
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-- Check number of areas the user has and make sure it not above the max
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local count = 0
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for _, area in pairs(self.areas) do
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if area.owner == name then
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count = count + 1
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end
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end
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end
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local max_areas = privs.areas_high_limit and
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areas.config.self_protection_max_areas_high or
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areas.config.self_protection_max_areas
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local max_areas = privs.areas_high_limit and
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self.config.self_protection_max_areas_high or
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self.config.self_protection_max_areas
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if count >= max_areas then
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return false, S("You have reached the maximum amount of"
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.." areas that you are allowed to protect.")
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end
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end)
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-- checks if the area intersects other areas that the player do not own.
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areas:registerProtectionCondition(function(pos1, pos2, name)
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local can, id = areas:canInteractInArea(pos1, pos2, name)
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-- Check intersecting areas
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local can, id = self:canInteractInArea(pos1, pos2, name)
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if not can then
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local area = areas.areas[id]
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local area = self.areas[id]
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return false, S("The area intersects with @1 [@2] (@3).",
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area.name, id, area.owner)
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end
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end)
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return true
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end
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-- Given a id returns a string in the format:
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-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
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|
@ -27,7 +27,7 @@ Faction doesn't exists=La faction n'existe pas
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Find areas using a Lua regular expression=Trouve les zones en utilisant une expression régulière Lua.
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Get information about area configuration and usage.=Obtient des informations sur la configuration des zones et l’utilisation des zones.
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Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Donne au joueur accès aux sous-zones entre deux positions qui ont déjà été protégées ; utilisez set_owner si vous ne voulez pas que la zone pricipale soit définie.
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Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Donne au joueur accès aux sous-zones entre deux positions qui ont déjà été protégées ; utilisez set_owner si vous ne voulez pas que la zone pricipale soit définie.
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Invalid regular expression.=Expression régulière invalide.
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Limit: @1 areas=Limite: @1 zones.
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@ -45,7 +45,7 @@ Protect your own area=Protège votre zone.
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Recursively remove areas using an ID=Supprime les zones récursivement en utilisant un ID.
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Remove an area using an ID=Supprime une zone en utilisant son ID.
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Removed area @1=Zone @1 supprimée.
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Removed area @1 and its sub areas.=Zone @1 et ses sous-zones supprimées.
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Removed area @1 and it's sub areas.=Zone @1 et ses sous-zones supprimées.
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Removes all ownerless areas=Supprime toutes les zones sans propriétaire
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Rename an area that you own=Renomme une zone qui vous appartient.
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Self protection is disabled.=L’autoprotection est désactivée.
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@ -123,7 +123,7 @@ Area position @1 set to @2=Position @1 de la zone définie à @2.
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Position @1 set to @2=Position @1 définie à @2.
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Position @1: =Position @1 :
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Select an area by ID.=Sélectionnez une zone par son ID.
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Select position @1 by punching a node.=Sélectionnez une position @1 en frappant un bloc.
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Select position @1 by punching a node.=Sélectionnez une position en frappant un bloc.
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Select positions by punching two nodes.=Sélectionnez une position en frappant deux blocs.
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Set area protection region position @1 to your location or the one specified=Définit la position @1 de la région de protection de zone à votre position ou à celle spécifiée.
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@ -133,5 +133,3 @@ Set area protection region, position 1, or position 2 by punching nodes, or disp
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The area @1 does not exist.=La zone @1 n’existe pas.
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Unable to get position.=Impossible d’obtenir la position.
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Unknown subcommand: @1=Sous-commande inconnue : @1
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Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=
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|
@ -27,7 +27,7 @@ Faction doesn't exists=La fazione non esiste
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Find areas using a Lua regular expression=Trova aree usando una espressione regolare Lua
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||||
Get information about area configuration and usage.=Ottieni informazioni sulla configurazione e l'uso delle aree.
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||||
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Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Dai a un giocatore l'accesso a una sotto-area tra due posizioni che sono già state protette, usa set_owner se non vuoi che sia impostato il parent.
|
||||
Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Dai a un giocatore l'accesso a una sotto-area tra due posizioni che sono già state protette, usa set_owner se non vuoi che sia impostato il parent.
|
||||
|
||||
Invalid regular expression.=Espressione regolare non valida.
|
||||
Limit: @1 areas=Limite: @1 aree
|
||||
@ -45,7 +45,7 @@ Protect your own area=Proteggi la tua area
|
||||
Recursively remove areas using an ID=Elimina ricorsivamente delle aree usando un ID
|
||||
Remove an area using an ID=Elimina un'area usando un ID
|
||||
Removed area @1=Eliminata l'area @1
|
||||
Removed area @1 and its sub areas.=Eliminata l'area @1 e le sue sotto-aree.
|
||||
Removed area @1 and it's sub areas.=Eliminata l'area @1 e le sue sotto-aree.
|
||||
Removes all ownerless areas=
|
||||
Rename an area that you own=Rinomina un'area che ti appartiene
|
||||
Self protection is disabled.=L'auto-protezione è disattivata.
|
||||
@ -133,5 +133,3 @@ Set area protection region, position 1, or position 2 by punching nodes, or disp
|
||||
The area @1 does not exist.=L'area @1 non esiste.
|
||||
Unable to get position.=Impossibile ottenere la posizione.
|
||||
Unknown subcommand: @1=Sotto-comando sconosciuto: @1
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=
|
||||
|
@ -1,137 +0,0 @@
|
||||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<имя_территории>
|
||||
<ID> [faction_name]=<ID> [имя_фракции]
|
||||
<NewOwner>=<новый_владелец>
|
||||
<ParentID>=<ID_родительской>
|
||||
<PlayerName>=<имя_игрока>
|
||||
<newName>=<новое_имя>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 передал вам территорию "@2" (ID @3).
|
||||
@1 spanning up to @2x@3x@4.=@1 размером до @2x@3x@4.
|
||||
A regular expression is required.=Не указано регулярное выражение.
|
||||
Area @1 does not exist or is not owned by you.=Территория @1 не существует или Вы не имеете к ней доступа.
|
||||
Area closed for faction members.=Территория закрыта для игроков из фракций.
|
||||
Area closed.=Территория закрыта.
|
||||
Area does not exist.=Территория не существует.
|
||||
Area is open for members of: @1=Территория открыта для игроков из фракций: @1
|
||||
Area opened.=Территория открыта.
|
||||
Area protected. ID: @1=Территория защищена. ID: @1
|
||||
Area renamed.=Территория переименована.
|
||||
Area successfully moved.=Территория успешно перенесена.
|
||||
Change the owner of an area using its ID=Изменить владельца территории по её ID
|
||||
Faction doesn't exists=Фракция не существует.
|
||||
Find areas using a Lua regular expression=Поиск территорий с использованием регулярных выражений Lua
|
||||
Get information about area configuration and usage.=Получить информацию о конфигурации и использовании защиты территорий.
|
||||
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Дать игроку доступ к выделенной территории, создав дополнительный регион. Используйте set_owner, если вы не хотите привязки к родительской территории.
|
||||
|
||||
Invalid regular expression.=Неверное регулярное выражение.
|
||||
Limit: @1 areas=Ограничение: @1 территорий(я)
|
||||
Limit: no area count limit=Ограничение: нет ограничений на кол-во территорий
|
||||
List your areas, or all areas if you are an admin.=Вывести список доступных Вам территорий или всех существующих территорий, если вы администратор.
|
||||
Move (or resize) an area to the current positions.=Переместить (или изменить размер) территории.
|
||||
No matches found.=Совпадений не найдено.
|
||||
No visible areas.=Нет доступных территорий.
|
||||
Owner changed.=Владелец изменён.
|
||||
Players with the "@1" privilege can protect up to @2 areas=Игроки, имеющие привилегию "@1" могут защищать до @2 территорий
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Защитить территорию между двумя позициями и дать игроку доступ к ней без привязки к родительскому региону.
|
||||
|
||||
Protect your own area=Защитить вашу территорию
|
||||
Recursively remove areas using an ID=Рекурсивное удаление территорий (вместе с дочерними) по его ID
|
||||
Remove an area using an ID=Удаление территории по его ID
|
||||
Removed area @1=Удалена территория @1
|
||||
Removed area @1 and its sub areas.=Удалена территория @1 и её дочерние территории.
|
||||
Removes all ownerless areas=Удалить все бесхозные территории (без владельца)
|
||||
Rename an area that you own=Переименовать территорию, которой вы владеете.
|
||||
Self protection is disabled.=Защита своих территорий отключена.
|
||||
Self protection is enabled.=Защита своих территорий включена.
|
||||
That area doesn't exist.=Территория не существует.
|
||||
The player "@1" does not exist.=Игрок "@1" не существует.
|
||||
Toggle an area open (anyone can interact) or closed=Открыть/закрыть территорию для других игроков
|
||||
Toggle an area open/closed for members in your faction.=Открыть/закрыть территорию для игроков вашей фракции.
|
||||
You are an area administrator ("areas" privilege).=Вы можете управлять всеми территориями (привилегия "areas")
|
||||
You can protect areas=Вы можете защищать территории
|
||||
You can't protect that area.=Вы не можете установить защиту на эту территорию.
|
||||
You can't protect that area: @1=Вы не можете установить защиту на территорию: @1
|
||||
You don't have the necessary privilege ("@1").=У Вас нет необходимой привилегии ("@1").
|
||||
You don't own that area.=Вы не являетесь владельцем этой территории.
|
||||
You have @1 areas.=У вас @1 территорий.
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=Вам выдан доступ к территории #@1.
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=У вас увеличенный лимит на кол-во создаваемых вами защищённых территорий
|
||||
|
||||
You have the necessary privilege ("@1").=У вас есть необходимая привилегия ("@1").
|
||||
You need to select an area first.=Сначала необходимо выделить территорию.
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=
|
||||
Invalid usage, see /help @1.=Неверное использование, см. /help @1.
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open=:открытая
|
||||
Areas:=Территории:
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=Может управлять территориями.
|
||||
Can protect areas.=Может создавать защищённые территории.
|
||||
Can protect more, bigger areas.=Может создавать защищённые территории больше территорий и с бОльшим размером.
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=@1 - принадлежит @2.
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=Территория слишком велика.
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=Возможность защиты территорий отключена или же Вы не имеете необходимых привилегий.
|
||||
|
||||
The area intersects with @1 [@2] (@3).=Территория пересекается с @1 [@2] (@3).
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=Вы достигли максимально допустимого количества на создание защищённых территорий.
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=<версия>
|
||||
Converted areas saved. Done.=Готово. Сконвертированные территории сохранены.
|
||||
Converting areas…=Конвертирование территорий…
|
||||
Error loading legacy file: @1=Ошибка загрузки файла с устаревшим форматом: @1
|
||||
Invalid version number. (0 allowed)=Неверный номер версии. (поддерживается 0)
|
||||
Legacy file loaded.=Файл с устаревшим форматом загружен.
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=Загружает, конвертирует и сохраняет территории из файла с устаревшим форматом.
|
||||
|
||||
Table format updated.=Формат обновлён.
|
||||
unnamed=без_названия
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=<не_установлена>
|
||||
Area @1 selected.=Территория @1 выбрана.
|
||||
Area position @1 set to @2=Позиция @1 установлена в @2
|
||||
Position @1 set to @2=Позиция @1 установлена в @2
|
||||
Position @1: =Позиция @1:
|
||||
Select an area by ID.=Выбрать территорию по её ID.
|
||||
Select position @1 by punching a node.=Установите позицию @1, ударив по блоку.
|
||||
Select positions by punching two nodes.=Установите позиции, ударив по двум блокам.
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=Установить позицию @1 для выбора защищаемой территории
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=Установить позиции 1 и/или 2, ударяя по блокам, или вывести ранее установленные позиции
|
||||
|
||||
The area @1 does not exist.=Территория @1 не существует.
|
||||
Unable to get position.=Не удалось получить позицию.
|
||||
Unknown subcommand: @1=Неизвестная под-команда/аргумент.
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=
|
@ -1,137 +0,0 @@
|
||||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<保护区名称>
|
||||
<ID> [faction_name]=<保护区编号> [派系名称]
|
||||
<NewOwner>=<新拥有者>
|
||||
<ParentID>=<上级保护区编号>
|
||||
<PlayerName>=<玩家名称>
|
||||
<newName>=<新名称>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 已将保护区“@2”(编号 @3)的控制权交与您。
|
||||
@1 spanning up to @2x@3x@4.=@1,最大为 @2x@3x@4。
|
||||
A regular expression is required.=需要正则表达式。
|
||||
Area @1 does not exist or is not owned by you.=保护区 @1 不存在,或并非由您拥有。
|
||||
Area closed for faction members.=保护区已对派系成员关闭。
|
||||
Area closed.=保护区已关闭。
|
||||
Area does not exist.=保护区不存在。
|
||||
Area is open for members of: @1=保护区已对以下派系的成员开放:@1
|
||||
Area opened.=保护区已开放。
|
||||
Area protected. ID: @1=成功进行保护。 保护区编号:@1
|
||||
Area renamed.=保护区已重新命名。
|
||||
Area successfully moved.=成功移动保护区。
|
||||
Change the owner of an area using its ID=通过保护区编号改变其拥有者
|
||||
Faction doesn't exists=派系不存在
|
||||
Find areas using a Lua regular expression=使用 Lua 正则表达式寻找保护区
|
||||
Get information about area configuration and usage.=获得保护区配置与使用的资讯。
|
||||
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=授予其他玩家已有保护区内一部分地方、两个座标之间区域的的存取权。如果不想上级保护区被设定,请使用 /set_owner。
|
||||
|
||||
Invalid regular expression.=正则表达式无效。
|
||||
Limit: @1 areas=限制:@1个保护区
|
||||
Limit: no area count limit=限制:无数量限制
|
||||
List your areas, or all areas if you are an admin.=列出您拥有的保护区,或对于管理员而言,列出所有保护区。
|
||||
Move (or resize) an area to the current positions.=移动一保护区至目前座标,或改变其大小。
|
||||
No matches found.=找不到匹配项。
|
||||
No visible areas.=没有保护区可供查阅。
|
||||
Owner changed.=拥有者已修改。
|
||||
Players with the "@1" privilege can protect up to @2 areas=拥有“@1”权限的玩家最多可以保护 @2 个保护区
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=授予其他玩家两个座标之间区域的控制权,而不设定上级保护区
|
||||
|
||||
Protect your own area=对您自己的地区施加保护
|
||||
Recursively remove areas using an ID=通过保护区编号移除保护区以及其所有子保护区
|
||||
Remove an area using an ID=通过保护区编号移除一保护区
|
||||
Removed area @1=保护区 @1 已移除
|
||||
Removed area @1 and its sub areas.=保护区 @1 以及其所有子保护区已移除。
|
||||
Removes all ownerless areas=移除所有无主保护区
|
||||
Rename an area that you own=重新命名您拥有的保护区
|
||||
Self protection is disabled.=自我保护被禁用。
|
||||
Self protection is enabled.=自我保护被启用。
|
||||
That area doesn't exist.=保护区不存在。
|
||||
The player "@1" does not exist.=玩家“@1”不存在。
|
||||
Toggle an area open (anyone can interact) or closed=切换保护区开放状态(如开放,所有玩家均可互动)
|
||||
Toggle an area open/closed for members in your faction.=切换保护区对派系成员的开放状态
|
||||
You are an area administrator ("areas" privilege).=您是保护区管理员(拥有“area”权限)
|
||||
You can protect areas=您可以建立保护区
|
||||
You can't protect that area.=您无法保护该区域。
|
||||
You can't protect that area: @1=您无法保护该区域:@1
|
||||
You don't have the necessary privilege ("@1").=您没有所需权限(“@1”)
|
||||
You don't own that area.=您并不拥有该保护区。
|
||||
You have @1 areas.=您有 @1 个保护区。
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=您已被授予保护区 #@1 的控制权。 使用 /list_areas 以查看您的保护区。
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=您拥有延伸保护权限(拥有“areas_high_limit”权限)
|
||||
|
||||
You have the necessary privilege ("@1").=您拥有所需权限(“@1”)
|
||||
You need to select an area first.=请先选择范围。
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=<保护区编号>
|
||||
Invalid usage, see /help @1.=无效用法,请参见 /help @1。
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open=:开放
|
||||
Areas:=保护区:
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=可以管理保护区
|
||||
Can protect areas.=可以进行保护
|
||||
Can protect more, bigger areas.=进行保护时,数量以及体积上限提高。
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=@1 被 @2 保护。
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=区域过大。
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=自我保护被禁用,或您没有所需权限。
|
||||
|
||||
The area intersects with @1 [@2] (@3).=区域与 @1 [@2] (@3) 重叠。
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=您的现有保护区数量已达到所允许的上限。
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=<版本>
|
||||
Converted areas saved. Done.=转换后的保护区已经保存。 完成。
|
||||
Converting areas…=正在转换保护区……
|
||||
Error loading legacy file: @1=载入旧档案时发生错误:@1
|
||||
Invalid version number. (0 allowed)=无效版本号。(允许值:0)
|
||||
Legacy file loaded.=旧档案已载入。
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=载入、转换并储存旧存档中的保护区。
|
||||
|
||||
Table format updated.=表格格式已更新。
|
||||
unnamed=未命名
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=<未设定>
|
||||
Area @1 selected.=保护区 @1 已选择。
|
||||
Area position @1 set to @2=保护区座标 @1 已设定为 @2。
|
||||
Position @1 set to @2=保护区座标 @1 已设定为 @2。
|
||||
Position @1: =保护区座标 @1:
|
||||
Select an area by ID.=通过保护区编号选择区域
|
||||
Select position @1 by punching a node.=请击打方块以设定保护区座标 @1 的位置。
|
||||
Select positions by punching two nodes.=请击打两个方块,以设定保护区座标的位置。
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=将保护区座标 @1 的位置设定为您目前的位置或提供的座标
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=击打方块设定保护区座标,或获得其座标资讯
|
||||
|
||||
The area @1 does not exist.=保护区 @1 不存在。
|
||||
Unable to get position.=无法获得座标。
|
||||
Unknown subcommand: @1=子指令不明:@1
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=此服务器不支援相对座标。请更新Minetest至5.7.0或之后的版本。
|
@ -1,137 +0,0 @@
|
||||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<保護區名稱>
|
||||
<ID> [faction_name]=<保護區編號> [派系名稱]
|
||||
<NewOwner>=<新擁有者>
|
||||
<ParentID>=<上級保護區編號>
|
||||
<PlayerName>=<玩家名稱>
|
||||
<newName>=<新名稱>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 已將保護區「@2」(編號 @3)的控制權交與您。
|
||||
@1 spanning up to @2x@3x@4.=@1,最大爲 @2x@3x@4。
|
||||
A regular expression is required.=需要正則表達式。
|
||||
Area @1 does not exist or is not owned by you.=保護區 @1 不存在,或並非由您擁有。
|
||||
Area closed for faction members.=保護區已對派系成員關閉。
|
||||
Area closed.=保護區已關閉。
|
||||
Area does not exist.=保護區不存在。
|
||||
Area is open for members of: @1=保護區已對以下派系的成員開放:@1
|
||||
Area opened.=保護區已開放。
|
||||
Area protected. ID: @1=成功進行保護。保護區編號:@1
|
||||
Area renamed.=保護區已重新命名。
|
||||
Area successfully moved.=成功移動保護區。
|
||||
Change the owner of an area using its ID=通過保護區編號改變其擁有者
|
||||
Faction doesn't exists=派系不存在
|
||||
Find areas using a Lua regular expression=使用 Lua 正則表達式尋找保護區
|
||||
Get information about area configuration and usage.=獲得保護區配置與使用的資訊。
|
||||
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=授予其他玩家已有保護區內一部分地方、兩個座標之間區域的的存取權。如果不想上級保護區被設定,請使用 /set_owner。
|
||||
|
||||
Invalid regular expression.=正則表達式無效。
|
||||
Limit: @1 areas=限制:@1個保護區
|
||||
Limit: no area count limit=限制:無數量限制
|
||||
List your areas, or all areas if you are an admin.=列出您擁有的保護區,或對於管理員而言,列出所有保護區。
|
||||
Move (or resize) an area to the current positions.=移動一保護區至目前座標,或改變其大小。
|
||||
No matches found.=找不到匹配項。
|
||||
No visible areas.=沒有保護區可供查閱。
|
||||
Owner changed.=擁有者已修改。
|
||||
Players with the "@1" privilege can protect up to @2 areas=擁有「@1」權限的玩家最多可以保護 @2 個保護區
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=授予其他玩家兩個座標之間區域的控制權,而不設定上級保護區
|
||||
|
||||
Protect your own area=對您自己的地區施加保護
|
||||
Recursively remove areas using an ID=通過保護區編號移除保護區以及其所有子保護區
|
||||
Remove an area using an ID=通過保護區編號移除一保護區
|
||||
Removed area @1=保護區 @1 已移除
|
||||
Removed area @1 and its sub areas.=保護區 @1 以及其所有子保護區已移除
|
||||
Removes all ownerless areas=移除所有無主保護區
|
||||
Rename an area that you own=重新命名您擁有的保護區
|
||||
Self protection is disabled.=自我保護被禁用。
|
||||
Self protection is enabled.=自我保護被啓用。
|
||||
That area doesn't exist.=保護區不存在。
|
||||
The player "@1" does not exist.=玩家「@1」不存在。
|
||||
Toggle an area open (anyone can interact) or closed=切換保護區開放狀態(如開放,所有玩家均可互動)
|
||||
Toggle an area open/closed for members in your faction.=切換保護區對派系成員的開放狀態
|
||||
You are an area administrator ("areas" privilege).=您是保護區管理員(擁有「area」權限)
|
||||
You can protect areas=您可以建立保護區
|
||||
You can't protect that area.=您無法保護該區域。
|
||||
You can't protect that area: @1=您無法保護該區域:@1
|
||||
You don't have the necessary privilege ("@1").=您沒有所需權限(「@1」)
|
||||
You don't own that area.=您並不擁有改保護區。
|
||||
You have @1 areas.=您有 @1 個保護區。
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=您已被授予保護區 #@1 的控制權。使用 /list_areas 以查看您的保護區。
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=您擁有延伸保護權限(擁有「areas_high_limit」權限)
|
||||
|
||||
You have the necessary privilege ("@1").=您擁有所需權限(「@1」)
|
||||
You need to select an area first.=請先選擇範圍。
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=<保護區編號>
|
||||
Invalid usage, see /help @1.=無效用法,請參見 /help @1。
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open=:開放
|
||||
Areas:=保護區:
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=可以管理保護區
|
||||
Can protect areas.=可以進行保護
|
||||
Can protect more, bigger areas.=進行保護時,數量以及體積上限提高。
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=@1 被 @2 保護。
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=區域過大。
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=自我保護被禁用,或您沒有所需權限。
|
||||
|
||||
The area intersects with @1 [@2] (@3).=區域與 @1 [@2] (@3) 重疊。
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=您的現有保護區數量已達到所允許的上限。
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=<版本>
|
||||
Converted areas saved. Done.=轉換後的保護區已經保存。完成。
|
||||
Converting areas…=正在轉換保護區……
|
||||
Error loading legacy file: @1=載入舊檔案時發生錯誤:@1
|
||||
Invalid version number. (0 allowed)=無效版本號。(允許值:0)
|
||||
Legacy file loaded.=舊檔案已載入。
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=載入、轉換並儲存舊存檔中的保護區。
|
||||
|
||||
Table format updated.=表格格式已更新。
|
||||
unnamed=未命名
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=<未設定>
|
||||
Area @1 selected.=保護區 @1 已選擇。
|
||||
Area position @1 set to @2=保護區座標 @1 已設定爲 @2。
|
||||
Position @1 set to @2=保護區座標 @1 已設定爲 @2。
|
||||
Position @1: =保護區座標 @1:
|
||||
Select an area by ID.=通過保護區編號選擇區域
|
||||
Select position @1 by punching a node.=請擊打方塊,以設定保護區座標 @1 的位置。
|
||||
Select positions by punching two nodes.=請擊打兩個方塊,以設定保護區座標的位置。
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=將保護區座標 @1 的位置設定爲您目前的位置或提供的座標
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=擊打方塊設定保護區座標,或獲得其座標資訊
|
||||
|
||||
The area @1 does not exist.=保護區 @1 不存在。
|
||||
Unable to get position.=無法獲得座標。
|
||||
Unknown subcommand: @1=子指令不明:@1
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=此伺服器不支援相對座標。請更新Minetest至5.7.0或之後的版本。
|
@ -27,7 +27,7 @@ Faction doesn't exists=
|
||||
Find areas using a Lua regular expression=
|
||||
Get information about area configuration and usage.=
|
||||
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=
|
||||
Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set.=
|
||||
|
||||
Invalid regular expression.=
|
||||
Limit: @1 areas=
|
||||
@ -45,7 +45,7 @@ Protect your own area=
|
||||
Recursively remove areas using an ID=
|
||||
Remove an area using an ID=
|
||||
Removed area @1=
|
||||
Removed area @1 and its sub areas.=
|
||||
Removed area @1 and it's sub areas.=
|
||||
Removes all ownerless areas=
|
||||
Rename an area that you own=
|
||||
Self protection is disabled.=
|
||||
@ -133,5 +133,3 @@ Set area protection region, position 1, or position 2 by punching nodes, or disp
|
||||
The area @1 does not exist.=
|
||||
Unable to get position.=
|
||||
Unknown subcommand: @1=
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=
|
||||
|
81
pos.lua
81
pos.lua
@ -22,37 +22,6 @@ local function posLimit(pos)
|
||||
}
|
||||
end
|
||||
|
||||
local parse_relative_pos
|
||||
|
||||
if minetest.parse_relative_number then
|
||||
parse_relative_pos = function(x_str, y_str, z_str, pos)
|
||||
|
||||
local x = pos and minetest.parse_relative_number(x_str, pos.x)
|
||||
or tonumber(x_str)
|
||||
local y = pos and minetest.parse_relative_number(y_str, pos.y)
|
||||
or tonumber(y_str)
|
||||
local z = pos and minetest.parse_relative_number(z_str, pos.z)
|
||||
or tonumber(z_str)
|
||||
if x and y and z then
|
||||
return vector.new(x, y, z)
|
||||
end
|
||||
end
|
||||
else
|
||||
parse_relative_pos = function(x_str, y_str, z_str, pos)
|
||||
local x = tonumber(x_str)
|
||||
local y = tonumber(y_str)
|
||||
local z = tonumber(z_str)
|
||||
if x and y and z then
|
||||
return vector.new(x, y, z)
|
||||
elseif string.sub(x_str, 1, 1) == "~"
|
||||
or string.sub(y_str, 1, 1) == "~"
|
||||
or string.sub(z_str, 1, 1) == "~" then
|
||||
return nil, S("Relative coordinates is not supported on this server. " ..
|
||||
"Please upgrade Minetest to 5.7.0 or newer versions.")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("select_area", {
|
||||
params = S("<ID>"),
|
||||
description = S("Select an area by ID."),
|
||||
@ -78,25 +47,20 @@ minetest.register_chatcommand("area_pos1", {
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local pos
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = vector.round(player:get_pos())
|
||||
end
|
||||
local found, _, x_str, y_str, z_str = param:find(
|
||||
"^(~?-?%d*)[, ](~?-?%d*)[, ](~?-?%d*)$")
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
local get_pos, reason = parse_relative_pos(x_str, y_str, z_str, pos)
|
||||
if get_pos then
|
||||
pos = get_pos
|
||||
elseif not get_pos and reason then
|
||||
return false, reason
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:get_pos()
|
||||
else
|
||||
return false, S("Unable to get position.")
|
||||
end
|
||||
elseif param ~= "" then
|
||||
else
|
||||
return false, S("Invalid usage, see /help @1.", "area_pos1")
|
||||
end
|
||||
if not pos then
|
||||
return false, S("Unable to get position.")
|
||||
end
|
||||
pos = posLimit(vector.round(pos))
|
||||
areas:setPos1(name, pos)
|
||||
return true, S("Area position @1 set to @2", "1",
|
||||
@ -110,25 +74,20 @@ minetest.register_chatcommand("area_pos2", {
|
||||
.." location or the one specified", "2"),
|
||||
func = function(name, param)
|
||||
local pos
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = vector.round(player:get_pos())
|
||||
end
|
||||
local found, _, x_str, y_str, z_str = param:find(
|
||||
"^(~?-?%d*)[, ](~?-?%d*)[, ](~?-?%d*)$")
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
local get_pos, reason = parse_relative_pos(x_str, y_str, z_str, pos)
|
||||
if get_pos then
|
||||
pos = get_pos
|
||||
elseif not get_pos and reason then
|
||||
return false, reason
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:get_pos()
|
||||
else
|
||||
return false, S("Unable to get position.")
|
||||
end
|
||||
elseif param ~= "" then
|
||||
else
|
||||
return false, S("Invalid usage, see /help @1.", "area_pos2")
|
||||
end
|
||||
if not pos then
|
||||
return false, S("Unable to get position.")
|
||||
end
|
||||
pos = posLimit(vector.round(pos))
|
||||
areas:setPos2(name, pos)
|
||||
return true, S("Area position @1 set to @2", "2",
|
||||
|
Loading…
Reference in New Issue
Block a user