forked from nalc/areas
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31 Commits
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@ -87,7 +87,7 @@ Commands
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* `/remove_area <ID>` -- Removes an area that you own. Any sub-areas of that
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area are made sub-areas of the removed area's parent, if it exists.
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If the removed area has no parent it's sub-areas will have no parent.
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If the removed area has no parent its sub-areas will have no parent.
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* `/recursive_remove_areas <ID>` -- Removes an area and all sub-areas of it.
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80
api.lua
80
api.lua
@ -19,10 +19,23 @@ local plants = {
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["morefarming:seed_carrot"]="air", ["morefarming:seed_corn"]="air",
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}
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areas.registered_protection_conditions = {}
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areas.registered_on_adds = {}
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areas.registered_on_removes = {}
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areas.registered_on_moves = {}
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areas.callback_origins = {}
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function areas:registerProtectionCondition(func)
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table.insert(areas.registered_protection_conditions, func)
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local debug_info = debug.getinfo(func, "S")
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areas.callback_origins[func] = {
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mod = core.get_current_modname() or "??",
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source = debug_info.short_src or "??",
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line = debug_info.linedefined or "??"
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}
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end
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function areas:registerOnAdd(func)
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table.insert(areas.registered_on_adds, func)
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end
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@ -101,45 +114,70 @@ function areas:getAreasIntersectingArea(pos1, pos2)
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return res
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end
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-- Checks if the area is unprotected or owned by you
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-- Returns smallest area at position and its id or nil.
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-- If multiple areas have the same volume, larger id takes precedence.
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function areas:getSmallestAreaAtPos(pos)
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local smallest_area, smallest_id, volume
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local smallest_volume = math.huge
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for id, area in pairs(self:getAreasAtPos(pos)) do
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volume = (area.pos2.x - area.pos1.x + 1)
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* (area.pos2.y - area.pos1.y + 1)
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* (area.pos2.z - area.pos1.z + 1)
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if smallest_volume >= volume then
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smallest_area = area
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smallest_id = id
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smallest_volume = volume
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end
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end
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return smallest_area, smallest_id
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end
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-- Checks if the area is unprotected, open[farming], owned by player
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-- or player is part of faction of [smallest] area at position.
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function areas:canInteract(pos, name)
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if minetest.check_player_privs(name, self.adminPrivs) then
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return true
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end
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local areas_list
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if areas.config.use_smallest_area_precedence then
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local smallest_area, _ = self:getSmallestAreaAtPos(pos)
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areas_list = { smallest_area }
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else
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areas_list = self:getAreasAtPos(pos)
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end
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local owned = false
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for _, area in pairs(self:getAreasAtPos(pos)) do
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local player = minetest.get_player_by_name(name)
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local node = minetest.get_node(pos).name
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for _, area in pairs(areas_list) do
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-- Player owns the area or area is open
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if area.owner == name or area.open then
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return true
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elseif area.openfarming then
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-- if area is openfarming
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local node = minetest.get_node(pos).name
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if not minetest.registered_nodes[node] then return false end
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local player = minetest.get_player_by_name(name)
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if not player then return false end
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local wstack = player:get_wielded_item():get_name()
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if wstack == "" then wstack = "hand" end
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--on_dig
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if minetest.get_item_group(node, "plant") == 1 and (wstack == "hand" or minetest.registered_tools[wstack]) then
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return true
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end
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--on_place
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if plants[wstack] ~= nil and plants[wstack] == node then
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return true
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elseif area.openfarming then -- If area is openfarming
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if player and minetest.registered_nodes[node] then
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local wstack = player:get_wielded_item():get_name()
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if wstack == "" then wstack = "hand" end
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-- on_dig
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if minetest.get_item_group(node, "plant") == 1
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and (wstack == "hand" or minetest.registered_tools[wstack]) then
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return true
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end
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-- on_place
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if plants[wstack] ~= nil and plants[wstack] == node then
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return true
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end
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end
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elseif areas.factions_available and area.faction_open then
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if (factions.version or 0) < 2 then
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local faction_name = factions.get_player_faction(name)
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if faction_name then
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for _, fname in ipairs(area.faction_open or {}) do
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for _, fname in ipairs(area.faction_open) do
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if faction_name == fname then
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return true
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end
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end
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end
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else
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for _, fname in ipairs(area.faction_open or {}) do
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for _, fname in ipairs(area.faction_open) do
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if factions.player_is_in_faction(fname, name) then
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return true
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end
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16
api.md
16
api.md
@ -5,11 +5,27 @@ API list
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---
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* `areas:registerHudHandler(handler)` - Registers a handler to add items to the Areas HUD. See [HUD](#hud).
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* `areas:registerProtectionCondition(func(pos1, pos2, name))` -
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See [Protection Conditions](#Protection-Conditions)
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* `areas:registerOnAdd(func(id, area))`
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* `areas:registerOnRemove(func(id))`
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* `areas:registerOnMove(func(id, area, pos1, pos2))`
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Protection Conditions
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---
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With `areas:registerProtectionCondition(func(pos1, pos2, name))`
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you can register rules to control whether to allow or prohibit the creation of an area.
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Return values:
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* `true` Forcefully allows the area creation. This overwrites the outcome of any
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previously executed conditions, including the default ones registered by this mod.
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* `false, errMsg` Disable the creation of the area and return an error message.
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* `nil` (or no return value) Enable the creation of the area,
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unless specified otherwise by the other registered callbacks.
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HUD
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---
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23
async.lua
Normal file
23
async.lua
Normal file
@ -0,0 +1,23 @@
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areas = rawget(_G, "areas") or {}
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local safe_file_write = core.safe_file_write
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if safe_file_write == nil then
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safe_file_write = function(path, content)
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local file, err = io.open(path, "w")
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if err then
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return err
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end
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file:write(content)
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file:close()
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end
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end
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-- Save the areas table to a file
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function areas._internal_do_save(areas_tb, filename)
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local datastr = core.write_json(areas_tb)
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if not datastr then
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core.log("error", "[areas] Failed to serialize area data!")
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return
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end
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return safe_file_write(filename, datastr)
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end
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@ -71,7 +71,7 @@ minetest.register_chatcommand("set_owner", {
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minetest.register_chatcommand("add_owner", {
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params = S("<ParentID>").." "..S("<PlayerName>").." "..S("<AreaName>"),
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description = S("Give a player access to a sub-area beetween two"
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description = S("Give a player access to a sub-area between two"
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.." positions that have already been protected,"
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.." Use set_owner if you don't want the parent to be set."),
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func = function(name, param)
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@ -173,13 +173,46 @@ minetest.register_chatcommand("find_areas", {
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minetest.register_chatcommand("list_areas", {
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description = S("List your areas, or all areas if you are an admin."),
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params = S("[<name>]"),
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description = S("List your areas. Admins can list all areas or those of a specific player."),
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func = function(name, param)
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local admin = minetest.check_player_privs(name, areas.adminPrivs)
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local admin_show_summary = admin
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local owner_name = name
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if admin and #param > 0 then
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owner_name = param
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admin_show_summary = false
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end
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local areaStrings = {}
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for id, area in pairs(areas.areas) do
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if admin or areas:isAreaOwner(id, name) then
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table.insert(areaStrings, areas:toString(id))
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if admin_show_summary then
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-- Summary per-player
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local indices = {}
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local counts = {} -- { [1] = name, [2] = count }, ...
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for _, area in pairs(areas.areas) do
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local i = indices[area.owner]
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if i then
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counts[i][2] = counts[i][2] + 1
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else
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table.insert(counts, { area.owner, 1 })
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indices[area.owner] = #counts
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end
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end
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-- Alphabatical name sorting
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table.sort(counts, function (kv_a, kv_b)
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return kv_a[1] < kv_b[1]
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end)
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-- Output
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for _, kv in ipairs(counts) do
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table.insert(areaStrings, S("@1 : @2 area(s)", kv[1], kv[2]))
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end
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else
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-- Detailed list
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for id, area in pairs(areas.areas) do
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if areas:isAreaOwner(id, owner_name) then
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table.insert(areaStrings, areas:toString(id))
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end
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end
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end
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if #areaStrings == 0 then
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@ -207,7 +240,7 @@ minetest.register_chatcommand("recursive_remove_areas", {
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areas:remove(id, true)
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areas:save()
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return true, S("Removed area @1 and it's sub areas.", id)
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return true, S("Removed area @1 and its sub areas.", id)
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end
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})
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2
hud.lua
2
hud.lua
@ -66,7 +66,7 @@ minetest.register_globalstep(function(dtime)
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hud = {}
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areas.hud[name] = hud
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hud.areasId = player:hud_add({
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hud_elem_type = "text",
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[minetest.features.hud_def_type_field and "type" or "hud_elem_type"] = "text", -- compatible with older versions
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name = "Areas",
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number = 0xFFFFFF,
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position = {x=0, y=1},
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8
init.lua
8
init.lua
@ -7,11 +7,15 @@ areas = {}
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areas.factions_available = minetest.get_modpath("playerfactions") and true
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areas.adminPrivs = {areas=true}
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areas.startTime = os.clock()
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local startTime = os.clock()
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areas.modpath = minetest.get_modpath("areas")
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dofile(areas.modpath.."/settings.lua")
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dofile(areas.modpath.."/api.lua")
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local async_dofile = core.register_async_dofile or dofile
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async_dofile(areas.modpath.."/async.lua")
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dofile(areas.modpath.."/internal.lua")
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dofile(areas.modpath.."/chatcommands.lua")
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dofile(areas.modpath.."/pos.lua")
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@ -43,6 +47,6 @@ if not minetest.registered_privileges[areas.config.self_protection_privilege] th
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end
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if minetest.settings:get_bool("log_mods") then
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local diffTime = os.clock() - areas.startTime
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local diffTime = os.clock() - startTime
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minetest.log("action", "areas loaded in "..diffTime.."s.")
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end
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|
168
internal.lua
168
internal.lua
@ -4,26 +4,38 @@ function areas:player_exists(name)
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return minetest.get_auth_handler().get_auth(name) ~= nil
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end
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local safe_file_write = minetest.safe_file_write
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if safe_file_write == nil then
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function safe_file_write(path, content)
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local file, err = io.open(path, "w")
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if err then
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return err
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end
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file:write(content)
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file:close()
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end
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end
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-- When saving is done in an async thread, the function will not be present in this global namespace.
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if not areas._internal_do_save then
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local saving_requested = false
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local saving_locked = false
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-- Save the areas table to a file
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function areas:save()
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local datastr = minetest.write_json(self.areas)
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if not datastr then
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minetest.log("error", "[areas] Failed to serialize area data!")
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return
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-- Required cuz we are referring to _G.areas._internal_do_save *inside*
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-- async env (it does not exist in the main thread)
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local function async_func(...)
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return areas._internal_do_save(...)
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end
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local function done_callback()
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saving_locked = false
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if saving_requested == true then
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saving_requested = false
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return areas:save()
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end
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end
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function areas:save()
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if saving_locked == true then
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saving_requested = true
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else
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saving_locked = true
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return core.handle_async(async_func, done_callback, self.areas, self.config.filename)
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end
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end
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else
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-- Save the areas table to a file
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function areas:save()
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return areas._internal_do_save(self.areas, self.config.filename)
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end
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return safe_file_write(self.config.filename, datastr)
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end
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-- Load the areas table from the save file
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@ -83,19 +95,19 @@ function areas:populateStore()
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self.store_ids = store_ids
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end
|
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|
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-- Finds the first usable index in a table
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-- Eg: {[1]=false,[4]=true} -> 2
|
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local function findFirstUnusedIndex(t)
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local i = 0
|
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repeat i = i + 1
|
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until t[i] == nil
|
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return i
|
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-- Guarentees returning an unused index in areas.areas
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local index_cache = 0
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local function findFirstUnusedIndex()
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local t = areas.areas
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repeat index_cache = index_cache + 1
|
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until t[index_cache] == nil
|
||||
return index_cache
|
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end
|
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|
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--- Add a area.
|
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--- Add an area.
|
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-- @return The new area's ID.
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function areas:add(owner, name, pos1, pos2, parent)
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local id = findFirstUnusedIndex(self.areas)
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local id = findFirstUnusedIndex()
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self.areas[id] = {
|
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name = name,
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pos1 = pos1,
|
||||
@ -118,8 +130,8 @@ function areas:add(owner, name, pos1, pos2, parent)
|
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return id
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end
|
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|
||||
--- Remove a area, and optionally it's children recursively.
|
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-- If a area is deleted non-recursively the children will
|
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--- Remove an area, and optionally its children recursively.
|
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-- If an area is deleted non-recursively the children will
|
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-- have the removed area's parent as their new parent.
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function areas:remove(id, recurse)
|
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if recurse then
|
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@ -136,7 +148,6 @@ function areas:remove(id, recurse)
|
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-- The subarea parent will be niled out if the
|
||||
-- removed area does not have a parent
|
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self.areas[cid].parent = parent
|
||||
|
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end
|
||||
end
|
||||
|
||||
@ -172,7 +183,7 @@ function areas:move(id, area, pos1, pos2)
|
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end
|
||||
end
|
||||
|
||||
-- Checks if a area between two points is entirely contained by another area.
|
||||
-- Checks if an area between two points is entirely contained by another area.
|
||||
-- Positions must be sorted.
|
||||
function areas:isSubarea(pos1, pos2, id)
|
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local area = self.areas[id]
|
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@ -195,7 +206,7 @@ function areas:isSubarea(pos1, pos2, id)
|
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end
|
||||
end
|
||||
|
||||
-- Returns a table (list) of children of an area given it's identifier
|
||||
-- Returns a table (list) of children of an area given its identifier
|
||||
function areas:getChildren(id)
|
||||
local children = {}
|
||||
for cid, area in pairs(self.areas) do
|
||||
@ -206,64 +217,95 @@ function areas:getChildren(id)
|
||||
return children
|
||||
end
|
||||
|
||||
-- Checks if the user has sufficient privileges.
|
||||
-- If the player is not a administrator it also checks
|
||||
-- if the area intersects other areas that they do not own.
|
||||
-- Also checks the size of the area and if the user already
|
||||
-- has more than max_areas.
|
||||
-- checks all possible restrictions registered with
|
||||
-- areas:registerProtectionCondition
|
||||
-- builtin callbacks below
|
||||
function areas:canPlayerAddArea(pos1, pos2, name)
|
||||
local allowed = true
|
||||
local errMsg
|
||||
for i=1, #areas.registered_protection_conditions do
|
||||
local res, msg = areas.registered_protection_conditions[i](pos1, pos2, name)
|
||||
if res == true then
|
||||
-- always allow to protect, no matter of other conditions
|
||||
return true
|
||||
elseif res == false then
|
||||
-- there might be another callback that returns true, so we can't break here
|
||||
allowed = false
|
||||
-- save the first error that occurred
|
||||
errMsg = errMsg or msg
|
||||
elseif res ~= nil then
|
||||
local origin = areas.callback_origins[areas.registered_protection_conditions[i]]
|
||||
error("\n[Mod] areas: Invalid api usage from mod '" ..
|
||||
origin.mod .. "' in callback registerProtectionCondition() at " ..
|
||||
origin.source .. ":" .. origin.line)
|
||||
end
|
||||
end
|
||||
|
||||
return allowed, errMsg
|
||||
end
|
||||
|
||||
-- Checks if the user has sufficient privileges.
|
||||
areas:registerProtectionCondition(function(pos1, pos2, name)
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs.areas then
|
||||
-- always allow administrators to create areas
|
||||
return true
|
||||
end
|
||||
|
||||
-- Check self protection privilege, if it is enabled,
|
||||
-- and if the area is too big.
|
||||
if not self.config.self_protection or
|
||||
-- Check self protection privilege
|
||||
if not areas.config.self_protection or
|
||||
not privs[areas.config.self_protection_privilege] then
|
||||
return false, S("Self protection is disabled or you do not have"
|
||||
.." the necessary privilege.")
|
||||
end
|
||||
end)
|
||||
|
||||
-- MFF: megabuilders skip checks on size and number of areas
|
||||
if not privs.megabuilder then
|
||||
-- check if the area is too big
|
||||
-- NALC: megabuilders skip checks on size and number of areas
|
||||
areas:registerProtectionCondition(function(pos1, pos2, name)
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if not privs.megabuilder then
|
||||
local max_size = privs.areas_high_limit and
|
||||
self.config.self_protection_max_size_high or
|
||||
self.config.self_protection_max_size
|
||||
areas.config.self_protection_max_size_high or
|
||||
areas.config.self_protection_max_size
|
||||
if
|
||||
(pos2.x - pos1.x) > max_size.x or
|
||||
(pos2.y - pos1.y) > max_size.y or
|
||||
(pos2.z - pos1.z) > max_size.z then
|
||||
return false, S("Area is too big.")
|
||||
(pos2.x - pos1.x + 1) > max_size.x or
|
||||
(pos2.y - pos1.y + 1) > max_size.y or
|
||||
(pos2.z - pos1.z + 1) > max_size.z then
|
||||
return false, S("Area is too big.")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Check number of areas the user has and make sure it not above the max
|
||||
local count = 0
|
||||
for _, area in pairs(self.areas) do
|
||||
if area.owner == name then
|
||||
count = count + 1
|
||||
end
|
||||
-- Check number of areas the user has and make sure it not above the max
|
||||
areas:registerProtectionCondition(function(pos1, pos2, name)
|
||||
local privs = minetest.get_player_privs(name)
|
||||
local count = 0
|
||||
for _, area in pairs(areas.areas) do
|
||||
if area.owner == name then
|
||||
count = count + 1
|
||||
end
|
||||
local max_areas = privs.areas_high_limit and
|
||||
self.config.self_protection_max_areas_high or
|
||||
self.config.self_protection_max_areas
|
||||
end
|
||||
local max_areas = privs.areas_high_limit and
|
||||
areas.config.self_protection_max_areas_high or
|
||||
areas.config.self_protection_max_areas
|
||||
if count >= max_areas then
|
||||
return false, S("You have reached the maximum amount of"
|
||||
.." areas that you are allowed to protect.")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Check intersecting areas
|
||||
local can, id = self:canInteractInArea(pos1, pos2, name)
|
||||
-- checks if the area intersects other areas that the player do not own.
|
||||
areas:registerProtectionCondition(function(pos1, pos2, name)
|
||||
local can, id = areas:canInteractInArea(pos1, pos2, name)
|
||||
if not can then
|
||||
local area = self.areas[id]
|
||||
local area = areas.areas[id]
|
||||
return false, S("The area intersects with @1 [@2] (@3).",
|
||||
area.name, id, area.owner)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
-- Given a id returns a string in the format:
|
||||
-- Given an id returns a string in the format:
|
||||
-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
|
||||
function areas:toString(id)
|
||||
local area = self.areas[id]
|
||||
|
137
locale/areas.de.tr
Normal file
137
locale/areas.de.tr
Normal file
@ -0,0 +1,137 @@
|
||||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<Bereichsname>
|
||||
<ID> [faction_name]=<ID> [Fraktionsname]
|
||||
<NewOwner>=<NeuerBesitzer>
|
||||
<ParentID>=<Eltern-ID>
|
||||
<PlayerName>=<Spielername>
|
||||
<newName>=<neuer Name>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 hat dir die Kontrolle über den Bereich „@2“ (ID @3) gegeben.
|
||||
@1 spanning up to @2x@3x@4.=@1 erstreckt sich bis zu @2x@3x@4.
|
||||
A regular expression is required.=Ein regulärer Ausdruck ist erforderlich.
|
||||
Area @1 does not exist or is not owned by you.=Bereich @1 existiert nicht oder gehört nicht dir.
|
||||
Area closed for faction members.=Bereich für Fraktionsmitglieder geschlossen.
|
||||
Area closed.=Bereich geschlossen.
|
||||
Area does not exist.=Bereich existiert nicht.
|
||||
Area is open for members of: @1=Bereich ist offen für Mitglieder von: @1
|
||||
Area opened.=Bereich geöffnet.
|
||||
Area protected. ID: @1=Bereich geschützt. ID: @1
|
||||
Area renamed.=Bereich umbenannt.
|
||||
Area successfully moved.=Bereich erfolgreich verschoben.
|
||||
Change the owner of an area using its ID=Ändere den Besitzer eines Bereichs anhand seiner ID.
|
||||
Faction doesn't exists=Fraktion existiert nicht.
|
||||
Find areas using a Lua regular expression=Suche Bereiche mithilfe eines regulären Lua-Ausdrucks.
|
||||
Get information about area configuration and usage.=Erhalte Informationen zur Bereichskonfiguration und -verwendung.
|
||||
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Gib einem Spieler Zugriff auf einen Unterbereich zwischen zwei Positionen, die bereits geschützt wurden. Benutze set_owner, wenn du nicht willst, dass der übergeordnete Bereich festgelegt wird.
|
||||
|
||||
Invalid regular expression.=Ungültiger regulärer Ausdruck.
|
||||
Limit: @1 areas=Begrenzung: @1 Bereiche
|
||||
Limit: no area count limit=Begrenzung: keine Bereichsanzahlbegrenzung
|
||||
List your areas, or all areas if you are an admin.=Liste deine Bereiche auf, oder alle Bereiche, wenn du ein Administrator bist.
|
||||
Move (or resize) an area to the current positions.=Beweg (oder skaliere) einen Bereich auf die aktuellen Positionen.
|
||||
No matches found.=Keine Übereinstimmungen gefunden.
|
||||
No visible areas.=Keine sichtbaren Bereiche.
|
||||
Owner changed.=Besitzer geändert.
|
||||
Players with the "@1" privilege can protect up to @2 areas=Spieler mit dem Privileg „@1“ können bis zu @2 Bereiche schützen
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Schütze einen Bereich zwischen zwei Positionen und gib einem Spieler Zugriff darauf, ohne den übergeordneten Bereich des Bereichs auf einen vorhandenen Bereich festzulegen
|
||||
|
||||
Protect your own area=Schütze deinen eigenen Bereich
|
||||
Recursively remove areas using an ID=Entferne Bereiche rekursiv anhand einer ID
|
||||
Remove an area using an ID=Entferne einen Bereich anhand seiner ID
|
||||
Removed area @1=Bereich @1 entfernt
|
||||
Removed area @1 and its sub areas.=Bereich @1 und seine Unterbereiche entfernt.
|
||||
Removes all ownerless areas=Entfernt alle herrenlosen Bereiche
|
||||
Rename an area that you own=Benenne einen Bereich um, den du besitzt
|
||||
Self protection is disabled.=Selbstschutz ist deaktiviert, Spieler können keine Bereiche bestimmen.
|
||||
Self protection is enabled.=Selbstschutz ist aktiviert, Spieler können selbst Bereiche bestimmen.
|
||||
That area doesn't exist.=Dieser Bereich existiert nicht.
|
||||
The player "@1" does not exist.=Der Spieler „@1“ existiert nicht.
|
||||
Toggle an area open (anyone can interact) or closed=Schalte einen Bereich offen (jeder kann interagieren) oder geschlossen
|
||||
Toggle an area open/closed for members in your faction.=Schalte einen Bereich offen/geschlossen für Mitglieder deiner Fraktion.
|
||||
You are an area administrator ("areas" privilege).=Du bist ein Bereichsadministrator (Berechtigung „areas“).
|
||||
You can protect areas=Du kannst Bereiche schützen.
|
||||
You can't protect that area.=Du kannst diesen Bereich nicht schützen.
|
||||
You can't protect that area: @1=Du kannst diesen Bereich nicht schützen: @1
|
||||
You don't have the necessary privilege ("@1").=Du hast nicht die erforderliche Berechtigung („@1“).
|
||||
You don't own that area.=Du besitzt diesen Bereich nicht.
|
||||
You have @1 areas.=Du hast @1 Bereiche.
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=Dir wurde die Kontrolle über Bereich #@1 gewährt. Gib /list_areas ein, um deine Bereiche anzuzeigen.
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=Du hast erweiterte Bereichsschutzgrenzen (Berechtigung „areas_high_limit“).
|
||||
|
||||
You have the necessary privilege ("@1").=Du hast die erforderliche Berechtigung („@1“).
|
||||
You need to select an area first.=Du musst zuerst einen Bereich auswählen.
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=<ID>
|
||||
Invalid usage, see /help @1.=Ungültige Verwendung, siehe /help @1.
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open=:offen
|
||||
Areas:=Bereiche:
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=Kann Bereiche verwalten.
|
||||
Can protect areas.=Kann Bereiche schützen.
|
||||
Can protect more, bigger areas.=Kann mehr, grössere Bereiche schützen.
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=@1 wird durch @2 geschützt.
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=Bereich ist zu gross.
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=Selbstschutz ist deaktiviert oder du hast nicht die erforderlichen Berechtigungen.
|
||||
|
||||
The area intersects with @1 [@2] (@3).=Der Bereich überschneidet sich mit @1 [@2] (@3).
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=Du hast die maximale Anzahl, der Bereiche, die du schützen darfst erreicht.
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=<Version>
|
||||
Converted areas saved. Done.=Konvertierte Bereiche gespeichert. Fertig.
|
||||
Converting areas…=Bereiche werden konvertiert…
|
||||
Error loading legacy file: @1=Fehler beim Laden der Vorgänger-Datei: @1
|
||||
Invalid version number. (0 allowed)=Ungültige Versionsnummer. (Erlaubt: 0)
|
||||
Legacy file loaded.=Vorgänger-Datei geladen.
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=Lädt, konvertiert und speichert die Bereiche aus einer Vorgänger-Speicherdatei.
|
||||
|
||||
Table format updated.=Tabellenformat aktualisiert.
|
||||
unnamed=unbenannt
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=<nicht festgelegt>
|
||||
Area @1 selected.=Bereich @1 ausgewählt.
|
||||
Area position @1 set to @2=Bereichsposition @1 auf @2 festgelegt
|
||||
Position @1 set to @2=Position @1 auf @2 festgelegt
|
||||
Position @1:=Position @1:
|
||||
Select an area by ID.=Wähle einen Bereich anhand seiner ID.
|
||||
Select position @1 by punching a node.=Wähle Position @1, durch schlagen eines Knoten.
|
||||
Select positions by punching two nodes.=Wähle Positionen, durch schlagen zweier Knoten.
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=Setzt die Bereichsschutzregion-Position @1 auf deinen Standort oder den angegebenen.
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=Setzt die Bereichsschutzregion, Position 1 oder Position 2 fest, durch schlagen von Knoten, oder zeigt die Region an.
|
||||
|
||||
The area @1 does not exist.=Der Bereich @1 existiert nicht.
|
||||
Unable to get position.=Position konnte nicht ermittelt werden.
|
||||
Unknown subcommand: @1=Unbekannter Unterbefehl: @1
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=Relative Koordinaten werden auf diesem Server nicht unterstützt. Bitte aktualisiere Minetest auf Version 5.7.0 oder neuer.
|
137
locale/areas.es.tr
Normal file
137
locale/areas.es.tr
Normal file
@ -0,0 +1,137 @@
|
||||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<nombre del área>
|
||||
<ID> [faction_name]=<ID> [nombre_de_facción]
|
||||
<NewOwner>=<nuevo_propietario>
|
||||
<ParentID>=<ID_de_padre>
|
||||
<PlayerName>=<nombre_del_jugador>
|
||||
<newName>=<nuevo nombre>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 te ha dado control sobre el área "@2" (ID @3).
|
||||
@1 spanning up to @2x@3x@4.=@1 abarca hasta @2x@3x@4.
|
||||
A regular expression is required.=Se requiere una expresión regular.
|
||||
Area @1 does not exist or is not owned by you.=El área @1 no existe o no es de tu propiedad.
|
||||
Area closed for faction members.=Área cerrada para miembros de la facción.
|
||||
Area closed.=Área cerrada.
|
||||
Area does not exist.=El área no existe.
|
||||
Area is open for members of: @1=El área está abierta para miembros de: @1
|
||||
Area opened.=Área abierta.
|
||||
Area protected. ID: @1=Área protegida. ID: @1
|
||||
Area renamed.=Área renombrada.
|
||||
Area successfully moved.=Área movida exitosamente.
|
||||
Change the owner of an area using its ID=Cambia el propietario de un área usando su ID
|
||||
Faction doesn't exists=La facción no existe
|
||||
Find areas using a Lua regular expression=Encuentra áreas usando una expresión regular de Lua
|
||||
Get information about area configuration and usage.=Obtén información sobre la configuración y el uso del área.
|
||||
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Otorgue a un jugador acceso a una área secundaria entre dos posiciones que ya han sido protegidas. Usa set_owner si no deseas que se configure la área principal como padre.
|
||||
|
||||
Invalid regular expression.=Expresión regular no válida.
|
||||
Limit: @1 areas=Límite: @1 áreas
|
||||
Limit: no area count limit=Límite: sin límite de recuento de áreas
|
||||
List your areas, or all areas if you are an admin.=Enumere tus áreas o todas las áreas si eres administrador.
|
||||
Move (or resize) an area to the current positions.=Mueve (o redimensiona) una área a las posiciones actuales.
|
||||
No matches found.=No se encontraron coincidencias.
|
||||
No visible areas.=No hay áreas visibles.
|
||||
Owner changed.=Se cambió el propietario.
|
||||
Players with the "@1" privilege can protect up to @2 areas=Los jugadores con el privilegio "@1" pueden proteger hasta @2 áreas
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Proteje una área entre dos posiciones y otorgue acceso a un jugador sin configurarle una área como padre
|
||||
|
||||
Protect your own area=Proteje tu propia área
|
||||
Recursively remove areas using an ID=Elimina áreas recursivamente usando una ID
|
||||
Remove an area using an ID=Elimina una área usando una ID
|
||||
Removed area @1=Área @1 eliminada
|
||||
Removed area @1 and its sub areas.=Área @1 y sus subáreas eliminadas.
|
||||
Removes all ownerless areas=Elimina todas las áreas sin propietario
|
||||
Rename an area that you own=Cambia el nombre de una áreas que es de tu propiedad
|
||||
Self protection is disabled.=La protección por sí mismo está deshabilitada.
|
||||
Self protection is enabled.=La protección por sí mismo está habilitada.
|
||||
That area doesn't exist.=Esa área no existe.
|
||||
The player "@1" does not exist.=El jugador "@1" no existe.
|
||||
Toggle an area open (anyone can interact) or closed=Activa o desactiva la apertura o el cierre de una área para todos los jugadores
|
||||
Toggle an area open/closed for members in your faction.=Activa o desactiva la apertura o el cierre de una área para los miembros de tu facción.
|
||||
You are an area administrator ("areas" privilege).=Eres un administrador de área (privilegio "areas").
|
||||
You can protect areas=Puedes proteger áreas
|
||||
You can't protect that area.=No puedes proteger esa área.
|
||||
You can't protect that area: @1=No puedes proteger esa área: @1
|
||||
You don't have the necessary privilege ("@1").=No tienes el privilegio necesario ("@1").
|
||||
You don't own that area.=No eres el propietario de esa área.
|
||||
You have @1 areas.=Te pertenecen @1 áreas.
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=Se te ha otorgado el control sobre el área #@1. Escribe /list_areas para mostrar tus áreas.
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=Tienes límites de protección de área extendidos (privilegio "areas_high_limit").
|
||||
|
||||
You have the necessary privilege ("@1").=Tienes el privilegio necesario ("@1").
|
||||
You need to select an area first.=Primero debes seleccionar una área.
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=<ID>
|
||||
Invalid usage, see /help @1.=Uso no válido, consulta /help @1.
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open=:abierta
|
||||
Areas:=Áreas:
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=Puede administrar áreas.
|
||||
Can protect areas.=Puede proteger áreas.
|
||||
Can protect more, bigger areas.=Puede proteger más áreas, más grandes.
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=@1 está protegido por @2.
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=El área es demasiado grande.
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=La protección por sí mismo está deshabilitada o no tienes el privilegio necesario.
|
||||
|
||||
The area intersects with @1 [@2] (@3).=El área se interseca con @1 [@2] (@3).
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=Has alcanzado la cantidad máxima de áreas que tienes permitido proteger.
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=<versión>
|
||||
Converted areas saved. Done.=Áreas convertidas guardadas. Listo.
|
||||
Converting areas…=Convirtiendo áreas…
|
||||
Error loading legacy file: @1=Error al cargar archivo heredado: @1
|
||||
Invalid version number. (0 allowed)=Número de versión no válido. (Solo se permite: 0)
|
||||
Legacy file loaded.=Archivo heredado cargado.
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=Carga, convierte y guarda las áreas desde un archivo guardado heredado.
|
||||
|
||||
Table format updated.=Formato de tabla actualizado.
|
||||
unnamed=sin nombre
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=<no establecida>
|
||||
Area @1 selected.=Área @1 seleccionada.
|
||||
Area position @1 set to @2=Posición del área @1 establecida en @2
|
||||
Position @1 set to @2=Posición @1 establecida en @2
|
||||
Position @1:=Posición @1:
|
||||
Select an area by ID.=Selecciona una área por ID.
|
||||
Select position @1 by punching a node.=Selecciona la posición @1 golpeando un nodo.
|
||||
Select positions by punching two nodes.=Selecciona las posiciones golpeando dos nodos.
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=Establece la posición de la región de protección del área @1 en tu ubicación o en la especificada
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=Establece la región de protección del área, la posición 1 o la posición 2 golpeando nodos, o muestre la región
|
||||
|
||||
The area @1 does not exist.=El área @1 no existe.
|
||||
Unable to get position.=No se puede obtener la posición.
|
||||
Unknown subcommand: @1=Subcomando desconocido: @1
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=Las coordenadas relativas no son compatibles con este servidor. Actualiza Minetest a 5.7.0 o versiones más nuevas.
|
@ -4,16 +4,16 @@
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<NomZone>
|
||||
<AreaName>=<nom de la zone>
|
||||
<ID> [faction_name]=<ID> [nom_de_faction]
|
||||
<NewOwner>=<NouveauPropriétaire>
|
||||
<ParentID>=<IDZonePrincipale>
|
||||
<PlayerName>=<NomJoueur>
|
||||
<newName>=<NouveauNom>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 vous a donné le contrôle de la zone "@2" (ID @3).
|
||||
<newName>=<nouveau nom>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 t'a donné le contrôle de la zone "@2" (ID @3).
|
||||
@1 spanning up to @2x@3x@4.=@1 s’étendant jusqu’à @2x@3x@4.
|
||||
A regular expression is required.=Une expression régulière est requise.
|
||||
Area @1 does not exist or is not owned by you.=La zone @1 n’existe pas ou ne vous appartient pas.
|
||||
Area @1 does not exist or is not owned by you.=La zone @1 n’existe pas ou ne t'appartient pas.
|
||||
Area closed for faction members.=Zone fermée aux membres de la faction.
|
||||
Area closed.=Zone fermée.
|
||||
Area does not exist.=La zone n’existe pas.
|
||||
@ -22,58 +22,58 @@ Area opened.=Zone ouverte.
|
||||
Area protected. ID: @1=Zone protégée. ID : @1
|
||||
Area renamed.=Zone renommée.
|
||||
Area successfully moved.=Zone déplacée avec succès.
|
||||
Change the owner of an area using its ID=Change le propriétaire d’une zone en utilisant son ID.
|
||||
Change the owner of an area using its ID=Changer le propriétaire d’une zone en utilisant son ID.
|
||||
Faction doesn't exists=La faction n'existe pas
|
||||
Find areas using a Lua regular expression=Trouve les zones en utilisant une expression régulière Lua.
|
||||
Get information about area configuration and usage.=Obtient des informations sur la configuration des zones et l’utilisation des zones.
|
||||
Find areas using a Lua regular expression=Trouver les zones en utilisant une expression régulière Lua.
|
||||
Get information about area configuration and usage.=Obtenir des informations sur la configuration des zones et l’utilisation des zones.
|
||||
|
||||
Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Donne au joueur accès aux sous-zones entre deux positions qui ont déjà été protégées ; utilisez set_owner si vous ne voulez pas que la zone pricipale soit définie.
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Donne au joueur accès aux sous-zones entre deux positions qui ont déjà été protégées ; utilisez set_owner si tu ne veux pas que le parent soit définie.
|
||||
|
||||
Invalid regular expression.=Expression régulière invalide.
|
||||
Limit: @1 areas=Limite: @1 zones.
|
||||
Limit: no area count limit=Limite: pas de limite de nombre de zones.
|
||||
List your areas, or all areas if you are an admin.=Liste vos zones, ou toutes les zones si vous êtes administrateur.
|
||||
List your areas, or all areas if you are an admin.=Liste tes zones, ou toutes les zones si tu es administrateur.
|
||||
Move (or resize) an area to the current positions.=Déplace (ou redimensionne) une zone aux positions actuelles.
|
||||
No matches found.=Aucun résultat.
|
||||
No visible areas.=Pas de zone visible.
|
||||
Owner changed.=Propriétaire changé.
|
||||
Players with the "@1" privilege can protect up to @2 areas=Les joueurs avec le privilège "@1" peuvent protéger jusqu’à @2 zones
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Protège une zone entre deux positions et donne à un joueur accès à cette zone sans définir la zone principale de cette zone ni aucune zone existante.
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Protège une zone entre deux positions et donne à un joueur accès à cette zone sans définir la zone principale (parent) de cette zone ni aucune zone existante.
|
||||
|
||||
Protect your own area=Protège votre zone.
|
||||
Protect your own area=Protège ta propre zone.
|
||||
Recursively remove areas using an ID=Supprime les zones récursivement en utilisant un ID.
|
||||
Remove an area using an ID=Supprime une zone en utilisant son ID.
|
||||
Removed area @1=Zone @1 supprimée.
|
||||
Removed area @1 and it's sub areas.=Zone @1 et ses sous-zones supprimées.
|
||||
Removed area @1 and its sub areas.=Zone @1 et ses sous-zones supprimées.
|
||||
Removes all ownerless areas=Supprime toutes les zones sans propriétaire
|
||||
Rename an area that you own=Renomme une zone qui vous appartient.
|
||||
Rename an area that you own=Renomme une zone que tu possèdes.
|
||||
Self protection is disabled.=L’autoprotection est désactivée.
|
||||
Self protection is enabled.=L’autoprotection est activée.
|
||||
That area doesn't exist.=La zone n’existe pas.
|
||||
The player "@1" does not exist.=Le joueur "@1" n’existe pas.
|
||||
Toggle an area open (anyone can interact) or closed=Bascule entre zone ouverte (tout le monde peut intéragir) ou fermée.
|
||||
Toggle an area open/closed for members in your faction.=Bascule entre zone ouverte/fermée pour les membres de votre faction.
|
||||
You are an area administrator ("areas" privilege).=Vous êtes un administrateur de zone (privilège "areas").
|
||||
You can protect areas=Vous pouvez protéger des zones.
|
||||
You can't protect that area.=Vous ne pouvez pas protéger cette zone.
|
||||
You can't protect that area: @1=Vous ne pouvez pas protéger cette zone : @1.
|
||||
You don't have the necessary privilege ("@1").=Vous n’avez pas le privilège nécessaire ("@1").
|
||||
You don't own that area.=Vous ne possédez pas cette zone.
|
||||
You have @1 areas.=Vous avez @1 zones.
|
||||
Toggle an area open/closed for members in your faction.=Bascule entre zone ouverte/fermée pour les membres de ta faction.
|
||||
You are an area administrator ("areas" privilege).=Tu es un administrateur de zone (privilège "areas").
|
||||
You can protect areas=Tu peux protéger des zones.
|
||||
You can't protect that area.=Tu ne peux pas protéger cette zone.
|
||||
You can't protect that area: @1=Tu ne peux pas protéger cette zone : @1.
|
||||
You don't have the necessary privilege ("@1").=Tu n'as pas le privilège nécessaire ("@1").
|
||||
You don't own that area.=Tu n'es pas propriétaire de cette zone.
|
||||
You have @1 areas.=Tu as @1 zones.
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=Vous avez reçu l’autorisation de contrôler la zone #@1.
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=Tu as reçu l’autorisation de contrôler la zone #@1.
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=Votre limite de protection de zones est étendue (privilège "areas_high_limit").
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=Tu limite de protection de zones est étendue (privilège "areas_high_limit").
|
||||
|
||||
You have the necessary privilege ("@1").=Vous avez le privilège nécessaire ("@1").
|
||||
You need to select an area first.=Vous devez sélectionner une zone d’abord.
|
||||
You have the necessary privilege ("@1").=Tu as le privilège nécessaire ("@1").
|
||||
You need to select an area first.=Tu dois d'abord sélectionner une zone.
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=<ID>
|
||||
Invalid usage, see /help @1.=Utilisation incorrecte, voir /help @1.
|
||||
Invalid usage, see /help @1.=Utilisation non valid, voir /help @1.
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
@ -94,11 +94,11 @@ Can protect more, bigger areas.=Permet de protéger plus, et de plus grandes zon
|
||||
|
||||
Area is too big.=La zone est trop grande.
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=L’autoprotection est désactivée ou vous n’avez pas le privilège nécessaire.
|
||||
Self protection is disabled or you do not have the necessary privilege.=L’autoprotection est désactivée ou tu n’as pas le privilège nécessaire.
|
||||
|
||||
The area intersects with @1 [@2] (@3).=La zone a une intersection avec @1 [@2] (@3).
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=Vous avez atteint le nombre maximum de zones que vous êtes autorisé à protéger.
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=Tu as atteint le nombre maximum de zones que tu es autorisé à protéger.
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
@ -113,7 +113,7 @@ Legacy file loaded.=Fichier obsolète chargé.
|
||||
Loads, converts, and saves the areas from a legacy save file.=Charge, fait la conversion et sauvegarde les zones depuis un fichier de sauvegarde obsolète.
|
||||
|
||||
Table format updated.=Format de tableau mis à jour.
|
||||
unnamed=Non nommé
|
||||
unnamed=non nommé
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
@ -121,15 +121,17 @@ unnamed=Non nommé
|
||||
Area @1 selected.=Zone @1 sélectionnée.
|
||||
Area position @1 set to @2=Position @1 de la zone définie à @2.
|
||||
Position @1 set to @2=Position @1 définie à @2.
|
||||
Position @1: =Position @1 :
|
||||
Select an area by ID.=Sélectionnez une zone par son ID.
|
||||
Select position @1 by punching a node.=Sélectionnez une position en frappant un bloc.
|
||||
Select positions by punching two nodes.=Sélectionnez une position en frappant deux blocs.
|
||||
Position @1:=Position @1 :
|
||||
Select an area by ID.=Sélectionne une zone par son ID.
|
||||
Select position @1 by punching a node.=Sélectionne une position @1 en frappant un bloc.
|
||||
Select positions by punching two nodes.=Sélectionne une position en frappant deux blocs.
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=Définit la position @1 de la région de protection de zone à votre position ou à celle spécifiée.
|
||||
Set area protection region position @1 to your location or the one specified=Définit la position @1 de la région de protection de zone à tu position ou à celle spécifiée.
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=Définit la région de protection de zone, la position 1, ou la position 2 en frappant des blocs, ou en affichant la région.
|
||||
|
||||
The area @1 does not exist.=La zone @1 n’existe pas.
|
||||
Unable to get position.=Impossible d’obtenir la position.
|
||||
Unknown subcommand: @1=Sous-commande inconnue : @1
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=Les coordonnées relatives ne sont pas prises en charge sur ce serveur. Mets à niveau Minetest vers la version 5.7.0 ou une version plus récente.
|
||||
|
@ -27,7 +27,7 @@ Faction doesn't exists=La fazione non esiste
|
||||
Find areas using a Lua regular expression=Trova aree usando una espressione regolare Lua
|
||||
Get information about area configuration and usage.=Ottieni informazioni sulla configurazione e l'uso delle aree.
|
||||
|
||||
Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Dai a un giocatore l'accesso a una sotto-area tra due posizioni che sono già state protette, usa set_owner se non vuoi che sia impostato il parent.
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Dai a un giocatore l'accesso a una sotto-area tra due posizioni che sono già state protette, usa set_owner se non vuoi che sia impostato il parent.
|
||||
|
||||
Invalid regular expression.=Espressione regolare non valida.
|
||||
Limit: @1 areas=Limite: @1 aree
|
||||
@ -45,7 +45,7 @@ Protect your own area=Proteggi la tua area
|
||||
Recursively remove areas using an ID=Elimina ricorsivamente delle aree usando un ID
|
||||
Remove an area using an ID=Elimina un'area usando un ID
|
||||
Removed area @1=Eliminata l'area @1
|
||||
Removed area @1 and it's sub areas.=Eliminata l'area @1 e le sue sotto-aree.
|
||||
Removed area @1 and its sub areas.=Eliminata l'area @1 e le sue sotto-aree.
|
||||
Removes all ownerless areas=
|
||||
Rename an area that you own=Rinomina un'area che ti appartiene
|
||||
Self protection is disabled.=L'auto-protezione è disattivata.
|
||||
@ -121,7 +121,7 @@ unnamed=innominato
|
||||
Area @1 selected.=Area @1 selezionata.
|
||||
Area position @1 set to @2=Posizione @1 dell'area impostata a @2
|
||||
Position @1 set to @2=Posizione @1 impostata a @2
|
||||
Position @1: =Posizione @1:
|
||||
Position @1:=Posizione @1:
|
||||
Select an area by ID.=Scegli un'area tramite l'ID.
|
||||
Select position @1 by punching a node.=Seleziona la posizione @1 colpendo un nodo.
|
||||
Select positions by punching two nodes.=Seleziona le posizioni colpendo due nodi.
|
||||
@ -133,3 +133,5 @@ Set area protection region, position 1, or position 2 by punching nodes, or disp
|
||||
The area @1 does not exist.=L'area @1 non esiste.
|
||||
Unable to get position.=Impossibile ottenere la posizione.
|
||||
Unknown subcommand: @1=Sotto-comando sconosciuto: @1
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=
|
||||
|
137
locale/areas.ru.tr
Normal file
137
locale/areas.ru.tr
Normal file
@ -0,0 +1,137 @@
|
||||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<имя_территории>
|
||||
<ID> [faction_name]=<ID> [имя_фракции]
|
||||
<NewOwner>=<новый_владелец>
|
||||
<ParentID>=<ID_родительской>
|
||||
<PlayerName>=<имя_игрока>
|
||||
<newName>=<новое_имя>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 передал вам территорию "@2" (ID @3).
|
||||
@1 spanning up to @2x@3x@4.=@1 размером до @2x@3x@4.
|
||||
A regular expression is required.=Не указано регулярное выражение.
|
||||
Area @1 does not exist or is not owned by you.=Территория @1 не существует или Вы не имеете к ней доступа.
|
||||
Area closed for faction members.=Территория закрыта для игроков из фракций.
|
||||
Area closed.=Территория закрыта.
|
||||
Area does not exist.=Территория не существует.
|
||||
Area is open for members of: @1=Территория открыта для игроков из фракций: @1
|
||||
Area opened.=Территория открыта.
|
||||
Area protected. ID: @1=Территория защищена. ID: @1
|
||||
Area renamed.=Территория переименована.
|
||||
Area successfully moved.=Территория успешно перенесена.
|
||||
Change the owner of an area using its ID=Изменить владельца территории по её ID
|
||||
Faction doesn't exists=Фракция не существует.
|
||||
Find areas using a Lua regular expression=Поиск территорий с использованием регулярных выражений Lua
|
||||
Get information about area configuration and usage.=Получить информацию о конфигурации и использовании защиты территорий.
|
||||
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Дать игроку доступ к выделенной территории, создав дополнительный регион. Используйте set_owner, если вы не хотите привязки к родительской территории.
|
||||
|
||||
Invalid regular expression.=Неверное регулярное выражение.
|
||||
Limit: @1 areas=Ограничение: @1 территорий(я)
|
||||
Limit: no area count limit=Ограничение: нет ограничений на кол-во территорий
|
||||
List your areas, or all areas if you are an admin.=Вывести список доступных Вам территорий или всех существующих территорий, если вы администратор.
|
||||
Move (or resize) an area to the current positions.=Переместить (или изменить размер) территории.
|
||||
No matches found.=Совпадений не найдено.
|
||||
No visible areas.=Нет доступных территорий.
|
||||
Owner changed.=Владелец изменён.
|
||||
Players with the "@1" privilege can protect up to @2 areas=Игроки, имеющие привилегию "@1" могут защищать до @2 территорий
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Защитить территорию между двумя позициями и дать игроку доступ к ней без привязки к родительскому региону.
|
||||
|
||||
Protect your own area=Защитить вашу территорию
|
||||
Recursively remove areas using an ID=Рекурсивное удаление территорий (вместе с дочерними) по его ID
|
||||
Remove an area using an ID=Удаление территории по его ID
|
||||
Removed area @1=Удалена территория @1
|
||||
Removed area @1 and its sub areas.=Удалена территория @1 и её дочерние территории.
|
||||
Removes all ownerless areas=Удалить все бесхозные территории (без владельца)
|
||||
Rename an area that you own=Переименовать территорию, которой вы владеете.
|
||||
Self protection is disabled.=Защита своих территорий отключена.
|
||||
Self protection is enabled.=Защита своих территорий включена.
|
||||
That area doesn't exist.=Территория не существует.
|
||||
The player "@1" does not exist.=Игрок "@1" не существует.
|
||||
Toggle an area open (anyone can interact) or closed=Открыть/закрыть территорию для других игроков
|
||||
Toggle an area open/closed for members in your faction.=Открыть/закрыть территорию для игроков вашей фракции.
|
||||
You are an area administrator ("areas" privilege).=Вы можете управлять всеми территориями (привилегия "areas")
|
||||
You can protect areas=Вы можете защищать территории
|
||||
You can't protect that area.=Вы не можете установить защиту на эту территорию.
|
||||
You can't protect that area: @1=Вы не можете установить защиту на территорию: @1
|
||||
You don't have the necessary privilege ("@1").=У Вас нет необходимой привилегии ("@1").
|
||||
You don't own that area.=Вы не являетесь владельцем этой территории.
|
||||
You have @1 areas.=У вас @1 территорий.
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=Вам выдан доступ к территории #@1.
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=У вас увеличенный лимит на кол-во создаваемых вами защищённых территорий
|
||||
|
||||
You have the necessary privilege ("@1").=У вас есть необходимая привилегия ("@1").
|
||||
You need to select an area first.=Сначала необходимо выделить территорию.
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=
|
||||
Invalid usage, see /help @1.=Неверное использование, см. /help @1.
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open=:открытая
|
||||
Areas:=Территории:
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=Может управлять территориями.
|
||||
Can protect areas.=Может создавать защищённые территории.
|
||||
Can protect more, bigger areas.=Может создавать защищённые территории больше территорий и с бОльшим размером.
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=@1 - принадлежит @2.
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=Территория слишком велика.
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=Возможность защиты территорий отключена или же Вы не имеете необходимых привилегий.
|
||||
|
||||
The area intersects with @1 [@2] (@3).=Территория пересекается с @1 [@2] (@3).
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=Вы достигли максимально допустимого количества на создание защищённых территорий.
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=<версия>
|
||||
Converted areas saved. Done.=Готово. Сконвертированные территории сохранены.
|
||||
Converting areas…=Конвертирование территорий…
|
||||
Error loading legacy file: @1=Ошибка загрузки файла с устаревшим форматом: @1
|
||||
Invalid version number. (0 allowed)=Неверный номер версии. (поддерживается 0)
|
||||
Legacy file loaded.=Файл с устаревшим форматом загружен.
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=Загружает, конвертирует и сохраняет территории из файла с устаревшим форматом.
|
||||
|
||||
Table format updated.=Формат обновлён.
|
||||
unnamed=без_названия
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=<не_установлена>
|
||||
Area @1 selected.=Территория @1 выбрана.
|
||||
Area position @1 set to @2=Позиция @1 установлена в @2
|
||||
Position @1 set to @2=Позиция @1 установлена в @2
|
||||
Position @1:=Позиция @1:
|
||||
Select an area by ID.=Выбрать территорию по её ID.
|
||||
Select position @1 by punching a node.=Установите позицию @1, ударив по блоку.
|
||||
Select positions by punching two nodes.=Установите позиции, ударив по двум блокам.
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=Установить позицию @1 для выбора защищаемой территории
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=Установить позиции 1 и/или 2, ударяя по блокам, или вывести ранее установленные позиции
|
||||
|
||||
The area @1 does not exist.=Территория @1 не существует.
|
||||
Unable to get position.=Не удалось получить позицию.
|
||||
Unknown subcommand: @1=Неизвестная под-команда/аргумент.
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=
|
137
locale/areas.zh_CN.tr
Normal file
137
locale/areas.zh_CN.tr
Normal file
@ -0,0 +1,137 @@
|
||||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<保护区名称>
|
||||
<ID> [faction_name]=<保护区编号> [派系名称]
|
||||
<NewOwner>=<新拥有者>
|
||||
<ParentID>=<上级保护区编号>
|
||||
<PlayerName>=<玩家名称>
|
||||
<newName>=<新名称>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 已将保护区“@2”(编号 @3)的控制权交与您。
|
||||
@1 spanning up to @2x@3x@4.=@1,最大为 @2x@3x@4。
|
||||
A regular expression is required.=需要正则表达式。
|
||||
Area @1 does not exist or is not owned by you.=保护区 @1 不存在,或并非由您拥有。
|
||||
Area closed for faction members.=保护区已对派系成员关闭。
|
||||
Area closed.=保护区已关闭。
|
||||
Area does not exist.=保护区不存在。
|
||||
Area is open for members of: @1=保护区已对以下派系的成员开放:@1
|
||||
Area opened.=保护区已开放。
|
||||
Area protected. ID: @1=成功进行保护。 保护区编号:@1
|
||||
Area renamed.=保护区已重新命名。
|
||||
Area successfully moved.=成功移动保护区。
|
||||
Change the owner of an area using its ID=通过保护区编号改变其拥有者
|
||||
Faction doesn't exists=派系不存在
|
||||
Find areas using a Lua regular expression=使用 Lua 正则表达式寻找保护区
|
||||
Get information about area configuration and usage.=获得保护区配置与使用的资讯。
|
||||
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=授予其他玩家已有保护区内一部分地方、两个座标之间区域的的存取权。如果不想上级保护区被设定,请使用 /set_owner。
|
||||
|
||||
Invalid regular expression.=正则表达式无效。
|
||||
Limit: @1 areas=限制:@1个保护区
|
||||
Limit: no area count limit=限制:无数量限制
|
||||
List your areas, or all areas if you are an admin.=列出您拥有的保护区,或对于管理员而言,列出所有保护区。
|
||||
Move (or resize) an area to the current positions.=移动一保护区至目前座标,或改变其大小。
|
||||
No matches found.=找不到匹配项。
|
||||
No visible areas.=没有保护区可供查阅。
|
||||
Owner changed.=拥有者已修改。
|
||||
Players with the "@1" privilege can protect up to @2 areas=拥有“@1”权限的玩家最多可以保护 @2 个保护区
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=授予其他玩家两个座标之间区域的控制权,而不设定上级保护区
|
||||
|
||||
Protect your own area=对您自己的地区施加保护
|
||||
Recursively remove areas using an ID=通过保护区编号移除保护区以及其所有子保护区
|
||||
Remove an area using an ID=通过保护区编号移除一保护区
|
||||
Removed area @1=保护区 @1 已移除
|
||||
Removed area @1 and its sub areas.=保护区 @1 以及其所有子保护区已移除。
|
||||
Removes all ownerless areas=移除所有无主保护区
|
||||
Rename an area that you own=重新命名您拥有的保护区
|
||||
Self protection is disabled.=自我保护被禁用。
|
||||
Self protection is enabled.=自我保护被启用。
|
||||
That area doesn't exist.=保护区不存在。
|
||||
The player "@1" does not exist.=玩家“@1”不存在。
|
||||
Toggle an area open (anyone can interact) or closed=切换保护区开放状态(如开放,所有玩家均可互动)
|
||||
Toggle an area open/closed for members in your faction.=切换保护区对派系成员的开放状态
|
||||
You are an area administrator ("areas" privilege).=您是保护区管理员(拥有“area”权限)
|
||||
You can protect areas=您可以建立保护区
|
||||
You can't protect that area.=您无法保护该区域。
|
||||
You can't protect that area: @1=您无法保护该区域:@1
|
||||
You don't have the necessary privilege ("@1").=您没有所需权限(“@1”)
|
||||
You don't own that area.=您并不拥有该保护区。
|
||||
You have @1 areas.=您有 @1 个保护区。
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=您已被授予保护区 #@1 的控制权。 使用 /list_areas 以查看您的保护区。
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=您拥有延伸保护权限(拥有“areas_high_limit”权限)
|
||||
|
||||
You have the necessary privilege ("@1").=您拥有所需权限(“@1”)
|
||||
You need to select an area first.=请先选择范围。
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=<保护区编号>
|
||||
Invalid usage, see /help @1.=无效用法,请参见 /help @1。
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open=:开放
|
||||
Areas:=保护区:
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=可以管理保护区
|
||||
Can protect areas.=可以进行保护
|
||||
Can protect more, bigger areas.=进行保护时,数量以及体积上限提高。
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=@1 被 @2 保护。
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=区域过大。
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=自我保护被禁用,或您没有所需权限。
|
||||
|
||||
The area intersects with @1 [@2] (@3).=区域与 @1 [@2] (@3) 重叠。
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=您的现有保护区数量已达到所允许的上限。
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=<版本>
|
||||
Converted areas saved. Done.=转换后的保护区已经保存。 完成。
|
||||
Converting areas…=正在转换保护区……
|
||||
Error loading legacy file: @1=载入旧档案时发生错误:@1
|
||||
Invalid version number. (0 allowed)=无效版本号。(允许值:0)
|
||||
Legacy file loaded.=旧档案已载入。
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=载入、转换并储存旧存档中的保护区。
|
||||
|
||||
Table format updated.=表格格式已更新。
|
||||
unnamed=未命名
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=<未设定>
|
||||
Area @1 selected.=保护区 @1 已选择。
|
||||
Area position @1 set to @2=保护区座标 @1 已设定为 @2。
|
||||
Position @1 set to @2=保护区座标 @1 已设定为 @2。
|
||||
Position @1:=保护区座标 @1:
|
||||
Select an area by ID.=通过保护区编号选择区域
|
||||
Select position @1 by punching a node.=请击打方块以设定保护区座标 @1 的位置。
|
||||
Select positions by punching two nodes.=请击打两个方块,以设定保护区座标的位置。
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=将保护区座标 @1 的位置设定为您目前的位置或提供的座标
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=击打方块设定保护区座标,或获得其座标资讯
|
||||
|
||||
The area @1 does not exist.=保护区 @1 不存在。
|
||||
Unable to get position.=无法获得座标。
|
||||
Unknown subcommand: @1=子指令不明:@1
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=此服务器不支援相对座标。请更新Minetest至5.7.0或之后的版本。
|
137
locale/areas.zh_TW.tr
Normal file
137
locale/areas.zh_TW.tr
Normal file
@ -0,0 +1,137 @@
|
||||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<保護區名稱>
|
||||
<ID> [faction_name]=<保護區編號> [派系名稱]
|
||||
<NewOwner>=<新擁有者>
|
||||
<ParentID>=<上級保護區編號>
|
||||
<PlayerName>=<玩家名稱>
|
||||
<newName>=<新名稱>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 已將保護區「@2」(編號 @3)的控制權交與您。
|
||||
@1 spanning up to @2x@3x@4.=@1,最大爲 @2x@3x@4。
|
||||
A regular expression is required.=需要正則表達式。
|
||||
Area @1 does not exist or is not owned by you.=保護區 @1 不存在,或並非由您擁有。
|
||||
Area closed for faction members.=保護區已對派系成員關閉。
|
||||
Area closed.=保護區已關閉。
|
||||
Area does not exist.=保護區不存在。
|
||||
Area is open for members of: @1=保護區已對以下派系的成員開放:@1
|
||||
Area opened.=保護區已開放。
|
||||
Area protected. ID: @1=成功進行保護。保護區編號:@1
|
||||
Area renamed.=保護區已重新命名。
|
||||
Area successfully moved.=成功移動保護區。
|
||||
Change the owner of an area using its ID=通過保護區編號改變其擁有者
|
||||
Faction doesn't exists=派系不存在
|
||||
Find areas using a Lua regular expression=使用 Lua 正則表達式尋找保護區
|
||||
Get information about area configuration and usage.=獲得保護區配置與使用的資訊。
|
||||
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=授予其他玩家已有保護區內一部分地方、兩個座標之間區域的的存取權。如果不想上級保護區被設定,請使用 /set_owner。
|
||||
|
||||
Invalid regular expression.=正則表達式無效。
|
||||
Limit: @1 areas=限制:@1個保護區
|
||||
Limit: no area count limit=限制:無數量限制
|
||||
List your areas, or all areas if you are an admin.=列出您擁有的保護區,或對於管理員而言,列出所有保護區。
|
||||
Move (or resize) an area to the current positions.=移動一保護區至目前座標,或改變其大小。
|
||||
No matches found.=找不到匹配項。
|
||||
No visible areas.=沒有保護區可供查閱。
|
||||
Owner changed.=擁有者已修改。
|
||||
Players with the "@1" privilege can protect up to @2 areas=擁有「@1」權限的玩家最多可以保護 @2 個保護區
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=授予其他玩家兩個座標之間區域的控制權,而不設定上級保護區
|
||||
|
||||
Protect your own area=對您自己的地區施加保護
|
||||
Recursively remove areas using an ID=通過保護區編號移除保護區以及其所有子保護區
|
||||
Remove an area using an ID=通過保護區編號移除一保護區
|
||||
Removed area @1=保護區 @1 已移除
|
||||
Removed area @1 and its sub areas.=保護區 @1 以及其所有子保護區已移除
|
||||
Removes all ownerless areas=移除所有無主保護區
|
||||
Rename an area that you own=重新命名您擁有的保護區
|
||||
Self protection is disabled.=自我保護被禁用。
|
||||
Self protection is enabled.=自我保護被啓用。
|
||||
That area doesn't exist.=保護區不存在。
|
||||
The player "@1" does not exist.=玩家「@1」不存在。
|
||||
Toggle an area open (anyone can interact) or closed=切換保護區開放狀態(如開放,所有玩家均可互動)
|
||||
Toggle an area open/closed for members in your faction.=切換保護區對派系成員的開放狀態
|
||||
You are an area administrator ("areas" privilege).=您是保護區管理員(擁有「area」權限)
|
||||
You can protect areas=您可以建立保護區
|
||||
You can't protect that area.=您無法保護該區域。
|
||||
You can't protect that area: @1=您無法保護該區域:@1
|
||||
You don't have the necessary privilege ("@1").=您沒有所需權限(「@1」)
|
||||
You don't own that area.=您並不擁有改保護區。
|
||||
You have @1 areas.=您有 @1 個保護區。
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=您已被授予保護區 #@1 的控制權。使用 /list_areas 以查看您的保護區。
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=您擁有延伸保護權限(擁有「areas_high_limit」權限)
|
||||
|
||||
You have the necessary privilege ("@1").=您擁有所需權限(「@1」)
|
||||
You need to select an area first.=請先選擇範圍。
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=<保護區編號>
|
||||
Invalid usage, see /help @1.=無效用法,請參見 /help @1。
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open=:開放
|
||||
Areas:=保護區:
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=可以管理保護區
|
||||
Can protect areas.=可以進行保護
|
||||
Can protect more, bigger areas.=進行保護時,數量以及體積上限提高。
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=@1 被 @2 保護。
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=區域過大。
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=自我保護被禁用,或您沒有所需權限。
|
||||
|
||||
The area intersects with @1 [@2] (@3).=區域與 @1 [@2] (@3) 重疊。
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=您的現有保護區數量已達到所允許的上限。
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=<版本>
|
||||
Converted areas saved. Done.=轉換後的保護區已經保存。完成。
|
||||
Converting areas…=正在轉換保護區……
|
||||
Error loading legacy file: @1=載入舊檔案時發生錯誤:@1
|
||||
Invalid version number. (0 allowed)=無效版本號。(允許值:0)
|
||||
Legacy file loaded.=舊檔案已載入。
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=載入、轉換並儲存舊存檔中的保護區。
|
||||
|
||||
Table format updated.=表格格式已更新。
|
||||
unnamed=未命名
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=<未設定>
|
||||
Area @1 selected.=保護區 @1 已選擇。
|
||||
Area position @1 set to @2=保護區座標 @1 已設定爲 @2。
|
||||
Position @1 set to @2=保護區座標 @1 已設定爲 @2。
|
||||
Position @1:=保護區座標 @1:
|
||||
Select an area by ID.=通過保護區編號選擇區域
|
||||
Select position @1 by punching a node.=請擊打方塊,以設定保護區座標 @1 的位置。
|
||||
Select positions by punching two nodes.=請擊打兩個方塊,以設定保護區座標的位置。
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=將保護區座標 @1 的位置設定爲您目前的位置或提供的座標
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=擊打方塊設定保護區座標,或獲得其座標資訊
|
||||
|
||||
The area @1 does not exist.=保護區 @1 不存在。
|
||||
Unable to get position.=無法獲得座標。
|
||||
Unknown subcommand: @1=子指令不明:@1
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=此伺服器不支援相對座標。請更新Minetest至5.7.0或之後的版本。
|
@ -27,7 +27,7 @@ Faction doesn't exists=
|
||||
Find areas using a Lua regular expression=
|
||||
Get information about area configuration and usage.=
|
||||
|
||||
Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set.=
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=
|
||||
|
||||
Invalid regular expression.=
|
||||
Limit: @1 areas=
|
||||
@ -45,7 +45,7 @@ Protect your own area=
|
||||
Recursively remove areas using an ID=
|
||||
Remove an area using an ID=
|
||||
Removed area @1=
|
||||
Removed area @1 and it's sub areas.=
|
||||
Removed area @1 and its sub areas.=
|
||||
Removes all ownerless areas=
|
||||
Rename an area that you own=
|
||||
Self protection is disabled.=
|
||||
@ -121,7 +121,7 @@ unnamed=
|
||||
Area @1 selected.=
|
||||
Area position @1 set to @2=
|
||||
Position @1 set to @2=
|
||||
Position @1: =
|
||||
Position @1:=
|
||||
Select an area by ID.=
|
||||
Select position @1 by punching a node.=
|
||||
Select positions by punching two nodes.=
|
||||
@ -133,3 +133,5 @@ Set area protection region, position 1, or position 2 by punching nodes, or disp
|
||||
The area @1 does not exist.=
|
||||
Unable to get position.=
|
||||
Unknown subcommand: @1=
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=
|
||||
|
215
pos.lua
215
pos.lua
@ -4,10 +4,8 @@ local S = minetest.get_translator("areas")
|
||||
-- permission to use those commands and you don't have
|
||||
-- /area_pos{1,2} [X Y Z|X,Y,Z].
|
||||
-- Since this is mostly copied from WorldEdit it is mostly
|
||||
-- licensed under the AGPL. (select_area is a exception)
|
||||
-- licensed under the AGPL. (select_area is an exception)
|
||||
|
||||
areas.marker1 = {}
|
||||
areas.marker2 = {}
|
||||
areas.set_pos = {}
|
||||
areas.pos1 = {}
|
||||
areas.pos2 = {}
|
||||
@ -22,6 +20,37 @@ local function posLimit(pos)
|
||||
}
|
||||
end
|
||||
|
||||
local parse_relative_pos
|
||||
|
||||
if minetest.parse_relative_number then
|
||||
parse_relative_pos = function(x_str, y_str, z_str, pos)
|
||||
|
||||
local x = pos and minetest.parse_relative_number(x_str, pos.x)
|
||||
or tonumber(x_str)
|
||||
local y = pos and minetest.parse_relative_number(y_str, pos.y)
|
||||
or tonumber(y_str)
|
||||
local z = pos and minetest.parse_relative_number(z_str, pos.z)
|
||||
or tonumber(z_str)
|
||||
if x and y and z then
|
||||
return vector.new(x, y, z)
|
||||
end
|
||||
end
|
||||
else
|
||||
parse_relative_pos = function(x_str, y_str, z_str, pos)
|
||||
local x = tonumber(x_str)
|
||||
local y = tonumber(y_str)
|
||||
local z = tonumber(z_str)
|
||||
if x and y and z then
|
||||
return vector.new(x, y, z)
|
||||
elseif string.sub(x_str, 1, 1) == "~"
|
||||
or string.sub(y_str, 1, 1) == "~"
|
||||
or string.sub(z_str, 1, 1) == "~" then
|
||||
return nil, S("Relative coordinates is not supported on this server. " ..
|
||||
"Please upgrade Minetest to 5.7.0 or newer versions.")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("select_area", {
|
||||
params = S("<ID>"),
|
||||
description = S("Select an area by ID."),
|
||||
@ -47,20 +76,25 @@ minetest.register_chatcommand("area_pos1", {
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local pos
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = vector.round(player:get_pos())
|
||||
end
|
||||
local found, _, x_str, y_str, z_str = param:find(
|
||||
"^(~?-?%d*)[, ](~?-?%d*)[, ](~?-?%d*)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:get_pos()
|
||||
else
|
||||
return false, S("Unable to get position.")
|
||||
local get_pos, reason = parse_relative_pos(x_str, y_str, z_str, pos)
|
||||
if get_pos then
|
||||
pos = get_pos
|
||||
elseif not get_pos and reason then
|
||||
return false, reason
|
||||
end
|
||||
else
|
||||
elseif param ~= "" then
|
||||
return false, S("Invalid usage, see /help @1.", "area_pos1")
|
||||
end
|
||||
if not pos then
|
||||
return false, S("Unable to get position.")
|
||||
end
|
||||
pos = posLimit(vector.round(pos))
|
||||
areas:setPos1(name, pos)
|
||||
return true, S("Area position @1 set to @2", "1",
|
||||
@ -74,20 +108,25 @@ minetest.register_chatcommand("area_pos2", {
|
||||
.." location or the one specified", "2"),
|
||||
func = function(name, param)
|
||||
local pos
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = vector.round(player:get_pos())
|
||||
end
|
||||
local found, _, x_str, y_str, z_str = param:find(
|
||||
"^(~?-?%d*)[, ](~?-?%d*)[, ](~?-?%d*)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:get_pos()
|
||||
else
|
||||
return false, S("Unable to get position.")
|
||||
local get_pos, reason = parse_relative_pos(x_str, y_str, z_str, pos)
|
||||
if get_pos then
|
||||
pos = get_pos
|
||||
elseif not get_pos and reason then
|
||||
return false, reason
|
||||
end
|
||||
else
|
||||
elseif param ~= "" then
|
||||
return false, S("Invalid usage, see /help @1.", "area_pos2")
|
||||
end
|
||||
if not pos then
|
||||
return false, S("Unable to get position.")
|
||||
end
|
||||
pos = posLimit(vector.round(pos))
|
||||
areas:setPos2(name, pos)
|
||||
return true, S("Area position @1 set to @2", "2",
|
||||
@ -111,7 +150,7 @@ minetest.register_chatcommand("area_pos", {
|
||||
areas.set_pos[name] = "pos2"
|
||||
return true, S("Select position @1 by punching a node.", "2")
|
||||
elseif param == "get" then -- Display current area positions
|
||||
local pos1str, pos2str = S("Position @1: ", "1"), S("Position @1: ", "2")
|
||||
local pos1str, pos2str = S("Position @1:", " 1"), S("Position @1:", " 2")
|
||||
if areas.pos1[name] then
|
||||
pos1str = pos1str..minetest.pos_to_string(areas.pos1[name])
|
||||
else
|
||||
@ -140,42 +179,70 @@ function areas:getPos(playerName)
|
||||
return areas:sortPos(pos1, pos2)
|
||||
end
|
||||
|
||||
function areas:setPos1(playerName, pos)
|
||||
areas.pos1[playerName] = posLimit(pos)
|
||||
areas.markPos1(playerName)
|
||||
function areas:setPos1(name, pos)
|
||||
local old_pos = areas.pos1[name]
|
||||
pos = posLimit(pos)
|
||||
areas.pos1[name] = pos
|
||||
|
||||
if old_pos then
|
||||
-- TODO: use `core.objects_inside_radius` after Luanti 5.10.0 is well established.
|
||||
for _, object in ipairs(core.get_objects_inside_radius(old_pos, 0.01)) do
|
||||
local luaentity = object:get_luaentity()
|
||||
if luaentity and luaentity.name == "areas:pos1" and luaentity.player == name then
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local entity = core.add_entity(pos, "areas:pos1")
|
||||
if entity then
|
||||
local luaentity = entity:get_luaentity()
|
||||
if luaentity then
|
||||
luaentity.player = name
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function areas:setPos2(playerName, pos)
|
||||
areas.pos2[playerName] = posLimit(pos)
|
||||
areas.markPos2(playerName)
|
||||
end
|
||||
function areas:setPos2(name, pos)
|
||||
local old_pos = areas.pos2[name]
|
||||
pos = posLimit(pos)
|
||||
areas.pos2[name] = pos
|
||||
|
||||
if old_pos then
|
||||
-- TODO: use `core.objects_inside_radius` after Luanti 5.10.0 is well established.
|
||||
for _, object in ipairs(core.get_objects_inside_radius(old_pos, 0.01)) do
|
||||
local luaentity = object:get_luaentity()
|
||||
if luaentity and luaentity.name == "areas:pos2" and luaentity.player == name then
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local entity = core.add_entity(pos, "areas:pos2")
|
||||
if entity then
|
||||
local luaentity = entity:get_luaentity()
|
||||
if luaentity then
|
||||
luaentity.player = name
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
-- Currently setting position
|
||||
if name ~= "" and areas.set_pos[name] then
|
||||
if areas.set_pos[name] == "pos1" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = "pos2"
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos)))
|
||||
elseif areas.set_pos[name] == "pos1only" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos)))
|
||||
elseif areas.set_pos[name] == "pos2" then
|
||||
areas.pos2[name] = pos
|
||||
areas.markPos2(name)
|
||||
if areas.set_pos[name] == "pos2" then
|
||||
areas:setPos2(name, pos)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "2",
|
||||
minetest.pos_to_string(pos)))
|
||||
else
|
||||
areas:setPos1(name, pos)
|
||||
areas.set_pos[name] = areas.set_pos[name] == "pos1" and "pos2" or nil
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos)))
|
||||
end
|
||||
end
|
||||
end)
|
||||
@ -196,32 +263,6 @@ function areas:sortPos(pos1, pos2)
|
||||
return pos1, pos2
|
||||
end
|
||||
|
||||
-- Marks area position 1
|
||||
areas.markPos1 = function(name)
|
||||
local pos = areas.pos1[name]
|
||||
if areas.marker1[name] ~= nil then -- Marker already exists
|
||||
areas.marker1[name]:remove() -- Remove marker
|
||||
areas.marker1[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
|
||||
areas.marker1[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Marks area position 2
|
||||
areas.markPos2 = function(name)
|
||||
local pos = areas.pos2[name]
|
||||
if areas.marker2[name] ~= nil then -- Marker already exists
|
||||
areas.marker2[name]:remove() -- Remove marker
|
||||
areas.marker2[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
|
||||
areas.marker2[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("areas:pos1", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
@ -230,17 +271,10 @@ minetest.register_entity("areas:pos1", {
|
||||
"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
hp_max = 1,
|
||||
armor_groups = {fleshy=100},
|
||||
static_save = false,
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker1[name] = nil
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("areas:pos2", {
|
||||
@ -251,15 +285,8 @@ minetest.register_entity("areas:pos2", {
|
||||
"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
hp_max = 1,
|
||||
armor_groups = {fleshy=100},
|
||||
static_save = false,
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker2[name] = nil
|
||||
end,
|
||||
})
|
||||
|
@ -3,6 +3,20 @@
|
||||
# Static paths do not work well with settings
|
||||
#areas.filename (Configuration file path) string (world_path)/areas.dat
|
||||
|
||||
# Use smallest area volume precedence concept. (experimental; may change)
|
||||
#
|
||||
# If set to `true`:
|
||||
# The interaction permission is defined by the smallest area volume that
|
||||
# contains the interaction position. Granting access to areas is achieved
|
||||
# by factions instead of using `/add_owner`.
|
||||
# This allows players to have private areas within a greater open/shared
|
||||
# area and also define open/shared areas within those private areas.
|
||||
# If set to `false`: (default)
|
||||
# Interacting is permitted if the interaction position resides in any of the
|
||||
# player's own areas, shared or open areas.
|
||||
# This permission is not impacted by more restrictive, intersecting areas.
|
||||
areas.use_smallest_area_precedence (Smallest area rules) bool false
|
||||
|
||||
# Allow players with a privilege create their own areas using /protect
|
||||
# within the specified size and amount limits.
|
||||
areas.self_protection (Self protection) bool false
|
||||
|
Loading…
x
Reference in New Issue
Block a user