Add eat trigger, extend existing triggers, add 9 awards (#35)

* Add eat trigger and 2 new awards
* Add mushroom eating awards
* Add support for counting any eat/dig/craft/place
* Update readme
* Add 4 builder awards
* Update German locale
* Update dependencies
* Fix mistake in German translation
* Revert removal of background
This commit is contained in:
Wuzzy 2016-11-15 01:57:01 +01:00 committed by GitHub
parent ab7206e150
commit 38c504e938
9 changed files with 334 additions and 50 deletions

16
api.lua
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@ -115,6 +115,22 @@ function awards.get_item_count(data, field, itemname)
end
end
function awards.get_total_item_count(data, field)
local i = 0
if data and field then
awards.assertPlayer(data)
awards.tbv(data, field)
for mod,_ in pairs(data[field]) do
awards.tbv(data[field], mod)
for item,_ in pairs(data[field][mod]) do
awards.tbv(data[field][mod], item, 0)
i = i + data[field][mod][item]
end
end
end
return i
end
function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func)
end

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@ -27,6 +27,7 @@ function awards.assertPlayer(playern)
awards.tbv(awards.players[playern], "place")
awards.tbv(awards.players[playern], "count")
awards.tbv(awards.players[playern], "craft")
awards.tbv(awards.players[playern], "eat")
awards.tbv(awards.players[playern], "deaths", 0)
awards.tbv(awards.players[playern], "joins", 0)
awards.tbv(awards.players[playern], "chats", 0)

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@ -10,3 +10,4 @@ wool?
vessels?
moreblocks?
fire?
flowers?

105
init.lua
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@ -684,6 +684,17 @@ if minetest.get_modpath("default") then
target = 40
}
})
awards.register_achievement("award_apples", {
title = S("Yummy!"),
description = S("Eat 80 apples."),
icon = "default_apple.png",
trigger = {
type = "eat",
item = "default:apple",
target = 80
}
})
end
if minetest.get_modpath("vessels") then
@ -743,6 +754,17 @@ if minetest.get_modpath("farming") then
}
})
awards.register_achievement("award_bread", {
title = S("Baker"),
description = S("Eat 10 loaves of bread."),
icon = "farming_bread.png",
trigger = {
type = "eat",
item = "farming:bread",
target = 10
}
})
end
if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
@ -829,3 +851,86 @@ if minetest.get_modpath("dye") then
}
})
end
if minetest.get_modpath("flowers") then
awards.register_achievement("awards_brown_mushroom1", {
title = S("Tasty Mushrooms"),
description = S("Eat 3 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level1.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
target = 3,
}
})
awards.register_achievement("awards_brown_mushroom2", {
title = S("Mushroom Lover"),
description = S("Eat 33 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level2.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
target = 33,
}
})
awards.register_achievement("awards_brown_mushroom3", {
title = S("Underground Mushroom Farmer"),
description = S("Eat 333 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level3.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
target = 333,
}
})
end
-- This ensures the following code is executed after all items have been registered
minetest.after(0, function()
-- Check whether there is at least one node which can be built by the player
local building_is_possible = false
for _, def in pairs(minetest.registered_nodes) do
if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then
building_is_possible = true
break
end
end
-- The following awards require at least one node which can be built
if not building_is_possible then
return
end
awards.register_achievement("awards_builder1", {
title = S("Builder"),
icon = "awards_house.png^awards_level1.png",
trigger = {
type = "place",
target = 1000,
},
})
awards.register_achievement("awards_builder2", {
title = S("Constructor"),
icon = "awards_house.png^awards_level2.png",
trigger = {
type = "place",
target = 5000,
},
})
awards.register_achievement("awards_builder3", {
title = S("Architect"),
icon = "awards_house.png^awards_level3.png",
trigger = {
type = "place",
target = 10000,
},
})
awards.register_achievement("awards_builder4", {
title = S("Master Architect"),
icon = "awards_house.png^awards_level4.png",
trigger = {
type = "place",
target = 25000,
},
})
end)

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@ -175,3 +175,24 @@ Join the game %d times. = Treten Sie dem Spiel %d mal bei.
Show details of an achievement = Details einer Auszeichnung anzeigen
OK = OK
Error: No awards available. = Fehler: Keine Auszeichnungen vorhanden.
Eat: %d×%s = Essen Sie: %d×%s
Eat: %s = Essen Sie: %s
%d/%d eaten = %d/%d gegessen
Yummy! = Lecker!
Baker = Bäcker
Eat 10 loaves of bread. = Essen Sie 10 Brote.
Eat 80 apples. = Essen Sie 80 Äpfel.
Tasty Mushrooms = Leckere Pilze
Mushroom Lover = Pilzfreund
Underground Mushroom Farmer = Unterirdischer Pilzbauer
Eat 3 brown mushrooms. = Essen Sie 3 braune Pilze.
Eat 33 brown mushrooms. = Essen Sie 33 braune Pilze.
Eat 333 brown mushrooms. = Essen Sie 333 braune Pilze.
Builder = Bauarbeiter
Constructor = Konstrukteur
Architect = Architekt
Master Architect = Meisterarchitekt
Place %d block(s). = Platzieren Sie %d Blöcke.
Dig %d block(s). = Bauen Sie %d Blöcke ab.
Eat %d item(s). = Essen Sie %d Dinge.
Craft %d item(s). = Fertigen Sie %d Gegenstände.

View File

@ -177,3 +177,20 @@ Youre a copper =
[c|clear|disable|enable] =
OK =
Error: No awards available. =
Eat: %d×%s =
Eat: %s =
%d/%d eaten =
Place %d block(s). =
Dig %d block(s). =
Eat %d item(s). =
Craft %d item(s). =
Yummy! =
Baker =
Eat 10 loaves of bread. =
Eat 80 apples. =
Tasty Mushrooms =
Mushroom Lover =
Underground Mushroom Farmer =
Eat 3 brown mushrooms. =
Eat 33 brown mushrooms. =
Eat 333 brown mushrooms. =

View File

@ -18,10 +18,19 @@ old fork in Carbone, under same license.
* image [optional] - texture name, eg: award_one.png
* background [optional] - texture name, eg: award_one.png
* trigger [optional] [table]
* type - "dig", "place", "craft", "death", "chat" or "join"
* (for dig/place type) node - the nodes name
* (for craft type) item - the items name
* (for all types) target - how many to dig / place
* type - "dig", "place", "craft", "death", "chat", "join" or "eat"
* dig type: Dig a node.
* node: the dug node type. If nil, all dug nodes are counted
* place type: Place a node.
* node: the placed node type. If nil, all placed nodes are counted
* eat type: Eat an item.
* item: the eaten item type. If nil, all eaten items are counted
* craft type: Craft something.
* item: the crafted item type. If nil, all crafted items are counted
* death type: Die.
* chat type: Write a chat message.
* join type: Join the server.
* (for all types) target - how many times to dig/place/craft/etc.
* See Triggers
* secret [optional] - if true, then player needs to unlock to find out what it is.
* on_unlock [optional] - func(name, def)
@ -101,6 +110,14 @@ Callbacks (register a function to be run)
target = 100
}
### eat
trigger = {
type = "eat",
item = "default:apple",
target = 100
}
## Callbacks relating to triggers
* awards.register_on_dig(func(player, data))
@ -109,6 +126,9 @@ Callbacks (register a function to be run)
* awards.register_on_place(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_eat(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_death(func(player, data))
* data is player data (see below)
* return award name or null
@ -134,6 +154,9 @@ A list of data referenced/hashed by the player's name.
* craft [table] - craft counter
* modname [table]
* itemname [int]
* eat [table] - eat counter
* modname [table]
* itemname [int]
* deaths
* chats
* joins

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@ -29,22 +29,30 @@ awards.register_trigger("dig", function(def)
}
table.insert(awards.on.dig, tmp)
def.getProgress = function(self, data)
local itemcount = awards.get_item_count(data, "count", tmp.node) or 0
local itemcount
if tmp.node then
itemcount = awards.get_item_count(data, "count", tmp.node) or 0
else
itemcount = awards.get_total_item_count(data, "count")
end
return {
perc = itemcount / tmp.target,
label = string.format(S("%d/%d dug"), itemcount, tmp.target)
}
end
def.getDefaultDescription = function(self)
local nname = minetest.registered_nodes[self.trigger.node].description
if nname == nil then
nname = self.trigger.node
end
local ddesc
if self.trigger.target ~= 1 then
return string.format(S("Mine blocks: %d×%s"), self.trigger.target, nname)
if self.trigger.node then
local nname = minetest.registered_nodes[self.trigger.node].description
if nname == nil then
nname = self.trigger.node
end
if self.trigger.target ~= 1 then
return string.format(S("Mine blocks: %d×%s"), self.trigger.target, nname)
else
return string.format(S("Mine a block: %s"), nname)
end
else
return string.format(S("Mine a block: %s"), nname)
return string.format(S("Mine %d block(s)."), self.trigger.target)
end
end
end)
@ -57,21 +65,66 @@ awards.register_trigger("place", function(def)
}
table.insert(awards.on.place, tmp)
def.getProgress = function(self, data)
local itemcount = awards.get_item_count(data, "place", tmp.node) or 0
local itemcount
if tmp.node then
itemcount = awards.get_item_count(data, "place", tmp.node) or 0
else
itemcount = awards.get_total_item_count(data, "place")
end
return {
perc = itemcount / tmp.target,
label = string.format(S("%d/%d placed"), itemcount, tmp.target)
}
end
def.getDefaultDescription = function(self)
local nname = minetest.registered_nodes[self.trigger.node].description
if nname == nil then
nname = self.trigger.node
end
if self.trigger.target ~= 1 then
return string.format(S("Place blocks: %d×%s"), self.trigger.target, nname)
if self.trigger.node then
local nname = minetest.registered_nodes[self.trigger.node].description
if nname == nil then
nname = self.trigger.node
end
if self.trigger.target ~= 1 then
return string.format(S("Place blocks: %d×%s"), self.trigger.target, nname)
else
return string.format(S("Place a block: %s"), nname)
end
else
return string.format(S("Place a block: %s"), nname)
return string.format(S("Place %d block(s)."), self.trigger.target)
end
end
end)
awards.register_trigger("eat", function(def)
local tmp = {
award = def.name,
item = def.trigger.item,
target = def.trigger.target,
}
table.insert(awards.on.eat, tmp)
def.getProgress = function(self, data)
local itemcount
if tmp.item then
itemcount = awards.get_item_count(data, "eat", tmp.item) or 0
else
itemcount = awards.get_total_item_count(data, "eat")
end
return {
perc = itemcount / tmp.target,
label = string.format(S("%d/%d eaten"), itemcount, tmp.target)
}
end
def.getDefaultDescription = function(self)
if self.trigger.item then
local iname = minetest.registered_items[self.trigger.item].description
if iname == nil then
iname = self.trigger.iode
end
if self.trigger.target ~= 1 then
return string.format(S("Eat: %d×%s"), self.trigger.target, iname)
else
return string.format(S("Eat: %s"), iname)
end
else
return string.format(S("Eat %d item(s)."), self.trigger.target)
end
end
end)
@ -150,21 +203,30 @@ awards.register_trigger("craft", function(def)
}
table.insert(awards.on.craft, tmp)
def.getProgress = function(self, data)
local itemcount = awards.get_item_count(data, "craft", tmp.item) or 0
local itemcount
if tmp.item then
itemcount = awards.get_item_count(data, "craft", tmp.item) or 0
else
itemcount = awards.get_total_item_count(data, "craft")
end
return {
perc = itemcount / tmp.target,
label = string.format(S("%d/%d crafted"), itemcount, tmp.target)
}
end
def.getDefaultDescription = function(self)
local iname = minetest.registered_items[self.trigger.item].description
if iname == nil then
iname = self.trigger.item
end
if self.trigger.target ~= 1 then
return string.format(S("Craft: %d×%s"), self.trigger.target, iname)
if self.trigger.item then
local iname = minetest.registered_items[self.trigger.item].description
if iname == nil then
iname = self.trigger.item
end
if self.trigger.target ~= 1 then
return string.format(S("Craft: %d×%s"), self.trigger.target, iname)
else
return string.format(S("Craft: %s"), iname)
end
else
return string.format(S("Craft: %s"), iname)
return string.format(S("Craft %d item(s)."), self.trigger.target)
end
end
end)
@ -188,13 +250,17 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
return
end
awards.run_trigger_callbacks(digger, data, "dig", function(entry)
if entry.node and entry.target then
local tnodedug = string.split(entry.node, ":")
local tmod = tnodedug[1]
local titem = tnodedug[2]
if not tmod or not titem or not data.count[tmod] or not data.count[tmod][titem] then
-- table running failed!
elseif data.count[tmod][titem] > entry.target-1 then
if entry.target then
if entry.node then
local tnodedug = string.split(entry.node, ":")
local tmod = tnodedug[1]
local titem = tnodedug[2]
if not tmod or not titem or not data.count[tmod] or not data.count[tmod][titem] then
-- table running failed!
elseif data.count[tmod][titem] > entry.target-1 then
return entry.award
end
elseif awards.get_total_item_count(data, "count") > entry.target-1 then
return entry.award
end
end
@ -211,13 +277,43 @@ minetest.register_on_placenode(function(pos, node, digger)
end
awards.run_trigger_callbacks(digger, data, "place", function(entry)
if entry.node and entry.target then
local tnodedug = string.split(entry.node, ":")
local tmod = tnodedug[1]
local titem = tnodedug[2]
if not tmod or not titem or not data.place[tmod] or not data.place[tmod][titem] then
-- table running failed!
elseif data.place[tmod][titem] > entry.target-1 then
if entry.target then
if entry.node then
local tnodedug = string.split(entry.node, ":")
local tmod = tnodedug[1]
local titem = tnodedug[2]
if not tmod or not titem or not data.place[tmod] or not data.place[tmod][titem] then
-- table running failed!
elseif data.place[tmod][titem] > entry.target-1 then
return entry.award
end
elseif awards.get_total_item_count(data, "place") > entry.target-1 then
return entry.award
end
end
end)
end)
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then
return
end
local data = awards.players[user:get_player_name()]
if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then
return
end
awards.run_trigger_callbacks(user, data, "eat", function(entry)
if entry.target then
if entry.item then
local titemstring = string.split(entry.item, ":")
local tmod = titemstring[1]
local titem = titemstring[2]
if not tmod or not titem or not data.eat[tmod] or not data.eat[tmod][titem] then
-- table running failed!
elseif data.eat[tmod][titem] > entry.target-1 then
return entry.award
end
elseif awards.get_total_item_count(data, "eat") > entry.target-1 then
return entry.award
end
end
@ -235,13 +331,17 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
end
awards.run_trigger_callbacks(player, data, "craft", function(entry)
if entry.item and entry.target then
local titemcrafted = string.split(entry.item, ":")
local tmod = titemcrafted[1]
local titem = titemcrafted[2]
if not tmod or not titem or not data.craft[tmod] or not data.craft[tmod][titem] then
-- table running failed!
elseif data.craft[tmod][titem] > entry.target-1 then
if entry.target then
if entry.item then
local titemcrafted = string.split(entry.item, ":")
local tmod = titemcrafted[1]
local titem = titemcrafted[2]
if not tmod or not titem or not data.craft[tmod] or not data.craft[tmod][titem] then
-- table running failed!
elseif data.craft[tmod][titem] > entry.target-1 then
return entry.award
end
elseif awards.get_total_item_count(data, "craft") > entry.target-1 then
return entry.award
end
end