forked from mtcontrib/awards
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v3.1.0
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github/for
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95991ce94f | |||
7a7ddc88af | |||
d25e638cfb | |||
21e1ce6675 | |||
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3fc12eb689 | |||
98fca7914b |
23
README.md
23
README.md
@ -17,21 +17,44 @@ awards.register_award("mymod:myaward", {
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-- Optional:
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difficulty = 1.0, -- Difficulty multipler
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requires = { "amod:an_award" }, -- don't show this award or allow it to be unlocked
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-- until required awards are unlocked
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sound = {}, -- SimpleSoundSpec or false to play no sound
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-- if not provided, uses default sound
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image = "icon_image.png", -- uses default icon otherwise
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background = "background_image.png", -- uses default background otherwise
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trigger = { -- is only unlocked by direct calls to awards.unlock() otherwise
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type = "trigger_type",
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-- see specific docs on the trigger to see what else goes here
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},
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-- Callback. award_def is this table (plus some additional methods/members added by register_award)
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on_unlock = function(name, award_def) end,
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})
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```
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If the award is counted, ie: there's a trigger.target property, then the difficulty
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multipler is timesd by target to get the overal difficulty. If the award isn't a
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counted type then the difficulty multiplier is used as the overal difficulty.
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Award difficulty affects how awards are sorted in a list - more difficult awards
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are further down the list.
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Actual code used to calculate award difficulty:
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```lua
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local difficulty = def.difficulty or 1
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if def.trigger and def.trigger.target then
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difficulty = difficulty * def.trigger.target
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end
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```
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## Registering Trigger Types
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```lua
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18
api.lua
18
api.lua
@ -51,12 +51,14 @@ local function convert_data()
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local ret = {}
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local count = 0
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for modname, items in pairs(data[from]) do
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for itemname, value in pairs(items) do
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itemname = modname .. ":" .. itemname
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local key = minetest.registered_aliases[itemname] or itemname
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ret[key] = value
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count = count + value
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if data[from] then
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for modname, items in pairs(data[from]) do
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for itemname, value in pairs(items) do
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itemname = modname .. ":" .. itemname
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local key = minetest.registered_aliases[itemname] or itemname
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ret[key] = value
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count = count + value
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end
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end
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end
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@ -67,8 +69,6 @@ local function convert_data()
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awards.players[name] = data
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end
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print(dump(awards.players))
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end
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function awards.load()
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@ -162,7 +162,6 @@ function awards.register_trigger(tname, tdef)
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assert(player and player.is_player and player:is_player())
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local name = player:get_player_name()
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local data = awards.player(name)
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print(dump(data))
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-- Increment counter
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local currentVal = (data[tname] or 0) + 1
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@ -225,7 +224,6 @@ function awards.register_trigger(tname, tdef)
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assert(player and player.is_player and player:is_player() and key)
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local name = player:get_player_name()
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local data = awards.player(name)
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print(dump(data))
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-- Increment counter
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data[tname] = data[tname] or {}
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93
awards.lua
93
awards.lua
@ -87,6 +87,7 @@ if minetest.get_modpath("default") then
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title = S("Light It Up"),
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description = S("Place 100 torches."),
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icon = "awards_novicebuilder.png^awards_level1.png",
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difficulty = 0.01,
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trigger = {
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type = "place",
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node = "default:torch",
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@ -97,8 +98,9 @@ if minetest.get_modpath("default") then
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-- Light ALL the things!
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awards.register_award("award_well_lit",{
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title = S("Well Lit"),
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description = S("Place 1,000 torches."),
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icon = "awards_novicebuilder.png^awards_level2.png",
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description = S("Place 1,000 torches."),
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difficulty = 0.01,
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trigger = {
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type = "place",
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node = "default:torch",
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@ -110,6 +112,7 @@ if minetest.get_modpath("default") then
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title = S("Really Well Lit"),
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description = S("Craft 10 mese lamps."),
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icon = "default_meselamp.png",
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difficulty = 0.2,
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trigger = {
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type = "craft",
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item = "default:meselamp",
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@ -121,6 +124,7 @@ if minetest.get_modpath("default") then
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title = S("Outpost"),
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description = S("Craft 200 stone bricks."),
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icon = "default_stone_brick.png^awards_level1.png",
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difficulty = 0.08,
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trigger = {
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type = "craft",
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item = "default:stonebrick",
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@ -132,6 +136,7 @@ if minetest.get_modpath("default") then
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title = S("Watchtower"),
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description = S("Craft 800 stone bricks."),
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icon = "default_stone_brick.png^awards_level2.png",
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difficulty = 0.08,
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trigger = {
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type = "craft",
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item = "default:stonebrick",
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@ -143,6 +148,7 @@ if minetest.get_modpath("default") then
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title = S("Fortress"),
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description = S("Craft 3,200 stone bricks."),
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icon = "default_stone_brick.png^awards_level3.png",
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difficulty = 0.08,
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trigger = {
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type = "craft",
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item = "default:stonebrick",
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@ -154,6 +160,7 @@ if minetest.get_modpath("default") then
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title = S("Desert Dweller"),
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description = S("Craft 400 desert stone bricks."),
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icon = "default_desert_stone_brick.png",
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difficulty = 0.09,
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trigger = {
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type = "craft",
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item = "default:desert_stonebrick",
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@ -165,6 +172,7 @@ if minetest.get_modpath("default") then
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title = S("Pharaoh"),
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description = S("Craft 100 sandstone bricks."),
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icon = "default_sandstone_brick.png",
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difficulty = 0.09,
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trigger = {
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type = "craft",
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item = "default:sandstonebrick",
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@ -176,6 +184,7 @@ if minetest.get_modpath("default") then
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title = S("Little Library"),
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description = S("Craft 7 bookshelves."),
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icon = "default_bookshelf.png",
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difficulty = 0.2,
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trigger = {
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type = "craft",
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item = "default:bookshelf",
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@ -188,6 +197,7 @@ if minetest.get_modpath("default") then
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description = S("Mine your first obsidian."),
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icon = "default_obsidian.png^awards_level1.png",
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background = "awards_bg_mining.png",
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difficulty = 1.5,
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trigger = {
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type = "dig",
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node = "default:obsidian",
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@ -201,6 +211,7 @@ if minetest.get_modpath("default") then
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description = S("Mine 50 obsidian."),
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icon = "default_obsidian.png^awards_level2.png",
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background = "awards_bg_mining.png",
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difficulty = 1.5,
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trigger = {
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type = "dig",
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node = "default:obsidian",
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@ -214,6 +225,7 @@ if minetest.get_modpath("default") then
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description = S("Mine any block while being very close to lava."),
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background = "awards_bg_mining.png",
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icon = "default_lava.png",
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difficulty = 1,
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})
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awards.register_on_dig(function(player,data)
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local pos = player:get_pos()
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@ -229,6 +241,7 @@ if minetest.get_modpath("default") then
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title = S("On The Way"),
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description = S("Place 100 rails."),
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icon = "carts_rail_straight.png",
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difficulty = 0.1,
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trigger = {
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type = "place",
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node = "default:rail",
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@ -240,6 +253,7 @@ if minetest.get_modpath("default") then
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title = S("First Day in the Woods"),
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description = S("Dig 6 tree blocks."),
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icon = "default_tree.png^awards_level1.png",
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difficulty = 0.03,
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trigger = {
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type = "dig",
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node = "default:tree",
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@ -252,6 +266,7 @@ if minetest.get_modpath("default") then
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title = S("Lumberjack"),
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description = S("Dig 36 tree blocks."),
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icon = "default_tree.png^awards_level2.png",
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difficulty = 0.03,
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trigger = {
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type = "dig",
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node = "default:tree",
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@ -264,6 +279,7 @@ if minetest.get_modpath("default") then
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title = S("Semi-pro Lumberjack"),
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description = S("Dig 216 tree blocks."),
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icon = "default_tree.png^awards_level3.png",
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difficulty = 0.03,
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trigger = {
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type = "dig",
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node = "default:tree",
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@ -276,6 +292,7 @@ if minetest.get_modpath("default") then
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title = S("Professional Lumberjack"),
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description = S("Dig 1,296 tree blocks."),
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icon = "default_tree.png^awards_level4.png",
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difficulty = 0.03,
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trigger = {
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type = "dig",
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node = "default:tree",
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@ -288,6 +305,7 @@ if minetest.get_modpath("default") then
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title = S("Junglebaby"),
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description = S("Dig 100 jungle tree blocks."),
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icon = "default_jungletree.png^awards_level1.png",
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difficulty = 0.05,
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trigger = {
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type = "dig",
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node = "default:jungletree",
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@ -300,6 +318,7 @@ if minetest.get_modpath("default") then
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title = S("Jungleman"),
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description = S("Dig 1,000 jungle tree blocks."),
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icon = "default_jungletree.png^awards_level2.png",
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difficulty = 0.05,
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trigger = {
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type = "dig",
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node = "default:jungletree",
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@ -313,6 +332,7 @@ if minetest.get_modpath("default") then
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description = S("Mine your first mese ore."),
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icon = "default_stone.png^default_mineral_mese.png",
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background = "awards_bg_mining.png",
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difficulty = 1,
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trigger = {
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type = "dig",
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node = "default:stone_with_mese",
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@ -327,6 +347,7 @@ if minetest.get_modpath("default") then
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description = S("Mine a mese block."),
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icon = "default_mese_block.png",
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background = "awards_bg_mining.png",
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difficulty = 1.1,
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trigger = {
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type = "dig",
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node = "default:mese",
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@ -340,6 +361,7 @@ if minetest.get_modpath("default") then
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description = S("Dig 1,000 copper ores."),
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icon = "default_stone.png^default_mineral_copper.png",
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background = "awards_bg_mining.png",
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difficulty = 0.2,
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trigger = {
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type = "dig",
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node = "default:stone_with_copper",
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@ -353,6 +375,7 @@ if minetest.get_modpath("default") then
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description = S("Dig 100 stone blocks."),
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icon = "awards_miniminer.png^awards_level1.png",
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background = "awards_bg_mining.png",
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difficulty = 0.02,
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trigger = {
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type = "dig",
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node = "default:stone",
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@ -366,6 +389,7 @@ if minetest.get_modpath("default") then
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description = S("Dig 1,000 stone blocks."),
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icon = "awards_miniminer.png^awards_level2.png",
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background = "awards_bg_mining.png",
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difficulty = 0.02,
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trigger = {
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type = "dig",
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node = "default:stone",
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@ -379,6 +403,7 @@ if minetest.get_modpath("default") then
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description = S("Dig 10,000 stone blocks."),
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icon = "awards_miniminer.png^awards_level3.png",
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background = "awards_bg_mining.png",
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difficulty = 0.02,
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trigger = {
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type = "dig",
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node = "default:stone",
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@ -392,6 +417,7 @@ if minetest.get_modpath("default") then
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description = S("Dig 1,000 sand."),
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icon = "default_sand.png",
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background = "awards_bg_mining.png",
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difficulty = 0.05,
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trigger = {
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type = "dig",
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node = "default:sand",
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@ -403,6 +429,7 @@ if minetest.get_modpath("default") then
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title = S("Crafter of Sticks"),
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description = S("Craft 100 sticks."),
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icon = "default_stick.png",
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difficulty = 0.01,
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trigger = {
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type = "craft",
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item = "default:stick",
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@ -414,6 +441,7 @@ if minetest.get_modpath("default") then
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title = S("Jungle Discoverer"),
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description = S("Mine your first jungle grass."),
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icon = "default_junglegrass.png",
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difficulty = 0.009,
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trigger = {
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type = "dig",
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node = "default:junglegrass",
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@ -425,6 +453,7 @@ if minetest.get_modpath("default") then
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title = S("Grasslands Discoverer"),
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description = S("Mine some grass."),
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icon = "default_grass_3.png",
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difficulty = 0.009,
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trigger = {
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type = "dig",
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node = "default:grass_1",
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@ -436,6 +465,7 @@ if minetest.get_modpath("default") then
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title = S("Savannah Discoverer"),
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description = S("Mine some dry grass."),
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icon = "default_dry_grass_3.png",
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difficulty = 0.009,
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trigger = {
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type = "dig",
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node = "default:dry_grass_3",
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@ -447,6 +477,7 @@ if minetest.get_modpath("default") then
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title = S("Desert Discoverer"),
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description = S("Mine your first cactus."),
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icon = "default_cactus_side.png",
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difficulty = 0.03,
|
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trigger = {
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type = "dig",
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node = "default:cactus",
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@ -458,6 +489,7 @@ if minetest.get_modpath("default") then
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title = S("Far Lands"),
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description = S("Mine your first dry shrub."),
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icon = "default_dry_shrub.png",
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difficulty = 0.009,
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trigger = {
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type = "dig",
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node = "default:dry_shrub",
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@ -469,6 +501,7 @@ if minetest.get_modpath("default") then
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title = S("Glacier Discoverer"),
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description = S("Mine your first ice."),
|
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icon = "default_ice.png",
|
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difficulty = 0.02,
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trigger = {
|
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type = "dig",
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node = "default:ice",
|
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@ -481,6 +514,7 @@ if minetest.get_modpath("default") then
|
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title = S("Very Simple Snow Man"),
|
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description = S("Place two snow blocks."),
|
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icon = "default_snow.png",
|
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difficulty = 0.02,
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "default:snowblock",
|
||||
@ -493,6 +527,7 @@ if minetest.get_modpath("default") then
|
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description = S("Mine your first gold ore."),
|
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icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
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background = "awards_bg_mining.png",
|
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difficulty = 0.9,
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:stone_with_gold",
|
||||
@ -505,6 +540,7 @@ if minetest.get_modpath("default") then
|
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description = S("Mine 45 gold ores."),
|
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icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
|
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background = "awards_bg_mining.png",
|
||||
difficulty = 0.9,
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:stone_with_gold",
|
||||
@ -516,6 +552,7 @@ if minetest.get_modpath("default") then
|
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title = S("Wow, I am Diamonds!"),
|
||||
description = S("Mine your first diamond ore."),
|
||||
icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
|
||||
difficulty = 1,
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:stone_with_diamond",
|
||||
@ -528,6 +565,7 @@ if minetest.get_modpath("default") then
|
||||
description = S("Mine 18 diamond ores."),
|
||||
icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
|
||||
background = "awards_bg_mining.png",
|
||||
difficulty = 1,
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:stone_with_diamond",
|
||||
@ -539,6 +577,7 @@ if minetest.get_modpath("default") then
|
||||
title = S("Hardest Block on Earth"),
|
||||
description = S("Craft a diamond block."),
|
||||
icon = "default_diamond_block.png",
|
||||
difficulty = 1.1,
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "default:diamondblock",
|
||||
@ -550,6 +589,7 @@ if minetest.get_modpath("default") then
|
||||
title = S("In the Dungeon"),
|
||||
description = S("Mine a mossy cobblestone."),
|
||||
icon = "default_mossycobble.png",
|
||||
difficulty = 0.9,
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:mossycobble",
|
||||
@ -561,6 +601,7 @@ if minetest.get_modpath("default") then
|
||||
title = S("Smelter"),
|
||||
description = S("Craft 10 furnaces."),
|
||||
icon = "default_furnace_front.png",
|
||||
difficulty = 0.08,
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "default:furnace",
|
||||
@ -572,6 +613,7 @@ if minetest.get_modpath("default") then
|
||||
title = S("Treasurer"),
|
||||
description = S("Craft 15 chests."),
|
||||
icon = "default_chest_front.png",
|
||||
difficulty = 0.08,
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "default:chest",
|
||||
@ -583,6 +625,7 @@ if minetest.get_modpath("default") then
|
||||
title = S("Bankier"),
|
||||
description = S("Craft 30 locked chests."),
|
||||
icon = "default_chest_lock.png",
|
||||
difficulty = 0.08,
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "default:chest_locked",
|
||||
@ -594,6 +637,7 @@ if minetest.get_modpath("default") then
|
||||
title = S("Bricker"),
|
||||
description = S("Craft 200 brick blocks."),
|
||||
icon = "default_brick.png",
|
||||
difficulty = 0.03,
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "default:brick",
|
||||
@ -605,6 +649,7 @@ if minetest.get_modpath("default") then
|
||||
title = S("House of Obsidian"),
|
||||
description = S("Craft 100 obsidian bricks."),
|
||||
icon = "default_obsidian_brick.png",
|
||||
difficulty = 0.4,
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "default:obsidianbrick",
|
||||
@ -616,6 +661,7 @@ if minetest.get_modpath("default") then
|
||||
title = S("Build a Cave"),
|
||||
description = S("Place 100 stone."),
|
||||
icon = "default_stone.png",
|
||||
difficulty = 0.1,
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "default:stone",
|
||||
@ -627,6 +673,7 @@ if minetest.get_modpath("default") then
|
||||
title = S("Long Ladder"),
|
||||
description = S("Place 400 wooden ladders."),
|
||||
icon = "default_ladder_wood.png",
|
||||
difficulty = 0.1,
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "default:ladder_wood",
|
||||
@ -638,6 +685,7 @@ if minetest.get_modpath("default") then
|
||||
title = S("Industrial Age"),
|
||||
description = S("Place 40 steel ladders."),
|
||||
icon = "default_ladder_steel.png",
|
||||
difficulty = 1,
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "default:ladder_steel",
|
||||
@ -649,6 +697,7 @@ if minetest.get_modpath("default") then
|
||||
title = S("Yummy!"),
|
||||
description = S("Eat 80 apples."),
|
||||
icon = "default_apple.png",
|
||||
difficulty = 0.1,
|
||||
trigger = {
|
||||
type = "eat",
|
||||
item = "default:apple",
|
||||
@ -909,3 +958,45 @@ if minetest.get_modpath("nyancat") then
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobs_animal") then
|
||||
awards.register_award("mobs:kill_chicken", {
|
||||
title = S("Chicken"),
|
||||
description = S("A test award when mobs mod on"),
|
||||
difficulty = 0.001,
|
||||
trigger = {
|
||||
type = "kill_mob",
|
||||
mob = "mobs_animal:chicken",
|
||||
target = 5
|
||||
}
|
||||
})
|
||||
awards.register_award("mobs:kill_cow", {
|
||||
title = S("Cows"),
|
||||
description = S("A test award when mobs mod on"),
|
||||
difficulty = 0.001,
|
||||
trigger = {
|
||||
type = "kill_mob",
|
||||
mob = "mobs_animal:cow",
|
||||
target = 5
|
||||
}
|
||||
})
|
||||
awards.register_award("mobs:kill_all", {
|
||||
title = S("All"),
|
||||
description = S("A test award when mobs mod on"),
|
||||
difficulty = 0.001,
|
||||
trigger = {
|
||||
type = "kill_mob",
|
||||
target = 5
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
awards.register_award("pnch_entity_test", {
|
||||
title = S("All"),
|
||||
description = S("A test award for punching"),
|
||||
difficulty = 0.001,
|
||||
trigger = {
|
||||
type = "punch_entity",
|
||||
target = 5
|
||||
}
|
||||
})
|
||||
|
@ -12,3 +12,4 @@ moreblocks?
|
||||
fire?
|
||||
flowers?
|
||||
nyancat?
|
||||
mobs_animal?
|
||||
|
10
gui.lua
10
gui.lua
@ -13,9 +13,13 @@ local function order_awards(name)
|
||||
if def then
|
||||
hash_is_unlocked[awardname] = true
|
||||
local score = -100000
|
||||
|
||||
local difficulty = def.difficulty or 1
|
||||
if def.trigger and def.trigger.target then
|
||||
score = score + def.trigger.target
|
||||
difficulty = difficulty * def.trigger.target
|
||||
end
|
||||
score = score + difficulty
|
||||
|
||||
retval[#retval + 1] = {
|
||||
name = awardname,
|
||||
def = def,
|
||||
@ -30,12 +34,12 @@ local function order_awards(name)
|
||||
for _, def in pairs(awards.registered_awards) do
|
||||
if not hash_is_unlocked[def.name] and def:can_unlock(data) then
|
||||
local started = false
|
||||
local score
|
||||
local score = def.difficulty or 1
|
||||
if def.secret then
|
||||
score = 1000000
|
||||
elseif def.trigger and def.trigger.target and def.getProgress then
|
||||
local progress = def:getProgress(data).perc
|
||||
score = (1 - progress) * def.trigger.target
|
||||
score = score * (1 - progress) * def.trigger.target
|
||||
if progress < 0.001 then
|
||||
score = score + 100
|
||||
else
|
||||
|
60
triggers.lua
60
triggers.lua
@ -135,3 +135,63 @@ minetest.register_on_item_eat(function(_, _, itemstack, player, _)
|
||||
itemname = minetest.registered_aliases[itemname] or itemname
|
||||
awards.notify_craft(player, itemname, itemstack:get_count())
|
||||
end)
|
||||
|
||||
-- trigger for killing entities with more than 1 point of health
|
||||
awards.register_trigger("kill_mob", {
|
||||
type = "counted_key",
|
||||
progress = "@1/@2 killed",
|
||||
auto_description = { "Kill @2", "Kill @1×@2" },
|
||||
auto_description_total = { "Kill @1 mob", "Kill @1 mobs." },
|
||||
get_key = function(self, def)
|
||||
return minetest.registered_aliases[def.trigger.mob] or def.trigger.mob
|
||||
end
|
||||
})
|
||||
|
||||
-- wait for all mobs to be registered
|
||||
minetest.after(0, function()
|
||||
local ents = minetest.registered_entities
|
||||
local mobs = {}
|
||||
for _, ent in pairs(ents) do
|
||||
if ent.hp_max ~= nil and ent.hp_max > 0 then
|
||||
table.insert(mobs,ent)
|
||||
end
|
||||
end
|
||||
for _, mob in pairs(mobs) do
|
||||
local old_func = mob.on_punch
|
||||
mob.on_punch = function(self, player, a, b, c, d)
|
||||
old_func(self, player, a, b, c, d)
|
||||
if player and player:is_player() then
|
||||
if self.health <= 0 then
|
||||
awards.notify_kill_mob(player, self.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- trigger for killing an entity
|
||||
awards.register_trigger("punch_entity", {
|
||||
type = "counted_key",
|
||||
progress = "@1/@2 punched",
|
||||
auto_description = { "Punch @2", "Punch @1×@2" },
|
||||
auto_description_total = { "Punch @1 entity", "Punch @1 entities." },
|
||||
get_key = function(self, def)
|
||||
return minetest.registered_aliases[def.trigger.mob] or def.trigger.mob
|
||||
end
|
||||
})
|
||||
|
||||
-- wait for all entities to be registered
|
||||
minetest.after(0, function()
|
||||
local ents = minetest.registered_entities
|
||||
for _, ent in pairs(ents) do
|
||||
if ent.hp_max == nil then
|
||||
local old_func = ent.on_punch
|
||||
ent.on_punch = function(self, player, a, b, c, d)
|
||||
old_func(self, player, a, b, c, d)
|
||||
if player and player:is_player() then
|
||||
awards.notify_punch_entity(player, self.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
Reference in New Issue
Block a user