forked from mtcontrib/basic_signs
move hanging wooden sign back to signs_lib
(it's now handled by signs_lib's generic hanging-sign code)
This commit is contained in:
parent
854b94349f
commit
2ccb449550
51
init.lua
51
init.lua
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@ -9,6 +9,14 @@ dofile(basic_signs.path .. "/crafting.lua")
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local S, NS = dofile(basic_signs.path .. "/intllib.lua")
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basic_signs.gettext = S
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function basic_signs.check_for_floor(pointed_thing)
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if pointed_thing.above.x == pointed_thing.under.x
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and pointed_thing.above.z == pointed_thing.under.z
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and pointed_thing.above.y > pointed_thing.under.y then
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return true
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end
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end
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function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing)
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local playername = placer:get_player_name()
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local pt_name = minetest.get_node(pointed_thing.under).name
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@ -19,24 +27,21 @@ function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing)
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return itemstack
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end
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local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.registered_nodes[pt_name] and
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minetest.registered_nodes[pt_name].on_rightclick and
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not placer:get_player_control().sneak then
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return minetest.registered_nodes[pt_name].on_rightclick(pos, node, placer, itemstack, pointed_thing)
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elseif signs_lib.check_for_pole(pos, pointed_thing) then
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minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole", param2 = node.param2})
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else
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local lookdir = placer:get_look_dir()
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print(dump(lookdir))
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local newparam2 = minetest.dir_to_facedir(lookdir)
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if node.param2 == 0 then
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minetest.swap_node(pos, {name = "basic_signs:hanging_sign", param2 = newparam2})
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elseif node.param2 == 1 then
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minetest.swap_node(pos, {name = "basic_signs:yard_sign", param2 = newparam2})
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end
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signs_lib.update_sign(pos)
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minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole", param2 = node.param2})
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elseif signs_lib.check_for_ceiling(pointed_thing) then
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minetest.swap_node(pos, {name = "default:sign_wall_wood_hanging", param2 = newparam2})
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elseif basic_signs.check_for_floor(pointed_thing) then
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minetest.swap_node(pos, {name = "basic_signs:yard_sign", param2 = newparam2})
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end
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signs_lib.update_sign(pos)
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if not creative.is_enabled_for(playername) then
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itemstack:take_item()
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end
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@ -118,27 +123,5 @@ signs_lib.register_sign("basic_signs:yard_sign", {
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allow_onpole = false
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})
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signs_lib.register_sign("basic_signs:hanging_sign", {
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description = "Wooden sign, hanging",
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paramtype2 = "facedir",
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selection_box = signs_lib.make_selection_boxes(35, 32, false, 0, 3, -18.5, true),
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mesh = "basic_signs_hanging_sign.obj",
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tiles = {
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"signs_lib_sign_wall_wooden.png",
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"signs_lib_sign_wall_wooden_edges.png",
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"basic_signs_ceiling_hangers.png"
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},
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inventory_image = "default_sign_wood.png",
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entity_info = {
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mesh = "basic_signs_hanging_sign_entity.obj",
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yaw = signs_lib.standard_yaw
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},
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drop = "default:sign_wall_wood",
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allow_onpole = false
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})
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_yard")
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_hanging")
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minetest.register_alias("signs:sign_yard", "basic_signs:yard_sign")
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minetest.register_alias("signs:sign_hanging", "basic_signs:hanging_sign")
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@ -1,62 +0,0 @@
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# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden hanging sign.blend'
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# www.blender.org
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o Cube
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v 0.437500 -0.312500 0.031250
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v 0.437500 -0.312500 -0.031250
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v 0.437500 0.312500 0.031250
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v 0.437500 0.312500 -0.031250
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v -0.437500 -0.312500 0.031250
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v -0.437500 -0.312500 -0.031250
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v -0.437500 0.312500 0.031250
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v -0.437500 0.312500 -0.031250
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v 0.437500 -0.312500 0.031250
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v 0.437500 -0.312500 -0.031250
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v 0.437500 0.312500 0.031250
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v 0.437500 0.312500 -0.031250
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v -0.437500 -0.312500 0.031250
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v -0.437500 -0.312500 -0.031250
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v -0.437500 0.312500 0.031250
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v -0.437500 0.312500 -0.031250
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v 0.500000 0.312500 0.000000
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v 0.500000 0.500000 0.000000
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v -0.500000 0.312500 0.000000
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v -0.500000 0.500000 0.000000
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vt 0.468750 0.812500
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vt 0.031250 0.812500
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vt 0.031250 0.187500
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vt 0.468750 0.187500
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vt 0.531250 0.812500
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vt 0.968750 0.812500
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vt 0.968750 0.187500
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vt 0.531250 0.187500
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vt 0.234375 0.000000
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vt 0.234375 1.000000
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vt 0.015625 1.000000
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vt 0.015625 -0.000000
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vt 0.609375 -0.000000
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vt 0.609375 1.000000
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vt 0.390625 1.000000
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vt 0.390625 -0.000000
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vt 0.765625 0.000000
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vt 0.765625 1.000000
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vt 1.000000 0.812500
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vt -0.000000 0.812500
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vn 0.0000 0.0000 -1.0000
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vn 0.0000 -0.0000 1.0000
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vn 0.0000 -1.0000 0.0000
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vn 0.0000 1.0000 0.0000
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vn 1.0000 0.0000 0.0000
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vn -1.0000 0.0000 0.0000
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g Cube_Cube_front-back
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s off
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f 8/1/1 4/2/1 2/3/1 6/4/1
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f 3/5/2 7/6/2 5/7/2 1/8/2
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g Cube_Cube_edges
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f 13/9/3 14/10/3 10/11/3 9/12/3
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f 11/13/4 12/14/4 16/15/4 15/16/4
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f 11/13/5 9/17/5 10/18/5 12/14/5
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f 13/9/6 15/16/6 16/15/6 14/10/6
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g Cube_Cube_hangers
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f 19/19/1 20/20/1 18/21/1 17/22/1
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@ -1,15 +0,0 @@
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# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden hanging sign.blend'
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# www.blender.org
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o Plane
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v 0.406250 -0.281250 -0.042969
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v -0.406250 -0.281250 -0.042969
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v 0.406250 0.281250 -0.042969
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v -0.406250 0.281250 -0.042969
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vt 0.000000 0.000000
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vt 1.000000 0.000000
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vn 0.0000 -0.0000 -1.0000
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g Plane_Plane_None
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s off
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f 1/1/1 2/2/1 4/3/1 3/4/1
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