forked from mtcontrib/basic_signs
Use signs_lib.register_sign() call
requires signs_lib commit 6f9ca21 or later also moved the sign-on-pole LBM stuff to signs_lib where they belong.
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a0b8560101
commit
854b94349f
237
init.lua
237
init.lua
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@ -9,20 +9,6 @@ dofile(basic_signs.path .. "/crafting.lua")
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local S, NS = dofile(basic_signs.path .. "/intllib.lua")
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basic_signs.gettext = S
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local cbox
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-- array : color, translated color, default text color
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local sign_colors = {
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{"green", S("green"), "f"},
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{"yellow", S("yellow"), "0"},
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{"red", S("red"), "f"},
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{"white_red", S("white_red"), "4"},
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{"white_black", S("white_black"), "0"},
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{"orange", S("orange"), "0"},
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{"blue", S("blue"), "f"},
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{"brown", S("brown"), "f"},
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}
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function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing)
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local playername = placer:get_player_name()
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local pt_name = minetest.get_node(pointed_thing.under).name
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@ -57,139 +43,66 @@ function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing)
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return itemstack
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end
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for _, onpole in ipairs({"", "_onpole"}) do
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minetest.override_item("default:sign_wall_wood", {
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after_place_node = basic_signs.determine_sign_type
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})
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local nci = nil
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local pole_mount_tex = nil
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signs_lib.register_sign("basic_signs:sign_wall_locked", {
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description = S("Locked Sign"),
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tiles = {
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"basic_signs_sign_wall_locked.png",
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"signs_lib_sign_wall_steel_edges.png",
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},
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inventory_image = "basic_signs_sign_wall_locked_inv.png",
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locked = true,
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entity_info = "standard",
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})
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if onpole == "_onpole" then
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nci = 1
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pole_mount_tex = "signs_lib_pole_mount.png" -- the metal straps on back, if needed
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end
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minetest.register_alias("locked_sign:sign_wall_locked", "basic_signs:sign_wall_locked")
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local wood_groups = table.copy(signs_lib.standard_wood_groups)
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wood_groups.not_in_creative_inventory = nci
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local steel_groups = table.copy(signs_lib.standard_steel_groups)
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steel_groups.not_in_creative_inventory = nci
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-- array : color, translated color, default text color
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cbox = signs_lib.make_selection_boxes(35, 25, onpole)
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local sign_colors = {
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{"green", S("green"), "f"},
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{"yellow", S("yellow"), "0"},
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{"red", S("red"), "f"},
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{"white_red", S("white_red"), "4"},
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{"white_black", S("white_black"), "0"},
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{"orange", S("orange"), "0"},
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{"blue", S("blue"), "f"},
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{"brown", S("brown"), "f"},
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}
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minetest.override_item("default:sign_wall_wood"..onpole, {
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after_place_node = basic_signs.determine_sign_type
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})
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local cbox = signs_lib.make_selection_boxes(35, 25, true, 0, 0, 0, true)
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minetest.register_node("basic_signs:sign_wall_locked"..onpole, {
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description = S("Locked Sign"),
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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drawtype = "mesh",
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node_box = cbox,
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for i, color in ipairs(sign_colors) do
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signs_lib.register_sign("basic_signs:sign_wall_steel_"..color[1], {
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description = S("Sign (@1, steel)", color[2]),
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paramtype2 = "facedir",
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selection_box = cbox,
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mesh = "signs_lib_standard_wall_sign"..onpole..".obj",
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mesh = "signs_lib_standard_wall_sign_facedir.obj",
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tiles = {
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"basic_signs_sign_wall_locked.png",
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"basic_signs_steel_"..color[1]..".png",
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"signs_lib_sign_wall_steel_edges.png",
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pole_mount_tex
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},
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inventory_image = "basic_signs_sign_wall_locked_inv.png",
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wield_image = "basic_signs_sign_wall_locked_inv.png",
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groups = wood_groups,
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sounds = signs_lib.standard_wood_sign_sounds,
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default_color = "0",
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on_rightclick = signs_lib.construct_sign,
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on_construct = signs_lib.construct_sign,
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on_destruct = signs_lib.destruct_sign,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, true)
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end,
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on_receive_fields = signs_lib.receive_fields,
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on_punch = signs_lib.update_sign,
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can_dig = signs_lib.can_modify,
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on_rotate = signs_lib.wallmounted_rotate,
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number_of_lines = signs_lib.standard_lines,
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horiz_scaling = signs_lib.standard_hscale,
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vert_scaling = signs_lib.standard_vscale,
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line_spacing = signs_lib.standard_lspace,
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font_size = signs_lib.standard_fsize,
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x_offset = signs_lib.standard_xoffs,
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y_offset = signs_lib.standard_yoffs,
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chars_per_line = signs_lib.standard_cpl,
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inventory_image = "basic_signs_steel_"..color[1].."_inv.png",
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groups = signs_lib.standard_steel_groups,
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sounds = signs_lib.standard_steel_sign_sounds,
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default_color = color[3],
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entity_info = {
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mesh = "signs_lib_standard_wall_sign_entity"..onpole..".obj",
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yaw = signs_lib.wallmounted_yaw
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mesh = "signs_lib_standard_wall_sign_entity.obj",
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yaw = signs_lib.standard_yaw
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},
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drop = "basic_signs:sign_wall_locked"
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})
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table.insert(signs_lib.lbm_restore_nodes, "basic_signs:sign_wall_locked"..onpole)
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table.insert(signs_lib.lbm_restore_nodes, "locked_sign:sign_wall_locked"..onpole)
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minetest.register_alias("locked_sign:sign_wall_locked", "basic_signs:sign_wall_locked")
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cbox = signs_lib.make_selection_boxes(35, 25, onpole, 0, 0, 0, true)
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for i, color in ipairs(sign_colors) do
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minetest.register_node("basic_signs:sign_wall_steel_"..color[1]..onpole, {
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description = S("Sign (@1, steel)", color[2]),
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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drawtype = "mesh",
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node_box = cbox,
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selection_box = cbox,
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mesh = "signs_lib_standard_wall_sign_facedir"..onpole..".obj",
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tiles = {
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"basic_signs_steel_"..color[1]..".png",
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"signs_lib_sign_wall_steel_edges.png",
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pole_mount_tex
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},
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inventory_image = "basic_signs_steel_"..color[1].."_inv.png",
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wield_image = "basic_signs_steel_"..color[1].."_inv.png",
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groups = steel_groups,
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sounds = signs_lib.standard_steel_sign_sounds,
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default_color = color[3],
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on_rightclick = signs_lib.construct_sign,
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on_construct = signs_lib.construct_sign,
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on_destruct = signs_lib.destruct_sign,
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after_place_node = signs_lib.after_place_node,
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on_receive_fields = signs_lib.receive_fields,
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on_punch = signs_lib.update_sign,
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on_rotate = signs_lib.facedir_rotate,
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number_of_lines = signs_lib.standard_lines,
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horiz_scaling = signs_lib.standard_hscale,
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vert_scaling = signs_lib.standard_vscale,
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line_spacing = signs_lib.standard_lspace,
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font_size = signs_lib.standard_fsize,
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x_offset = signs_lib.standard_xoffs,
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y_offset = signs_lib.standard_yoffs,
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chars_per_line = signs_lib.standard_cpl,
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entity_info = {
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mesh = "signs_lib_standard_wall_sign_entity"..onpole..".obj",
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yaw = signs_lib.standard_yaw
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},
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drop = "basic_signs:sign_wall_steel_"..color[1]
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})
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table.insert(signs_lib.lbm_restore_nodes, "basic_signs:sign_wall_steel_"..color[1]..onpole)
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_wall_"..color[1]..onpole)
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minetest.register_alias("signs:sign_wall_"..color[1], "basic_signs:sign_wall_steel_"..color[1])
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end
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_wall_"..color[1])
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minetest.register_alias("signs:sign_wall_"..color[1], "basic_signs:sign_wall_steel_"..color[1])
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end
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cbox = signs_lib.make_selection_boxes(35, 34.5, false, 0, -1.25, -19.69, true)
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local nci_wood_groups = table.copy(signs_lib.standard_wood_groups)
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nci_wood_groups.not_in_creative_inventory = 1
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minetest.register_node("basic_signs:yard_sign", {
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signs_lib.register_sign("basic_signs:yard_sign", {
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description = "Wooden yard sign",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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drawtype = "mesh",
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node_box = cbox,
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selection_box = cbox,
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selection_box = signs_lib.make_selection_boxes(35, 34.5, false, 0, -1.25, -19.69, true),
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mesh = "basic_signs_yard_sign.obj",
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tiles = {
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"signs_lib_sign_wall_wooden.png",
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@ -197,45 +110,18 @@ minetest.register_node("basic_signs:yard_sign", {
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"default_wood.png"
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},
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inventory_image = "default_sign_wood.png",
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wield_image = "default_sign_wood.png",
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groups = nci_wood_groups,
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sounds = signs_lib.standard_wood_sign_sounds,
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default_color = "0",
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on_rightclick = signs_lib.construct_sign,
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on_construct = signs_lib.construct_sign,
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on_destruct = signs_lib.destruct_sign,
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after_place_node = signs_lib.after_place_node,
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on_receive_fields = signs_lib.receive_fields,
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on_punch = signs_lib.update_sign,
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on_rotate = signs_lib.facedir_rotate,
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number_of_lines = signs_lib.standard_lines,
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horiz_scaling = signs_lib.standard_hscale,
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vert_scaling = signs_lib.standard_vscale,
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line_spacing = signs_lib.standard_lspace,
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font_size = signs_lib.standard_fsize,
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x_offset = signs_lib.standard_xoffs,
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y_offset = signs_lib.standard_yoffs,
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chars_per_line = signs_lib.standard_cpl,
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entity_info = {
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mesh = "basic_signs_yard_sign_entity.obj",
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yaw = signs_lib.standard_yaw
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},
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drop = "default:sign_wall_wood"
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drop = "default:sign_wall_wood",
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allow_onpole = false
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})
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table.insert(signs_lib.lbm_restore_nodes, "basic_signs:yard_sign")
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_yard")
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minetest.register_alias("signs:sign_yard", "basic_signs:yard_sign")
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cbox = signs_lib.make_selection_boxes(35, 32, false, 0, 3, -18.5, true)
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minetest.register_node("basic_signs:hanging_sign", {
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signs_lib.register_sign("basic_signs:hanging_sign", {
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description = "Wooden sign, hanging",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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drawtype = "mesh",
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node_box = cbox,
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selection_box = cbox,
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selection_box = signs_lib.make_selection_boxes(35, 32, false, 0, 3, -18.5, true),
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mesh = "basic_signs_hanging_sign.obj",
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tiles = {
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"signs_lib_sign_wall_wooden.png",
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@ -243,37 +129,16 @@ minetest.register_node("basic_signs:hanging_sign", {
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"basic_signs_ceiling_hangers.png"
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},
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inventory_image = "default_sign_wood.png",
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wield_image = "default_sign_wood.png",
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groups = nci_wood_groups,
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sounds = signs_lib.standard_wood_sign_sounds,
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default_color = "0",
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on_rightclick = signs_lib.construct_sign,
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on_construct = signs_lib.construct_sign,
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on_destruct = signs_lib.destruct_sign,
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after_place_node = signs_lib.after_place_node,
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on_receive_fields = signs_lib.receive_fields,
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on_punch = signs_lib.update_sign,
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on_rotate = signs_lib.facedir_rotate,
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number_of_lines = signs_lib.standard_lines,
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horiz_scaling = signs_lib.standard_hscale,
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vert_scaling = signs_lib.standard_vscale,
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line_spacing = signs_lib.standard_lspace,
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font_size = signs_lib.standard_fsize,
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x_offset = signs_lib.standard_xoffs,
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y_offset = signs_lib.standard_yoffs,
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chars_per_line = signs_lib.standard_cpl,
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entity_info = {
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mesh = "basic_signs_hanging_sign_entity.obj",
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yaw = signs_lib.standard_yaw
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},
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drop = "default:sign_wall_wood"
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drop = "default:sign_wall_wood",
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allow_onpole = false
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})
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table.insert(signs_lib.lbm_restore_nodes, "basic_signs:hanging_sign")
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_yard")
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_hanging")
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minetest.register_alias("signs:sign_yard", "basic_signs:yard_sign")
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minetest.register_alias("signs:sign_hanging", "basic_signs:hanging_sign")
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-- insert the old wood sign-on-fencepost into signs_lib's conversion LBM
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table.insert(signs_lib.old_fenceposts_with_signs, "signs:sign_post")
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signs_lib.old_fenceposts["signs:sign_post"] = "default:fence_wood"
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signs_lib.old_fenceposts_replacement_signs["signs:sign_post"] = "default:sign_wall_wood_onpole"
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