bonemeal/lucky_block.lua

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-- add lucky blocks
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local function growy(pos, player)
local dpos = minetest.find_node_near(pos, 1, "group:soil")
if dpos then
bonemeal:on_use(dpos, 5)
end
end
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if minetest.get_modpath("lucky_block") then
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lucky_block:add_blocks({
{"lig"},
{"dro", {"bonemeal:mulch"}, 10},
{"dro", {"bonemeal:bonemeal"}, 10},
{"dro", {"bonemeal:fertiliser"}, 10},
{"cus", growy},
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{"nod", "default:chest", 0, {
{name = "bonemeal:mulch", max = 20},
{name = "bonemeal:bonemeal", max = 15},
{name = "bonemeal:fertiliser", max = 10},
}},
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})
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end