forked from mtcontrib/bonemeal
add lb custom function
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@ -1,11 +1,22 @@
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-- add lucky blocks
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local function growy(pos, player)
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local dpos = minetest.find_node_near(pos, 1, "group:soil")
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if dpos then
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bonemeal:on_use(dpos, 5)
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end
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end
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if minetest.get_modpath("lucky_block") then
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lucky_block:add_blocks({
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{"lig"},
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{"dro", {"bonemeal:mulch", "bonemeal:bonemeal", "bonemeal:fertiliser"}, 10},
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{"cus", growy},
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})
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end -- END IF
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