forked from mtcontrib/bonemeal
add df_primordial_items saplings
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4a0eddef02
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@ -11,3 +11,4 @@ ferns?
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dryplants?
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df_trees?
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df_farming?
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df_primordial_items?
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8
init.lua
8
init.lua
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@ -493,11 +493,9 @@ function bonemeal:on_use(pos, strength, node)
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light_ok = nil
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end
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-- check for tree growth if pointing at sapling
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if (minetest.get_item_group(node.name, "sapling") > 0
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or node.name == "default:large_cactus_seedling")
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and random(5 - strength) == 1 then
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check_sapling(pos, node.name, light_ok)
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-- check for sapling growth
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if random(5 - strength) == 1
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and check_sapling(pos, node.name, light_ok) then
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return true
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end
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2
mod.conf
2
mod.conf
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@ -1,4 +1,4 @@
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name = bonemeal
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depends = default
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optional_depends = intllib, lucky_block, farming, ethereal, moretrees, technic_worldgen, flowers, dye, ferns, dryplants, df_trees, df_farming
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optional_depends = intllib, lucky_block, farming, ethereal, moretrees, technic_worldgen, flowers, dye, ferns, dryplants, df_trees, df_farming, df_primordial_items
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description = Adds bone and bonemeal giving the ability to quickly grow plants and saplings.
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26
mods.lua
26
mods.lua
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@ -228,3 +228,29 @@ if minetest.get_modpath("df_farming") then
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{"df_farming:sweet_pod_", 6, "df_farming:sweet_pod_seed", true}
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})
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end
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if minetest.get_modpath("df_primordial_items") then
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local function mush_fix(pos)
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minetest.set_node(pos, {name = "air"})
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mapgen_helper.place_schematic(pos,
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df_primordial_items.get_primordial_mushroom(), (math.random(1,4)-1)*90)
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end
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local function fern_fix(pos)
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minetest.set_node(pos, {name = "air"})
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local rotations = {0, 90, 180, 270}
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mapgen_helper.place_schematic(pos,
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df_primordial_items.get_fern_schematic(), rotations[math.random(1,#rotations)])
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end
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bonemeal:add_sapling({
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{"df_primordial_items:jungle_mushroom_sapling",
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df_primordial_items.spawn_jungle_mushroom, "soil", true},
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{"df_primordial_items:jungletree_sapling",
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df_primordial_items.spawn_jungle_tree, "soil", true},
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{"df_primordial_items:mush_sapling", mush_fix, "soil", true},
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{"df_primordial_items:fern_sapling", fern_fix, "soil", true}
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})
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end
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