forked from mtcontrib/bonemeal
tidy code
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138
init.lua
138
init.lua
@ -1,7 +1,6 @@
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bonemeal = {}
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----- crops
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-- default crops
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local crops = {
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@ -9,19 +8,8 @@ local crops = {
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{"farming:wheat_", 8, "farming:seed_wheat"},
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}
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-- add to crop list to force grow
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-- {crop name start_, growth steps, seed node (if required)}
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-- e.g. {"farming:wheat_", 8, "farming:seed_wheat"}
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function bonemeal:add_crop(list)
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for n = 1, #list do
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table.insert(crops, list[n])
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end
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end
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----- saplings
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-- special pine check for snow
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-- special pine check for nearby snow
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local function pine_grow(pos)
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if minetest.find_node_near(pos, 1,
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@ -33,6 +21,7 @@ local function pine_grow(pos)
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end
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end
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-- default saplings
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local saplings = {
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{"default:sapling", default.grow_new_apple_tree, "soil"},
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@ -42,18 +31,42 @@ local saplings = {
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{"default:pine_sapling", pine_grow, "soil"},
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}
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-- add to sapling list
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-- {sapling node, schematic or function name, "soil"|"sand"|specific_node}
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--e.g. {"default:sapling", default.grow_new_apple_tree, "soil"}
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-- helper tables ( "" denotes a blank item )
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local green_grass = {
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"default:grass_2", "default:grass_3", "default:grass_4",
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"default:grass_5", "", ""
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}
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function bonemeal:add_sapling(list)
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local dry_grass = {
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"default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4",
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"default:dry_grass_5", "", ""
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}
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for n = 1, #list do
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table.insert(saplings, list[n])
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end
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local flowers = {
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"flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium",
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"flowers:rose", "flowers:tulip", "flowers:viola", ""
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}
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-- add additional bakedclay flowers if enabled
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if minetest.get_modpath("bakedclay") then
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flowers[7] = "bakedclay:delphinium"
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flowers[8] = "bakedclay:thistle"
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flowers[9] = "bakedclay:lazarus"
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flowers[10] = "bakedclay:mannagrass"
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flowers[11] = ""
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end
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----- functions
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-- default biomes deco
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local deco = {
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{"default:dirt_with_dry_grass", dry_grass, flowers},
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{"default:sand", {}, {"default:dry_shrub", "", ""} },
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{"default:desert_sand", {}, {"default:dry_shrub", "", "", ""} },
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{"default:silver_sand", {}, {"default:dry_shrub", "", "", ""} },
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}
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----- local functions
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-- particles
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local function particle_effect(pos)
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@ -180,47 +193,6 @@ local function check_crops(pos, nodename)
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end
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--helper tables ( "" denotes a blank item )
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local green_grass = {
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"default:grass_2", "default:grass_3", "default:grass_4",
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"default:grass_5", "", ""
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}
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local dry_grass = {
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"default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4",
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"default:dry_grass_5", "", ""
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}
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local flowers = {
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"flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium",
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"flowers:rose", "flowers:tulip", "flowers:viola", ""
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}
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-- add additional bakedclay flowers if enabled
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if minetest.get_modpath("bakedclay") then
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flowers[7] = "bakedclay:delphinium"
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flowers[8] = "bakedclay:thistle"
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flowers[9] = "bakedclay:lazarus"
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flowers[10] = "bakedclay:mannagrass"
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end
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-- default biomes deco
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local deco = {
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{"default:dirt_with_dry_grass", dry_grass, flowers},
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{"default:sand", {}, {"default:dry_shrub", "", ""} },
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{"default:desert_sand", {}, {"default:dry_shrub", "", "", ""} },
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{"default:silver_sand", {}, {"default:dry_shrub", "", "", ""} },
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}
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-- add grass and flower/plant decoration for specific dirt types
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-- {dirt_node, {grass_nodes}, {flower_nodes}
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-- e.g. {"default:dirt_with_dry_grass", dry_grass, flowers}
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function bonemeal:add_deco(list)
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for n = 1, #list do
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table.insert(deco, list[n])
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end
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end
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-- check soil for specific decoration placement
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local function check_soil(pos, nodename)
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@ -272,6 +244,43 @@ local function check_soil(pos, nodename)
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end
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-- global functions
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-- add to sapling list
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-- {sapling node, schematic or function name, "soil"|"sand"|specific_node}
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--e.g. {"default:sapling", default.grow_new_apple_tree, "soil"}
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function bonemeal:add_sapling(list)
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for n = 1, #list do
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table.insert(saplings, list[n])
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end
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end
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-- add to crop list to force grow
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-- {crop name start_, growth steps, seed node (if required)}
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-- e.g. {"farming:wheat_", 8, "farming:seed_wheat"}
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function bonemeal:add_crop(list)
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for n = 1, #list do
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table.insert(crops, list[n])
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end
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end
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-- add grass and flower/plant decoration for specific dirt types
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-- {dirt_node, {grass_nodes}, {flower_nodes}
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-- e.g. {"default:dirt_with_dry_grass", dry_grass, flowers}
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function bonemeal:add_deco(list)
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for n = 1, #list do
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table.insert(deco, list[n])
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end
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end
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-- global on_use function for bonemeal
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function bonemeal:on_use(pos)
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@ -302,6 +311,7 @@ end
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----- items
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-- bonemeal item
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minetest.register_craftitem("bonemeal:bonemeal", {
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description = "Bone Meal",
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@ -331,7 +341,8 @@ minetest.register_craftitem("bonemeal:bonemeal", {
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end,
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})
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-- bone item
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-- bone
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minetest.register_craftitem("bonemeal:bone", {
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description = "Bone",
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inventory_image = "bonemeal_bone.png",
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@ -366,6 +377,7 @@ minetest.override_item("default:dirt", {
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},
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})
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-- add support for other mods
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dofile(minetest.get_modpath("bonemeal") .. "/mods.lua")
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