forked from mtcontrib/bonemeal
Initial upload (mod is WIP)
This commit is contained in:
commit
bd092c080b
3
depends.txt
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3
depends.txt
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default
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ethereal?
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moretrees?
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342
init.lua
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342
init.lua
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bonemeal = {}
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-- bone item
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minetest.register_craftitem("bonemeal:bone", {
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description = "Bone",
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inventory_image = "bonemeal_bone.png",
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})
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-- bonemeal recipes
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minetest.register_craft({
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type = "shapeless",
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output = "bonemeal:bonemeal 2",
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recipe = {"bonemeal:bone"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "bonemeal:bonemeal 4",
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recipe = {"bones:bones"},
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})
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-- have animalmaterials found, craft bone into bonemeal
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if minetest.get_modpath("animalmaterials") then
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minetest.register_craft({
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type = "shapeless",
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output = "bonemeal:bonemeal 2",
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recipe = {"animalmaterials:bone"},
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})
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end
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-- add bones to dirt
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minetest.override_item("default:dirt", {
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drop = {
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max_items = 1,
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items = {
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{
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items = {"bonemeal:bone", "default:dirt"},
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rarity = 30,
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},
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{
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items = {"default:dirt"},
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}
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}
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},
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})
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-- particles
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local function particle_effect(pos)
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minetest.add_particlespawner({
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amount = 4,
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time = 0.15,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -1, y = 2, z = -1},
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maxvel = {x = 1, y = 4, z = 1},
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minacc = {x = -1, y = -1, z = -1},
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maxacc = {x = 1, y = 1, z = 1},
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minexptime = 1,
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maxexptime = 1,
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minsize = 1,
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maxsize = 3,
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texture = "bonemeal_particle.png",
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})
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end
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-- default crops
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local crops = {
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{"farming:cotton_", 8, "farming:seed_cotton"},
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{"farming:wheat_", 8, "farming:seed_wheat"},
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}
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-- add to crop list to force grow
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-- {crop name start_, growth steps, seed node (if required)}
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-- e.g. {"farming:wheat_", 8, "farming:seed_wheat"}
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function bonemeal:add_crop(list)
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for n = 1, #list do
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table.insert(crops, list[n])
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end
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end
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-- default plants
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local plants = {
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"air",
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"flowers:dandelion_white",
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"flowers:dandelion_yellow",
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"flowers:geranium",
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"flowers:rose",
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"flowers:tulip",
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"flowers:viola",
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}
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-- add to plant list to grow among grass
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-- "plant node name"
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-- e.g. "flowers:rose"
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function bonemeal:add_plant(list)
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for n = 1, #list do
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table.insert(plants, list[n])
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end
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end
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-- special pine check for snow
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local function pine_grow(pos)
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if minetest.find_node_near(pos, 1,
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{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
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default.grow_new_snowy_pine_tree(pos)
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else
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default.grow_new_pine_tree(pos)
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end
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end
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-- default saplings
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local saplings = {
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{"default:sapling", default.grow_new_apple_tree, "soil"},
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{"default:junglesapling", default.grow_new_jungle_tree, "soil"},
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{"default:acacia_sapling", default.grow_new_acacia_tree, "soil"},
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{"default:aspen_sapling", default.grow_new_aspen_tree, "soil"},
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{"default:pine_sapling", pine_grow, "soil"},
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}
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-- add to sapling list
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-- {sapling node, schematic or function name, "soil"|"sand"|specific_node}
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--e.g. {"default:sapling", default.grow_new_apple_tree, "soil"}
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function bonemeal:add_sapling(list)
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for n = 1, #list do
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table.insert(saplings, list[n])
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end
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end
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-- moretrees specific function
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local function more_tree(pos, object)
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if type(object) == "table" and object.axiom then
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-- grow L-system tree
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minetest.remove_node(pos)
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minetest.spawn_tree(pos, object)
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elseif type(object) == "string" and minetest.registered_nodes[object] then
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-- place node
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minetest.set_node(pos, {name = object})
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elseif type(object) == "function" then
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-- function
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object(pos)
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end
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end
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-- sapling check
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local function check_sapling(pos, nodename)
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-- 1 in 2 chance of spawning sapling
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if math.random(1, 2) == 1 then
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return
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end
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-- what is sapling placed on?
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local under = minetest.get_node({
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x = pos.x,
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y = pos.y - 1,
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z = pos.z
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})
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local can_grow, grow_on
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-- check list for sapling and function
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for n = 1, #saplings do
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if saplings[n][1] == nodename then
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grow_on = saplings[n][3]
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-- sapling grows on top of specific node
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if grow_on
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and grow_on ~= "soil"
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and grow_on ~= "sand"
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and grow_on == under.name then
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can_grow = true
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end
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-- sapling grows on top of soil (default)
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if can_grow == nil
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and (grow_on == nil or grow_on == "soil")
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and minetest.get_item_group(under.name, "soil") > 0 then
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can_grow = true
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end
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-- sapling grows on top of sand
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if can_grow == nil
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and grow_on == "sand"
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and minetest.get_item_group(under.name, "sand") > 0 then
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can_grow = true
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end
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-- check if we can grow sapling
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if can_grow then
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particle_effect(pos)
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more_tree(pos, saplings[n][2])
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return
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end
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end
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end
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end
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-- crops check
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local function check_crops(pos, nodename)
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local stage = ""
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-- grow registered crops
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for n = 1, #crops do
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if string.find(nodename, crops[n][1])
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or nodename == crops[n][3] then
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-- get stage number or set to 0 for seed
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stage = tonumber( nodename:split("_")[2] ) or 0
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stage = math.min(stage + math.random(1, 4), crops[n][2])
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minetest.set_node(pos, {name = crops[n][1] .. stage})
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particle_effect(pos)
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return
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end
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end
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end
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-- soil check
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local function check_soil(pos, nodename)
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local dirt = minetest.find_nodes_in_area_under_air(
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{x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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{x = pos.x + 2, y = pos.y + 1, z = pos.z + 2},
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{"group:soil"})
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for _,n in pairs(dirt) do
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local pos2 = n
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pos2.y = pos2.y + 1
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if math.random(0, 5) > 3 then
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minetest.swap_node(pos2,
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{name = plants[math.random(1, #plants)]})
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else
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if nodename == "default:dirt_with_dry_grass" then
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minetest.swap_node(pos2,
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{name = "default:dry_grass_" .. math.random(1, 5)})
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else
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minetest.swap_node(pos2,
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{name = "default:grass_" .. math.random(1, 5)})
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end
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end
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particle_effect(pos2)
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end
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end
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-- growing routine
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local function growth(pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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-- return if nothing there
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if node.name == "ignore" then
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return
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end
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-- check for tree growth if pointing at sapling
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if minetest.get_item_group(node.name, "sapling") > 0 then
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check_sapling(pos, node.name)
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return
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end
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-- check for crop growth
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check_crops(pos, node.name)
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-- grow grass and flowers
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if minetest.get_item_group(node.name, "soil") > 0 then
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check_soil(pos, node.name)
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end
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end
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-- bonemeal item
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minetest.register_craftitem("bonemeal:bonemeal", {
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description = "Bone Meal",
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inventory_image = "bonemeal_item.png",
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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-- Check if node protected
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if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
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return
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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growth(pointed_thing)
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return itemstack
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end
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end,
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})
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-- add support for other mods
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dofile(minetest.get_modpath("bonemeal") .. "/mods.lua")
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print ("[MOD] Bonemeal loaded")
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81
mods.lua
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81
mods.lua
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@ -0,0 +1,81 @@
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if farming and farming.mod and farming.mod == "redo" then
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bonemeal:add_crop({
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{"farming:tomato_", 8},
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{"farming:corn_", 8},
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{"farming:melon_", 8},
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{"farming:pumpkin_", 8},
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{"farming:beanpole_", 5},
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{"farming:blueberry_", 4},
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{"farming:raspberry_", 4},
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{"farming:carrot_", 8},
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{"farming:cocoa_", 3},
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{"farming:coffee_", 5},
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{"farming:cucumber_", 4},
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{"farming:potato_", 4},
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{"farming:grapes_", 8},
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{"farming:rhubarb_", 3},
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{"farming:barley_", 7},
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})
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end
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if minetest.get_modpath("ethereal") then
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bonemeal:add_crop({
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{"ethereal:strawberry_", 8},
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{"ethereal:onion_", 5},
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})
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bonemeal:add_sapling({
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{"ethereal:palm_sapling", ethereal.grow_palm_tree, "soil"},
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{"ethereal:palm_sapling", ethereal.grow_palm_tree, "sand"},
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{"ethereal:yellow_tree_sapling", ethereal.grow_yellow_tree, "soil"},
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{"ethereal:big_tree_sapling", ethereal.grow_big_tree, "soil"},
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{"ethereal:banana_tree_sapling", ethereal.grow_banana_tree, "soil"},
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{"ethereal:frost_tree_sapling", ethereal.grow_frost_tree, "soil"},
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{"ethereal:mushroom_sapling", ethereal.grow_mushroom_tree, "soil"},
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{"ethereal:willow_sapling", ethereal.grow_willow_tree, "soil"},
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{"ethereal:redwood_sapling", ethereal.grow_redwood_tree, "soil"},
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{"ethereal:orange_tree_sapling", ethereal.grow_orange_tree, "soil"},
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{"ethereal:bamboo_sprout", ethereal.grow_bamboo_tree, "soil"},
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{"ethereal:birch_sapling", ethereal.grow_birch_tree, "soil"},
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})
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end
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if minetest.get_modpath("moretrees") then
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-- special fir check for snow
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local function fir_grow(pos)
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if minetest.find_node_near(pos, 1,
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{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
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moretrees.grow_fir_snow(pos)
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else
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moretrees.grow_fir(pos)
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end
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end
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bonemeal:add_sapling({
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{"moretrees:beech_sapling", moretrees.spawn_beech_object, "soil"},
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{"moretrees:apple_tree_sapling", moretrees.spawn_apple_tree_object, "soil"},
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{"moretrees:oak_sapling", moretrees.spawn_oak_object, "soil"},
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{"moretrees:sequoia_sapling", moretrees.spawn_sequoia_object, "soil"},
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--{"moretrees:birch_sapling", moretrees.spawn_birch_object, "soil"},
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{"moretrees:birch_sapling", moretrees.grow_birch, "soil"},
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{"moretrees:palm_sapling", moretrees.spawn_palm_object, "soil"},
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{"moretrees:palm_sapling", moretrees.spawn_palm_object, "sand"},
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{"moretrees:date_palm_sapling", moretrees.spawn_date_palm_object, "soil"},
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{"moretrees:date_palm_sapling", moretrees.spawn_date_palm_object, "sand"},
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--{"moretrees:spruce_sapling", moretrees.spawn_spruce_object, "soil"},
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{"moretrees:spruce_sapling", moretrees.grow_spruce, "soil"},
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{"moretrees:cedar_sapling", moretrees.spawn_cedar_object, "soil"},
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{"moretrees:poplar_sapling", moretrees.spawn_poplar_object, "soil"},
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{"moretrees:willow_sapling", moretrees.spawn_willow_object, "soil"},
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{"moretrees:rubber_tree_sapling", moretrees.spawn_rubber_tree_object, "soil"},
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{"moretrees:fir_sapling", fir_grow, "soil"},
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})
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end
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BIN
textures/bonemeal_bone.png
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textures/bonemeal_bone.png
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After Width: | Height: | Size: 148 B |
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textures/bonemeal_item.png
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textures/bonemeal_item.png
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After Width: | Height: | Size: 186 B |
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textures/bonemeal_particle.png
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textures/bonemeal_particle.png
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After Width: | Height: | Size: 116 B |
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Block a user