Merge remote-tracking branch 'upstream/master'

This commit is contained in:
bri cassa 2022-08-26 14:53:18 +02:00
commit d357709339
5 changed files with 181 additions and 56 deletions

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@ -15,7 +15,7 @@ Adding Crops
------------ ------------
bonemeal:add_crop({ bonemeal:add_crop({
{ nodename_start, growing_steps, seed_name } { nodename_start, growing_steps, seed_name, ignore_light }
}) })
This command is used to add new crops for bonemeal to work on. This command is used to add new crops for bonemeal to work on.
@ -25,6 +25,7 @@ e.g.
bonemeal:add_crop({ bonemeal:add_crop({
{"farming:cotton_", 8, "farming:seed_cotton"}, {"farming:cotton_", 8, "farming:seed_cotton"},
{"farming:wheat_", 8, "farming:seed_wheat"}, {"farming:wheat_", 8, "farming:seed_wheat"},
{"mymod:dark_wheat_", 8, "mymod:dark_wheat_seed", true}, -- can grow in darkness
}) })
@ -32,7 +33,7 @@ Adding Saplings
--------------- ---------------
bonemeal:add_sapling({ bonemeal:add_sapling({
{ sapling_node, function, soil_type[sand, dirt, nodename] } { sapling_node, function, soil_type["sand", "dirt", nodename, "group:"], ignore_light }
}) })
This command will add new saplings for bonemeal to grow on sand, soil or a This command will add new saplings for bonemeal to grow on sand, soil or a
@ -41,6 +42,7 @@ specified node type.
bonemeal:add_sapling({ bonemeal:add_sapling({
{"ethereal:palm_sapling", ethereal.grow_palm_tree, "soil"}, {"ethereal:palm_sapling", ethereal.grow_palm_tree, "soil"},
{"ethereal:palm_sapling", ethereal.grow_palm_tree, "sand"}, {"ethereal:palm_sapling", ethereal.grow_palm_tree, "sand"},
{"mymod:dark_tree", mymod.dark_tree, "group:soil", true}, -- can grow in darkness
}) })

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@ -9,3 +9,6 @@ flowers?
dye? dye?
ferns? ferns?
dryplants? dryplants?
df_trees?
df_farming?
df_primordial_items?

108
init.lua
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@ -86,7 +86,8 @@ minetest.after(0.1, function()
if def.groups if def.groups
and def.groups.flower and def.groups.flower
and not node:find("waterlily") and not node:find("waterlily")
and not node:find("xdecor:potted_") then and not node:find("xdecor:potted_")
and not node:find("df_farming:") then
flowers[#flowers + 1] = node flowers[#flowers + 1] = node
end end
end end
@ -95,6 +96,8 @@ end)
-- default biomes deco -- default biomes deco
local deco = { local deco = {
{"default:dirt", green_grass, flowers},
{"default:dirt_with_grass", green_grass, flowers},
{"default:dry_dirt", dry_grass, {}}, {"default:dry_dirt", dry_grass, {}},
{"default:dry_dirt_with_dry_grass", dry_grass, {}}, {"default:dry_dirt_with_dry_grass", dry_grass, {}},
{"default:dirt_with_dry_grass", dry_grass, flowers}, {"default:dirt_with_dry_grass", dry_grass, flowers},
@ -151,7 +154,7 @@ end
-- sapling check -- sapling check
local function check_sapling(pos, nodename) local function check_sapling(pos, sapling_node, light_ok)
-- what is sapling placed on? -- what is sapling placed on?
local under = minetest.get_node({ local under = minetest.get_node({
@ -165,36 +168,36 @@ local function check_sapling(pos, nodename)
-- check list for sapling and function -- check list for sapling and function
for n = 1, #saplings do for n = 1, #saplings do
if saplings[n][1] == nodename then if saplings[n][1] == sapling_node then
grow_on = saplings[n][3] grow_on = saplings[n][3] or ""
-- sapling grows on top of specific node -- backwards compatibility, add 'group:' to older grouping
if grow_on if grow_on == "soil" or grow_on == "sand" then
and grow_on ~= "soil" grow_on = "group:" .. grow_on
and grow_on ~= "sand" end
and grow_on == under.name then
-- sapling grows on top of specific node group
if grow_on:find("group:") then
local group = grow_on:split(":")[2]
if minetest.get_item_group(under.name, group) > 0 then
can_grow = true can_grow = true
end end
-- sapling grows on top of soil (default) -- sapling grows on specific node
if can_grow == nil elseif grow_on == under.name then
and (grow_on == nil or grow_on == "soil")
and minetest.get_item_group(under.name, "soil") > 0 then
can_grow = true can_grow = true
end end
-- sapling grows on top of sand -- check if we can grow sapling at current light level
if can_grow == nil if can_grow and (light_ok or saplings[n][4] == true) then
and grow_on == "sand"
and minetest.get_item_group(under.name, "sand") > 0 then
can_grow = true
end
-- check if we can grow sapling
if can_grow then
particle_effect(pos) particle_effect(pos)
grow_tree(pos, saplings[n][2]) grow_tree(pos, saplings[n][2])
return true return true
end end
end end
@ -203,33 +206,50 @@ end
-- crops check -- crops check
local function check_crops(pos, nodename, strength) local function check_crops(pos, nodename, strength, light_ok)
local mod, crop, stage, nod, def local mod, crop, stage, nod, def
-- grow registered crops -- grow registered crops
for n = 1, #crops do for n = 1, #crops do
if nodename:find(crops[n][1]) -- check if crop can grow in current light level
or nodename == crops[n][3] then if (light_ok or crops[n][4] == true)
and (nodename:find(crops[n][1])
or nodename == crops[n][3]) then
-- separate mod and node name -- separate mod and node name
mod = nodename:split(":")[1] .. ":" mod = nodename:split(":")[1] .. ":"
crop = nodename:split(":")[2] crop = nodename:split(":")[2]
-- get stage number or set to 0 for seed -- get stage number or set to 0 for seed
stage = tonumber( crop:split("_")[2] ) or 0 if crop:split("_")[3] then
stage = crop:split("_")[3]
else
stage = crop:split("_")[2]
end
stage = tonumber(stage) or 0
stage = min(stage + strength, crops[n][2]) stage = min(stage + strength, crops[n][2])
-- check for place_param setting -- check for place_param setting
nod = crops[n][1] .. stage nod = crops[n][1] .. stage
def = minetest.registered_nodes[nod] def = minetest.registered_nodes[nod]
-- make sure crop exists or isn't fully grown already
if not def or nod == nodename then
return false
end
def = def and def.place_param2 or 0 def = def and def.place_param2 or 0
minetest.set_node(pos, {name = nod, param2 = def}) minetest.set_node(pos, {name = nod, param2 = def})
particle_effect(pos) particle_effect(pos)
minetest.get_node_timer(pos):start(10) -- restart any timers
return true return true
end end
end end
@ -242,33 +262,21 @@ local function check_soil(pos, nodename, strength)
-- set radius according to strength -- set radius according to strength
local side = strength - 1 local side = strength - 1
local tall = max(strength - 2, 0) local tall = max(strength - 2, 0)
local floor
local groups = minetest.registered_items[nodename]
and minetest.registered_items[nodename].groups or {}
-- only place decoration on one type of surface
if groups.soil then
floor = {"group:soil"}
elseif groups.sand then
floor = {"group:sand"}
else
floor = {nodename}
end
-- get area of land with free space above -- get area of land with free space above
local dirt = minetest.find_nodes_in_area_under_air( local dirt = minetest.find_nodes_in_area_under_air(
{x = pos.x - side, y = pos.y - tall, z = pos.z - side}, {x = pos.x - side, y = pos.y - tall, z = pos.z - side},
{x = pos.x + side, y = pos.y + tall, z = pos.z + side}, floor) {x = pos.x + side, y = pos.y + tall, z = pos.z + side}, {nodename})
-- set default grass and decoration -- set default grass and decoration
local grass = green_grass local grass, decor
local decor = flowers
-- choose grass and decoration to use on dirt patch -- choose grass and decoration to use on dirt patch
for n = 1, #deco do for n = 1, #deco do
-- do we have a grass match? -- do we have a grass match?
if nodename == deco[n][1] then if nodename == deco[n][1] then
grass = deco[n][2] or {} grass = deco[n][2] or {}
decor = deco[n][3] or {} decor = deco[n][3] or {}
end end
@ -321,7 +329,7 @@ end
-- add to sapling list -- add to sapling list
-- {sapling node, schematic or function name, "soil"|"sand"|specific_node} -- {sapling node, schematic or function name, "soil"|"sand"|specific_node|"group:"}
--e.g. {"default:sapling", default.grow_new_apple_tree, "soil"} --e.g. {"default:sapling", default.grow_new_apple_tree, "soil"}
function bonemeal:add_sapling(list) function bonemeal:add_sapling(list)
@ -470,20 +478,20 @@ function bonemeal:on_use(pos, strength, node)
end end
-- light check depending on strength (strength of 4 = no light needed) -- light check depending on strength (strength of 4 = no light needed)
local light_ok = true
if (minetest.get_node_light(pos) or 0) < (12 - (strength * 3)) then if (minetest.get_node_light(pos) or 0) < (12 - (strength * 3)) then
return light_ok = nil
end end
-- check for tree growth if pointing at sapling -- check for sapling growth
if (minetest.get_item_group(node.name, "sapling") > 0 if random(5 - strength) == 1
or node.name == "default:large_cactus_seedling") and check_sapling(pos, node.name, light_ok) then
and random(5 - strength) == 1 then
check_sapling(pos, node.name)
return true return true
end end
-- check for crop growth -- check for crop growth
if check_crops(pos, node.name, strength) then if check_crops(pos, node.name, strength, light_ok) then
return true return true
end end
end end
@ -613,10 +621,10 @@ minetest.register_craft({
recipe = { recipe = {
{"group:bone", "group:bone", "group:bone"}, {"group:bone", "group:bone", "group:bone"},
{"bucket:bucket_water", "bucket:bucket_water", "bucket:bucket_water"}, {"bucket:bucket_water", "bucket:bucket_water", "bucket:bucket_water"},
{"bucket:bucket_water", "default:torch", "bucket:bucket_water"}, {"bucket:bucket_water", "default:torch", "bucket:bucket_water"}
}, },
replacements = { replacements = {
{"bucket:bucket_water", "bucket:bucket_empty 5"}, {"bucket:bucket_water", "bucket:bucket_empty 5"}
} }
}) })

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@ -1,4 +1,4 @@
name = bonemeal name = bonemeal
depends = default depends = default
optional_depends = intllib, lucky_block, farming, ethereal, moretrees, technic_worldgen, flowers, dye, ferns, dryplants optional_depends = intllib, lucky_block, farming, ethereal, moretrees, technic_worldgen, flowers, dye, ferns, dryplants, df_trees, df_farming, df_primordial_items
description = Adds bone and bonemeal giving the ability to quickly grow plants and saplings. description = Adds bone and bonemeal giving the ability to quickly grow plants and saplings.

112
mods.lua
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@ -190,3 +190,115 @@ if minetest.get_modpath("dye") then
}) })
end end
end end
if minetest.get_modpath("df_trees") then
local function spore_tree_fix(pos)
minetest.set_node(pos, {name = "air"})
df_trees.spawn_spore_tree(pos)
end
local function fungiwood_fix(pos)
minetest.set_node(pos, {name = "air"})
df_trees.spawn_fungiwood(pos)
end
local function tunnel_fix(pos)
minetest.set_node(pos, {name = "air"})
df_trees.spawn_tunnel_tube(pos)
end
bonemeal:add_sapling({
{"df_trees:black_cap_sapling", df_trees.spawn_black_cap, "soil", true},
{"df_trees:fungiwood_sapling", fungiwood_fix, "soil", true},
{"df_trees:goblin_cap_sapling", df_trees.spawn_goblin_cap, "soil", true},
{"df_trees:spore_tree_sapling", spore_tree_fix, "soil", true},
{"df_trees:tower_cap_sapling", df_trees.spawn_tower_cap, "soil", true},
{"df_trees:tunnel_tube_sapling", tunnel_fix, "soil", true},
{"df_trees:nether_cap_sapling", df_trees.spawn_nether_cap, "group:nether_cap", true},
{"df_trees:nether_cap_sapling", df_trees.spawn_nether_cap, "group:cools_lava", true}
})
end
if minetest.get_modpath("df_farming") then
bonemeal:add_crop({
{"df_farming:cave_wheat_", 8, "df_farming:cave_wheat_seed", true},
{"df_farming:dimple_cup_", 4, "df_farming:dimple_cup_seed", true},
{"df_farming:pig_tail_", 8, "df_farming:pig_tail_seed", true},
{"df_farming:plump_helmet_", 4, "df_farming:plump_helmet_spawn", true},
{"df_farming:quarry_bush_", 5, "df_farming:quarry_bush_seed", true},
{"df_farming:sweet_pod_", 6, "df_farming:sweet_pod_seed", true}
})
end
if minetest.get_modpath("df_primordial_items") then
local function mush_fix(pos)
minetest.set_node(pos, {name = "air"})
mapgen_helper.place_schematic(pos,
df_primordial_items.get_primordial_mushroom(), (math.random(1,4)-1)*90)
end
local function fern_fix(pos)
minetest.set_node(pos, {name = "air"})
local rotations = {0, 90, 180, 270}
mapgen_helper.place_schematic(pos,
df_primordial_items.get_fern_schematic(), rotations[math.random(1,#rotations)])
end
local function blood_fix(pos)
df_trees.grow_blood_thorn(pos, minetest.get_node(pos))
end
bonemeal:add_sapling({
{"df_primordial_items:jungle_mushroom_sapling",
df_primordial_items.spawn_jungle_mushroom, "soil", true},
{"df_primordial_items:jungletree_sapling",
df_primordial_items.spawn_jungle_tree, "soil", true},
{"df_primordial_items:mush_sapling", mush_fix, "soil", true},
{"df_primordial_items:fern_sapling", fern_fix, "soil", true},
{"df_trees:blood_thorn", blood_fix, "sand", true}
})
local jgrass = {
"df_primordial_items:jungle_grass_1",
"df_primordial_items:jungle_grass_2",
"df_primordial_items:jungle_grass_3",
"df_primordial_items:fern_1",
"df_primordial_items:fern_2",
"", "", "", ""
}
local jdeco = {
"df_primordial_items:jungle_mushroom_1",
"df_primordial_items:jungle_mushroom_2",
"df_primordial_items:glow_plant_1",
"df_primordial_items:glow_plant_2",
"df_primordial_items:glow_plant_3",
"", "", ""
}
bonemeal:add_deco({
{"df_primordial_items:dirt_with_jungle_grass", jgrass, jdeco}
})
local fgrass = {
"df_primordial_items:fungal_grass_1",
"df_primordial_items:fungal_grass_2",
"", "", "", ""
}
local fdeco = {
"df_primordial_items:glow_orb_stalks",
"df_primordial_items:glow_pods",
"", "", ""
}
bonemeal:add_deco({
{"df_primordial_items:dirt_with_mycelium", fgrass, fdeco}
})
end