4 Commits

Author SHA1 Message Date
a200c9913e add mangrove sapling and mud deco 2025-06-30 16:53:59 +01:00
be412804df fix y_func 2025-05-05 12:52:11 +01:00
d6893aae07 change minetest. to core. 2025-05-04 10:44:49 +01:00
81f36673d3 tidy and tweak code 2025-05-03 11:35:31 +01:00
3 changed files with 169 additions and 165 deletions

217
init.lua
View File

@ -1,50 +1,45 @@
-- MineClonia / VoxeLibre check
local mcl = core.get_modpath("mcl_core")
-- global
bonemeal = {
item_list = {
bucket_water = "bucket:bucket_water",
bucket_empty = "bucket:bucket_empty",
dirt = "default:dirt",
torch = "default:torch",
coral = "default:coral_skeleton"
bucket_water = mcl and "mcl_buckets:bucket_water" or "bucket:bucket_water",
bucket_empty = mcl and "mcl_buckets:bucker_empty" or "bucket:bucket_empty",
dirt = mcl and "mcl_core:dirt" or "default:dirt",
torch = mcl and "mcl_torches:torch" or "default:torch",
coral = mcl and "mcl_ocean:dead_horn_coral_block" or "default:coral_skeleton"
}
}
-- translation support and vars
local S = core.get_translator("bonemeal")
local a = bonemeal.item_list
if minetest.get_modpath("mcl_core") then
a.bucket_water = "mcl_buckets:bucket_water"
a.bucket_empty = "mcl_buckets:bucker_empty"
a.dirt = "mcl_core:dirt"
a.torch = "mcl_torches:torch"
a.coral = "mcl_ocean:dead_horn_coral_block"
end
local path = minetest.get_modpath("bonemeal")
local path = core.get_modpath("bonemeal")
local min, max, random = math.min, math.max, math.random
-- translation support
local S = minetest.get_translator("bonemeal")
-- creative check helper
-- creative check
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
local creative_mode_cache = core.settings:get_bool("creative_mode")
function bonemeal.is_creative(name)
return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
return creative_mode_cache or core.check_player_privs(name, {creative = true})
end
-- API tables
local crops = {}
local saplings = {}
local deco = {}
--
-- local functions
--
-- particle effect
-- particles
local function particle_effect(pos)
minetest.add_particlespawner({
core.add_particlespawner({
amount = 4,
time = 0.15,
minpos = pos,
@ -62,38 +57,31 @@ local function particle_effect(pos)
})
end
-- tree type check
local function grow_tree(pos, object)
if type(object) == "table" and object.axiom then
-- grow L-system tree
minetest.remove_node(pos)
minetest.spawn_tree(pos, object)
core.remove_node(pos)
core.spawn_tree(pos, object) -- grow L-system tree
elseif type(object) == "string" and minetest.registered_nodes[object] then
elseif type(object) == "string" and core.registered_nodes[object] then
-- place node
minetest.set_node(pos, {name = object})
core.set_node(pos, {name = object}) -- place node
elseif type(object) == "function" then
-- function
object(pos)
object(pos) -- execute function
end
end
-- sapling check
local function check_sapling(pos, sapling_node, strength, light_ok)
-- what is sapling placed on?
local under = minetest.get_node({
x = pos.x,
y = pos.y - 1,
z = pos.z
})
local under = core.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
local can_grow, grow_on
@ -114,7 +102,7 @@ local function check_sapling(pos, sapling_node, strength, light_ok)
local group = grow_on:split(":")[2]
if minetest.get_item_group(under.name, group) > 0 then
if core.get_item_group(under.name, group) > 0 then
can_grow = true
end
@ -138,8 +126,8 @@ local function check_sapling(pos, sapling_node, strength, light_ok)
end
end
-- crops check
local function check_crops(pos, nodename, strength, light_ok)
local mod, crop, stage, nod, def
@ -169,7 +157,7 @@ local function check_crops(pos, nodename, strength, light_ok)
-- check for place_param setting
nod = crops[n][1] .. stage
def = minetest.registered_nodes[nod]
def = core.registered_nodes[nod]
-- make sure crop exists or isn't fully grown already
if not def or nod == nodename then
@ -178,19 +166,19 @@ local function check_crops(pos, nodename, strength, light_ok)
def = def and def.place_param2 or 0
minetest.set_node(pos, {name = nod, param2 = def})
core.set_node(pos, {name = nod, param2 = def})
particle_effect(pos)
minetest.get_node_timer(pos):start(10) -- restart any timers
core.get_node_timer(pos):start(10) -- restart any timers
return true
end
end
end
-- check soil for specific decoration placement
local function check_soil(pos, nodename, strength)
-- set radius according to strength
@ -198,7 +186,7 @@ local function check_soil(pos, nodename, strength)
local tall = max(strength - 2, 0)
-- get area of land with free space above
local dirt = minetest.find_nodes_in_area_under_air(
local dirt = core.find_nodes_in_area_under_air(
{x = pos.x - side, y = pos.y - tall, z = pos.z - side},
{x = pos.x + side, y = pos.y + tall, z = pos.z + side}, {nodename})
@ -247,43 +235,39 @@ local function check_soil(pos, nodename, strength)
if nod and nod ~= "" then
-- get crop param2 value
def = minetest.registered_nodes[nod]
def = core.registered_nodes[nod]
def = def and def.place_param2
-- if param2 not preset then get from existing node
if not def then
local node = minetest.get_node_or_nil(pos2)
local node = core.get_node_or_nil(pos2)
def = node and node.param2 or 0
end
minetest.set_node(pos2, {name = nod, param2 = def})
core.set_node(pos2, {name = nod, param2 = def})
end
particle_effect(pos2)
end
end
-- helper function
local function use_checks(user, pointed_thing)
-- make sure we use on node
if pointed_thing.type ~= "node" then
return false
end
if pointed_thing.type ~= "node" then return false end
-- get position and node info
local pos = pointed_thing.under
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
local node = core.get_node(pos)
local def = core.registered_items[node.name]
local dirt = def and def.groups
-- does node have groups set
if not dirt then
return false
end
if not dirt then return false end
-- if we're using on ground, move position up
if dirt.soil or dirt.sand or dirt.can_bonemeal then
@ -291,16 +275,14 @@ local function use_checks(user, pointed_thing)
end
-- check if protected
if minetest.is_protected(pos, user:get_player_name()) then
if core.is_protected(pos, user:get_player_name()) then
return false
end
return node
end
-- global functions
--= Global functions
-- add to sapling list
-- {sapling node, schematic or function name, "soil"|"sand"|specific_node|"group:"}
@ -313,10 +295,10 @@ function bonemeal:add_sapling(list)
end
end
-- add to crop list to force grow
-- {crop name start_, growth steps, seed node (if required)}
-- e.g. {"farming:wheat_", 8, "farming:seed_wheat"}
function bonemeal:add_crop(list)
for n = 1, #list do
@ -324,12 +306,12 @@ function bonemeal:add_crop(list)
end
end
-- add grass and flower/plant decoration for specific dirt types
-- {dirt_node, {grass_nodes}, {flower_nodes}
-- e.g. {"default:dirt_with_dry_grass", dry_grass, flowers}
-- if an entry already exists for a given dirt type, it will add new entries and all empty
-- entries, allowing to both add decorations and decrease their frequency.
function bonemeal:add_deco(list)
for l = 1, #list do
@ -347,8 +329,7 @@ function bonemeal:add_deco(list)
for _, entry in pairs(deco[n][2]) do
if extra == entry then
extra = false
break
extra = false ; break
end
end
end
@ -366,8 +347,7 @@ function bonemeal:add_deco(list)
for __, entry in pairs(deco[n][3]) do
if extra == entry then
extra = false
break
extra = false ; break
end
end
end
@ -377,8 +357,7 @@ function bonemeal:add_deco(list)
end
end
list[l] = false
break
list[l] = false ; break
end
end
@ -388,9 +367,9 @@ function bonemeal:add_deco(list)
end
end
-- definitively set a decration scheme
-- this function will either add a new entry as is, or replace the existing one
function bonemeal:set_deco(list)
for l = 1, #list do
@ -415,17 +394,15 @@ function bonemeal:set_deco(list)
end
end
-- global on_use function for bonemeal
function bonemeal:on_use(pos, strength, node)
-- get node pointed at
local node = node or minetest.get_node(pos)
local node = node or core.get_node(pos)
-- return if nothing there
if node.name == "ignore" then
return
end
if node.name == "ignore" then return end
-- make sure strength is between 1 and 4
strength = strength or 1
@ -437,31 +414,25 @@ function bonemeal:on_use(pos, strength, node)
default.grow_papyrus(pos, node)
particle_effect(pos)
return true
particle_effect(pos) ; return true
elseif node.name == "default:cactus" then
default.grow_cactus(pos, node)
particle_effect(pos)
return true
particle_effect(pos) ; return true
elseif node.name == "default:dry_dirt" and strength == 1 then
minetest.set_node(pos, {name = "default:dry_dirt_with_dry_grass"})
core.set_node(pos, {name = "default:dry_dirt_with_dry_grass"})
particle_effect(pos)
return true
particle_effect(pos) ; return true
end
-- grow grass and flowers
if minetest.get_item_group(node.name, "soil") > 0
or minetest.get_item_group(node.name, "sand") > 0
or minetest.get_item_group(node.name, "can_bonemeal") > 0 then
if core.get_item_group(node.name, "soil") > 0
or core.get_item_group(node.name, "sand") > 0
or core.get_item_group(node.name, "can_bonemeal") > 0 then
check_soil(pos, node.name, strength)
@ -471,7 +442,7 @@ function bonemeal:on_use(pos, strength, node)
-- light check depending on strength (strength of 4 = no light needed)
local light_ok = true
if (minetest.get_node_light(pos) or 0) < (12 - (strength * 3)) then
if (core.get_node_light(pos) or 0) < (12 - (strength * 3)) then
light_ok = nil
end
@ -486,14 +457,11 @@ function bonemeal:on_use(pos, strength, node)
end
end
--
-- items
--
--= Items
-- mulch (strength 1)
minetest.register_craftitem("bonemeal:mulch", {
core.register_craftitem("bonemeal:mulch", {
description = S("Mulch"),
inventory_image = "bonemeal_mulch.png",
@ -517,9 +485,9 @@ minetest.register_craftitem("bonemeal:mulch", {
end
})
-- bonemeal (strength 2)
minetest.register_craftitem("bonemeal:bonemeal", {
core.register_craftitem("bonemeal:bonemeal", {
description = S("Bone Meal"),
inventory_image = "bonemeal_item.png",
@ -543,9 +511,9 @@ minetest.register_craftitem("bonemeal:bonemeal", {
end
})
-- fertiliser (strength 3)
minetest.register_craftitem("bonemeal:fertiliser", {
core.register_craftitem("bonemeal:fertiliser", {
description = S("Fertiliser"),
inventory_image = "bonemeal_fertiliser.png",
@ -569,28 +537,27 @@ minetest.register_craftitem("bonemeal:fertiliser", {
end
})
-- bone
minetest.register_craftitem("bonemeal:bone", {
core.register_craftitem("bonemeal:bone", {
description = S("Bone"),
inventory_image = "bonemeal_bone.png",
groups = {bone = 1}
})
-- gelatin powder
minetest.register_craftitem("bonemeal:gelatin_powder", {
core.register_craftitem("bonemeal:gelatin_powder", {
description = S("Gelatin Powder"),
inventory_image = "bonemeal_gelatin_powder.png",
groups = {food_gelatin = 1, flammable = 2}
})
--
-- crafting recipes
--
--= Recipes
-- gelatin powder
minetest.register_craft({
core.register_craft({
output = "bonemeal:gelatin_powder 4",
recipe = {
{"group:bone", "group:bone", "group:bone"},
@ -603,7 +570,8 @@ minetest.register_craft({
})
-- bonemeal (from bone)
minetest.register_craft({
core.register_craft({
type = "cooking",
output = "bonemeal:bonemeal 2",
recipe = "group:bone",
@ -611,22 +579,25 @@ minetest.register_craft({
})
-- bonemeal (from player bones)
if minetest.settings:get_bool("bonemeal.disable_deathbones_recipe") ~= true then
minetest.register_craft({
if core.settings:get_bool("bonemeal.disable_deathbones_recipe") ~= true then
core.register_craft({
output = "bonemeal:bone 2",
recipe = {{"bones:bones"}}
})
end
-- bonemeal (from coral skeleton)
minetest.register_craft({
core.register_craft({
output = "bonemeal:bonemeal 2",
recipe = {{a.coral}}
})
-- mulch
minetest.register_craft({
core.register_craft({
output = "bonemeal:mulch 4",
recipe = {
{"group:tree", "group:leaves", "group:leaves"},
@ -635,7 +606,7 @@ minetest.register_craft({
}
})
minetest.register_craft({
core.register_craft({
output = "bonemeal:mulch",
recipe = {
{"group:seed", "group:seed", "group:seed"},
@ -645,15 +616,17 @@ minetest.register_craft({
})
-- fertiliser
minetest.register_craft({
core.register_craft({
output = "bonemeal:fertiliser 2",
recipe = {{"bonemeal:bonemeal", "bonemeal:mulch"}}
})
-- add bones to dirt
if minetest.registered_items[a.dirt] then
minetest.override_item(a.dirt, {
if core.registered_items[a.dirt] then
core.override_item(a.dirt, {
drop = {
max_items = 1,
items = {
@ -670,10 +643,12 @@ if minetest.registered_items[a.dirt] then
end
-- add support for mods
dofile(path .. "/mods.lua")
-- lucky block support
if minetest.get_modpath("lucky_block") then
if core.get_modpath("lucky_block") then
dofile(path .. "/lucky_block.lua")
end

View File

@ -1,15 +1,16 @@
-- add lucky blocks
-- helper function
local function growy(pos, player)
local dpos = minetest.find_node_near(pos, 1, "group:soil")
local dpos = core.find_node_near(pos, 1, "group:soil")
if dpos then
bonemeal:on_use(dpos, 5)
end
end
-- add lucky blocks
lucky_block:add_blocks({
{"lig"},

112
mods.lua
View File

@ -1,21 +1,23 @@
-- craft bones from animalmaterials into bonemeal
if minetest.get_modpath("animalmaterials") then
minetest.register_craft({
if core.get_modpath("animalmaterials") then
core.register_craft({
output = "bonemeal:bonemeal 2",
recipe = {{"animalmaterials:bone"}}
})
end
-- default additions
if minetest.get_modpath("default") then
if core.get_modpath("default") then
-- saplings
local function pine_grow(pos)
if minetest.find_node_near(pos, 1,
if core.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
default.grow_new_snowy_pine_tree(pos)
@ -25,11 +27,11 @@ if minetest.get_modpath("default") then
end
local function cactus_grow(pos)
default.grow_cactus(pos, minetest.get_node(pos))
default.grow_cactus(pos, core.get_node(pos))
end
local function papyrus_grow(pos)
default.grow_papyrus(pos, minetest.get_node(pos))
default.grow_papyrus(pos, core.get_node(pos))
end
bonemeal:add_sapling({
@ -62,9 +64,10 @@ if minetest.get_modpath("default") then
local flowers = {}
minetest.after(0.1, function()
-- add flowers from other mods
core.after(0.1, function()
for node, def in pairs(minetest.registered_nodes) do
for node, def in pairs(core.registered_nodes) do
if def.groups
and def.groups.flower
@ -92,6 +95,7 @@ if minetest.get_modpath("default") then
})
end
-- default farming crops
if farming then
@ -101,6 +105,7 @@ if farming then
})
end
-- farming redo crops
if farming and farming.mod and farming.mod == "redo" then
@ -148,8 +153,9 @@ if farming and farming.mod and farming.mod == "redo" then
})
end
-- ethereal crops, saplings and grass
if minetest.get_modpath("ethereal") then
if core.get_modpath("ethereal") then
bonemeal:add_crop({
{"ethereal:strawberry_", 8},
@ -174,7 +180,8 @@ if minetest.get_modpath("ethereal") then
{"ethereal:sakura_sapling", ethereal.grow_sakura_tree, "soil"},
{"ethereal:lemon_tree_sapling", ethereal.grow_lemon_tree, "soil"},
{"ethereal:olive_tree_sapling", ethereal.grow_olive_tree, "soil"},
{"ethereal:basandra_bush_sapling", ethereal.grow_basandra_bush, "soil"}
{"ethereal:basandra_bush_sapling", ethereal.grow_basandra_bush, "soil"},
{"ethereal:mangrove_sapling", ethereal.grow_mangrove_tree, "soil"}
})
local grass = {"default:grass_3", "default:grass_4", "default:grass_5", ""}
@ -191,17 +198,20 @@ if minetest.get_modpath("ethereal") then
"ethereal:spore_grass", "ethereal:spore_grass", "", "", ""}},
{"ethereal:jungle_dirt", grass, {"default:junglegrass", "", "", ""}},
{"ethereal:grove_dirt", grass, {"ethereal:fern", "", "", ""}},
{"ethereal:bamboo_dirt", grass, {}}
{"ethereal:bamboo_dirt", grass, {}},
{"ethereal:mud", {"default:fern_1", "default:fern_2", "default:fern_3", "", "",
"default:grass_5", "default:junglegrass"}, {"ethereal:bamboo"}}
})
end
-- moretrees saplings
if minetest.get_modpath("moretrees") then
if core.get_modpath("moretrees") then
-- special fir check for snow
local function fir_grow(pos)
if minetest.find_node_near(pos, 1,
if core.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
moretrees.grow_fir_snow(pos)
@ -228,23 +238,27 @@ if minetest.get_modpath("moretrees") then
{"moretrees:rubber_tree_sapling", moretrees.spawn_rubber_tree_object, "soil"},
{"moretrees:fir_sapling", fir_grow, "soil"}
})
end
elseif minetest.get_modpath("technic_worldgen") then
-- technic rubber tree
if core.get_modpath("technic_worldgen") then
bonemeal:add_sapling({
{"moretrees:rubber_tree_sapling", technic.rubber_tree_model, "soil"}
})
end
-- caverealms mushroom
if minetest.get_modpath("caverealms") then
if core.get_modpath("caverealms") then
local fil = minetest.get_modpath("caverealms") .. "/schematics/shroom.mts"
local fil = core.get_modpath("caverealms") .. "/schematics/shroom.mts"
local add_shroom = function(pos)
minetest.swap_node(pos, {name = "air"})
core.swap_node(pos, {name = "air"})
minetest.place_schematic(
core.place_schematic(
{x = pos.x - 5, y = pos.y, z = pos.z - 5}, fil, 0, nil, false)
end
@ -253,6 +267,7 @@ if minetest.get_modpath("caverealms") then
})
end
-- helper
local function y_func(grow_func)
return function(pos)
@ -260,30 +275,38 @@ local function y_func(grow_func)
end
end
if minetest.get_modpath("ferns") then
-- ferns
if core.get_modpath("ferns") then
bonemeal:add_sapling({
{"ferns:sapling_giant_tree_fern", y_func(abstract_ferns.grow_giant_tree_fern), "soil"},
{"ferns:sapling_giant_tree_fern", y_func(abstract_ferns.grow_giant_tree_fern), "sand"},
{"ferns:sapling_tree_fern", y_func(abstract_ferns.grow_tree_fern), "soil"}
{"ferns:sapling_giant_tree_fern",
y_func(abstract_ferns.grow_giant_tree_fern), "soil"},
{"ferns:sapling_giant_tree_fern",
y_func(abstract_ferns.grow_giant_tree_fern), "sand"},
{"ferns:sapling_tree_fern",
y_func(abstract_ferns.grow_tree_fern), "soil"}
})
end
if minetest.get_modpath("dryplants") then
-- dryplants sapling
if core.get_modpath("dryplants") then
bonemeal:add_sapling({
{"dryplants:reedmace_sapling", y_func(abstract_dryplants.grow_reedmace), "soil"}
})
end
-- add bonemeal dyes
if minetest.get_modpath("dye") then
if core.get_modpath("dye") then
local bonemeal_dyes = {bonemeal = "white", fertiliser = "green", mulch = "brown"}
for mat, dye in pairs(bonemeal_dyes) do
minetest.register_craft({
core.register_craft({
output = "dye:" .. dye .. " 4",
recipe = {
{"bonemeal:" .. mat}
@ -292,35 +315,36 @@ if minetest.get_modpath("dye") then
end
end
-- df_trees saplings
if minetest.get_modpath("df_trees") then
if core.get_modpath("df_trees") then
local function spore_tree_fix(pos)
minetest.remove_node(pos) ; df_trees.spawn_spore_tree(pos)
core.remove_node(pos) ; df_trees.spawn_spore_tree(pos)
end
local function fungiwood_fix(pos)
minetest.remove_node(pos) ; df_trees.spawn_fungiwood(pos)
core.remove_node(pos) ; df_trees.spawn_fungiwood(pos)
end
local function tunnel_fix(pos)
minetest.remove_node(pos) ; df_trees.spawn_tunnel_tube(pos)
core.remove_node(pos) ; df_trees.spawn_tunnel_tube(pos)
end
local function black_cap_fix(pos)
minetest.remove_node(pos) ; df_trees.spawn_black_cap(pos)
core.remove_node(pos) ; df_trees.spawn_black_cap(pos)
end
local function goblin_cap_fix(pos)
minetest.remove_node(pos) ; df_trees.spawn_goblin_cap(pos)
core.remove_node(pos) ; df_trees.spawn_goblin_cap(pos)
end
local function tower_cap_fix(pos)
minetest.remove_node(pos) ; df_trees.spawn_tower_cap(pos)
core.remove_node(pos) ; df_trees.spawn_tower_cap(pos)
end
local function nether_cap_fix(pos)
minetest.remove_node(pos) ; df_trees.spawn_nether_cap(pos)
core.remove_node(pos) ; df_trees.spawn_nether_cap(pos)
end
bonemeal:add_sapling({
@ -335,8 +359,9 @@ if minetest.get_modpath("df_trees") then
})
end
-- df_farming crops
if minetest.get_modpath("df_farming") then
if core.get_modpath("df_farming") then
bonemeal:add_crop({
{"df_farming:cave_wheat_", 8, "df_farming:cave_wheat_seed", true},
@ -348,24 +373,25 @@ if minetest.get_modpath("df_farming") then
})
end
-- df_primordial saplings and plants
if minetest.get_modpath("df_primordial_items") then
if core.get_modpath("df_primordial_items") then
local function mush_fix(pos)
minetest.set_node(pos, {name = "air"})
core.set_node(pos, {name = "air"})
mapgen_helper.place_schematic(pos,
df_primordial_items.get_primordial_mushroom(), (math.random(4) - 1) * 90)
end
local function fern_fix(pos)
minetest.set_node(pos, {name = "air"})
core.set_node(pos, {name = "air"})
local rotations = {0, 90, 180, 270}
mapgen_helper.place_schematic(pos,
df_primordial_items.get_fern_schematic(), rotations[math.random(#rotations)])
end
local function blood_fix(pos)
df_trees.grow_blood_thorn(pos, minetest.get_node(pos))
df_trees.grow_blood_thorn(pos, core.get_node(pos))
end
bonemeal:add_sapling({
@ -417,8 +443,9 @@ if minetest.get_modpath("df_primordial_items") then
})
end
-- everness saplings
if minetest.get_modpath("everness") then
if core.get_modpath("everness") then
bonemeal:add_sapling({
{"everness:baobab_sapling", Everness.grow_baobab_tree, "soil"},
@ -436,17 +463,18 @@ if minetest.get_modpath("everness") then
})
end
-- bush classic fruit
if minetest.get_modpath("bushes_classic") then
if core.get_modpath("bushes_classic") then
local function grow_bush(pos)
local meta = minetest.get_meta(pos)
local meta = core.get_meta(pos)
local bush_name = meta:get_string("bush_type")
-- only change if meta found
if meta and bush_name then
minetest.swap_node(pos, {name = "bushes:" .. bush_name .. "_bush"})
core.swap_node(pos, {name = "bushes:" .. bush_name .. "_bush"})
end
end