locale | ||
textures | ||
api.txt | ||
depends.txt | ||
description.txt | ||
init.lua | ||
intllib.lua | ||
license.txt | ||
lucky_block.lua | ||
mod.conf | ||
mods.lua | ||
README.md | ||
screenshot.png |
Bonemeal mod [bonemeal]
This mod adds four new items into the game, bones which can be dug from normal dirt which can be made into bonemeal, mulch which is is crafted using a tree and 8x leaves, and fertiliser which is a mixture of them both.
Each item can be used on saplings and crops for a chance to grow them quicker as well as dirt which will generate random grass, flowers or whichever decoration is registered.
Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3 which means the stronger the item, the more chance of growing saplings in low light, making crops sprout quicker or simply decorate a larger area with grass and flowers.
The api.txt document shows how to add your own saplings, crops and grasses to the list by using one of the 3 commands included and the mod.lua file gives you many examples by using some of the popular mods available.
https://forum.minetest.net/viewtopic.php?f=9&t=16446
Changelog:
- 0.1 - Initial release
- 0.2 - Added global on_use function for bonemeal growth
- 0.3 - Added strength to on_use global for new items (mulch and fertiliser)
- 0.4 - Added Intllib support and fr.txt file
- 0.5 - Added support for default bush and acacia bush saplings
- 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run
Lucky Blocks: 5