locale | ||
textures | ||
api.txt | ||
depends.txt | ||
description.txt | ||
init.lua | ||
license.txt | ||
lucky_block.lua | ||
mod.conf | ||
mods.lua | ||
README.md | ||
screenshot.jpg | ||
settingtypes.txt |
Bonemeal
Name: bonemeal
This mod adds four new items into the game, bones which can be dug from normal dirt which can be cooked into bonemeal, mulch which is is crafted using a tree and 8x leaves, and fertiliser which is a mixture of them both.
Each item can be used on saplings and crops for a chance to grow them quicker as well as dirt which will generate random grass, flowers or whichever decoration is registered.
Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3. This means the stronger the item, the more chance of growing saplings in low light, making crops sprout quicker or simply decorate a larger area with grass and flowers.
The api.txt
document shows how to add your own saplings, crops and grasses to the list by
using one of the 3 commands included and the mod.lua file gives you many
examples by using some of the popular mods available.
https://forum.minetest.net/viewtopic.php?f=9&t=16446
Lucky Blocks: 6
Changelog
Version 0.1
- Initial release
Version 0.2
- Added global
on_use
function for bonemeal growth
Version 0.3
- Added strength to
on_use
global for new items (mulch and fertiliser)
Version 0.4
- Added
Intllib
support andfr.txt
file for French translation.
Version 0.5
- Added support for default bush and acacia bush saplings
Version 0.6
- Using newer functions. This means Minetest 0.4.16 and above needed to run
Version 0.7
- Can be used on papyrus and cactus now
- Added coral recipe
- API addition
Version 0.8
- Added support for farming redo's new garlic
- Added pepper and onion crops
Version 0.9
- Added support for farming redo's pea and beetroot crops
- Checks for
place_param
Version 1.0
add_deco()
now adds to existing item list whileset_deco()
replaces item list (thanksh-v-smacker
)
Version 1.1
- Added
{can_bonemeal=1}
group for special nodes
Version 1.2
- Added support for Minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling
Version 1.3
- Added ability to craft dye from mulch, bonemeal and fertiliser (thanks
orbea
)
Version 1.4
- Added support for fern saplings from
plantlife
mod (thanksnixnoxus
)
Version 1.5
- Added support for farming redo's asparagus, eggplant, spinach
Version 1.6
- Added helper function for position and protection check
- Added ginger support
- Added moretrees poplar sapling
Version 1.7
- Added farming redo's barley, hemp, rye, oat, mint, sunflower, rice seeds
- Added Everness saplings
- Update readme