forked from mtcontrib/boost_cart
Make a stopped cart resume in its last direction
Largely based on PR #10. Thanks to @Hawk777 for this tweak - Fix player rotation when cart stopped (or punched the first time)
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9d059b8e31
commit
947d8633ff
22
init.lua
22
init.lua
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@ -44,7 +44,7 @@ boost_cart.cart = {
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driver = nil,
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punched = false, -- used to re-send velocity and position
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velocity = {x=0, y=0, z=0}, -- only used on punch
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old_dir = {x=0, y=0, z=0},
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old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
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old_pos = nil,
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old_switch = 0,
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railtype = nil,
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@ -75,11 +75,15 @@ function boost_cart.cart:on_activate(staticdata, dtime_s)
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return
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end
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self.railtype = data.railtype
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if data.old_dir then
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self.old_dir = data.old_dir
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end
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end
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function boost_cart.cart:get_staticdata()
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return minetest.serialize({
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railtype = self.railtype
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railtype = self.railtype,
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old_dir = self.old_dir
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})
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end
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@ -92,7 +96,7 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
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end
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if not puncher or not puncher:is_player() then
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local cart_dir = boost_cart:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self.railtype)
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local cart_dir = boost_cart:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
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if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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return
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end
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@ -147,6 +151,7 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
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local f = 3 * (time_from_last_punch / punch_interval)
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self.velocity = vector.multiply(cart_dir, f)
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self.old_dir = cart_dir
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self.old_pos = nil
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self.punched = true
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end
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@ -282,7 +287,9 @@ function boost_cart.cart:on_step(dtime)
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self.object:setacceleration(new_acc)
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self.old_pos = vector.new(pos)
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self.old_dir = vector.new(dir)
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if not vector.equals(dir, {x=0, y=0, z=0}) then
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self.old_dir = vector.new(dir)
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end
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self.old_switch = last_switch
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@ -298,6 +305,7 @@ function boost_cart.cart:on_step(dtime)
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end
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end
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self.punched = false
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update.vel = true -- update player animation
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end
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if not (update.vel or update.pos) then
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@ -305,11 +313,11 @@ function boost_cart.cart:on_step(dtime)
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end
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local yaw = 0
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if dir.x < 0 then
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if self.old_dir.x < 0 then
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yaw = 0.5
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elseif dir.x > 0 then
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elseif self.old_dir.x > 0 then
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yaw = 1.5
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elseif dir.z < 0 then
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elseif self.old_dir.z < 0 then
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yaw = 1
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end
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self.object:setyaw(yaw * math.pi)
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