forked from mtcontrib/boost_cart
Various improvements and bugfixes
Clear driver on leave using the detach callback (0.5.x and later) Fix upright_sprite attachment position Fallback to the regular node sound when metal does not exist Set animation to "stand" on attach
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@ -54,6 +54,12 @@ function cart_entity:on_rightclick(clicker)
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elseif not self.driver then
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self.driver = player_name
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boost_cart:manage_attachment(clicker, self.object)
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if default.player_set_animation then
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-- player_api(/default) does not update the animation
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-- when the player is attached, reset to default animation
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default.player_set_animation(clicker, "stand")
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end
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end
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end
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@ -81,6 +87,13 @@ function cart_entity:get_staticdata()
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})
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end
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-- 0.5.x and later: When the driver leaves
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function cart_entity:on_detach_child(child)
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if child and child:get_player_name() == self.driver then
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self.driver = nil
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end
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end
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function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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local pos = self.object:get_pos()
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local vel = self.object:get_velocity()
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@ -19,6 +19,9 @@ function boost_cart:manage_attachment(player, obj)
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if status then
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local y_pos = self.old_player_model and 6 or -4
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if player:get_properties().visual == "upright_sprite" then
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y_pos = -4
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end
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player:set_attach(obj, "", {x=0, y=y_pos, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
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else
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@ -208,6 +211,9 @@ function boost_cart:boost_rail(pos, amount)
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end
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function boost_cart:register_rail(name, def_overwrite)
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local sound_func = default.node_sound_metal_defaults
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or default.node_sound_defaults
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local def = {
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drawtype = "raillike",
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paramtype = "light",
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@ -218,7 +224,7 @@ function boost_cart:register_rail(name, def_overwrite)
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sounds = default.node_sound_metal_defaults()
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sounds = sound_func()
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}
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for k, v in pairs(def_overwrite) do
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def[k] = v
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