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23
README.txt
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23
README.txt
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Minetest mod: boost_cart
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=======================
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Based on the mod "carts" by PilzAdam
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Target: Run smoothly and do not use too much CPU
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License of source code:
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-----------------------
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WTFPL
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License of media (textures, sounds and models):
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-----------------------------------------------
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CC-0
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Authors of media files:
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-----------------------
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kddekadenz:
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cart_bottom.png
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cart_side.png
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cart_top.png
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Zeg9:
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cart.x
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cart.png
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1
depends.txt
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1
depends.txt
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default
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103
functions.lua
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103
functions.lua
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function boost_cart:get_sign(z)
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if z == 0 then
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return 0
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else
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return z / math.abs(z)
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end
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end
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function boost_cart:velocity_to_dir(v)
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if math.abs(v.x) > math.abs(v.z) then
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return {x=boost_cart:get_sign(v.x), y=boost_cart:get_sign(v.y), z=0}
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else
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return {x=0, y=boost_cart:get_sign(v.y), z=boost_cart:get_sign(v.z)}
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end
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end
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function boost_cart:is_rail(pos)
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local node = minetest.get_node(pos).name
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return minetest.get_item_group(node, "rail") ~= 0
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end
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function boost_cart:get_rail_direction(pos_, dir_)
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local pos = vector.round(pos_)
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local dir = vector.new(dir_)
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local cur = nil
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-- Front
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dir.y = 0
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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-- Down
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dir.y = -1
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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-- Up
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dir.y = 1
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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-- Left, right
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dir.y = 0
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-- Check left and right
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local view, opposite, val
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if dir.x == 0 and dir.z ~= 0 then
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view = "z"
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other = "x"
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if dir.z < 0 then
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val = {1, -1}
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else
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val = {-1, 1}
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end
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elseif dir.z == 0 and dir.x ~= 0 then
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view = "x"
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other = "z"
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if dir.x > 0 then
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val = {1, -1}
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else
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val = {-1, 1}
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end
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else
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return {x=0, y=0, z=0}
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end
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dir[view] = 0
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dir[other] = val[1]
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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-- Down
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dir.y = -1
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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dir.y = 0
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dir[other] = val[2]
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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-- Down
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dir.y = -1
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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return {x=0, y=0, z=0}
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end
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208
init.lua
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208
init.lua
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@ -0,0 +1,208 @@
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-- TODO:
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-- Fix way-up
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-- Add rail-cross switching
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-- Prevent from floating carts
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-- Speed up and brake rails
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boost_cart = {}
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boost_cart.modpath = minetest.get_modpath("boost_cart")
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boost_cart.speed_max = 8
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dofile(boost_cart.modpath.."/functions.lua")
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dofile(boost_cart.modpath.."/rails.lua")
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boost_cart.cart = {
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physical = false,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "cart.x",
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visual_size = {x=1, y=1},
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textures = {"cart.png"},
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driver = nil,
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punch = false, -- used to re-send velocity and position
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velocity = {x=0, y=0, z=0}, -- only used on punch
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old_dir = {x=0, y=0, z=0},
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old_pos = nil
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}
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function boost_cart.cart:on_rightclick(clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local player_name = clicker:get_player_name()
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if self.driver and player_name == self.driver then
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self.driver = nil
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clicker:set_detach()
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elseif not self.driver then
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self.driver = player_name
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clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
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end
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end
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function boost_cart.cart:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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self.old_pos = self.object:getpos()
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end
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function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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if not puncher or not puncher:is_player() then
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return
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end
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if puncher:get_player_control().sneak then
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if self.driver then
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local player = minetest.get_player_by_name(self.driver)
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if player then
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player:set_detach()
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end
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end
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self.object:remove()
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puncher:get_inventory():add_item("main", "boost_cart:cart")
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return
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end
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local vel = self.velocity
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if puncher:get_player_name() == self.driver then
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if math.abs(vel.x) > 2 or math.abs(vel.z) > 2 then
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return
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end
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end
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local cart_dir = boost_cart:velocity_to_dir(direction)
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if cart_dir.x == 0 and cart_dir.z == 0 then
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local fd = minetest.dir_to_facedir(puncher:get_look_dir())
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if fd == 0 then
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cart_dir.x = 1
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elseif fd == 1 then
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cart_dir.z = -1
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elseif fd == 2 then
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cart_dir.x = -1
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elseif fd == 3 then
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cart_dir.z = 1
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end
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end
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if time_from_last_punch > tool_capabilities.full_punch_interval then
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time_from_last_punch = tool_capabilities.full_punch_interval
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end
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local dir = boost_cart:get_rail_direction(self.object:getpos(), cart_dir)
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local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
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vel.x = dir.x * f
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vel.z = dir.y * f
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vel.z = dir.z * f
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self.velocity = vel
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self.punch = true
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end
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function boost_cart.cart:on_step(dtime)
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local vel = self.object:getvelocity()
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if self.punch then
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vel = vector.add(vel, self.velocity)
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self.velocity = {x=0,y=0,z=0}
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elseif vector.equals(vel, {x=0,y=0,z=0}) then
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return
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end
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local pos = self.object:getpos()
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local fpos, fold_pos = vector.round(pos), vector.round(self.old_pos)
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if vector.equals(fpos, fold_pos) and not self.punch then
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return
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end
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self.old_pos = vector.new(pos)
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local cart_dir = {
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x = boost_cart:get_sign(vel.x),
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y = boost_cart:get_sign(vel.y),
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z = boost_cart:get_sign(vel.z)
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}
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local dir = boost_cart:get_rail_direction(pos, cart_dir)
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if vector.equals(dir, {x=0, y=0, z=0}) then
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vel = {x=0, y=0, z=0}
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self.object:setacceleration({x=0, y=0, z=0})
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self.punch = true
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else
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-- If the direction changed
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if dir.x ~= 0 and self.old_dir.z ~= 0 then
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vel.x = dir.x * math.abs(vel.z)
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vel.z = 0
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pos.z = math.floor(pos.z + 0.5)
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self.punch = true
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end
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if dir.z ~= 0 and self.old_dir.x ~= 0 then
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vel.z = dir.z * math.abs(vel.x)
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vel.x = 0
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pos.x = math.floor(pos.x + 0.5)
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self.punch = true
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end
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-- Up, down?
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if dir.y ~= self.old_dir.y then
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vel.y = dir.y * (math.abs(vel.x) + math.abs(vel.z))
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pos.y = math.floor(pos.y + 0.5)
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self.punch = true
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end
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-- Slow down or speed up..
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local acc = -2 * dir.y - 0.4
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self.object:setacceleration({
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x = dir.x * acc,
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y = dir.y * (math.abs(dir.x) + math.abs(dir.z)) * acc,
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z = dir.z * acc
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})
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end
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self.old_dir = vector.new(dir)
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-- Limits
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for _,v in ipairs({"x","y","z"}) do
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if math.abs(vel[v]) > boost_cart.speed_max then
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vel[v] = boost_cart:get_sign(vel[v]) * boost_cart.speed_max
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self.punch = true
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end
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end
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if dir.x < 0 then
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self.object:setyaw(math.pi / 2)
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elseif dir.x > 0 then
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self.object:setyaw(3 * math.pi / 2)
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elseif dir.z < 0 then
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self.object:setyaw(math.pi)
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elseif dir.z > 0 then
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self.object:setyaw(0)
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end
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if dir.y == -1 then
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self.object:set_animation({x=1, y=1}, 1, 0)
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elseif dir.y == 1 then
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self.object:set_animation({x=2, y=2}, 1, 0)
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else
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self.object:set_animation({x=0, y=0}, 1, 0)
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end
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if self.punch then
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self.object:setvelocity(vel)
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self.object:setpos(pos)
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self.old_pos = {x=0, y=0, z=0}
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end
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self.punch = false
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end
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minetest.register_entity("boost_cart:cart", boost_cart.cart)
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minetest.register_craftitem("boost_cart:cart", {
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description = "Cart",
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inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"),
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wield_image = "cart_side.png",
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
|
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return
|
||||
end
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||||
if boost_cart:is_rail(pointed_thing.under) then
|
||||
minetest.add_entity(pointed_thing.under, "boost_cart:cart")
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elseif boost_cart:is_rail(pointed_thing.above) then
|
||||
minetest.add_entity(pointed_thing.above, "boost_cart:cart")
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||||
else return end
|
||||
|
||||
itemstack:take_item()
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return itemstack
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end,
|
||||
})
|
BIN
models/cart.png
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BIN
models/cart.png
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After Width: | Height: | Size: 216 B |
339
models/cart.x
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models/cart.x
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xof 0303txt 0032
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||||
|
||||
Frame Root {
|
||||
FrameTransformMatrix {
|
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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}
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Frame Cube {
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FrameTransformMatrix {
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}
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Mesh { //Cube_001 Mesh
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72;
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|
||||
4;68;69;70;71;;
|
||||
MeshNormals { //Cube_001 Normals
|
||||
72;
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;;
|
||||
18;
|
||||
4;0;1;2;3;,
|
||||
4;4;5;6;7;,
|
||||
4;8;9;10;11;,
|
||||
4;12;13;14;15;,
|
||||
4;16;17;18;19;,
|
||||
4;20;21;22;23;,
|
||||
4;24;25;26;27;,
|
||||
4;28;29;30;31;,
|
||||
4;32;33;34;35;,
|
||||
4;36;37;38;39;,
|
||||
4;40;41;42;43;,
|
||||
4;44;45;46;47;,
|
||||
4;48;49;50;51;,
|
||||
4;52;53;54;55;,
|
||||
4;56;57;58;59;,
|
||||
4;60;61;62;63;,
|
||||
4;64;65;66;67;,
|
||||
4;68;69;70;71;;
|
||||
} //End of Cube_001 Normals
|
||||
MeshMaterialList { //Cube_001 Material List
|
||||
1;
|
||||
18;
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
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0,
|
||||
0,
|
||||
0,
|
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0,
|
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0,
|
||||
0;;
|
||||
Material Material {
|
||||
0.640000; 0.640000; 0.640000; 1.000000;;
|
||||
96.078431;
|
||||
0.500000; 0.500000; 0.500000;;
|
||||
0.000000; 0.000000; 0.000000;;
|
||||
TextureFilename {"cart.png";}
|
||||
}
|
||||
} //End of Cube_001 Material List
|
||||
MeshTextureCoords { //Cube_001 UV Coordinates
|
||||
72;
|
||||
0.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.031250; 0.500000;,
|
||||
-0.000000; 0.500000;,
|
||||
-0.000000; 0.468750;,
|
||||
0.031250; 0.468750;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
0.468750; 0.468750;,
|
||||
0.500000; 0.468750;,
|
||||
0.500000; 0.500000;,
|
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0.468750; 0.500000;,
|
||||
0.031250; 0.468750;,
|
||||
0.468750; 0.468750;,
|
||||
0.468750; 0.500000;,
|
||||
0.031250; 0.500000;,
|
||||
0.468750; 0.000000;,
|
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0.500000; 0.000000;,
|
||||
0.500000; 0.031250;,
|
||||
0.468750; 0.031250;,
|
||||
0.468750; 0.031250;,
|
||||
0.500000; 0.031250;,
|
||||
0.500000; 0.468750;,
|
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0.468750; 0.468750;,
|
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0.468750; 0.031250;,
|
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0.031250; 0.031250;,
|
||||
0.031250; 0.000000;,
|
||||
0.468750; 0.000000;,
|
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1.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
0.031250; 0.031250;,
|
||||
0.000000; 0.031250;,
|
||||
0.000000; 0.000000;,
|
||||
0.031250; 0.000000;,
|
||||
0.031250; 0.468750;,
|
||||
-0.000000; 0.468750;,
|
||||
0.000000; 0.031250;,
|
||||
0.031250; 0.031250;,
|
||||
0.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
1.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;;
|
||||
} //End of Cube_001 UV Coordinates
|
||||
} //End of Cube_001 Mesh
|
||||
} //End of Cube
|
||||
} //End of Root Frame
|
||||
AnimationSet {
|
||||
Animation {
|
||||
{Cube}
|
||||
AnimationKey { //Position
|
||||
2;
|
||||
4;
|
||||
0;3; 0.000000, 0.000000, 0.000000;;,
|
||||
1;3; 0.000000, 3.000000, 3.000000;;,
|
||||
2;3; 0.000000,-3.000000, 3.000000;;,
|
||||
3;3; 0.000000,-3.000000, 3.000000;;;
|
||||
}
|
||||
AnimationKey { //Rotation
|
||||
0;
|
||||
4;
|
||||
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
1;4; -0.923880,-0.382683,-0.000000, 0.000000;;,
|
||||
2;4; -0.923880, 0.382683, 0.000000, 0.000000;;,
|
||||
3;4; -0.923880, 0.382683, 0.000000, 0.000000;;;
|
||||
}
|
||||
AnimationKey { //Scale
|
||||
1;
|
||||
4;
|
||||
0;3; 5.000000, 5.000000, 5.000000;;,
|
||||
1;3; 5.000000, 5.000000, 5.000000;;,
|
||||
2;3; 5.000000, 5.000000, 5.000000;;,
|
||||
3;3; 5.000000, 5.000000, 5.000000;;;
|
||||
}
|
||||
}
|
||||
} //End of AnimationSet
|
16
rails.lua
Normal file
16
rails.lua
Normal file
|
@ -0,0 +1,16 @@
|
|||
minetest.register_node(":default:rail", {
|
||||
description = "Rail",
|
||||
drawtype = "raillike",
|
||||
tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
|
||||
inventory_image = "default_rail.png",
|
||||
wield_image = "default_rail.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1},
|
||||
})
|
BIN
textures/cart_bottom.png
Normal file
BIN
textures/cart_bottom.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 114 B |
BIN
textures/cart_side.png
Normal file
BIN
textures/cart_side.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 147 B |
BIN
textures/cart_top.png
Normal file
BIN
textures/cart_top.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 131 B |
Loading…
Reference in New Issue
Block a user