forked from mtcontrib/boost_cart
		
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			d29700143e
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			master
		
	
	| Author | SHA1 | Date | |
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					e458734cc5 | ||
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					3bd7d6f8ca | ||
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					b05a49afb5 | ||
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					5b53183381 | ||
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					56f5b18dae | ||
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					c8f7cae2c8 | ||
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					30f870e88c | 
							
								
								
									
										3
									
								
								.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
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					*.bak
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					*.diff
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					*.patch
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@@ -12,6 +12,7 @@ Target: Run smoothly as possible, even on laggy servers.
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- Rail junction switching with the 'right/left' walking keys
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					- Rail junction switching with the 'right/left' walking keys
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- Handbrake with the 'back' key
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					- Handbrake with the 'back' key
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- Support for non-minetest_game subgames
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					- Support for non-minetest_game subgames
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					- Descend from cart using the `sneak` key
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## Settings
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					## Settings
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This mod can be adjusted to fit the preference of a player or server. Use the `Settings -> All Settings` dialog in the main menu or tune your
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					This mod can be adjusted to fit the preference of a player or server. Use the `Settings -> All Settings` dialog in the main menu or tune your
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@@ -49,17 +49,10 @@ function cart_entity:on_rightclick(clicker)
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	end
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						end
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	local player_name = clicker:get_player_name()
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						local player_name = clicker:get_player_name()
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	if self.driver and player_name == self.driver then
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						if self.driver and player_name == self.driver then
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		self.driver = nil
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					 | 
				
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		boost_cart:manage_attachment(clicker, nil)
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							boost_cart:manage_attachment(clicker, nil)
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	elseif not self.driver then
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						elseif not self.driver then
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		self.driver = player_name
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					 | 
				
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		boost_cart:manage_attachment(clicker, self.object)
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							boost_cart:manage_attachment(clicker, self.object)
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							self.driver = player_name
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		if default.player_set_animation then
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					 | 
				
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			-- player_api(/default) does not update the animation
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					 | 
				
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			-- when the player is attached, reset to default animation
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					 | 
				
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			default.player_set_animation(clicker, "stand")
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					 | 
				
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		end
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					 | 
				
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	end
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						end
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end
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					end
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@@ -94,6 +87,7 @@ end
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-- 0.5.x and later: When the driver leaves
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					-- 0.5.x and later: When the driver leaves
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function cart_entity:on_detach_child(child)
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					function cart_entity:on_detach_child(child)
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	if child and child:get_player_name() == self.driver then
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						if child and child:get_player_name() == self.driver then
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							boost_cart:manage_attachment(child, nil)
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		self.driver = nil
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							self.driver = nil
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	end
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						end
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end
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					end
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@@ -126,8 +120,13 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
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			boost_cart:manage_attachment(player, nil)
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								boost_cart:manage_attachment(player, nil)
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		end
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							end
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		for _, obj_ in pairs(self.attached_items) do
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							for _, obj_ in pairs(self.attached_items) do
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			if obj_ then
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								local ent = obj_ and obj_:get_luaentity()
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								if ent then
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				obj_:set_detach()
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									obj_:set_detach()
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									-- Attention! Internal item API
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									if ent.enable_physics then
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										ent:enable_physics()
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									end
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			end
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								end
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		end
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							end
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@@ -155,7 +154,8 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
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	end
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						end
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	local punch_interval = 1
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						local punch_interval = 1
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	if tool_capabilities and tool_capabilities.full_punch_interval then
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						-- Faulty tool registrations may cause the interval to be set to 0 !
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						if tool_capabilities and (tool_capabilities.full_punch_interval or 0) > 0 then
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		punch_interval = tool_capabilities.full_punch_interval
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							punch_interval = tool_capabilities.full_punch_interval
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	end
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						end
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	time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
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						time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
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@@ -178,11 +178,11 @@ function cart_entity:on_step(dtime)
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	end
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						end
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	local pos = self.object:get_pos()
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						local pos = self.object:get_pos()
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	local cart_dir = boost_cart:velocity_to_dir(vel)
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						local dir = boost_cart:velocity_to_dir(vel)
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	local same_dir = vector.equals(cart_dir, self.old_dir)
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						local dir_changed = not vector.equals(dir, self.old_dir)
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	local update = {}
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						local update = {}
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	if self.old_pos and not self.punched and same_dir then
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						if self.old_pos and not self.punched and not dir_changed then
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		local flo_pos = vector.round(pos)
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							local flo_pos = vector.round(pos)
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		local flo_old = vector.round(self.old_pos)
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							local flo_old = vector.round(self.old_pos)
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		if vector.equals(flo_pos, flo_old) then
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							if vector.equals(flo_pos, flo_old) then
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@@ -203,7 +203,7 @@ function cart_entity:on_step(dtime)
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	end
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						end
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	local stop_wiggle = false
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						local stop_wiggle = false
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	if self.old_pos and same_dir then
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						if self.old_pos and not dir_changed then
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		-- Detection for "skipping" nodes (perhaps use average dtime?)
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							-- Detection for "skipping" nodes (perhaps use average dtime?)
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		-- It's sophisticated enough to take the acceleration in account
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							-- It's sophisticated enough to take the acceleration in account
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		local acc = self.object:get_acceleration()
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							local acc = self.object:get_acceleration()
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@@ -218,7 +218,7 @@ function cart_entity:on_step(dtime)
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			-- No rail found: set to the expected position
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								-- No rail found: set to the expected position
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			pos = new_pos
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								pos = new_pos
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			update.pos = true
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								update.pos = true
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			cart_dir = new_dir
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								dir = new_dir
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		end
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							end
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	elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
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						elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
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		-- Stop wiggle
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							-- Stop wiggle
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@@ -228,20 +228,25 @@ function cart_entity:on_step(dtime)
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	-- dir:         New moving direction of the cart
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						-- dir:         New moving direction of the cart
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	-- switch_keys: Currently pressed L(1) or R(2) key,
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						-- switch_keys: Currently pressed L(1) or R(2) key,
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	--              used to ignore the key on the next rail node
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						--              used to ignore the key on the next rail node
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	local dir, switch_keys = boost_cart:get_rail_direction(
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						local switch_keys
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		pos, cart_dir, ctrl, self.old_switch, self.railtype
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						dir, switch_keys = boost_cart:get_rail_direction(
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							pos, dir, ctrl, self.old_switch, self.railtype
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	)
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						)
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	local dir_changed = not vector.equals(dir, self.old_dir)
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						dir_changed = not vector.equals(dir, self.old_dir)
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	local acc = 0
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						local acc = 0
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	if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
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						if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
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							dir = vector.new(self.old_dir)
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		vel = {x=0, y=0, z=0}
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							vel = {x=0, y=0, z=0}
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		local pos_r = vector.round(pos)
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							local pos_r = vector.round(pos)
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		if not boost_cart:is_rail(pos_r, self.railtype)
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							if not boost_cart:is_rail(pos_r, self.railtype)
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				and self.old_pos then
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									and self.old_pos then
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			pos = self.old_pos
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								pos = self.old_pos
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		elseif not stop_wiggle then
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							elseif not stop_wiggle then
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								-- End of rail: Smooth out.
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			pos = pos_r
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								pos = pos_r
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								dir_changed = false
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								dir.y = 0
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		else
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							else
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			pos.y = math.floor(pos.y + 0.5)
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								pos.y = math.floor(pos.y + 0.5)
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		end
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							end
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@@ -303,10 +308,16 @@ function cart_entity:on_step(dtime)
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				acc = -0.4
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									acc = -0.4
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			end
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								end
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		end
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							end
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							if ctrl and ctrl.sneak then
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								-- Descend when sneak is pressed
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								boost_cart:manage_attachment(player, nil)
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								player = nil
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								ctrl = nil
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							end
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		if acc then
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							if acc then
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			-- Slow down or speed up, depending on Y direction
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								-- Slow down or speed up, depending on Y direction
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			acc = acc + dir.y * -2.1
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								acc = acc + dir.y * -4
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		else
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							else
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			acc = 0
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								acc = 0
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		end
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							end
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@@ -325,13 +336,8 @@ function cart_entity:on_step(dtime)
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	self.object:set_acceleration(vector.multiply(dir, acc))
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						self.object:set_acceleration(vector.multiply(dir, acc))
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	self.old_pos = vector.round(pos)
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						self.old_pos = vector.round(pos)
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	local old_y_dir = self.old_dir.y
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						local old_y_dir = self.old_dir.y -- For player tilt
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	if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
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						self.old_dir = vector.new(dir)
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		self.old_dir = dir
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					 | 
				
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	else
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					 | 
				
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		-- Cart stopped, set the animation to 0
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		self.old_dir.y = 0
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					 | 
				
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	end
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					 | 
				
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	self.old_switch = switch_keys
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						self.old_switch = switch_keys
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	boost_cart:on_rail_step(self, self.old_pos, distance)
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						boost_cart:on_rail_step(self, self.old_pos, distance)
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@@ -339,10 +345,13 @@ function cart_entity:on_step(dtime)
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	if self.punched then
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						if self.punched then
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		-- Collect dropped items
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							-- Collect dropped items
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		for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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							for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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			if not obj_:is_player() and
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								local ent = obj_:get_luaentity()
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					obj_:get_luaentity() and
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								-- Attention! Physics must be disabled prior to attach
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					not obj_:get_luaentity().physical_state and
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								if ent and ent.name == "__builtin:item" and not obj_:get_attach() then
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					obj_:get_luaentity().name == "__builtin:item" then
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									-- Check API to support 5.2.0 and older
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									if ent.disable_physics then
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										ent:disable_physics()
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									end
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				obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
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									obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
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				self.attached_items[#self.attached_items + 1] = obj_
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									self.attached_items[#self.attached_items + 1] = obj_
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@@ -355,8 +364,6 @@ function cart_entity:on_step(dtime)
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	if not (update.vel or update.pos) then
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						if not (update.vel or update.pos) then
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		return
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							return
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	end
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						end
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	-- Re-use "dir", localize self.old_dir
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					 | 
				
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	dir = self.old_dir
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					 | 
				
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 | 
					
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	local yaw = 0
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						local yaw = 0
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	if dir.x < 0 then
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						if dir.x < 0 then
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@@ -10,19 +10,26 @@ function boost_cart:manage_attachment(player, obj)
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	if not player then
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						if not player then
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		return
 | 
							return
 | 
				
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	end
 | 
						end
 | 
				
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	local wants_attach = obj ~= nil
 | 
						local do_attach = obj ~= nil
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	local attached = player:get_attach() ~= nil
 | 
					 | 
				
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 | 
					
 | 
				
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	if attached == wants_attach then
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						if obj and player:get_attach() == obj then
 | 
				
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		return
 | 
							return
 | 
				
			||||||
	end
 | 
						end
 | 
				
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 | 
					
 | 
				
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	local player_name = player:get_player_name()
 | 
						if boost_cart.PLAYER_API then
 | 
				
			||||||
	boost_cart.player_attached[player_name] = wants_attach
 | 
							local player_name = player:get_player_name()
 | 
				
			||||||
 | 
							player_api.player_attached[player_name] = do_attach
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if wants_attach then
 | 
						if do_attach then
 | 
				
			||||||
		player:set_attach(obj, "", {x=0, y=-4, z=0}, {x=0, y=0, z=0})
 | 
							player:set_attach(obj, "", {x=0, y=-4, z=0}, {x=0, y=0, z=0})
 | 
				
			||||||
		player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
 | 
							player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if boost_cart.PLAYER_API then
 | 
				
			||||||
 | 
								-- player_api does not update the animation
 | 
				
			||||||
 | 
								-- when the player is attached, reset to default animation
 | 
				
			||||||
 | 
								player_api.set_animation(player, "stand")
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
	else
 | 
						else
 | 
				
			||||||
		player:set_detach()
 | 
							player:set_detach()
 | 
				
			||||||
		player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
 | 
							player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										8
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										8
									
								
								init.lua
									
									
									
									
									
								
							@@ -9,7 +9,6 @@ boost_cart.modpath = minetest.get_modpath("boost_cart")
 | 
				
			|||||||
boost_cart.MESECONS = minetest.global_exists("mesecon")
 | 
					boost_cart.MESECONS = minetest.global_exists("mesecon")
 | 
				
			||||||
boost_cart.MTG_CARTS = minetest.global_exists("carts") and carts.pathfinder
 | 
					boost_cart.MTG_CARTS = minetest.global_exists("carts") and carts.pathfinder
 | 
				
			||||||
boost_cart.PLAYER_API = minetest.global_exists("player_api")
 | 
					boost_cart.PLAYER_API = minetest.global_exists("player_api")
 | 
				
			||||||
boost_cart.player_attached = {}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function getNum(setting)
 | 
					local function getNum(setting)
 | 
				
			||||||
	return tonumber(minetest.settings:get(setting))
 | 
						return tonumber(minetest.settings:get(setting))
 | 
				
			||||||
@@ -20,14 +19,9 @@ boost_cart.speed_max = getNum("boost_cart.speed_max") or 10
 | 
				
			|||||||
-- Set to -1 to disable punching the cart from inside
 | 
					-- Set to -1 to disable punching the cart from inside
 | 
				
			||||||
boost_cart.punch_speed_max = getNum("boost_cart.punch_speed_max") or 7
 | 
					boost_cart.punch_speed_max = getNum("boost_cart.punch_speed_max") or 7
 | 
				
			||||||
-- Maximal distance for the path correction (for dtime peaks)
 | 
					-- Maximal distance for the path correction (for dtime peaks)
 | 
				
			||||||
boost_cart.path_distance_max = 3
 | 
					boost_cart.path_distance_max = 4
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
if boost_cart.PLAYER_API then
 | 
					 | 
				
			||||||
	-- This is a table reference!
 | 
					 | 
				
			||||||
	boost_cart.player_attached = player_api.player_attached
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
dofile(boost_cart.modpath.."/functions.lua")
 | 
					dofile(boost_cart.modpath.."/functions.lua")
 | 
				
			||||||
dofile(boost_cart.modpath.."/rails.lua")
 | 
					dofile(boost_cart.modpath.."/rails.lua")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user