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Documentation pass, part 3

master
Hugues Ross 1 year ago
parent
commit
bd3521d439
  1. 28
      table.lua
  2. 1
      util.lua

28
table.lua

@ -1,3 +1,10 @@
-- Arguments
-- gui: The GUI API
-- gui_skin: The GUI skin
-- audio: The audio playback API
-- maps: The map API
-- materials: The material API
-- map_item: The map item API
local gui, gui_skin, audio, maps, materials, map_item = ...;
local MAP_SIZE = 40;
@ -7,8 +14,11 @@ local SCALE_LARGE = 4;
local SCALE_HUGE = 8;
-- Get the material cost for the given map scale and detail level
--
-- scale: The map scale
-- detail: The detail level
--
-- Returns a table with material costs
local function get_material_cost(scale, detail)
local paper = scale * 4;
local pigment = detail * 5;
@ -30,6 +40,7 @@ local function get_material_cost(scale, detail)
end
-- Get the material cost of the craft settings from the given table metadata
--
-- meta: The metadata to read
--
-- Returns a table with the material costs, and a boolean indicating if the
@ -53,6 +64,7 @@ end
-- Check if the given table metadata has enough materials to cover the given
-- cost table.
--
-- cost: A table of material costs
-- meta: The metadata
--
@ -64,6 +76,7 @@ local function can_afford(cost, meta)
end
-- Get the material cost of the copy settings from the given table metadata
--
-- meta: The metadata to read
--
-- Returns a table with the material costs
@ -90,6 +103,7 @@ end
local fs = {};
-- Draw a 1px thick horizontal separator formspec element
--
-- y: The y position of the separator
-- skin: A 9-slice background skin table
--
@ -106,6 +120,7 @@ function fs.separator(y, skin)
end
-- Draw all the essential formspec data (size, background, styles, tabs)
--
-- w: The width of the formspec
-- h: The height of the formspec
-- rank: An into defining the 'rank' of the table being displayed
@ -217,6 +232,7 @@ function fs.header(w, h, rank, tab, skin)
end
-- Draw material counters from a table's metadata
--
-- x: The x position of the labels
-- y: The y position of the labels
-- meta: A metadata object containing the material quantities
@ -283,6 +299,7 @@ function fs.materials(x, y, meta, skin)
end
-- Draw a label with material costs from a table
--
-- x: The x position of the interface
-- y: The y position of the interface
-- cost: A table of material costs, with string keys for the material
@ -337,6 +354,7 @@ function fs.cost(x, y, cost, skin)
end
-- Draw the material conversion tab UI
--
-- x: The x position of the interface
-- y: The y position of the interface
-- pos: The table position (for displaying the inventory)
@ -379,9 +397,11 @@ function fs.convert(x, y, pos, skin)
end
-- Draw the map crafting tab UI
--
-- x: The x position of the interface
-- y: The y position of the interface
-- pos: The table position (for displaying the inventory)
-- rank: The 'rank' of the table
-- meta: A metadata object containing the table settings and material
-- quantities
-- skin: A formspec skin table
@ -521,6 +541,7 @@ function fs.craft(x, y, pos, rank, meta, skin)
end
-- Draw the map copying tab UI
--
-- x: The x position of the interface
-- y: The y position of the interface
-- pos: The table position (for displaying the inventory)
@ -570,6 +591,7 @@ function fs.copy(x, y, pos, skin)
end
-- Draw the player's inventory
--
-- x: The x position of the inventory
-- y: The y position of the inventory
-- skin: A formspec skin table
@ -648,6 +670,7 @@ end
-- Called when a player sends input to the server from a formspec
-- This callback handles player input in the table formspec
--
-- player: The player who sent the input
-- name: The formspec name
-- fields: A table containing the input
@ -740,6 +763,7 @@ minetest.register_on_player_receive_fields(function(player, name, fields)
end);
-- Called after a table is placed. Sets up the table's inventory and metadata.
--
-- pos: The node's position
local function setup_table_node(pos)
local meta = minetest.get_meta(pos);
@ -755,6 +779,7 @@ end
-- Called when the player tries to put an item into one of the table's
-- inventories.
--
-- listname: The name of the inventory the item is being placed in.
-- stack: The itemstack
--
@ -774,6 +799,7 @@ end
-- Called when the player tries to move an item between two of the table's
-- inventories.
--
-- to_list: The name of the inventory the item is being placed in.
-- count: The number of items being moved
--
@ -788,6 +814,7 @@ local function table_can_move(_, _, _, to_list, _, count, _)
end
-- Called when a change occurs in a table's inventory
--
-- pos: The node's position
-- listname: The name of the changed inventory list
local function table_on_items_changed(pos, listname, _, _, _)
@ -801,6 +828,7 @@ local function table_on_items_changed(pos, listname, _, _, _)
end
end
-- The table node definitions
minetest.register_node("cartographer:simple_table", {
description = "Shabby Cartographer's Table",
drawtype = "mesh",

1
util.lua

@ -1,5 +1,6 @@
return {
-- Get an entry from a list for a given detail level
--
-- textures: An array of textures
-- detail: The detail level
--

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