forked from mtcontrib/connected_chests
update big locked chest
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parent
4a46667e28
commit
0162d972a7
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@ -1,4 +1,3 @@
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TODO:
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— finish adding a big locked chest
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— maybe use [combine for front and lock
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— get more stuff from the default chests
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— get more stuff from the default chests (minetest.registered_nodes)
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191
init.lua
191
init.lua
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@ -1,6 +1,45 @@
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local load_time_start = os.clock()
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local function get_pointed_info(pointed_thing)
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local creative_enabled = minetest.setting_getbool("creative_mode")
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local chests = {
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["default:chest"] = function(pu, pa, par, stuff)
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minetest.add_node(pu, {name="connected_chests:chest_left", param2=par})
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minetest.add_node(pa, {name="connected_chests:chest_right", param2=par})
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local meta = minetest.get_meta(pu)
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meta:set_string("formspec",
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"size[13,9]"..
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"list[current_name;main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"
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)
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meta:set_string("infotext", "Big Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 65)
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inv:set_list("main", stuff)
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end,
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["default:chest_locked"] = function(pu, pa, par, stuff, name, owner)
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local owner = owner or name
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minetest.add_node(pu, {name="connected_chests:chest_locked_left", param2=par})
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minetest.add_node(pa, {name="connected_chests:chest_locked_right", param2=par})
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local meta = minetest.get_meta(pu)
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meta:set_string("owner", owner)
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meta:set_string("formspec",
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"size[13,9]"..
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"list[current_name;main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"
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)
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meta:set_string("infotext", "Big Locked Chest (owned by "..
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meta:get_string("owner")..")")
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local inv = meta:get_inventory()
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inv:set_size("main", 65)
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inv:set_list("main", stuff)
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end,
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}
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local function get_pointed_info(pointed_thing, name)
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if not pointed_thing then
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return
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end
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@ -13,17 +52,12 @@ local function get_pointed_info(pointed_thing)
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return
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end
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local nd_u = minetest.get_node(pu)
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if nd_u.name ~= "default:chest" then
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if nd_u.name ~= name then
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return
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end
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return pu, pa, nd_u.param2
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end
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local big_chest_formspec =
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"size[13,9]"..
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"list[current_name;main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"
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local param_tab = {
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["-1 0"] = 0,
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["1 0"] = 2,
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@ -33,44 +67,44 @@ local param_tab = {
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local pars = {[0]=2, 3, 0, 1}
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local function connect_chests(pu, pa, old_param2)
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local stuff = minetest.get_meta(pu):get_inventory():get_list("main")
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local function connect_chests(pu, pa, old_param2, name)
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local oldmeta = minetest.get_meta(pu)
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local stuff = oldmeta:get_inventory():get_list("main")
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local owner = oldmeta:get_string("owner")
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local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
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if param_tab[pa.x-pu.x.." "..pa.z-pu.z] == old_param2 then
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local par_inverted = pars[par]
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if old_param2 == par_inverted then
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pu, pa = pa, pu
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par = pars[par]
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par = par_inverted
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end
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minetest.add_node(pu, {name="connected_chests:chest_left", param2=par})
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minetest.add_node(pa, {name="connected_chests:chest_right", param2=par})
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local meta = minetest.get_meta(pu)
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meta:set_string("formspec", big_chest_formspec)
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meta:set_string("infotext", "Big Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 65)
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inv:set_list("main", stuff)
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chests[name](pu, pa, par, stuff, name, owner)
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end
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local place_chest = minetest.registered_nodes["default:chest"].on_place
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minetest.override_item("default:chest", {
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on_place = function(itemstack, placer, pointed_thing)
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if not placer then
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return
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for name,_ in pairs(chests) do
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local place_chest = minetest.registered_nodes[name].on_place
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minetest.override_item(name, {
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on_place = function(itemstack, placer, pointed_thing)
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if not placer then
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return
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end
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local pu, pa, par2 = get_pointed_info(pointed_thing, name)
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if not (pu and placer:get_player_control().sneak) then
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return place_chest(itemstack, placer, pointed_thing)
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end
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local protected = minetest.is_protected(pa, placer:get_player_name())
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if protected then
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return
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end
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connect_chests(pu, pa, par2, name)
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if not creative_enabled then
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itemstack:take_item()
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return itemstack
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end
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end
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local pu, pa, nd_u = get_pointed_info(pointed_thing)
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if not pu then
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return place_chest(itemstack, placer, pointed_thing)
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end
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local protected = minetest.is_protected(pa, placer:get_player_name())
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if protected then
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return
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end
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connect_chests(pu, pa, nd_u)
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itemstack:take_item()
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return itemstack
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end
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})
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})
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end
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local function remove_next(pos, oldnode)
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local p1 = oldnode.param2
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@ -86,6 +120,11 @@ local function remove_next(pos, oldnode)
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minetest.remove_node(pos)
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end
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local function log_access(pos, player, text)
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minetest.log("action", player:get_player_name()..
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" moves stuff "..text.." at "..minetest.pos_to_string(pos))
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end
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minetest.register_node("connected_chests:chest_left", {
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tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
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"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"},
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@ -107,16 +146,13 @@ minetest.register_node("connected_chests:chest_left", {
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end,
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after_dig_node = remove_next,
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on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in big chest at "..minetest.pos_to_string(pos))
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log_access(pos, player, "in a big chest")
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end,
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on_metadata_inventory_put = function(pos, _, _, _, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to big chest at "..minetest.pos_to_string(pos))
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log_access(pos, player, "to a big chest")
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end,
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on_metadata_inventory_take = function(pos, _, _, _, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from big chest at "..minetest.pos_to_string(pos))
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log_access(pos, player, "from a big chest")
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end,
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})
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@ -128,6 +164,18 @@ local function has_locked_chest_privilege(meta, player)
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return true
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end
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local function access_allowed(pos, player, count)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a big locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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end
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minetest.register_node("connected_chests:chest_locked_left", {
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tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
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"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_lock.png"},
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@ -142,13 +190,13 @@ minetest.register_node("connected_chests:chest_locked_left", {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
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},
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},
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after_place_node = function(pos, placer)
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--[[after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Locked Chest (owned by "..
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meta:get_string("owner")..")")
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end,
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--[[on_construct = function(pos)
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Locked Chest")
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meta:set_string("owner", "")
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@ -161,58 +209,33 @@ minetest.register_node("connected_chests:chest_locked_left", {
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return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
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end,
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after_dig_node = remove_next,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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allow_metadata_inventory_move = function(pos, _, _, _, _, count, player)
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return access_allowed(pos, player, count)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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allow_metadata_inventory_put = function(pos, _, _, stack, player)
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return access_allowed(pos, player, stack:get_count())
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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allow_metadata_inventory_take = function(pos, _, _, stack, player)
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return access_allowed(pos, player, stack:get_count())
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end,
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on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in big locked chest at "..minetest.pos_to_string(pos))
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log_access(pos, player, "in a big locked chest")
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end,
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on_metadata_inventory_put = function(pos, _, _, _, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to big locked chest at "..minetest.pos_to_string(pos))
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log_access(pos, player, "to a big locked chest")
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end,
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on_metadata_inventory_take = function(pos, _, _, _, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from big locked chest at "..minetest.pos_to_string(pos))
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log_access(pos, player, "from a big locked chest")
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end,
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, _, clicker)
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local meta = minetest.get_meta(pos)
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if has_locked_chest_privilege(meta, clicker) then
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minetest.show_formspec(
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clicker:get_player_name(),
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"default:chest_locked",
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default.get_locked_chest_formspec(pos)
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"connected_chests:chest_locked_left",
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"size[13,9]"..
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"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"
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)
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end
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end,
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