update big locked chest

This commit is contained in:
HybridDog 2014-06-03 20:38:52 +02:00
parent 4a46667e28
commit 0162d972a7
2 changed files with 108 additions and 86 deletions

View File

@ -1,4 +1,3 @@
TODO:
— finish adding a big locked chest
— maybe use [combine for front and lock
— get more stuff from the default chests
— get more stuff from the default chests (minetest.registered_nodes)

191
init.lua
View File

@ -1,6 +1,45 @@
local load_time_start = os.clock()
local function get_pointed_info(pointed_thing)
local creative_enabled = minetest.setting_getbool("creative_mode")
local chests = {
["default:chest"] = function(pu, pa, par, stuff)
minetest.add_node(pu, {name="connected_chests:chest_left", param2=par})
minetest.add_node(pa, {name="connected_chests:chest_right", param2=par})
local meta = minetest.get_meta(pu)
meta:set_string("formspec",
"size[13,9]"..
"list[current_name;main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
)
meta:set_string("infotext", "Big Chest")
local inv = meta:get_inventory()
inv:set_size("main", 65)
inv:set_list("main", stuff)
end,
["default:chest_locked"] = function(pu, pa, par, stuff, name, owner)
local owner = owner or name
minetest.add_node(pu, {name="connected_chests:chest_locked_left", param2=par})
minetest.add_node(pa, {name="connected_chests:chest_locked_right", param2=par})
local meta = minetest.get_meta(pu)
meta:set_string("owner", owner)
meta:set_string("formspec",
"size[13,9]"..
"list[current_name;main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
)
meta:set_string("infotext", "Big Locked Chest (owned by "..
meta:get_string("owner")..")")
local inv = meta:get_inventory()
inv:set_size("main", 65)
inv:set_list("main", stuff)
end,
}
local function get_pointed_info(pointed_thing, name)
if not pointed_thing then
return
end
@ -13,17 +52,12 @@ local function get_pointed_info(pointed_thing)
return
end
local nd_u = minetest.get_node(pu)
if nd_u.name ~= "default:chest" then
if nd_u.name ~= name then
return
end
return pu, pa, nd_u.param2
end
local big_chest_formspec =
"size[13,9]"..
"list[current_name;main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
local param_tab = {
["-1 0"] = 0,
["1 0"] = 2,
@ -33,44 +67,44 @@ local param_tab = {
local pars = {[0]=2, 3, 0, 1}
local function connect_chests(pu, pa, old_param2)
local stuff = minetest.get_meta(pu):get_inventory():get_list("main")
local function connect_chests(pu, pa, old_param2, name)
local oldmeta = minetest.get_meta(pu)
local stuff = oldmeta:get_inventory():get_list("main")
local owner = oldmeta:get_string("owner")
local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
if param_tab[pa.x-pu.x.." "..pa.z-pu.z] == old_param2 then
local par_inverted = pars[par]
if old_param2 == par_inverted then
pu, pa = pa, pu
par = pars[par]
par = par_inverted
end
minetest.add_node(pu, {name="connected_chests:chest_left", param2=par})
minetest.add_node(pa, {name="connected_chests:chest_right", param2=par})
local meta = minetest.get_meta(pu)
meta:set_string("formspec", big_chest_formspec)
meta:set_string("infotext", "Big Chest")
local inv = meta:get_inventory()
inv:set_size("main", 65)
inv:set_list("main", stuff)
chests[name](pu, pa, par, stuff, name, owner)
end
local place_chest = minetest.registered_nodes["default:chest"].on_place
minetest.override_item("default:chest", {
on_place = function(itemstack, placer, pointed_thing)
if not placer then
return
for name,_ in pairs(chests) do
local place_chest = minetest.registered_nodes[name].on_place
minetest.override_item(name, {
on_place = function(itemstack, placer, pointed_thing)
if not placer then
return
end
local pu, pa, par2 = get_pointed_info(pointed_thing, name)
if not (pu and placer:get_player_control().sneak) then
return place_chest(itemstack, placer, pointed_thing)
end
local protected = minetest.is_protected(pa, placer:get_player_name())
if protected then
return
end
connect_chests(pu, pa, par2, name)
if not creative_enabled then
itemstack:take_item()
return itemstack
end
end
local pu, pa, nd_u = get_pointed_info(pointed_thing)
if not pu then
return place_chest(itemstack, placer, pointed_thing)
end
local protected = minetest.is_protected(pa, placer:get_player_name())
if protected then
return
end
connect_chests(pu, pa, nd_u)
itemstack:take_item()
return itemstack
end
})
})
end
local function remove_next(pos, oldnode)
local p1 = oldnode.param2
@ -86,6 +120,11 @@ local function remove_next(pos, oldnode)
minetest.remove_node(pos)
end
local function log_access(pos, player, text)
minetest.log("action", player:get_player_name()..
" moves stuff "..text.." at "..minetest.pos_to_string(pos))
end
minetest.register_node("connected_chests:chest_left", {
tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"},
@ -107,16 +146,13 @@ minetest.register_node("connected_chests:chest_left", {
end,
after_dig_node = remove_next,
on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
minetest.log("action", player:get_player_name()..
" moves stuff in big chest at "..minetest.pos_to_string(pos))
log_access(pos, player, "in a big chest")
end,
on_metadata_inventory_put = function(pos, _, _, _, player)
minetest.log("action", player:get_player_name()..
" moves stuff to big chest at "..minetest.pos_to_string(pos))
log_access(pos, player, "to a big chest")
end,
on_metadata_inventory_take = function(pos, _, _, _, player)
minetest.log("action", player:get_player_name()..
" takes stuff from big chest at "..minetest.pos_to_string(pos))
log_access(pos, player, "from a big chest")
end,
})
@ -128,6 +164,18 @@ local function has_locked_chest_privilege(meta, player)
return true
end
local function access_allowed(pos, player, count)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a big locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end
minetest.register_node("connected_chests:chest_locked_left", {
tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_lock.png"},
@ -142,13 +190,13 @@ minetest.register_node("connected_chests:chest_locked_left", {
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
},
},
after_place_node = function(pos, placer)
--[[after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
--[[on_construct = function(pos)
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
@ -161,58 +209,33 @@ minetest.register_node("connected_chests:chest_locked_left", {
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end,
after_dig_node = remove_next,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
allow_metadata_inventory_move = function(pos, _, _, _, _, count, player)
return access_allowed(pos, player, count)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
allow_metadata_inventory_put = function(pos, _, _, stack, player)
return access_allowed(pos, player, stack:get_count())
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
allow_metadata_inventory_take = function(pos, _, _, stack, player)
return access_allowed(pos, player, stack:get_count())
end,
on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
minetest.log("action", player:get_player_name()..
" moves stuff in big locked chest at "..minetest.pos_to_string(pos))
log_access(pos, player, "in a big locked chest")
end,
on_metadata_inventory_put = function(pos, _, _, _, player)
minetest.log("action", player:get_player_name()..
" moves stuff to big locked chest at "..minetest.pos_to_string(pos))
log_access(pos, player, "to a big locked chest")
end,
on_metadata_inventory_take = function(pos, _, _, _, player)
minetest.log("action", player:get_player_name()..
" takes stuff from big locked chest at "..minetest.pos_to_string(pos))
log_access(pos, player, "from a big locked chest")
end,
on_rightclick = function(pos, node, clicker)
on_rightclick = function(pos, _, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
default.get_locked_chest_formspec(pos)
"connected_chests:chest_locked_left",
"size[13,9]"..
"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
)
end
end,