add pipeworks support

This commit is contained in:
HybridDog 2015-04-18 11:39:01 +02:00
parent 7efa31c726
commit fd807b2d91

View File

@ -131,17 +131,20 @@ end
local chest = table.copy(minetest.registered_nodes["default:chest"])
chest.description = nil
chest.legacy_facedir_simple = nil
chest.after_place_node = nil
chest.on_construct = nil
chest.on_receive_fields = nil
chest.tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"}
chest.drop = "default:chest 2"
chest.legacy_facedir_simple = nil
chest.selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
},
}
chest.after_dig_node = return_remove_next("connected_chests:chest_right")
chest.after_destruct = return_remove_next("connected_chests:chest_right")
chest.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
log_access(pos, player, "in a big chest")
end
@ -156,55 +159,46 @@ minetest.register_node("connected_chests:chest_left", chest)
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
local chest_locked = table.copy(minetest.registered_nodes["default:chest_locked"])
chest_locked.description = nil
chest_locked.legacy_facedir_simple = nil
chest_locked.after_place_node = nil
chest_locked.on_construct = nil
chest_locked.on_receive_fields = nil
chest_locked.tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_lock.png"}
chest_locked.drop = "default:chest_locked 2"
chest_locked.selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
},
}
chest_locked.after_destruct = return_remove_next("connected_chests:chest_locked_right")
chest_locked.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
log_access(pos, player, "in a big locked chest")
end
chest_locked.on_metadata_inventory_put = function(pos, _, _, _, player)
log_access(pos, player, "to a big locked chest")
end
chest_locked.on_metadata_inventory_take = function(pos, _, _, _, player)
log_access(pos, player, "from a big locked chest")
end
chest_locked.on_rightclick = function(pos, _, clicker)
local meta = minetest.get_meta(pos)
if clicker:get_player_name() == meta:get_string("owner") then
minetest.show_formspec(
clicker:get_player_name(),
"connected_chests:chest_locked_left",
"size[13,9]"..
"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
)
end
return true
end
local default_chest_locked = minetest.registered_nodes["default:chest_locked"]
minetest.register_node("connected_chests:chest_locked_left", {
tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_lock.png"},
paramtype2 = "facedir",
drop = "default:chest_locked 2",
groups = default_chest_locked.groups,
is_ground_content = default_chest_locked.is_ground_content,
sounds = default_chest_locked.sounds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
},
},
can_dig = default_chest_locked.can_dig,
after_dig_node = return_remove_next("connected_chests:chest_locked_right"),
allow_metadata_inventory_move = default_chest_locked.allow_metadata_inventory_move,
allow_metadata_inventory_put = default_chest_locked.allow_metadata_inventory_put,
allow_metadata_inventory_take = default_chest_locked.allow_metadata_inventory_take,
on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
log_access(pos, player, "in a big locked chest")
end,
on_metadata_inventory_put = function(pos, _, _, _, player)
log_access(pos, player, "to a big locked chest")
end,
on_metadata_inventory_take = function(pos, _, _, _, player)
log_access(pos, player, "from a big locked chest")
end,
on_rightclick = function(pos, _, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"connected_chests:chest_locked_left",
"size[13,9]"..
"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
)
end
end,
})
minetest.register_node("connected_chests:chest_locked_left", chest_locked)
minetest.register_node("connected_chests:chest_right", {
tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png",