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Font Lib API
This document describes Font Lib API. Font Lib creates textures for font display on entities.
Settings
default_font
Name of the font to be used when no font is given. The font should be registered. If no default_font given or if default_font given but not registered, the first registered font will be used as default.
Provided methods
get_text_size
font_lib.get_text_size(font_name, text)
Computes size for a given font and text
font_name: Font name of registered font to use text: Text to be rendered Returns: rendered text width, height
make_line_texture
font_lib.make_line_texture(font_name, text, width, x, y)
Builds texture part for a text line
font_name: Font name of registered font to use text: Text to be rendered texturew: Width of the texture (extra text is not rendered) x: Starting x position in texture y: Vertical position of the line in texture Returns: Texture string
make_multiline_texture
font_lib.make_multiline_texture(font_name, text, width, height, maxlines, halign, valign, color)
Builds texture for a multiline colored text
font_name: Font name of registered font to use text: Text to be rendered texturew: Width of the texture (extra text will be truncated) textureh: Height of the texture maxlines: Maximum number of lines halign: Horizontal text align ("left", "right" or "center") (optional) valign: Vertical text align ("top", "bottom" or "center") (optional) color: Color of the text (optional) Returns: Texture string
register_font
font_lib.register_font(font_name, height, widths)
Registers a new font in font_lib.
font_name: Name of the font to register (this name will be used to address the font later) If registering different sizes of the same font, add size in the font name (e.g. times_10, times_12...). height: Font height in pixels (all font textures should have the same height) widths : Array of character widths in pixels, indexed by UTF codepoints
Font must have a char 0 which will be used to display any unknown char.
All textures corresponding to the indexes in widths array should be present in textures directory with a name matching the pattern :
font_<font_name>_<utf_code>.png
<font_name>: Name of the font as given in the first argument <utf_code>: UTF code of the char in 4 hexadecimal digits
To ease that declaration, a shell is provided to build a <font_name>.lua file from the texture files (see provided tools).
Provided tools
Still in early stage of development, these tools are helpers to create font mods.
make_font_texture.sh
This scripts takes a .ttf file as input and create one .png file per char, that can be used as font texture. Launch it from your future font mod directory.
Advice
This script works much better with pixels font, providing the correct height. There is no antialiasing at all, vector fonts and bad heights gives very ugly results.
Syntax
make_font_texture.sh
: A TTF font file to use to create textures. : The font name to be used in font_lib (should be simple, with no spaces). : Font height to be rendered.
make_font_lua.sh
This script analyses textures in textures directory and creates a font_<font_name>.lua files with a call to register_font with images information. Launch it from your future font mod directory.
Once the font_<font_name>.lua created, it can be included by a init.lua file or directly renamed to init.lua if you are creating a simple font mod.
Syntax
make_font_lua.sh
: The font name to be used in font_lib (same as given to make_font_texture.sh)
An exemple generating a font mod
mkdir font_myfont
cd font_myfont
/<path_to_font_lib>/tools/make_font_texture.sh myfont.ttf myfont 12
/<path_to_font_lib>/tools/make_font_lua.sh myfont
mv font_myfont.lua init.lua