forked from mtcontrib/display_modpack
111 lines
4.0 KiB
Markdown
111 lines
4.0 KiB
Markdown
# Font Lib API
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This document describes Font Lib API. Font Lib creates textures for font display on entities.
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## Settings
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### default_font
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Name of the font to be used when no font is given. The font should be registered.
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If no default\_font given or if default\_font given but not registered, the first registered font will be used as default.
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## Provided methods
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### get\_text\_size
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**font\_lib.get\_text\_size(font\_name, text)**
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Computes size for a given font and text
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**font\_name**: Font name of registered font to use
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**text**: Text to be rendered
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**Returns**: rendered text width, height
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### make\_line\_texture
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**font\_lib.make\_line\_texture(font\_name, text, width, x, y)**
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Builds texture part for a text line
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**font\_name**: Font name of registered font to use
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**text**: Text to be rendered
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**texturew**: Width of the texture (extra text is not rendered)
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**x**: Starting x position in texture
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**y**: Vertical position of the line in texture
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**Returns**: Texture string
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### make\_multiline\_texture
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**font\_lib.make\_multiline\_texture(font\_name, text, width, height, maxlines, halign, valign, color)**
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Builds texture for a multiline colored text
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**font\_name**: Font name of registered font to use
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**text**: Text to be rendered
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**texturew**: Width of the texture (extra text will be truncated)
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**textureh**: Height of the texture
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**maxlines**: Maximum number of lines
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**halign**: Horizontal text align ("left", "right" or "center") (optional)
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**valign**: Vertical text align ("top", "bottom" or "center") (optional)
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**color**: Color of the text (optional)
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**Returns**: Texture string
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### register\_font
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**font\_lib.register_font(font\_name, height, widths)**
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Registers a new font in font_lib.
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**font\_name**: Name of the font to register (this name will be used to address the font later)
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If registering different sizes of the same font, add size in the font name (e.g. times\_10, times\_12...).
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**height**: Font height in pixels (all font textures should have the same height)
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**widths** : Array of character widths in pixels, indexed by UTF codepoints
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Font must have a char 0 which will be used to display any unknown char.
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All textures corresponding to the indexes in **widths** array should be present in textures directory with a name matching the pattern :
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**font\_<font\_name>_<utf\_code>.png**
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**<font\_name>**: Name of the font as given in the first argument
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**<utf\_code>**: UTF code of the char in 4 hexadecimal digits
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To ease that declaration, a shell is provided to build a <font\_name>.lua file from the texture files (see provided tools).
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## Provided tools
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Still in early stage of development, these tools are helpers to create font mods.
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### make_font_texture.sh
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This scripts takes a .ttf file as input and create one .png file per char, that can be used as font texture. Launch it from your future font mod directory.
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__Advice__
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This script works much better with pixels font, providing the correct height. There is no antialiasing at all, vector fonts and bad heights gives very ugly results.
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__Syntax__
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**make\_font\_texture.sh <fontfile> <fontname> <fontsize>**
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**<fontfile>**: A TTF font file to use to create textures.
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**<fontname>**: The font name to be used in font_lib (should be simple, with no spaces).
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**<fontsize>**: Font height to be rendered.
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### make_font_lua.sh
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This script analyses textures in textures directory and creates a font\_<font\_name>.lua files with a call to register_font with images information. Launch it from your future font mod directory.
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Once the font\_<font\_name>.lua created, it can be included by a init.lua file or directly renamed to init.lua if you are creating a simple font mod.
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__Syntax__
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**make\_font_lua.sh <fontname>**
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**<fontname>**: The font name to be used in font_lib (same as given to make\_font\_texture.sh)
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### An exemple generating a font mod
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mkdir font_myfont
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cd font_myfont
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/<path_to_font_lib>/tools/make_font_texture.sh myfont.ttf myfont 12
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/<path_to_font_lib>/tools/make_font_lua.sh myfont
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mv font_myfont.lua init.lua
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