forked from mtcontrib/factions
Merge branch 'master' of yunohost.local:mtcontrib/factions into nalc-1.2-dev
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LICENSE
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LICENSE
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@ -1,521 +1,21 @@
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License of source code under old team.
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------------ Begin ------------
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License WTFPL
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Copyright (C) 2013-2016 Sapier, agrecascino, shamoanjac
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------------ End ------------
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License of media.
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------------ Begin ------------
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following Textures created by Coder12a (CC BY-SA 3.0):
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factions_display.png
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------------ End ------------
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License of source code under new team.
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Copyright (C) 2018 Coder12a
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|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||
USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random
|
||||
Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
------------ End ------------
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2019 Coder12
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# factions
|
||||
mod for minetest
|
||||
modpack for minetest
|
||||
|
||||
Mod for handling in game factions.
|
||||
Mods for handling in game factions.
|
||||
|
|
24
config.lua
24
config.lua
|
@ -1,24 +0,0 @@
|
|||
factions_config = {}
|
||||
factions_config.protection_max_depth = tonumber(minetest.settings:get("protection_max_depth")) or -512
|
||||
factions_config.protection_max_height = tonumber(minetest.settings:get("protection_max_height")) or 10000
|
||||
factions_config.power_per_parcel = tonumber(minetest.settings:get("power_per_parcel")) or 1
|
||||
factions_config.power_per_death = tonumber(minetest.settings:get("power_per_death")) or 1
|
||||
factions_config.power_per_tick = tonumber(minetest.settings:get("power_per_tick")) or 2
|
||||
factions_config.tick_time = tonumber(minetest.settings:get("tick_time")) or 60
|
||||
factions_config.power_per_attack = tonumber(minetest.settings:get("power_per_attack")) or 10
|
||||
factions_config.faction_name_max_length = tonumber(minetest.settings:get("faction_name_max_length")) or 50
|
||||
factions_config.rank_name_max_length = tonumber(minetest.settings:get("rank_name_max_length")) or 25
|
||||
factions_config.maximum_faction_inactivity = tonumber(minetest.settings:get("maximum_faction_inactivity")) or 604800
|
||||
factions_config.maximum_parcelless_faction_time = tonumber(minetest.settings:get("maximum_parcelless_faction_time")) or 10800
|
||||
factions_config.power = tonumber(minetest.settings:get("power")) or 12
|
||||
factions_config.maxpower = tonumber(minetest.settings:get("maxpower")) or 0
|
||||
factions_config.power_per_player = tonumber(minetest.settings:get("power_per_player")) or 1
|
||||
factions_config.powermax_per_player = tonumber(minetest.settings:get("powermax_per_player")) or 12
|
||||
factions_config.parcel_size = tonumber(minetest.settings:get("parcel_size")) or 16
|
||||
factions_config.protection_depth_height_limit = minetest.settings:get_bool("protection_depth_height_limit") or true
|
||||
factions_config.enable_power_per_player = minetest.settings:get_bool("power_per_playerb") or true
|
||||
factions_config.attack_parcel = minetest.settings:get_bool("attack_parcel") or false
|
||||
factions_config.faction_diplomacy = minetest.settings:get_bool("faction_diplomacy") or true
|
||||
factions_config.spawn_teleport = minetest.settings:get_bool("spawn_teleport") or false
|
||||
factions_config.protection_style = minetest.settings:get("protection_style") or "2d"
|
||||
factions_config.faction_user_priv = minetest.settings:get("faction_user_priv") or false
|
45
convert.lua
45
convert.lua
|
@ -1,45 +0,0 @@
|
|||
function ip_convert()
|
||||
local path = minetest.get_worldpath() .. "/factions_iplist.txt"
|
||||
local file, error = io.open(path, "r")
|
||||
|
||||
if file ~= nil then
|
||||
local raw_data = file:read("*a")
|
||||
local ips = minetest.deserialize(raw_data)
|
||||
file:close()
|
||||
|
||||
for i, k in pairs(ips) do
|
||||
factions.player_ips.set(i, k)
|
||||
end
|
||||
|
||||
os.rename(path, minetest.get_worldpath() .. "/factions_iplist_old.txt")
|
||||
end
|
||||
end
|
||||
|
||||
function faction_convert()
|
||||
local path = minetest.get_worldpath() .. "/factions.conf"
|
||||
local file, error = io.open(path, "r")
|
||||
|
||||
if file ~= nil then
|
||||
local raw_data = file:read("*a")
|
||||
local tabledata = minetest.deserialize(raw_data)
|
||||
file:close()
|
||||
|
||||
if tabledata then
|
||||
for facname, faction in pairs(tabledata) do
|
||||
factions.factions.set(facname, faction)
|
||||
|
||||
for player, rank in pairs(faction.players) do
|
||||
factions.players.set(player, facname)
|
||||
end
|
||||
|
||||
for parcelpos, val in pairs(faction.land) do
|
||||
factions.parcels.set(parcelpos, facname)
|
||||
end
|
||||
end
|
||||
os.rename(path, minetest.get_worldpath() .. "/factions_old.conf")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ip_convert()
|
||||
faction_convert()
|
|
@ -1,12 +0,0 @@
|
|||
--! @class factions
|
||||
--! @brief main class for factions
|
||||
factions = {}
|
||||
|
||||
-- Create cold databases.
|
||||
factions.factions = colddb.Colddb(minetest.get_worldpath() .. "/factions/factions")
|
||||
factions.parcels = colddb.Colddb(minetest.get_worldpath() .. "/factions/parcels")
|
||||
factions.players = colddb.Colddb(minetest.get_worldpath() .. "/factions/players")
|
||||
factions.player_ips = colddb.Colddb(minetest.get_worldpath() .. "/factions/ips")
|
||||
|
||||
-- Memory only storage.
|
||||
factions.onlineplayers = {}
|
|
@ -45,85 +45,43 @@ starting_ranks = {["leader"] = {"build", "door", "container", "name", "descripti
|
|||
-- ranks: create, edit, and delete ranks
|
||||
-- promote: set a player's rank
|
||||
-- diplomacy: be able to control the faction's diplomacy
|
||||
|
||||
factions.permissions = {"build", "pain_build", "door", "container", "name", "description", "motd", "invite", "kick"
|
||||
, "spawn", "with_draw", "territory", "claim", "access", "disband", "flags", "ranks", "promote"}
|
||||
factions.permissions_desc = {"dig and place nodes", "dig and place nodes but take damage doing so", "open/close or dig faction doors", "be able to use containers like chest", "set the faction's name"
|
||||
, "Set the faction description", "set the faction's message of the day", "(un)invite players to join the faction", "kick players off the faction", "set player titles", "set the faction's spawn"
|
||||
, "withdraw money from the faction's bank", "claim or unclaim territory", "(un)claim parcels of land", "manage access to territory and parcels of land to players or factions"
|
||||
, "disband the faction", "manage faction's flags", "create, edit, and delete ranks", "set a player's rank"}
|
||||
|
||||
factions.permissions = {}
|
||||
factions.permissions["build"] = "dig and place nodes"
|
||||
factions.permissions["pain_build"] = "dig and place nodes but take damage doing so"
|
||||
factions.permissions["door"] = "open, close, or dig faction doors"
|
||||
factions.permissions["container"] = "be able to interact with containers on claimed parcels"
|
||||
factions.permissions["name"] = "set the faction's name"
|
||||
factions.permissions["description"] = "Set the faction description"
|
||||
factions.permissions["motd"] = "set the faction's message of the day"
|
||||
factions.permissions["invite"] = "(un)invite players to join the faction"
|
||||
factions.permissions["kick"] = "kick players off the faction"
|
||||
factions.permissions["spawn"] = "set the faction's spawn"
|
||||
factions.permissions["with_draw"] = "withdraw money from the faction's bank"
|
||||
factions.permissions["territory"] = "claim or unclaim territory"
|
||||
factions.permissions["claim"] = "(un)claim parcels of land"
|
||||
factions.permissions["access"] = "manage access to territory and parcels of land to players or factions"
|
||||
factions.permissions["disband"] = "disband the faction"
|
||||
factions.permissions["flags"] = "manage the faction's flags"
|
||||
factions.permissions["ranks"] = "create, edit, or delete ranks"
|
||||
factions.permissions["promote"] = "set a player's rank"
|
||||
-- open: can the faction be joined without an invite?
|
||||
-- monsters: can monsters spawn on your land?
|
||||
-- tax_kick: will players be kicked for not paying tax?
|
||||
-- animals: can animals spawn on your land?
|
||||
factions.flags = {"open", "monsters", "tax_kick", "animals"}
|
||||
factions.flags_desc = {"can the faction be joined without an invite?", "can monsters spawn on your land?(unused)", "will players be kicked for not paying tax?(unused)", "can animals spawn on your land?(unused)"}
|
||||
|
||||
factions.flags = {}
|
||||
factions.flags["open"] = "can the faction be joined without an invite?"
|
||||
factions.flags["monsters"] = "can monsters spawn on your land?(unused)"
|
||||
factions.flags["tax_kick"] = "will players be kicked for not paying tax?(unused)"
|
||||
factions.flags["animals"] = "can animals spawn on your land?(unused)"
|
||||
if factions_config.faction_diplomacy == true then
|
||||
table.insert(factions.permissions, "diplomacy")
|
||||
|
||||
table.insert(factions.permissions_desc, "be able to control the faction's diplomacy")
|
||||
|
||||
factions.permissions["diplomacy"] = "be able to control the faction's diplomacy"
|
||||
local lt = starting_ranks["leader"]
|
||||
table.insert(lt, "diplomacy")
|
||||
starting_ranks["leader"] = lt
|
||||
end
|
||||
|
||||
function factions.new()
|
||||
return {
|
||||
name = "",
|
||||
--! @brief power of a faction (needed for parcel claiming)
|
||||
power = factions_config.power,
|
||||
--! @brief maximum power of a faction
|
||||
maxpower = factions_config.maxpower,
|
||||
--! @brief power currently in use
|
||||
usedpower = 0.,
|
||||
--! @brief list of player names
|
||||
players = {},
|
||||
--! @brief table of ranks/permissions
|
||||
ranks = starting_ranks,
|
||||
--! @brief name of the leader
|
||||
leader = nil,
|
||||
--! @brief spawn of the faction
|
||||
spawn = {x=0, y=0, z=0},
|
||||
--! @brief default joining rank for new members
|
||||
default_rank = "member",
|
||||
--! @brief default rank assigned to the leader
|
||||
default_leader_rank = "leader",
|
||||
--! @brief faction's description string
|
||||
description = "Default faction description.",
|
||||
--! @brief faction's message of the day.
|
||||
message_of_the_day = "",
|
||||
--! @brief list of players currently invited (can join with /f join)
|
||||
invited_players = {},
|
||||
--! @brief table of claimed parcels (keys are parcelpos strings)
|
||||
land = {},
|
||||
--! @brief table of allies
|
||||
allies = {},
|
||||
--
|
||||
request_inbox = {},
|
||||
--! @brief table of enemies
|
||||
enemies = {},
|
||||
--!
|
||||
neutral = {},
|
||||
--! @brief table of parcels/factions that are under attack
|
||||
attacked_parcels = {},
|
||||
--! @brief whether faction is closed or open (boolean)
|
||||
join_free = false,
|
||||
--! @brief gives certain privileges
|
||||
is_admin = false,
|
||||
--! @brief last time anyone logged on
|
||||
last_logon = os.time(),
|
||||
--! @brief how long this has been without parcels
|
||||
no_parcel = os.time(),
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
--! @brief create a new empty faction
|
||||
function factions.new_faction(name)
|
||||
local faction = factions.new()
|
||||
local faction = factions.create_faction_table()
|
||||
|
||||
faction.name = name
|
||||
factions.factions.set(name, faction)
|
||||
|
@ -142,7 +100,7 @@ function factions.set_name(oldname, name)
|
|||
local faction = factions.factions.get(oldname)
|
||||
faction.name = name
|
||||
|
||||
for i, v in pairs(factions.get_faction_list()) do
|
||||
for v, i in factions.factions.iterate() do
|
||||
if v ~= oldname then
|
||||
local fac = factions.factions.get(v)
|
||||
|
||||
|
@ -172,11 +130,15 @@ function factions.set_name(oldname, name)
|
|||
end
|
||||
|
||||
for parcel in pairs(faction.land) do
|
||||
factions.parcels.set(parcel, name)
|
||||
local data = factions.create_parcel_table()
|
||||
data.faction = name
|
||||
factions.parcels.set(parcel, data)
|
||||
end
|
||||
|
||||
for playername in pairs(faction.players) do
|
||||
factions.players.set(playername, name)
|
||||
local data = factions.players.get(playername) or factions.create_player_table()
|
||||
data.faction = name
|
||||
factions.players.set(playername, data)
|
||||
end
|
||||
|
||||
for playername in pairs(factions.onlineplayers[oldname]) do
|
||||
|
@ -228,11 +190,15 @@ function factions.add_player(name, player, rank)
|
|||
end
|
||||
|
||||
faction.players[player] = rank or faction.default_rank
|
||||
factions.players.set(player, name)
|
||||
|
||||
local data = factions.players.get(player) or factions.create_player_table()
|
||||
data.faction = name
|
||||
factions.players.set(player, data)
|
||||
|
||||
faction.invited_players[player] = nil
|
||||
local pdata = minetest.get_player_by_name(player)
|
||||
if pdata then
|
||||
local ipc = pdata:is_player_connected(player)
|
||||
local ipc = pdata:is_player_connected()
|
||||
if ipc then
|
||||
createHudFactionName(pdata, name)
|
||||
createHudPower(pdata, faction)
|
||||
|
@ -263,7 +229,7 @@ function factions.remove_player(name, player)
|
|||
|
||||
factions.factions.set(name, faction)
|
||||
|
||||
factions.players.remove(player)
|
||||
factions.remove_key(factions.players, player, nil, "faction", true)
|
||||
factions.on_player_leave(name, player)
|
||||
|
||||
if factions_config.enable_power_per_player then
|
||||
|
@ -283,7 +249,7 @@ function factions.remove_player(name, player)
|
|||
|
||||
local pdata = minetest.get_player_by_name(player)
|
||||
if pdata then
|
||||
local ipc = pdata:is_player_connected(player)
|
||||
local ipc = pdata:is_player_connected()
|
||||
|
||||
if ipc then
|
||||
removeHud(pdata,"factionName")
|
||||
|
@ -301,7 +267,7 @@ function factions.disband(name, reason)
|
|||
local faction = factions.factions.get(name)
|
||||
|
||||
if not faction.is_admin then
|
||||
for i, v in pairs(factions.get_faction_list()) do
|
||||
for v, i in factions.factions.iterate() do
|
||||
local fac = factions.factions.get(v)
|
||||
if fac ~= nil and fac.name ~= name then
|
||||
if fac.enemies[name] then
|
||||
|
@ -324,11 +290,11 @@ function factions.disband(name, reason)
|
|||
end
|
||||
|
||||
for k, _ in pairs(faction.players) do -- remove players affiliation
|
||||
factions.players.remove(k)
|
||||
factions.remove_key(factions.players, k, nil, "faction", true)
|
||||
end
|
||||
|
||||
for k, v in pairs(faction.land) do -- remove parcel claims
|
||||
factions.parcels.remove(k)
|
||||
factions.remove_key(factions.parcels, k, nil, "faction", true)
|
||||
end
|
||||
|
||||
factions.on_disband(name, reason)
|
||||
|
@ -370,7 +336,6 @@ end
|
|||
--! @return boolean indicating permissions. Players not in faction always receive false
|
||||
function factions.has_permission(name, player, permission)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
local p = faction.players[player]
|
||||
if not p then
|
||||
return false
|
||||
|
@ -389,20 +354,16 @@ end
|
|||
|
||||
function factions.set_description(name, new)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.description = new
|
||||
factions.on_change_description(name)
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
--! @brief set faction openness
|
||||
function factions.toggle_join_free(name, bool)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.join_free = bool
|
||||
factions.on_toggle_join_free(name)
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
|
@ -429,7 +390,6 @@ function factions.tp_spawn(name, playername)
|
|||
|
||||
if player then
|
||||
player:set_pos(faction.spawn)
|
||||
minetest.sound_play("whoosh", {pos = faction.spawn, gain = 0.5, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -474,8 +434,9 @@ function factions.get_parcel_pos(pos)
|
|||
end
|
||||
|
||||
function factions.get_player_faction(playername)
|
||||
local facname = factions.players.get(playername)
|
||||
if facname then
|
||||
local data = factions.players.get(playername)
|
||||
if data then
|
||||
local facname = data.faction
|
||||
local faction = factions.factions.get(facname)
|
||||
return faction, facname
|
||||
end
|
||||
|
@ -495,21 +456,9 @@ function factions.get_faction_at(pos)
|
|||
return factions.get_parcel_faction(parcelpos)
|
||||
end
|
||||
|
||||
function factions.get_faction_list()
|
||||
|
||||
local names = {}
|
||||
local directory = string.format("%s/factions/factions", minetest.get_worldpath())
|
||||
local nameslist = minetest.get_dir_list(directory)
|
||||
for k, v in pairs(nameslist) do
|
||||
names[#names + 1] = v:sub(0, v:len() - 5)
|
||||
end
|
||||
|
||||
return names
|
||||
end
|
||||
|
||||
function factions.faction_tick()
|
||||
local now = os.time()
|
||||
for i, facname in pairs(factions.get_faction_list()) do
|
||||
for facname, i in factions.factions.iterate() do
|
||||
local faction = factions.factions.get(facname)
|
||||
|
||||
if faction ~= nil then
|
||||
|
@ -539,3 +488,5 @@ function factionUpdate()
|
|||
factions.faction_tick()
|
||||
minetest.after(factions_config.tick_time, factionUpdate)
|
||||
end
|
||||
|
||||
minetest.after(factions_config.tick_time, factionUpdate)
|
2
fac/mod.conf
Normal file
2
fac/mod.conf
Normal file
|
@ -0,0 +1,2 @@
|
|||
name = fac
|
||||
depends = fac_config
|
File diff suppressed because it is too large
Load Diff
1
fac_chat/mod.conf
Normal file
1
fac_chat/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = fac_chat
|
25
fac_config/init.lua
Normal file
25
fac_config/init.lua
Normal file
|
@ -0,0 +1,25 @@
|
|||
factions_config = {}
|
||||
factions_config.protection_max_depth = tonumber(minetest.settings:get("factions.protection_max_depth")) or -512
|
||||
factions_config.protection_max_height = tonumber(minetest.settings:get("factions.protection_max_height")) or 10000
|
||||
factions_config.power_per_parcel = tonumber(minetest.settings:get("factions.power_per_parcel")) or 1
|
||||
factions_config.power_per_death = tonumber(minetest.settings:get("factions.power_per_death")) or 1
|
||||
factions_config.power_per_tick = tonumber(minetest.settings:get("factions.power_per_tick")) or 2
|
||||
factions_config.tick_time = tonumber(minetest.settings:get("factions.tick_time")) or 60
|
||||
factions_config.power_per_attack = tonumber(minetest.settings:get("factions.power_per_attack")) or 10
|
||||
factions_config.faction_name_max_length = tonumber(minetest.settings:get("factions.faction_name_max_length")) or 50
|
||||
factions_config.rank_name_max_length = tonumber(minetest.settings:get("factions.rank_name_max_length")) or 25
|
||||
factions_config.maximum_faction_inactivity = tonumber(minetest.settings:get("factions.maximum_faction_inactivity")) or 604800
|
||||
factions_config.maximum_parcelless_faction_time = tonumber(minetest.settings:get("factions.maximum_parcelless_faction_time")) or 10800
|
||||
factions_config.power = tonumber(minetest.settings:get("factions.power")) or 12
|
||||
factions_config.maxpower = tonumber(minetest.settings:get("factions.maxpower")) or 0
|
||||
factions_config.power_per_player = tonumber(minetest.settings:get("factions.power_per_player")) or 1
|
||||
factions_config.powermax_per_player = tonumber(minetest.settings:get("factions.powermax_per_player")) or 12
|
||||
factions_config.parcel_size = tonumber(minetest.settings:get("factions.parcel_size")) or 16
|
||||
factions_config.protection_depth_height_limit = minetest.settings:get_bool("factions.protection_depth_height_limit") or true
|
||||
factions_config.enable_power_per_player = minetest.settings:get_bool("factions.power_per_playerb") or true
|
||||
factions_config.attack_parcel = minetest.settings:get_bool("factions.attack_parcel") or false
|
||||
factions_config.faction_diplomacy = minetest.settings:get_bool("factions.faction_diplomacy") or true
|
||||
factions_config.spawn_teleport = minetest.settings:get_bool("factions.spawn_teleport") or false
|
||||
factions_config.protection_style = minetest.settings:get("factions.protection_style") or "2d"
|
||||
factions_config.faction_user_priv = minetest.settings:get("factions.faction_user_priv") or false
|
||||
factions_config.database = minetest.settings:get("factions.database") or "mod_storage"
|
1
fac_config/mod.conf
Normal file
1
fac_config/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = fac_config
|
59
fac_config/settingtypes.txt
Normal file
59
fac_config/settingtypes.txt
Normal file
|
@ -0,0 +1,59 @@
|
|||
[ValueSettings]
|
||||
|
||||
# The max depth of protection from a parcel.
|
||||
factions.protection_max_depth (Protection max depth) float 512
|
||||
# The max height of protection from a parcel.
|
||||
factions.protection_max_height (Protection max height) float 10000
|
||||
# Cost of power to claim a parcel of land.
|
||||
factions.power_per_parcel (Power-per-parcel) float 1
|
||||
# Power lost on death.
|
||||
factions.power_per_death (Power-per-death) float 1
|
||||
# Power regeneration rate.
|
||||
factions.power_per_tick (Power-per-tick) float 2
|
||||
# Faction timer. This timer regenerates power.
|
||||
factions.tick_time (Faction timer) float 60
|
||||
# Not in use.
|
||||
factions.power_per_attack (Power-per-attack) float 10
|
||||
# Limit how long a faction name can be.
|
||||
factions.faction_name_max_length (Faction name max) int 50
|
||||
# Limit how long a rank name can be.
|
||||
factions.rank_name_max_length (Rank name max length) int 25
|
||||
# The maximum amount of inactivity before disbanning a faction.
|
||||
factions.maximum_faction_inactivity (Maximum faction inactivity) int 604800
|
||||
# The maximum amount of time for a parcelless faction to disban.
|
||||
factions.maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
|
||||
# Power of a starting faction (needed for parcel claiming).
|
||||
factions.power (Starting power) float 12
|
||||
# Maximum power of a starting faction.
|
||||
factions.maxpower (Starting Maximum power) float 0
|
||||
# How much power the players make.
|
||||
factions.power_per_player (power-per-player) float 1
|
||||
# How much max power is created per new player.
|
||||
factions.powermax_per_player (powermax-per-player) float 12
|
||||
# parcel size
|
||||
factions.parcel_size (parcel-size) float 16
|
||||
|
||||
[BoolSettings]
|
||||
|
||||
# Enable or disabled power-per-player.
|
||||
factions.power_per_playerb (Enable power-per-player) bool true
|
||||
# Enable or disabled attack_parcel function.
|
||||
factions.attack_parcel (Enable attack parcel) bool false
|
||||
# Enable or disabled faction diplomacy.
|
||||
factions.faction_diplomacy (Enable faction diplomacy) bool true
|
||||
# Enable or disabled the max depth and height limit for a parcel
|
||||
factions.protection_depth_height_limit (Enable protection depth height limit) bool true
|
||||
# Enable or disabled faction spawn teleport
|
||||
factions.spawn_teleport (Enable spawn teleport) bool false
|
||||
# Enable or disabled the need for faction_user priv
|
||||
factions.faction_user_priv (Enable faction user priv) bool false
|
||||
# Enable or disabled Store player ips to prevent players from gaining more max power from alts
|
||||
factions.store_ip (store player ip) bool true
|
||||
|
||||
[StringSettings]
|
||||
# Set the way that the parcel protection works (2d, 3d).
|
||||
# 2d limits how far x and z can go but protection on the y goes up and down far.
|
||||
# 3d limits all three axis.
|
||||
factions.protection_style (Protection style) enum 2d 3d,2d
|
||||
# Set the type of database to use.
|
||||
factions.database (Database) enum mod_storage colddb,mod_storage
|
170
fac_database/init.lua
Normal file
170
fac_database/init.lua
Normal file
|
@ -0,0 +1,170 @@
|
|||
--! @class factions
|
||||
--! @brief main class for factions
|
||||
factions = {}
|
||||
|
||||
-- database
|
||||
factions.root = {}
|
||||
factions.factions = {}
|
||||
factions.parcels = {}
|
||||
factions.players = {}
|
||||
factions.player_ips = {}
|
||||
|
||||
if factions_config.database == "colddb" then
|
||||
-- Create cold databases.
|
||||
factions.root = colddb.Colddb(minetest.get_worldpath() .. "/factions")
|
||||
factions.factions = factions.root.sub_database("factions")
|
||||
factions.parcels = factions.root.sub_database("parcels")
|
||||
factions.players = factions.root.sub_database("players")
|
||||
factions.player_ips = factions.root.sub_database("ips")
|
||||
elseif factions_config.database == "mod_storage" then
|
||||
dofile (minetest.get_modpath("fac_database") .. "/storagedb.lua")
|
||||
factions.root = storagedb.Storagedb("factions")
|
||||
factions.factions = factions.root.sub_database("factions")
|
||||
factions.parcels = factions.root.sub_database("parcels")
|
||||
factions.players = factions.root.sub_database("players")
|
||||
factions.player_ips = factions.root.sub_database("ips")
|
||||
end
|
||||
|
||||
-- Memory only storage.
|
||||
factions.onlineplayers = {}
|
||||
|
||||
-- Table creation.
|
||||
|
||||
-- Create a empty faction.
|
||||
function factions.create_faction_table()
|
||||
local table = {
|
||||
name = "",
|
||||
--! @brief power of a faction (needed for parcel claiming)
|
||||
power = factions_config.power,
|
||||
--! @brief maximum power of a faction
|
||||
maxpower = factions_config.maxpower,
|
||||
--! @brief power currently in use
|
||||
usedpower = 0,
|
||||
--! @brief list of player names
|
||||
players = {},
|
||||
--! @brief table of ranks/permissions
|
||||
ranks = starting_ranks,
|
||||
--! @brief name of the leader
|
||||
leader = nil,
|
||||
--! @brief spawn of the faction
|
||||
spawn = {x = 0, y = 0, z = 0},
|
||||
--! @brief default joining rank for new members
|
||||
default_rank = "member",
|
||||
--! @brief default rank assigned to the leader
|
||||
default_leader_rank = "leader",
|
||||
--! @brief faction's description string
|
||||
description = "Default faction description.",
|
||||
--! @brief faction's message of the day.
|
||||
message_of_the_day = "",
|
||||
--! @brief list of players currently invited (can join with /f join)
|
||||
invited_players = {},
|
||||
--! @brief table of claimed parcels (keys are parcelpos strings)
|
||||
land = {},
|
||||
--! @brief table of allies
|
||||
allies = {},
|
||||
--
|
||||
request_inbox = {},
|
||||
--! @brief table of enemies
|
||||
enemies = {},
|
||||
--!
|
||||
neutral = {},
|
||||
--! @brief table of parcels/factions that are under attack
|
||||
attacked_parcels = {},
|
||||
--! @brief whether faction is closed or open (boolean)
|
||||
join_free = false,
|
||||
--! @brief gives certain privileges
|
||||
is_admin = false,
|
||||
--! @brief last time anyone logged on
|
||||
last_logon = os.time(),
|
||||
--! @brief how long this has been without parcels
|
||||
no_parcel = os.time(),
|
||||
--! @brief access table
|
||||
access = {players = {}, factions = {}},
|
||||
}
|
||||
return table
|
||||
end
|
||||
|
||||
-- Create a empty ip table.
|
||||
function factions.create_ip_table()
|
||||
local table = {
|
||||
ip = ""
|
||||
}
|
||||
return table
|
||||
end
|
||||
|
||||
-- Create a empty player table.
|
||||
function factions.create_player_table()
|
||||
local table = {
|
||||
faction = ""
|
||||
}
|
||||
return table
|
||||
end
|
||||
|
||||
-- Create a empty claim table.
|
||||
function factions.create_parcel_table()
|
||||
local table = {
|
||||
faction = ""
|
||||
}
|
||||
return table
|
||||
end
|
||||
|
||||
-- helper functions
|
||||
function factions.db_is_empty(table)
|
||||
for k, v in pairs(table) do
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function factions.remove_key(db, db_name, db_data, key, write)
|
||||
if not db_data then
|
||||
db_data = db.get(db_name)
|
||||
end
|
||||
db_data[key] = nil
|
||||
if factions.db_is_empty(db_data) then
|
||||
db.remove(db_name)
|
||||
return nil
|
||||
end
|
||||
if write then
|
||||
db.set(db_name, db_data)
|
||||
end
|
||||
return db_data
|
||||
end
|
||||
|
||||
-- faction data check on load
|
||||
local function update_data(db, db_name, db_data, empty_table, write)
|
||||
local needs_update = false
|
||||
if not db_data then
|
||||
db_data = db.get(db_name)
|
||||
end
|
||||
for k, v in pairs(empty_table) do
|
||||
if db_data[k] == nil then
|
||||
db_data[k] = v
|
||||
needs_update = true
|
||||
minetest.log("Adding property " .. k .. " to " .. db_name .. " file.")
|
||||
end
|
||||
end
|
||||
if write and needs_update then
|
||||
db.set(db_name, db_data)
|
||||
end
|
||||
return db_data
|
||||
end
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
minetest.log("Checking faction files.")
|
||||
for k, v in factions.factions.iterate() do
|
||||
update_data(factions.factions, k, nil, factions.create_faction_table(), true)
|
||||
end
|
||||
minetest.log("Checking parcel files.")
|
||||
for k, v in factions.parcels.iterate() do
|
||||
update_data(factions.parcels, k, nil, factions.create_parcel_table(), true)
|
||||
end
|
||||
minetest.log("Checking player files.")
|
||||
for k, v in factions.players.iterate() do
|
||||
update_data(factions.players, k, nil, factions.create_player_table(), true)
|
||||
end
|
||||
minetest.log("Checking ip files.")
|
||||
for k, v in factions.player_ips.iterate() do
|
||||
update_data(factions.player_ips, k, nil, factions.create_ip_table(), true)
|
||||
end
|
||||
end)
|
3
fac_database/mod.conf
Normal file
3
fac_database/mod.conf
Normal file
|
@ -0,0 +1,3 @@
|
|||
name = fac_database
|
||||
depends = fac_config
|
||||
optional_depends = colddb
|
193
fac_database/storagedb.lua
Normal file
193
fac_database/storagedb.lua
Normal file
|
@ -0,0 +1,193 @@
|
|||
local storage = minetest.get_mod_storage()
|
||||
storagedb = {}
|
||||
|
||||
function storagedb.Storagedb(dir)
|
||||
local self = {}
|
||||
|
||||
local directory = dir
|
||||
local mem_pool = {}
|
||||
local mem_pool_del = {}
|
||||
local add_to_mem_pool = true
|
||||
local serializer = minetest.serialize
|
||||
local deserializer = minetest.deserialize
|
||||
|
||||
-- make tables weak so the garbage-collector will remove unused data
|
||||
setmetatable(mem_pool, {__mode = "kv"})
|
||||
setmetatable(mem_pool_del, {__mode = "kv"})
|
||||
|
||||
local function storekey(key)
|
||||
local list = minetest.deserialize(storage:get_string(directory))
|
||||
if not list then
|
||||
list = {}
|
||||
list[key] = key
|
||||
else
|
||||
list[key] = key
|
||||
end
|
||||
storage:set_string(directory, minetest.serialize(list))
|
||||
end
|
||||
local function removekey(key)
|
||||
local list = minetest.deserialize(storage:get_string(directory))
|
||||
if not list then
|
||||
list = {}
|
||||
else
|
||||
list[key] = nil
|
||||
end
|
||||
storage:set_string(directory, minetest.serialize(list))
|
||||
end
|
||||
local function getkeys()
|
||||
local list = minetest.deserialize(storage:get_string(directory))
|
||||
if not list then
|
||||
list = {}
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
self.get_memory_pool = function()
|
||||
return mem_pool
|
||||
end
|
||||
self.set_memory_pool = function(pool)
|
||||
mem_pool = pool
|
||||
end
|
||||
self.add_to_memory_pool = function(value)
|
||||
if value then
|
||||
add_to_mem_pool = value
|
||||
end
|
||||
return add_to_mem_pool
|
||||
end
|
||||
self.get_serializer = function()
|
||||
return serializer, deserializer
|
||||
end
|
||||
self.set_serializer = function(coder, decoder)
|
||||
serializer = coder
|
||||
deserializer = decoder
|
||||
end
|
||||
local function load_into_mem(name, _table)
|
||||
if add_to_mem_pool then
|
||||
mem_pool[name] = {mem = _table}
|
||||
end
|
||||
end
|
||||
local function load_table(name)
|
||||
local f = storage:get_string(string.format("%s/%s", directory, name))
|
||||
if f then
|
||||
local data = deserializer(f)
|
||||
return data
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local function save_table(name, _table)
|
||||
if save_table == nil or name == nil then
|
||||
return false
|
||||
end
|
||||
storekey(name)
|
||||
storage:set_string(string.format("%s/%s", directory, name), minetest.serialize(_table))
|
||||
end
|
||||
local function save_key(name)
|
||||
storage:set_string(string.format("%s/%s", directory, name), "")
|
||||
end
|
||||
local function load_key(name)
|
||||
local f = storage:get_string(string.format("%s/%s", directory, name))
|
||||
if f ~= "" then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
self.set_mem = function(name, _table)
|
||||
load_into_mem(name, _table)
|
||||
mem_pool_del[name] = nil
|
||||
end
|
||||
self.save_mem = function(name)
|
||||
if mem_pool[name] ~= nil then
|
||||
save_table(name, mem_pool[name].mem)
|
||||
end
|
||||
mem_pool_del[name] = nil
|
||||
end
|
||||
|
||||
self.clear_mem = function(name)
|
||||
mem_pool[name] = nil
|
||||
mem_pool_del[name] = nil
|
||||
end
|
||||
|
||||
self.set = function(name, _table)
|
||||
save_table(name, _table)
|
||||
if add_to_mem_pool then
|
||||
load_into_mem(name, _table)
|
||||
end
|
||||
mem_pool_del[name] = nil
|
||||
end
|
||||
|
||||
self.set_key = function(name)
|
||||
save_key(name)
|
||||
if add_to_mem_pool then
|
||||
load_into_mem(name, "")
|
||||
end
|
||||
mem_pool_del[name] = nil
|
||||
end
|
||||
|
||||
self.get = function(name, callback)
|
||||
if mem_pool_del[name] then
|
||||
if callback then
|
||||
callback(nil)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local pm = mem_pool[name]
|
||||
if pm then
|
||||
if callback then
|
||||
callback(pm.mem)
|
||||
end
|
||||
return pm.mem
|
||||
else
|
||||
local _table = load_table(name)
|
||||
if _table then
|
||||
load_into_mem(name, _table)
|
||||
if callback then
|
||||
callback(_table)
|
||||
end
|
||||
return _table
|
||||
end
|
||||
end
|
||||
mem_pool_del[name] = true
|
||||
return nil
|
||||
end
|
||||
|
||||
self.remove = function(name)
|
||||
mem_pool[name] = nil
|
||||
mem_pool_del[name] = true
|
||||
removekey(name)
|
||||
storage:set_string(string.format("%s/%s", directory, name), "")
|
||||
end
|
||||
|
||||
self.sub_database = function(path)
|
||||
local db = storagedb.Storagedb(dir .. "/" .. path)
|
||||
return db
|
||||
end
|
||||
self.to_array = function()
|
||||
local entries = {}
|
||||
|
||||
for k, v in pairs(getkeys()) do
|
||||
entries[#entries + 1] = v
|
||||
end
|
||||
|
||||
return entries
|
||||
end
|
||||
self.to_table = function()
|
||||
local entries = {}
|
||||
|
||||
for k, v in pairs(getkeys()) do
|
||||
entries[v] = true
|
||||
end
|
||||
|
||||
return entries
|
||||
end
|
||||
self.iterate = function()
|
||||
local entries = {}
|
||||
|
||||
for k, v in pairs(getkeys()) do
|
||||
entries[v] = true
|
||||
end
|
||||
|
||||
return pairs(entries)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
|
@ -2,16 +2,12 @@
|
|||
--! @return whether this faction can claim a parcelpos
|
||||
function factions.can_claim_parcel(name, parcelpos)
|
||||
local fn = factions.parcels.get(parcelpos)
|
||||
|
||||
if fn == nil then
|
||||
return true
|
||||
end
|
||||
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
if fn then
|
||||
local fac = factions.factions.get(fn)
|
||||
|
||||
local fac = factions.factions.get(fn.faction)
|
||||
if fac.power < 0. and faction.power >= factions_config.power_per_parcel and not faction.allies[fn] and not faction.neutral[fn] then
|
||||
return true
|
||||
else
|
||||
|
@ -20,42 +16,34 @@ function factions.can_claim_parcel(name, parcelpos)
|
|||
elseif faction.power < factions_config.power_per_parcel then
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--! @brief claim a parcel, update power and update global parcels table
|
||||
function factions.claim_parcel(name, parcelpos)
|
||||
-- check if claiming over other faction's territory
|
||||
local otherfac = factions.parcels.get(parcelpos)
|
||||
if otherfac then
|
||||
factions.unclaim_parcel(otherfac, parcelpos)
|
||||
factions.parcelless_check(otherfac)
|
||||
end
|
||||
factions.parcels.set(parcelpos, name)
|
||||
|
||||
local otherfac = factions.parcels.get(parcelpos)
|
||||
if otherfac then
|
||||
local otherfac_name = otherfac.faction
|
||||
factions.unclaim_parcel(otherfac_name, parcelpos)
|
||||
factions.parcelless_check(otherfac_name)
|
||||
end
|
||||
local data = factions.create_parcel_table()
|
||||
data.faction = name
|
||||
factions.parcels.set(parcelpos, data)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.land[parcelpos] = true
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
|
||||
factions.decrease_power(name, factions_config.power_per_parcel)
|
||||
factions.increase_usedpower(name, factions_config.power_per_parcel)
|
||||
factions.on_claim_parcel(name, parcelpos)
|
||||
factions.parcelless_check(name)
|
||||
end
|
||||
|
||||
--! @brief claim a parcel, update power and update global parcels table
|
||||
function factions.unclaim_parcel(name, parcelpos)
|
||||
factions.parcels.remove(parcelpos)
|
||||
|
||||
factions.remove_key(factions.parcels, parcelpos, nil, "faction", true)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.land[parcelpos] = nil
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
|
||||
factions.increase_power(name, factions_config.power_per_parcel)
|
||||
factions.decrease_usedpower(name, factions_config.power_per_parcel)
|
||||
factions.on_unclaim_parcel(name, parcelpos)
|
||||
|
@ -64,7 +52,6 @@ end
|
|||
|
||||
function factions.parcelless_check(name)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
if faction.land then
|
||||
local count = 0
|
||||
for index, value in pairs(faction.land) do
|
||||
|
@ -85,8 +72,9 @@ function factions.parcelless_check(name)
|
|||
end
|
||||
|
||||
function factions.get_parcel_faction(parcelpos)
|
||||
local facname = factions.parcels.get(parcelpos)
|
||||
if facname then
|
||||
local data = factions.parcels.get(parcelpos)
|
||||
if data then
|
||||
local facname = data.faction
|
||||
local faction = factions.factions.get(facname)
|
||||
return faction, facname
|
||||
end
|
||||
|
@ -160,15 +148,11 @@ local parcel_size = factions_config.parcel_size
|
|||
function factions.claim_square(player, faction, r)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
|
||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||
|
||||
pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
|
||||
pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
|
||||
|
||||
local timer = 0
|
||||
|
||||
for i = 1, r do
|
||||
for l = 1, r do
|
||||
local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
|
||||
|
@ -178,9 +162,7 @@ function factions.claim_square(player, faction, r)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
local auto_list = {}
|
||||
|
||||
local function _claim_auto(player, faction)
|
||||
if auto_list[player] then
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
|
@ -189,7 +171,6 @@ local function _claim_auto(player, faction)
|
|||
minetest.after(0.1, _claim_auto, player, faction)
|
||||
end
|
||||
end
|
||||
|
||||
function factions.claim_auto(player, faction)
|
||||
if auto_list[player] then
|
||||
auto_list[player] = nil
|
||||
|
@ -200,7 +181,6 @@ function factions.claim_auto(player, faction)
|
|||
_claim_auto(player, faction)
|
||||
end
|
||||
end
|
||||
|
||||
local function _claim_fill(player, faction, pos)
|
||||
if claim_helper(player, faction, factions.get_parcel_pos(pos), true) then
|
||||
local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
|
||||
|
@ -213,7 +193,6 @@ local function _claim_fill(player, faction, pos)
|
|||
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos4)
|
||||
end
|
||||
end
|
||||
|
||||
function factions.claim_fill(player, faction)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
|
@ -234,15 +213,9 @@ function factions.claim_circle(player, faction, r)
|
|||
pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
|
||||
|
||||
for i = 1, 360 do
|
||||
minetest.after(0.05 * i, function(player, faction, r, pos)
|
||||
|
||||
local angle = i * math.pi / 180
|
||||
|
||||
local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
|
||||
|
||||
claim_helper(player, faction, factions.get_parcel_pos(rpos), true)
|
||||
|
||||
end, player, faction, r, pos)
|
||||
local angle = i * math.pi / 180
|
||||
local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
|
||||
claim_helper(player, faction, factions.get_parcel_pos(rpos), true)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -263,16 +236,13 @@ end
|
|||
function factions.claim_all(player, faction)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
|
||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||
|
||||
_claim_all(player, faction, pos)
|
||||
end
|
||||
|
||||
function factions.claim_help(player, func)
|
||||
local text = "<o,one, a,auto, f,fill, s,square, c,circle, all, h,help>, <none, number>"
|
||||
|
||||
local text = "All params for /f claim: <o,one, a,auto, f,fill, s,square, c,circle, all, l,list, h,help>, <none, number>"
|
||||
if func == "o" or func == "one" then
|
||||
text = "/f claim o\n/f claim one\n Claim one parcel."
|
||||
elseif func == "a" or func == "auto" then
|
||||
|
@ -283,25 +253,22 @@ function factions.claim_help(player, func)
|
|||
text = "/f claim s <number>\n/f claim square <number>\nClaim by square and radius."
|
||||
elseif func == "c" or func == "circle" then
|
||||
text = "/f claim c <number>\n/f claim circle <number>\nClaim by circle and radius."
|
||||
elseif func == "l" or func == "list" then
|
||||
text = "/f claim l\n/f claim list\nList all the faction's claimed land."
|
||||
elseif func == "all" then
|
||||
text = "/f claim all\nClaim all faction land."
|
||||
end
|
||||
|
||||
minetest.chat_send_player(player, text)
|
||||
end
|
||||
|
||||
function factions.unclaim_square(player, faction, r)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
|
||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||
|
||||
pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
|
||||
pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
|
||||
|
||||
local timer = 0
|
||||
|
||||
for i = 1, r do
|
||||
for l = 1, r do
|
||||
local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
|
||||
|
@ -348,10 +315,8 @@ end
|
|||
function factions.unclaim_fill(player, faction)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
|
||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||
|
||||
_unclaim_fill(player, faction, pos)
|
||||
end
|
||||
|
||||
|
@ -360,20 +325,12 @@ local parcel_size_center = parcel_size / 2
|
|||
function factions.unclaim_circle(player, faction, r)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
|
||||
pos.x = (math.floor(pos.x / parcel_size) * parcel_size) + parcel_size_center
|
||||
pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
|
||||
|
||||
for i = 1, 360 do
|
||||
minetest.after(0.05 * i, function(player, faction, r, pos)
|
||||
|
||||
local angle = i * math.pi / 180
|
||||
|
||||
local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
|
||||
|
||||
unclaim_helper(player, faction, factions.get_parcel_pos(rpos), true)
|
||||
|
||||
end, player, faction, r, pos)
|
||||
local angle = i * math.pi / 180
|
||||
local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
|
||||
unclaim_helper(player, faction, factions.get_parcel_pos(rpos), true)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -388,16 +345,13 @@ end
|
|||
function factions.unclaim_all(player, faction)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
|
||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||
|
||||
_unclaim_all(player, faction, pos)
|
||||
end
|
||||
|
||||
function factions.unclaim_help(player, func)
|
||||
local text = "<o,one, a,auto, f,fill, s,square, c,circle, all, h,help>, <none, number>"
|
||||
|
||||
local text = "All params for /f unclaim: <o,one, a,auto, f,fill, s,square, c,circle, all, l,list, h,help>, <none, number>"
|
||||
if func == "o" or func == "one" then
|
||||
text = "/f unclaim o\n/f unclaim one\n Unclaim one parcel."
|
||||
elseif func == "a" or func == "auto" then
|
||||
|
@ -408,15 +362,14 @@ function factions.unclaim_help(player, func)
|
|||
text = "/f unclaim s <number>\n/f unclaim square <number>\nUnclaim by square and radius."
|
||||
elseif func == "c" or func == "circle" then
|
||||
text = "/f unclaim c <number>\n/f unclaim circle <number>\nUnclaim by circle and radius."
|
||||
elseif func == "l" or func == "list" then
|
||||
text = "/f claim l\n/f claim list\nList all the faction's claimed land."
|
||||
elseif func == "all" then
|
||||
text = "/f unclaim all\nUnclaim all faction land."
|
||||
end
|
||||
|
||||
minetest.chat_send_player(player, text)
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(
|
||||
function(player)
|
||||
auto_list[player:get_player_name()] = nil
|
||||
end
|
||||
)
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
auto_list[player:get_player_name()] = nil
|
||||
end)
|
|
@ -1,13 +1,13 @@
|
|||
function factions.start_diplomacy(name, faction)
|
||||
for l, i in pairs(factions.get_faction_list()) do
|
||||
local fac = factions.factions.get(i)
|
||||
if i ~= name and not (faction.neutral[i] or faction.allies[i] or faction.enemies[i]) then
|
||||
for l, i in factions.factions.iterate() do
|
||||
local fac = factions.factions.get(l)
|
||||
if l ~= name and not (faction.neutral[l] or faction.allies[l] or faction.enemies[l]) then
|
||||
if factions_config.faction_diplomacy == true then
|
||||
factions.new_neutral(name, i)
|
||||
factions.new_neutral(i, name)
|
||||
factions.new_neutral(name, l)
|
||||
factions.new_neutral(l, name)
|
||||
else
|
||||
factions.new_enemy(name, i)
|
||||
factions.new_enemy(i, name)
|
||||
factions.new_enemy(name, l)
|
||||
factions.new_enemy(l, name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -15,7 +15,6 @@ end
|
|||
|
||||
function factions.new_alliance(name, faction)
|
||||
local bfaction = factions.factions.get(name)
|
||||
|
||||
bfaction.allies[faction] = true
|
||||
factions.on_new_alliance(name, faction)
|
||||
if bfaction.enemies[faction] then
|
||||
|
@ -24,24 +23,19 @@ function factions.new_alliance(name, faction)
|
|||
if bfaction.neutral[faction] then
|
||||
factions.end_neutral(name, faction)
|
||||
end
|
||||
|
||||
factions.factions.set(name, bfaction)
|
||||
end
|
||||
|
||||
function factions.end_alliance(name, faction)
|
||||
local bfaction = factions.factions.get(name)
|
||||
|
||||
bfaction.allies[faction] = nil
|
||||
factions.on_end_alliance(name, faction)
|
||||
|
||||
factions.factions.set(name, bfaction)
|
||||
end
|
||||
|
||||
function factions.new_neutral(name, faction)
|
||||
local bfaction = factions.factions.get(name)
|
||||
|
||||
bfaction.neutral[faction] = true
|
||||
|
||||
factions.on_new_neutral(name, faction)
|
||||
if bfaction.allies[faction] then
|
||||
factions.end_alliance(name, faction)
|
||||
|
@ -49,41 +43,32 @@ function factions.new_neutral(name, faction)
|
|||
if bfaction.enemies[faction] then
|
||||
factions.end_enemy(name, faction)
|
||||
end
|
||||
|
||||
factions.factions.set(name, bfaction)
|
||||
end
|
||||
|
||||
function factions.end_neutral(name, faction)
|
||||
local bfaction = factions.factions.get(name)
|
||||
|
||||
bfaction.neutral[faction] = nil
|
||||
factions.on_end_neutral(name, faction)
|
||||
|
||||
factions.factions.set(name, bfaction)
|
||||
end
|
||||
|
||||
function factions.new_enemy(name, faction)
|
||||
local bfaction = factions.factions.get(name)
|
||||
|
||||
bfaction.enemies[faction] = true
|
||||
factions.on_new_enemy(name, faction)
|
||||
|
||||
if bfaction.allies[faction] then
|
||||
factions.end_alliance(name, faction)
|
||||
end
|
||||
|
||||
if bfaction.neutral[faction] then
|
||||
factions.end_neutral(name, faction)
|
||||
end
|
||||
|
||||
factions.factions.set(name, bfaction)
|
||||
end
|
||||
|
||||
function factions.end_enemy(name, faction)
|
||||
local bfaction = factions.factions.get(name)
|
||||
|
||||
bfaction.enemies[faction] = nil
|
||||
factions.on_end_enemy(name, faction)
|
||||
|
||||
factions.factions.set(name, bfaction)
|
||||
end
|
||||
end
|
|
@ -1,36 +1,27 @@
|
|||
function factions.on_create(name) --! @brief called when the faction is added to the global faction list
|
||||
minetest.chat_send_all("Faction " .. name .. " has been created.")
|
||||
end
|
||||
|
||||
function factions.on_set_name(name, oldname)
|
||||
minetest.chat_send_all("Faction " .. oldname .. " has been changed its name to ".. name ..".")
|
||||
end
|
||||
|
||||
function factions.on_no_parcel(name)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
local now = os.time() - faction.no_parcel
|
||||
local l = factions_config.maximum_parcelless_faction_time
|
||||
|
||||
factions.broadcast(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
|
||||
end
|
||||
|
||||
function factions.on_player_leave(name, player)
|
||||
factions.broadcast(name, player .. " has left this faction")
|
||||
end
|
||||
|
||||
function factions.on_player_join(name, player)
|
||||
factions.broadcast(name, player .. " has joined this faction")
|
||||
end
|
||||
|
||||
function factions.on_claim_parcel(name, pos)
|
||||
factions.broadcast(name, "Parcel (" .. pos .. ") has been claimed.")
|
||||
end
|
||||
|
||||
function factions.on_unclaim_parcel(name, pos)
|
||||
factions.broadcast(name, "Parcel ("..pos..") has been unclaimed.")
|
||||
end
|
||||
|
||||
function factions.on_disband(name, reason)
|
||||
local msg = "Faction " .. name .. " has been disbanded."
|
||||
if reason then
|
||||
|
@ -38,22 +29,18 @@ function factions.on_disband(name, reason)
|
|||
end
|
||||
minetest.chat_send_all(msg)
|
||||
end
|
||||
|
||||
function factions.on_new_leader(name)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, faction.leader .. " is now the leader of this faction")
|
||||
end
|
||||
|
||||
function factions.on_change_description(name)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, "Faction description has been modified to: " .. faction.description)
|
||||
end
|
||||
|
||||
function factions.on_player_invited(name, player)
|
||||
local faction = factions.factions.get(name)
|
||||
minetest.chat_send_player(player, "You have been invited to faction " .. faction.name)
|
||||
end
|
||||
|
||||
function factions.on_toggle_join_free(name, player)
|
||||
local faction = factions.factions.get(name)
|
||||
if faction.join_free then
|
||||
|
@ -62,75 +49,58 @@ function factions.on_toggle_join_free(name, player)
|
|||
factions.broadcast(name, "This faction is no longer invite-free.")
|
||||
end
|
||||
end
|
||||
|
||||
function factions.on_new_alliance(name, faction)
|
||||
factions.broadcast(name, "This faction is now allied with " .. faction)
|
||||
end
|
||||
|
||||
function factions.on_end_alliance(name, faction)
|
||||
factions.broadcast(name, "This faction is no longer allied with " .. faction .. "!")
|
||||
end
|
||||
|
||||
function factions.on_new_neutral(name, faction)
|
||||
factions.broadcast(name, "This faction is now neutral with ".. faction)
|
||||
end
|
||||
|
||||
function factions.on_end_neutral(name, faction)
|
||||
factions.broadcast(name, "This faction is no longer neutral with " .. faction .. "!")
|
||||
end
|
||||
|
||||
function factions.on_new_enemy(name, faction)
|
||||
factions.broadcast(name, "This faction is now at war with " .. faction)
|
||||
end
|
||||
|
||||
function factions.on_end_enemy(name, faction)
|
||||
factions.broadcast(name, "This faction is no longer at war with " .. faction .. "!")
|
||||
end
|
||||
|
||||
function factions.on_set_spawn(name)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, "The faction spawn has been set to (" .. util.coords3D_string(faction.spawn) .. ").")
|
||||
end
|
||||
|
||||
function factions.on_add_rank(name, rank)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, "The rank " .. rank .. " has been created with privileges: " .. table.concat(faction.ranks[rank], ", "))
|
||||
end
|
||||
|
||||
function factions.on_replace_privs(name, rank)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, "The privileges in rank " .. rank .. " have been delete and changed to: " .. table.concat(faction.ranks[rank], ", "))
|
||||
end
|
||||
|
||||
function factions.on_remove_privs(name, rank, privs)
|
||||
factions.broadcast(name, "The privileges in rank " .. rank .. " have been revoked: " .. table.concat(privs, ", "))
|
||||
end
|
||||
|
||||
function factions.on_add_privs(name, rank, privs)
|
||||
factions.broadcast(name, "The privileges in rank " .. rank .. " have been added: " .. table.concat(privs, ", "))
|
||||
end
|
||||
|
||||
function factions.on_set_rank_name(name, rank,newrank)
|
||||
factions.broadcast(name, "The name of rank " .. rank .. " has been changed to " .. newrank)
|
||||
end
|
||||
|
||||
function factions.on_delete_rank(name, rank, newrank)
|
||||
factions.broadcast(name, "The rank " .. rank .. " has been deleted and replaced by " .. newrank)
|
||||
end
|
||||
|
||||
function factions.on_set_def_rank(name, rank)
|
||||
factions.broadcast(name, "The default rank given to new players has been changed to " .. rank)
|
||||
end
|
||||
|
||||
function factions.on_reset_ranks(name)
|
||||
factions.broadcast(name, "All of the faction's ranks have been reset to the default ones.")
|
||||
end
|
||||
|
||||
function factions.on_promote(name, member)
|
||||
local faction = factions.factions.get(name)
|
||||
minetest.chat_send_player(member, "You have been promoted to " .. faction.players[member])
|
||||
end
|
||||
|
||||
function factions.on_revoke_invite(name, player)
|
||||
minetest.chat_send_player(player, "You are no longer invited to faction " .. name)
|
||||
end
|
8
fac_events/init.lua
Normal file
8
fac_events/init.lua
Normal file
|
@ -0,0 +1,8 @@
|
|||
local path = minetest.get_modpath("fac_events")
|
||||
dofile (path .. "/claim_events.lua")
|
||||
dofile (path .. "/diplomacy_events.lua")
|
||||
dofile (path .. "/eventcallbacks.lua")
|
||||
dofile (path .. "/invite_events.lua")
|
||||
dofile (path .. "/player_events.lua")
|
||||
dofile (path .. "/power_events.lua")
|
||||
dofile (path .. "/rank_events.lua")
|
|
@ -1,19 +1,15 @@
|
|||
--! @brief places player in invite list
|
||||
function factions.invite_player(name, player)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.invited_players[player] = true
|
||||
factions.on_player_invited(name, player)
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
--! @brief removes player from invite list (can no longer join via /f join)
|
||||
function factions.revoke_invite(name, player)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.invited_players[player] = nil
|
||||
factions.on_revoke_invite(name, player)
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
2
fac_events/mod.conf
Normal file
2
fac_events/mod.conf
Normal file
|
@ -0,0 +1,2 @@
|
|||
name = fac_events
|
||||
depends = fac
|
|
@ -1,11 +1,11 @@
|
|||
local on_death = {}
|
||||
|
||||
minetest.register_on_prejoinplayer(function(name, ip)
|
||||
factions.player_ips.set(name, ip)
|
||||
local data = factions.create_ip_table()
|
||||
data.ip = ip
|
||||
factions.player_ips.set(name, data)
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(
|
||||
function(player)
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
minetest.after(5, createHudfactionLand, player)
|
||||
local faction, facname = factions.get_player_faction(name)
|
||||
|
@ -13,15 +13,11 @@ function(player)
|
|||
if factions.onlineplayers[facname] == nil then
|
||||
factions.onlineplayers[facname] = {}
|
||||
end
|
||||
|
||||
factions.onlineplayers[facname][name] = true
|
||||
faction.last_logon = os.time()
|
||||
|
||||
factions.factions.set(facname, faction)
|
||||
|
||||
minetest.after(5, createHudFactionName, player, facname)
|
||||
minetest.after(5, createHudPower, player, faction)
|
||||
|
||||
if faction.no_parcel ~= -1 then
|
||||
local now = os.time() - faction.no_parcel
|
||||
local l = factions_config.maximum_parcelless_faction_time
|
||||
|
@ -36,60 +32,44 @@ function(player)
|
|||
minetest.chat_send_player(name, faction.message_of_the_day)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
)
|
||||
end)
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local faction, facname = factions.get_player_faction(name)
|
||||
local id_name1 = name .. "factionLand"
|
||||
if hud_ids[id_name1] then
|
||||
hud_ids[id_name1] = nil
|
||||
end
|
||||
if faction then
|
||||
faction.last_logon = os.time()
|
||||
factions.factions.set(facname, faction)
|
||||
factions.onlineplayers[facname][name] = nil
|
||||
|
||||
hud_ids[name .. "factionName"] = nil
|
||||
hud_ids[name .. "powerWatch"] = nil
|
||||
else
|
||||
factions.remove_key(factions.player_ips, name, nil, "ip", true)
|
||||
end
|
||||
on_death[name] = nil
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(
|
||||
function(player)
|
||||
local name = player:get_player_name()
|
||||
local faction, facname = factions.get_player_faction(name)
|
||||
local id_name1 = name .. "factionLand"
|
||||
|
||||
if hud_ids[id_name1] then
|
||||
hud_ids[id_name1] = nil
|
||||
end
|
||||
|
||||
if faction then
|
||||
factions.onlineplayers[facname][name] = nil
|
||||
local id_name2 = name .. "factionName"
|
||||
local id_name3 = name .. "powerWatch"
|
||||
if hud_ids[id_name2] then
|
||||
hud_ids[id_name2] = nil
|
||||
end
|
||||
if hud_ids[id_name3] then
|
||||
hud_ids[id_name3] = nil
|
||||
end
|
||||
for k, v in pairs(factions.onlineplayers[facname]) do
|
||||
return
|
||||
end
|
||||
factions.onlineplayers[facname] = nil
|
||||
on_death[name] = nil
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local faction, facname = factions.get_player_faction(name)
|
||||
if not faction then
|
||||
return false
|
||||
else
|
||||
on_death[name] = nil
|
||||
if not faction.spawn then
|
||||
return false
|
||||
else
|
||||
player:set_pos(faction.spawn)
|
||||
return true
|
||||
end
|
||||
end
|
||||
)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(
|
||||
function(player)
|
||||
local name = player:get_player_name()
|
||||
local faction, facname = factions.get_player_faction(name)
|
||||
|
||||
if not faction then
|
||||
return false
|
||||
else
|
||||
on_death[name] = nil
|
||||
if not faction.spawn then
|
||||
return false
|
||||
else
|
||||
player:set_pos(faction.spawn)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
minetest.register_on_dieplayer(
|
||||
function(player)
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local pname = player:get_player_name()
|
||||
if on_death[pname] then
|
||||
return
|
|
@ -1,81 +1,62 @@
|
|||
function factions.increase_power(name, power)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.power = faction.power + power
|
||||
|
||||
if faction.power > faction.maxpower - faction.usedpower then
|
||||
faction.power = faction.maxpower - faction.usedpower
|
||||
end
|
||||
|
||||
for i in pairs(factions.onlineplayers[name]) do
|
||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||
end
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.decrease_power(name, power)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.power = faction.power - power
|
||||
|
||||
for i in pairs(factions.onlineplayers[name]) do
|
||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||
end
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.increase_maxpower(name, power)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.maxpower = faction.maxpower + power
|
||||
|
||||
for i in pairs(factions.onlineplayers[name]) do
|
||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||
end
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.decrease_maxpower(name, power)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.maxpower = faction.maxpower - power
|
||||
|
||||
if faction.maxpower < 0. then -- should not happen
|
||||
faction.maxpower = 0.
|
||||
if faction.maxpower < 0 then -- should not happen
|
||||
faction.maxpower = 0
|
||||
end
|
||||
|
||||
for i in pairs(factions.onlineplayers[name]) do
|
||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||
end
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.increase_usedpower(name, power)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.usedpower = faction.usedpower + power
|
||||
|
||||
for i in pairs(factions.onlineplayers[name]) do
|
||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||
end
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.decrease_usedpower(name, power)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.usedpower = faction.usedpower - power
|
||||
if faction.usedpower < 0. then
|
||||
faction.usedpower = 0.
|
||||
if faction.usedpower < 0 then
|
||||
faction.usedpower = 0
|
||||
end
|
||||
for i in pairs(factions.onlineplayers[name]) do
|
||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||
end
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
|
@ -3,10 +3,8 @@
|
|||
--! @param rank a list with the permissions of the new rank
|
||||
function factions.add_rank(name, rank, perms)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.ranks[rank] = perms
|
||||
factions.on_add_rank(name, rank)
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
|
@ -15,108 +13,85 @@ end
|
|||
--! @param add or remove permissions to the rank
|
||||
function factions.replace_privs(name, rank, perms)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.ranks[rank] = perms
|
||||
factions.on_replace_privs(name, rank)
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.remove_privs(name, rank, perms)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
local revoked = false
|
||||
local p = faction.ranks[rank]
|
||||
|
||||
for index, perm in pairs(p) do
|
||||
if table_Contains(perms, perm) then
|
||||
revoked = true
|
||||
table.remove(p, index)
|
||||
end
|
||||
end
|
||||
|
||||
faction.ranks[rank] = p
|
||||
|
||||
if revoked then
|
||||
factions.on_remove_privs(name, rank, perms)
|
||||
else
|
||||
factions.broadcast(name, "No privilege was revoked from rank " .. rank .. ".")
|
||||
end
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.add_privs(name, rank, perms)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
local added = false
|
||||
local p = faction.ranks[rank]
|
||||
|
||||
for index, perm in pairs(perms) do
|
||||
if not table_Contains(p, perm) then
|
||||
added = true
|
||||
table.insert(p, perm)
|
||||
end
|
||||
end
|
||||
|
||||
faction.ranks[rank] = p
|
||||
|
||||
if added then
|
||||
factions.on_add_privs(name, rank, perms)
|
||||
else
|
||||
factions.broadcast(name, "The rank " .. rank .. " already has these privileges.")
|
||||
end
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.set_rank_name(name, oldrank, newrank)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
local copyrank = faction.ranks[oldrank]
|
||||
|
||||
faction.ranks[newrank] = copyrank
|
||||
faction.ranks[oldrank] = nil
|
||||
|
||||
for player, r in pairs(faction.players) do
|
||||
if r == oldrank then
|
||||
faction.players[player] = newrank
|
||||
end
|
||||
end
|
||||
|
||||
if oldrank == faction.default_leader_rank then
|
||||
faction.default_leader_rank = newrank
|
||||
factions.broadcast(name, "The default leader rank has been set to " .. newrank)
|
||||
end
|
||||
|
||||
if oldrank == faction.default_rank then
|
||||
faction.default_rank = newrank
|
||||
factions.broadcast(name, "The default rank given to new players is set to " .. newrank)
|
||||
end
|
||||
|
||||
factions.on_set_rank_name(name, oldrank, newrank)
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.set_def_rank(name, rank)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
for player, r in pairs(faction.players) do
|
||||
if r == rank or r == nil or not faction.ranks[r] then
|
||||
faction.players[player] = rank
|
||||
end
|
||||
end
|
||||
|
||||
faction.default_rank = rank
|
||||
factions.on_set_def_rank(name, rank)
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.reset_ranks(name)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.ranks = starting_ranks
|
||||
faction.default_rank = "member"
|
||||
faction.default_leader_rank_rank = "leader"
|
||||
|
@ -128,7 +103,6 @@ function factions.reset_ranks(name)
|
|||
end
|
||||
end
|
||||
factions.on_reset_ranks(name)
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
|
@ -137,7 +111,6 @@ end
|
|||
--! @param newrank the rank given to players who were previously "rank"
|
||||
function factions.delete_rank(name, rank, newrank)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
for player, r in pairs(faction.players) do
|
||||
if r == rank then
|
||||
faction.players[player] = newrank
|
||||
|
@ -153,16 +126,13 @@ function factions.delete_rank(name, rank, newrank)
|
|||
faction.default_rank = newrank
|
||||
factions.broadcast(name, "The default rank given to new players is set to "..newrank)
|
||||
end
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
--! @brief set a player's rank
|
||||
function factions.promote(name, member, rank)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.players[member] = rank
|
||||
factions.on_promote(name, member)
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
|
@ -4,7 +4,6 @@ function createHudfactionLand(player)
|
|||
if player then
|
||||
local name = player:get_player_name()
|
||||
local id_name = name .. "factionLand"
|
||||
|
||||
if not hud_ids[id_name] then
|
||||
hud_ids[id_name] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
|
@ -23,7 +22,6 @@ function createHudFactionName(player, factionname)
|
|||
if player and factionname then
|
||||
local name = player:get_player_name()
|
||||
local id_name = name .. "factionName"
|
||||
|
||||
if not hud_ids[id_name] then
|
||||
hud_ids[id_name] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
|
@ -43,7 +41,6 @@ function createHudPower(player, faction)
|
|||
if player and faction then
|
||||
local name = player:get_player_name()
|
||||
local id_name = name .. "powerWatch"
|
||||
|
||||
if not hud_ids[id_name] then
|
||||
hud_ids[id_name] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
|
@ -125,3 +122,5 @@ function hudUpdateClaimInfo()
|
|||
end
|
||||
minetest.after(3, hudUpdateClaimInfo)
|
||||
end
|
||||
|
||||
hudUpdateClaimInfo()
|
1
fac_hud/mod.conf
Normal file
1
fac_hud/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = fac_hud
|
248
fac_objects/init.lua
Normal file
248
fac_objects/init.lua
Normal file
|
@ -0,0 +1,248 @@
|
|||
function factions.can_use_node(pos, player, permission)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if not parcel_faction then
|
||||
return true
|
||||
end
|
||||
local player_faction, facname = factions.get_player_faction(player)
|
||||
if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
-- Make default chest the faction chest.
|
||||
if minetest.registered_nodes["default:chest"] then
|
||||
local dc = minetest.registered_nodes["default:chest"]
|
||||
local def_on_rightclick = dc.on_rightclick
|
||||
local after_place_node = function(pos, placer)
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Container (owned by faction " ..
|
||||
name .. ")")
|
||||
end
|
||||
end
|
||||
local can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main") and
|
||||
factions.can_use_node(pos, player:get_player_name(), "container")
|
||||
end
|
||||
local allow_metadata_inventory_move
|
||||
local def_allow_metadata_inventory_move = dc.allow_metadata_inventory_move
|
||||
if def_allow_metadata_inventory_move then
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
return 0
|
||||
end
|
||||
return def_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
end
|
||||
else
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end
|
||||
end
|
||||
local allow_metadata_inventory_put
|
||||
local def_allow_metadata_inventory_put = dc.allow_metadata_inventory_put
|
||||
if def_allow_metadata_inventory_put then
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
return 0
|
||||
end
|
||||
return def_allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
end
|
||||
else
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
end
|
||||
local allow_metadata_inventory_take
|
||||
local def_allow_metadata_inventory_take = dc.allow_metadata_inventory_take
|
||||
if def_allow_metadata_inventory_take then
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
return 0
|
||||
end
|
||||
return def_allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
end
|
||||
else
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
end
|
||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if not factions.can_use_node(pos, clicker:get_player_name(), "container") and not minetest.check_player_privs(clicker, "protection_bypass") then
|
||||
return itemstack
|
||||
end
|
||||
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
end
|
||||
minetest.override_item("default:chest", {after_place_node = after_place_node,
|
||||
can_dig = can_dig,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
on_rightclick = on_rightclick})
|
||||
end
|
||||
|
||||
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:woodglass_door", "doors:slide_door",
|
||||
"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door", "ts_doors:door_default_aspen_wood", "ts_doors:door_full_default_aspen_wood",
|
||||
"ts_doors:door_default_pine_wood", "ts_doors:door_full_default_pine_wood", "ts_doors:door_default_acacia_wood", "ts_doors:door_full_default_acacia_wood",
|
||||
"ts_doors:door_default_wood", "ts_doors:door_full_default_wood", "ts_doors:door_default_junglewood", "ts_doors:door_full_default_junglewood",
|
||||
"ts_doors:door_default_bronzeblock", "ts_doors:door_full_default_bronzeblock", "ts_doors:door_default_copperblock", "ts_doors:door_full_default_copperblock",
|
||||
"ts_doors:door_default_diamondblock", "ts_doors:door_full_default_diamondblock", "ts_doors:door_full_default_goldblock", "ts_doors:door_default_steelblock", "ts_doors:door_full_default_steelblock"}
|
||||
|
||||
local trapdoor_items = {"doors:trapdoor", "doors:trapdoor_steel", "ts_doors:trapdoor_default_aspen_wood", "ts_doors:trapdoor_full_default_aspen_wood",
|
||||
"ts_doors:trapdoor_default_wood", "ts_doors:trapdoor_full_default_wood", "ts_doors:trapdoor_default_acacia_wood", "ts_doors:trapdoor_full_default_acacia_wood",
|
||||
"ts_doors:trapdoor_default_bronzeblock", "ts_doors:trapdoor_full_default_bronzeblock", "ts_doors:trapdoor_default_copperblock", "ts_doors:trapdoor_full_default_copperblock", "ts_doors:trapdoor_full_default_diamondblock",
|
||||
"ts_doors:door_default_goldblock", "ts_doors:trapdoor_default_steelblock", "ts_doors:trapdoor_full_default_steelblock", "ts_doors:trapdoor_default_pine_wood", "ts_doors:trapdoor_full_default_pine_wood",
|
||||
"ts_doors:trapdoor_full_default_goldblock", "ts_doors:trapdoor_default_junglewood", "ts_doors:trapdoor_full_default_junglewood",
|
||||
"ts_doors:trapdoor_default_diamondblock", "ts_doors:trapdoor_default_goldblock"}
|
||||
|
||||
-- Edit default doors and trapdoors to make them require the door permission.
|
||||
local doors = {}
|
||||
local all_items = {}
|
||||
local item_count = 1
|
||||
local old_i = 0
|
||||
|
||||
for i, l in ipairs(door_items) do
|
||||
doors[item_count] = l .. "_a"
|
||||
doors[item_count + 1] = l .. "_b"
|
||||
all_items[i] = l
|
||||
item_count = item_count + 2
|
||||
old_i = old_i + 1
|
||||
end
|
||||
|
||||
for i, l in ipairs(trapdoor_items) do
|
||||
doors[item_count] = l
|
||||
doors[item_count + 1] = l .. "_open"
|
||||
all_items[old_i + i] = l
|
||||
item_count = item_count + 2
|
||||
end
|
||||
|
||||
for i, l in ipairs(doors) do
|
||||
local dw = minetest.registered_nodes[l]
|
||||
if dw then
|
||||
local def_on_rightclick = dw.on_rightclick
|
||||
local def_can_dig = dw.can_dig
|
||||
|
||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if factions.can_use_node(pos, clicker:get_player_name(), "door") or minetest.check_player_privs(clicker, "protection_bypass") then
|
||||
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local can_dig = nil
|
||||
|
||||
if def_can_dig then
|
||||
can_dig = function(pos, digger)
|
||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||
return def_can_dig(pos, digger)
|
||||
end
|
||||
return false
|
||||
end
|
||||
else
|
||||
can_dig = function(pos, digger)
|
||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
minetest.override_item(l, {on_rightclick = on_rightclick,
|
||||
can_dig = can_dig})
|
||||
end
|
||||
end
|
||||
|
||||
for i, l in ipairs(all_items) do
|
||||
local it = minetest.registered_items[l]
|
||||
if it then
|
||||
local def_on_place = it.on_place
|
||||
if def_on_place ~= nil then
|
||||
local on_place = function(itemstack, placer, pointed_thing)
|
||||
local r = def_on_place(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.above
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Door (owned by faction " ..
|
||||
name .. ")")
|
||||
end
|
||||
return r
|
||||
end
|
||||
minetest.override_item(l, {on_place = on_place})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
|
||||
|
||||
local x = math.floor(factions_config.parcel_size / 2.1)
|
||||
|
||||
minetest.register_node("fac_objects:display_node", {
|
||||
tiles = {"factions_display.png"},
|
||||
use_texture_alpha = true,
|
||||
walkable = false,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- sides
|
||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
||||
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
||||
-- top
|
||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
-- bottom
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
||||
-- middle (surround parcel)
|
||||
{-.55,-.55,-.55, .55,.55,.55},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "regular",
|
||||
},
|
||||
paramtype = "light",
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
drop = "",
|
||||
})
|
||||
|
||||
minetest.register_entity("fac_objects:display", {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
||||
textures = {"fac_objects:display_node"},
|
||||
timer = 0,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
if self.timer > 6 then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- End
|
2
fac_objects/mod.conf
Normal file
2
fac_objects/mod.conf
Normal file
|
@ -0,0 +1,2 @@
|
|||
name = fac_objects
|
||||
depends = fac
|
Before Width: | Height: | Size: 235 B After Width: | Height: | Size: 235 B |
|
@ -1,16 +1,20 @@
|
|||
local default_is_protected = minetest.is_protected
|
||||
|
||||
minetest.is_protected = function(pos, player)
|
||||
local y = pos.y
|
||||
|
||||
if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
|
||||
return false
|
||||
if minetest.check_player_privs(player, "protection_bypass") then
|
||||
return default_is_protected(pos, player)
|
||||
end
|
||||
local y = pos.y
|
||||
if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
|
||||
return default_is_protected(pos, player)
|
||||
end
|
||||
|
||||
local parcelpos = factions.get_parcel_pos(pos)
|
||||
local parcel_faction, parcel_fac_name = factions.get_parcel_faction(parcelpos)
|
||||
local player_faction, player_fac_name = factions.get_player_faction(player)
|
||||
|
||||
local player_faction
|
||||
local player_fac_name
|
||||
if player then
|
||||
player_faction, player_fac_name = factions.get_player_faction(player)
|
||||
end
|
||||
-- no faction
|
||||
if not parcel_faction then
|
||||
return default_is_protected(pos, player)
|
||||
|
@ -33,4 +37,5 @@ minetest.is_protected = function(pos, player)
|
|||
else
|
||||
return true
|
||||
end
|
||||
return default_is_protected(pos, player)
|
||||
end
|
1
fac_protect/mod.conf
Normal file
1
fac_protect/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = fac_protect
|
23
init.lua
23
init.lua
|
@ -1,23 +0,0 @@
|
|||
--!path of mod
|
||||
factions_modpath = minetest.get_modpath("factions")
|
||||
|
||||
dofile (factions_modpath .. "/config.lua")
|
||||
dofile (factions_modpath .. "/databases.lua")
|
||||
dofile (factions_modpath .. "/eventcallbacks.lua")
|
||||
dofile (factions_modpath .. "/diplomacy_events.lua")
|
||||
dofile (factions_modpath .. "/invite_events.lua")
|
||||
dofile (factions_modpath .. "/player_events.lua")
|
||||
dofile (factions_modpath .. "/power_events.lua")
|
||||
dofile (factions_modpath .. "/protection_override.lua")
|
||||
dofile (factions_modpath .. "/rank_events.lua")
|
||||
dofile (factions_modpath .. "/hud.lua")
|
||||
dofile (factions_modpath .. "/claim_events.lua")
|
||||
dofile (factions_modpath .. "/factions.lua")
|
||||
dofile (factions_modpath .. "/chatcommands.lua")
|
||||
dofile (factions_modpath .. "/nodes.lua")
|
||||
dofile (factions_modpath .. "/convert.lua")
|
||||
|
||||
minetest.after(1, hudUpdateClaimInfo)
|
||||
minetest.after(factions_config.tick_time, factionUpdate)
|
||||
|
||||
minetest.log("action", "[factions] loaded.")
|
4
mod.conf
4
mod.conf
|
@ -1,4 +0,0 @@
|
|||
name = factions
|
||||
description = Mod for handling in game factions and reputation.
|
||||
depends = colddb
|
||||
optional_depends = default, doors, xdecor, ts_doors
|
1
modpack.conf
Normal file
1
modpack.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = factions
|
272
nodes.lua
272
nodes.lua
|
@ -1,272 +0,0 @@
|
|||
function factions.can_use_node(pos, player, permission)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if not parcel_faction then
|
||||
return true
|
||||
end
|
||||
local player_faction, facname = factions.get_player_faction(player)
|
||||
if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Make default chest the faction chest.
|
||||
if minetest.registered_nodes["default:chest"] then
|
||||
minetest.register_lbm({
|
||||
label = "Replace faction chest with default one.",
|
||||
name = "factions:replace_factions_chest",
|
||||
nodenames = {"factions:chest"},
|
||||
action = function(pos, node)
|
||||
minetest.swap_node(pos, {name = "default:chest"})
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Chest (owned by faction " ..
|
||||
name .. ")")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
local dc = minetest.registered_nodes["default:chest"]
|
||||
local def_on_rightclick = dc.on_rightclick
|
||||
|
||||
local after_place_node = function(pos, placer)
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Container (owned by faction " ..
|
||||
name .. ")")
|
||||
end
|
||||
end
|
||||
|
||||
local can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main") and
|
||||
factions.can_use_node(pos, player:get_player_name(), "container")
|
||||
end
|
||||
|
||||
local allow_metadata_inventory_move
|
||||
local def_allow_metadata_inventory_move = dc.allow_metadata_inventory_move
|
||||
if def_allow_metadata_inventory_move then
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||
return 0
|
||||
end
|
||||
return def_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
end
|
||||
else
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end
|
||||
end
|
||||
|
||||
local allow_metadata_inventory_put
|
||||
local def_allow_metadata_inventory_put = dc.allow_metadata_inventory_put
|
||||
if def_allow_metadata_inventory_put then
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||
return 0
|
||||
end
|
||||
return def_allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
end
|
||||
else
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
end
|
||||
|
||||
local allow_metadata_inventory_take
|
||||
local def_allow_metadata_inventory_take = dc.allow_metadata_inventory_take
|
||||
if def_allow_metadata_inventory_take then
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||
return 0
|
||||
end
|
||||
return def_allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
end
|
||||
else
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
end
|
||||
|
||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if not factions.can_use_node(pos, clicker:get_player_name(), "container") then
|
||||
return itemstack
|
||||
end
|
||||
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
end
|
||||
|
||||
minetest.override_item("default:chest", {after_place_node = after_place_node,
|
||||
can_dig = can_dig,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
on_rightclick = on_rightclick})
|
||||
end
|
||||
|
||||
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:woodglass_door", "doors:slide_door",
|
||||
"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door", "ts_doors:door_default_aspen_wood", "ts_doors:door_full_default_aspen_wood",
|
||||
"ts_doors:door_default_pine_wood", "ts_doors:door_full_default_pine_wood", "ts_doors:door_default_acacia_wood", "ts_doors:door_full_default_acacia_wood",
|
||||
"ts_doors:door_default_wood", "ts_doors:door_full_default_wood", "ts_doors:door_default_junglewood", "ts_doors:door_full_default_junglewood",
|
||||
"ts_doors:door_default_bronzeblock", "ts_doors:door_full_default_bronzeblock", "ts_doors:door_default_copperblock", "ts_doors:door_full_default_copperblock",
|
||||
"ts_doors:door_default_diamondblock", "ts_doors:door_full_default_diamondblock", "ts_doors:door_full_default_goldblock", "ts_doors:door_default_steelblock", "ts_doors:door_full_default_steelblock"}
|
||||
|
||||
local trapdoor_items = {"doors:trapdoor", "doors:trapdoor_steel", "ts_doors:trapdoor_default_aspen_wood", "ts_doors:trapdoor_full_default_aspen_wood",
|
||||
"ts_doors:trapdoor_default_wood", "ts_doors:trapdoor_full_default_wood", "ts_doors:trapdoor_default_acacia_wood", "ts_doors:trapdoor_full_default_acacia_wood",
|
||||
"ts_doors:trapdoor_default_bronzeblock", "ts_doors:trapdoor_full_default_bronzeblock", "ts_doors:trapdoor_default_copperblock", "ts_doors:trapdoor_full_default_copperblock", "ts_doors:trapdoor_full_default_diamondblock",
|
||||
"ts_doors:door_default_goldblock", "ts_doors:trapdoor_default_steelblock", "ts_doors:trapdoor_full_default_steelblock", "ts_doors:trapdoor_default_pine_wood", "ts_doors:trapdoor_full_default_pine_wood",
|
||||
"ts_doors:trapdoor_full_default_goldblock", "ts_doors:trapdoor_default_junglewood", "ts_doors:trapdoor_full_default_junglewood",
|
||||
"ts_doors:trapdoor_default_diamondblock", "ts_doors:trapdoor_default_goldblock"}
|
||||
|
||||
-- Edit default doors and trapdoors to make them require the door permission.
|
||||
local doors = {}
|
||||
|
||||
local all_items = {}
|
||||
|
||||
local item_count = 1
|
||||
|
||||
local old_i = 0
|
||||
|
||||
for i, l in ipairs(door_items) do
|
||||
doors[item_count] = l .. "_a"
|
||||
doors[item_count + 1] = l .. "_b"
|
||||
all_items[i] = l
|
||||
item_count = item_count + 2
|
||||
old_i = old_i + 1
|
||||
end
|
||||
|
||||
for i, l in ipairs(trapdoor_items) do
|
||||
doors[item_count] = l
|
||||
doors[item_count + 1] = l .. "_open"
|
||||
all_items[old_i + i] = l
|
||||
item_count = item_count + 2
|
||||
end
|
||||
|
||||
for i, l in ipairs(doors) do
|
||||
local dw = minetest.registered_nodes[l]
|
||||
if dw then
|
||||
local def_on_rightclick = dw.on_rightclick
|
||||
local def_can_dig = dw.can_dig
|
||||
|
||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if factions.can_use_node(pos, clicker:get_player_name(), "door") then
|
||||
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local can_dig = nil
|
||||
|
||||
if def_can_dig then
|
||||
can_dig = function(pos, digger)
|
||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||
return def_can_dig(pos, digger)
|
||||
end
|
||||
return false
|
||||
end
|
||||
else
|
||||
can_dig = function(pos, digger)
|
||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
minetest.override_item(l, {on_rightclick = on_rightclick,
|
||||
can_dig = can_dig})
|
||||
end
|
||||
end
|
||||
|
||||
for i, l in ipairs(all_items) do
|
||||
local it = minetest.registered_items[l]
|
||||
if it then
|
||||
local def_on_place = it.on_place
|
||||
if def_on_place ~= nil then
|
||||
local on_place = function(itemstack, placer, pointed_thing)
|
||||
local r = def_on_place(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.above
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Door (owned by faction " ..
|
||||
name .. ")")
|
||||
end
|
||||
return r
|
||||
end
|
||||
minetest.override_item(l, {on_place = on_place})
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
|
||||
|
||||
local x = math.floor(factions_config.parcel_size / 2.1)
|
||||
|
||||
minetest.register_node("factions:display_node", {
|
||||
tiles = {"factions_display.png"},
|
||||
use_texture_alpha = true,
|
||||
walkable = false,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- sides
|
||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
||||
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
||||
-- top
|
||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
-- bottom
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
||||
-- middle (surround parcel)
|
||||
{-.55,-.55,-.55, .55,.55,.55},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "regular",
|
||||
},
|
||||
paramtype = "light",
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
drop = "",
|
||||
})
|
||||
|
||||
minetest.register_entity("factions:display", {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
||||
textures = {"factions:display_node"},
|
||||
timer = 0,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
if self.timer > 6 then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- End
|
|
@ -1,55 +0,0 @@
|
|||
[ValueSettings]
|
||||
|
||||
# The max depth of protection from a parcel.
|
||||
protection_max_depth (Protection max depth) float 512
|
||||
# The max height of protection from a parcel.
|
||||
protection_max_height (Protection max height) float 10000
|
||||
# Cost of power to claim a parcel of land.
|
||||
power_per_parcel (Power-per-parcel) float 1
|
||||
# Power lost on death.
|
||||
power_per_death (Power-per-death) float 1
|
||||
# Power regeneration rate.
|
||||
power_per_tick (Power-per-tick) float 2
|
||||
# Faction timer. This timer regenerates power.
|
||||
tick_time (Faction timer) float 60
|
||||
# Not in use.
|
||||
power_per_attack (Power-per-attack) float 10
|
||||
# Limit how long a faction name can be.
|
||||
faction_name_max_length (Faction name max) int 50
|
||||
# Limit how long a rank name can be.
|
||||
rank_name_max_length (Rank name max length) int 25
|
||||
# The maximum amount of inactivity before disbanning a faction.
|
||||
maximum_faction_inactivity (Maximum faction inactivity) int 604800
|
||||
# The maximum amount of time for a parcelless faction to disban.
|
||||
maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
|
||||
# Power of a starting faction (needed for parcel claiming).
|
||||
power (Starting power) float 12
|
||||
# Maximum power of a starting faction.
|
||||
maxpower (Starting Maximum power) float 0
|
||||
# How much power the players make.
|
||||
power_per_player (power-per-player) float 1
|
||||
# How much max power is created per new player.
|
||||
powermax_per_player (powermax-per-player) float 12
|
||||
# parcel size
|
||||
parcel_size (parcel-size) float 16
|
||||
|
||||
[BoolSettings]
|
||||
|
||||
# Enable or disabled power-per-player.
|
||||
power_per_playerb (Enable power-per-player) bool true
|
||||
# Enable or disabled attack_parcel function.
|
||||
attack_parcel (Enable attack parcel) bool false
|
||||
# Enable or disabled faction diplomacy.
|
||||
faction_diplomacy (Enable faction diplomacy) bool true
|
||||
# Enable or disabled the max depth and height limit for a parcel
|
||||
protection_depth_height_limit (Enable protection depth height limit) bool true
|
||||
# Enable or disabled faction spawn teleport
|
||||
spawn_teleport (Enable spawn teleport) bool false
|
||||
# Enable or disabled the need for faction_user priv
|
||||
faction_user_priv (Enable faction user priv) bool false
|
||||
|
||||
[StringSettings]
|
||||
# Set the way that the parcel protection works (2d,3d).
|
||||
# 2d limits how far x and z can go but protection on the y goes up and down far.
|
||||
# 3d limits all three axis.
|
||||
protection_style (Protection style) string 2d
|
Loading…
Reference in New Issue
Block a user