Fixed power exploit, added usedpower, cannot attack parcels with negative power

This commit is contained in:
shamoanjac 2016-08-16 15:44:19 +02:00
parent b763015f3d
commit 82ff53a133
2 changed files with 28 additions and 6 deletions

View File

@ -488,7 +488,7 @@ factions.register_command("promote", {
factions.register_command("power", {
description = "Display your faction's power",
on_success = function(player, faction, pos, parcelpos, args)
minetest.chat_send_player(player, "Power: "..faction.power.."/"..faction.maxpower)
minetest.chat_send_player(player, "Power: "..faction.power.."/"..faction.maxpower - faction.usedpower.."/"..faction.maxpower)
return true
end
})

View File

@ -76,6 +76,8 @@ function factions.Faction:new(faction)
power = 0.,
--! @brief maximum power of a faction
maxpower = 0.,
--! @brief power currently in use
usedpower = 0.,
--! @brief list of player names
players = {},
--! @brief table of ranks/permissions
@ -123,8 +125,8 @@ end
function factions.Faction.increase_power(self, power)
self.power = self.power + power
if self.power > self.maxpower then
self.power = self.maxpower
if self.power > self.maxpower - self.usedpower then
self.power = self.maxpower - self.usedpower
end
factions.save()
end
@ -146,6 +148,25 @@ function factions.Faction.decrease_maxpower(self, power)
end
end
function factions.Faction.increase_usedpower(self, power)
self.usedpower = self.usedpower + power
end
function factions.Faction.decrease_usedpower(self, power)
self.usedpower = self.usedpower - power
if self.usedpower < 0. then
self.usedpower = 0.
end
end
function factions.Faction.count_land(self)
local count = 0.
for k, v in pairs(self.land) do
count = count + 1
end
return count
end
function factions.Faction.add_player(self, player, rank)
self:on_player_join(player)
self.players[player] = rank or self.default_rank
@ -188,7 +209,7 @@ function factions.Faction.claim_parcel(self, parcelpos)
factions.parcels[parcelpos] = self.name
self.land[parcelpos] = true
self:decrease_power(factions.power_per_parcel)
self:decrease_maxpower(factions.power_per_parcel)
self:increase_usedpower(factions.power_per_parcel)
self:on_claim_parcel(parcelpos)
factions.save()
end
@ -198,7 +219,7 @@ function factions.Faction.unclaim_parcel(self, parcelpos)
factions.parcels[parcelpos] = nil
self.land[parcelpos] = nil
self:increase_power(factions.power_per_parcel)
self:increase_maxpower(factions.power_per_parcel)
self:decrease_usedpower(factions.power_per_parcel)
self:on_unclaim_parcel(parcelpos)
factions.save()
end
@ -716,7 +737,8 @@ minetest.is_protected = function(pos, player)
end
local player_wield = player_info:get_wielded_item()
if player_wield:get_name() == "banners:death_banner" and player_faction then --todo: check for allies, maybe for permissions
return not factions.factions[player_faction]:has_permission(player, "claim")
player_faction = factions.factions[player_faction]
return not player_faction:has_permission(player, "claim") and player_faction.power > 0.
end
-- no faction
if not parcel_faction then