Merge pull request #5 from shamoanjac/master

Added convert function and command
This commit is contained in:
agrecascino 2016-08-08 16:50:03 -04:00 committed by GitHub
commit a2d491d4f7
2 changed files with 87 additions and 17 deletions

View File

@ -443,12 +443,7 @@ factions.register_command("where", {
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
local chunk = factions.chunks[chunkpos]
minetest.chat_send_player(player, "You are standing on chunk "..chunkpos)
if not chunk then
minetest.chat_send_player(player, "This chunk is free.")
else
minetest.chat_send_player(player, "This chunk belongs to "..chunk)
end
minetest.chat_send_player(player, "You are standing on chunk "..chunkpos..", part of "..chunk or "Wilderness"..",")
return true
end
})
@ -458,18 +453,55 @@ factions.register_command("help", {
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
factions_chat.show_help(player)
return true
end
})
factions.register_command("spawn", {
description = "Shows your faction's spawn",
infaction = true,
on_success = function(player, faction, pos, chunkpos, args)
if faction.spawn then
minetest.chat_send_player(player, "Spawn is at ("..table.concat(faction.spawn, ", ")..")")
return true
else
minetest.chat_send_player(player, "Your faction has no spawn set.")
return false
end
end
})
factions.register_command("power", {
description = "Display your faction's power",
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player, "Power: "..faction.power)
return true
end
})
factions.register_command("setbanner", {
description = "Sets the banner you're on as the faction's banner.",
faction_permissions = {"banner"},
on_success = function(player, faction, pos, chunkpos, args)
local meta = minetest.get_meta({x = pos.x, y = pos.y - 1, z = pos.z})
local banner = meta:get_string("banner")
if not banner then
minetest.chat_send_player(player, "No banner found.")
return false
end
faction:set_banner(banner)
end
})
factions.register_command("convert", {
description = "Load factions in the old format",
infaction = false,
global_privileges = {"faction_admin"},
format = {"string"},
on_success = function(player, faction, pos, chunkpos, args)
if factions.convert(args.strings[1]) then
minetest.chat_send_player(player, "Factions successfully converted.")
else
minetest.chat_send_player(player, "Error.")
end
end
})

View File

@ -28,7 +28,7 @@ factions.players = {}
factions.factions = {}
--- settings
factions.lower_laimable_height = -512
factions.power_per_chunk = 0.
factions.power_per_chunk = .5
---------------------
--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
@ -50,7 +50,7 @@ function factions.Faction:new(faction)
faction = {
power = 0.,
players = {},
ranks = {["leader"] = {"disband", "claim", "playerslist", "build", "description", "ranks", "spawn"},
ranks = {["leader"] = {"disband", "claim", "playerslist", "build", "description", "ranks", "spawn", "banner"},
["moderator"] = {"claim", "playerslist", "build", "spawn"},
["member"] = {"build"}
},
@ -62,7 +62,9 @@ function factions.Faction:new(faction)
land = {},
allies = {},
enemies = {},
attacked_chunks = {},
join_free = false,
banner = "bg_white.png",
} or faction
setmetatable(faction, self)
return faction
@ -226,6 +228,11 @@ function factions.Faction.delete_rank(self, rank, newrank)
factions.save()
end
function factions.Faction.set_banner(self, newbanner)
self.banner = newbanner
self:on_new_banner()
end
--------------------------
-- callbacks for events --
function factions.Faction.on_create(self) --! @brief called when the faction is added to the global faction list
@ -273,16 +280,11 @@ end
function factions.Faction.on_delete_rank(self, rank, newrank)
--TODO: implement
end
function factions.Faction.on_new_banner(self)
--TODO: implement
end
--??????????????
function factions.fix_powercap(name)
factions.data.factions[name].powercap = #factions.dynamic_data.membertable[name] + 10
end
--??????????????
function factions.get_chunk(pos)
return factions.chunks[factions.get_chunkpos(pos)]
end
function factions.get_chunk_pos(pos)
return math.floor(pos.x / 16.)..","..math.floor(pos.z / 16.)
@ -384,6 +386,42 @@ function factions.load()
file:close()
end
end
function factions.convert(filename)
local file, error = io.open(factions_worldid .. "/" .. filename, "r")
if not file then
minetest.chat_send_all("Cannot load file "..filename..". "..error)
return false
end
local raw_data = file:read("*a")
local data = minetest.deserialize(raw_data)
local factionsmod = data.factionsmod
local objects = data.objects
for faction, attrs in pairs(factionsmod) do
local newfac = factions.new_faction(faction)
newfac:add_player(attrs.owner, "leader")
for player, _ in pairs(attrs.adminlist) do
if not newfac.players[player] then
newfac:add_player(player, "moderator")
end
end
for player, _ in pairs(attrs.invitations) do
newfac:invite_player(player)
end
for i in ipairs(attrs.chunk) do
local chunkpos = table.concat(attrs.chunk[i],",")
newfac:claim_chunk(chunkpos)
end
end
for player, attrs in pairs(objects) do
local facname = attrs.factionsmod
local faction = factions.factions[facname]
if faction then
faction:add_player(player)
end
end
return true
end
minetest.register_on_dieplayer(
function(player)