improved code

This commit is contained in:
tenplus1 2015-05-11 19:19:16 +01:00
parent 9d1c49d2e7
commit f8e37b264b
1 changed files with 8 additions and 13 deletions

View File

@ -1,8 +1,4 @@
-- normal soil
--= Soil Functions
-- Normal Soil
minetest.register_node("farming:soil", { minetest.register_node("farming:soil", {
description = "Soil", description = "Soil",
tiles = {"farming_soil.png", "default_dirt.png"}, tiles = {"farming_soil.png", "default_dirt.png"},
@ -11,10 +7,11 @@ minetest.register_node("farming:soil", {
groups = {crumbly=3, not_in_creative_inventory=1, soil=2}, groups = {crumbly=3, not_in_creative_inventory=1, soil=2},
sounds = default.node_sound_dirt_defaults(), sounds = default.node_sound_dirt_defaults(),
}) })
-- sand is not soil, change existing sand-soil to use normal soil
minetest.register_alias("farming:desert_sand_soil", "farming:soil") minetest.register_alias("farming:desert_sand_soil", "farming:soil")
-- Wet Soil -- wet soil
minetest.register_node("farming:soil_wet", { minetest.register_node("farming:soil_wet", {
description = "Wet Soil", description = "Wet Soil",
tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"}, tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
@ -25,23 +22,21 @@ minetest.register_node("farming:soil_wet", {
}) })
minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet") minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet")
-- If Water near Soil then turn into Wet Soil -- if water near soil then change to wet soil
minetest.register_abm({ minetest.register_abm({
nodenames = {"farming:soil", "farming:soil_wet"}, nodenames = {"farming:soil", "farming:soil_wet"},
interval = 15, interval = 1, -- 15
chance = 4, chance = 4,
action = function(pos, node) action = function(pos, node)
pos.y = pos.y+1 local nn = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name
local nn = minetest.get_node(pos).name
pos.y = pos.y-1
-- what's on top of soil, if solid/not plant change soil to dirt -- what's on top of soil, if solid/not plant change soil to dirt
if minetest.registered_nodes[nn] if minetest.registered_nodes[nn]
and minetest.registered_nodes[nn].walkable and minetest.registered_nodes[nn].walkable
and minetest.get_item_group(nn, "plant") == 0 then and minetest.get_item_group(nn, "plant") == 0 then
minetest.set_node(pos, {name="default:dirt"}) minetest.set_node(pos, {name="default:dirt"})
return
end end
-- if map around soil not loaded then skip until loaded -- if map around soil not loaded then skip until loaded