forked from mff/fishing
Update bobber.lua
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091611b1cd
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ae9b315884
22
bobber.lua
22
bobber.lua
@ -64,7 +64,7 @@ local FISHING_BOBBER_ENTITY={
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end
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end
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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minetest.sound_play("fishing_bobber1", { pos = self.object:get_pos(), gain = 0.5, })
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self.object:remove()
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end,
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@ -78,7 +78,7 @@ local FISHING_BOBBER_ENTITY={
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return
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end
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local inv = clicker:get_inventory()
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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local item_name = item:get_name()
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if string.find(item_name, "fishing:pole_") ~= nil then
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@ -110,7 +110,7 @@ local FISHING_BOBBER_ENTITY={
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end
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end
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-- weither player has fishing pole or not
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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minetest.sound_play("fishing_bobber1", { pos = self.object:get_pos(), gain = 0.5, })
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self.object:remove()
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elseif item_name == "fishing:baitball" then
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@ -127,14 +127,14 @@ local FISHING_BOBBER_ENTITY={
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0.25, 0.5, -- min size, max size
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false, "fishing_particle_baitball.png")
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-- add sound
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minetest.sound_play("fishing_baitball", {pos = self.object:getpos(), gain = 0.2, })
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minetest.sound_play("fishing_baitball", {pos = self.object:get_pos(), gain = 0.2, })
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end
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end,
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-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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--remove if no owner, no player, owner no in bobber_view_range
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if self.owner == nil then self.object:remove(); return end
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--remove if not node water
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@ -148,7 +148,7 @@ local FISHING_BOBBER_ENTITY={
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end
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local player = minetest.get_player_by_name(self.owner)
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if not player then self.object:remove(); return end
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local p = player:getpos()
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local p = player:get_pos()
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local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5
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if dist > fishing_setting.settings["bobber_view_range"] then
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minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,})
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@ -158,7 +158,7 @@ local FISHING_BOBBER_ENTITY={
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--rotate bobber
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
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self.object:set_yaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
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end
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self.timer = self.timer + 1
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@ -167,11 +167,11 @@ local FISHING_BOBBER_ENTITY={
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if self.prize ~= "" and math.random(1,3) == 1 then
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if self.old_pos2 == true then
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pos.y = pos.y-0.0280
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self.object:moveto(pos, false)
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self.object:move_to(pos, false)
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self.old_pos2 = false
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else
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pos.y = pos.y+0.0280
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self.object:moveto(pos, false)
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self.object:move_to(pos, false)
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self.old_pos2 = true
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end
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end
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@ -184,7 +184,7 @@ local FISHING_BOBBER_ENTITY={
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minetest.add_entity({x=pos.x, y=pos.y-1, z=pos.z}, self.prize[1]..":"..self.prize[2])
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end
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self.prize = ""
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self.object:moveto(self.old_pos, false)
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self.object:move_to(self.old_pos, false)
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--Once the fish are not hungry :), baitball increase hungry + 20%
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if math.random(1, 100) > fishing_setting.baits[self.bait]["hungry"] + self.baitball then
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--Fish not hungry !(
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@ -221,7 +221,7 @@ local FISHING_BOBBER_ENTITY={
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if self.prize ~= "" then
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pos.y = self.old_pos.y-0.1
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self.object:moveto(pos, false)
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self.object:move_to(pos, false)
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minetest.sound_play("fishing_bobber1", {pos=pos,gain = 0.5,})
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end
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end,
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