forked from mff/fishing
added translation messages
removed old commented code change test for "water_"
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@ -73,7 +73,7 @@ View information about hunger fish = Afficher les informations sur la faim des p
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### poles.lua ###
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Fishing Pole = Canne a peche
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Perfect Fishing Pole = Canne a peche parfaite
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You don't fishing in a bottle! = Vous ne pouvez pas pecher dans une bouteille!
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### trophies.lua ###
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Fish Trophy = Trophee poisson
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@ -72,7 +72,7 @@ Show information about hunger fish =
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### poles.lua ###
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Fishing Pole =
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Perfect Fishing Pole =
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You don't fishing in a bottle! =
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### trophies.lua ###
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Fish Trophy =
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14
poles.lua
14
poles.lua
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@ -7,7 +7,6 @@ local function rod_wear(itemstack, user, pointed_thing, uses)
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return itemstack
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end
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fishing_setting.poles = {}
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fishing_setting.poles.wood = {["name"] = "wood", ["max_use"] = 30, ["desc"] = fishing_setting.func.S("Fishing Pole") }
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fishing_setting.poles.perfect = {["name"] = "perfect", ["max_use"] = 1500, ["desc"] = fishing_setting.func.S("Perfect Fishing Pole") }
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@ -46,7 +45,6 @@ for _,pole in pairs(fishing_setting.poles) do
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for _,k in pairs({ 1, 0, -1}) do
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for _,l in pairs({ -1, 0, 1}) do
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local node_name = minetest.get_node({x=pt.under.x+l, y=pt.under.y, z=pt.under.z+k}).name
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--if (node_name == "default:water_source" or node_name == "noairblocks:water_sourcex" or node_name == "default:river_water_source")
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if node and string.find(node_name, "water_source") ~= nil
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and minetest.get_node({x=pt.under.x+l, y=pt.under.y+1, z=pt.under.z+k}).name == "air" then
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local empty = true
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@ -67,7 +65,7 @@ for _,pole in pairs(fishing_setting.poles) do
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end
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--if water == -3 nodes
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if #nodes < 2 then
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(player, "You don't fishing in a bottle!!! ") end
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(player, fishing_setting.func.S("You don't fishing in a bottle!")) end
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return nil
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end
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local new_pos = nodes[math.random(1, #nodes)]
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@ -83,7 +81,6 @@ for _,pole in pairs(fishing_setting.poles) do
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inv:remove_item("main", bait)
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end
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minetest.sound_play("fishing_bobber2", {pos = new_pos, gain = 0.5})
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if fishing_setting.settings["wear_out"] == true and not fishing_setting.is_creative_mode then
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return rod_wear(itemstack, user, pointed_thing, pole.max_use)
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else
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@ -93,19 +90,15 @@ for _,pole in pairs(fishing_setting.poles) do
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return nil
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end,
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on_place = function(itemstack, placer, pointed_thing)
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if fishing_setting.settings["simple_deco_fishing_pole"] == false then return end
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local pt = pointed_thing
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local pt_under_name = minetest.get_node(pt.under).name
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if pt_under_name ~= "default:water_source" and pt_under_name ~= "default:water_flowing" then
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if string.find(pt_under_name, "water_") == nil then
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local wear = itemstack:get_wear()
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--print (wear)
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local direction = minetest.dir_to_facedir(placer:get_look_dir())
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--local meta1 = minetest.get_meta(pt.under)
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local meta = minetest.get_meta(pt.above)
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minetest.set_node(pt.above, {name="fishing:pole_".. pole.name .."_deco", param2=direction})
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--meta1:set_int("wear", wear)
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meta:set_int("wear", wear)
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if not fishing_setting.is_creative_mode then
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itemstack:take_item()
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@ -114,9 +107,6 @@ for _,pole in pairs(fishing_setting.poles) do
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return itemstack
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end,
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})
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minetest.register_node("fishing:pole_".. pole.name .."_deco", {
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description = pole.desc,
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