forked from mtcontrib/hangglider
Improved glider behavior when using minetestd.physicsctl
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parent
bcfc19a8b4
commit
37758517ea
10
init.lua
10
init.lua
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@ -134,11 +134,11 @@ minetestd.physicsctl.register_physics_effect("hangglider",
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if debug then player:hud_change(hangglider.debug[pname].id, "text", vel_y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
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phys.gravity = phys.gravity*((vel_y + 3)/20)
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if vel_y < 0 and vel_y > -3 then
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phys.speed = phys.speed*(math.abs(vel_y/2) + 0.75)
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phys.speed = (math.abs(vel_y/2) + 0.75)
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elseif vel_y <= -3 then --Cap our gliding movement speed.
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phys.speed = phys.speed*2.25
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end
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phys.jump = 0
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end,
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7 -- effect order
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)
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@ -166,9 +166,9 @@ end
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hangglider.shot_sound = function (pos)
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minetest.sound_play("hangglider_flak_shot", {
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pos = pos,
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max_hear_distance = 30,
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gain = 10.0,
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pos = pos,
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max_hear_distance = 30,
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gain = 10.0,
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})
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end
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