Improved glider behavior when using minetestd.physicsctl

This commit is contained in:
Piezo_ 2019-01-17 16:02:50 -08:00
parent bcfc19a8b4
commit 37758517ea

View File

@ -134,11 +134,11 @@ minetestd.physicsctl.register_physics_effect("hangglider",
if debug then player:hud_change(hangglider.debug[pname].id, "text", vel_y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
phys.gravity = phys.gravity*((vel_y + 3)/20)
if vel_y < 0 and vel_y > -3 then
phys.speed = phys.speed*(math.abs(vel_y/2) + 0.75)
phys.speed = (math.abs(vel_y/2) + 0.75)
elseif vel_y <= -3 then --Cap our gliding movement speed.
phys.speed = phys.speed*2.25
end
phys.jump = 0
end,
7 -- effect order
)
@ -166,9 +166,9 @@ end
hangglider.shot_sound = function (pos)
minetest.sound_play("hangglider_flak_shot", {
pos = pos,
max_hear_distance = 30,
gain = 10.0,
pos = pos,
max_hear_distance = 30,
gain = 10.0,
})
end