homedecor_modpack/homedecor/wardrobe.lua

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2017-01-31 06:34:41 +01:00
local S = homedecor_i18n.gettext
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local wd_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
}
-- cache set_textures function (fallback to old version)
-- default.player_set_textures is deprecated and will be removed in future
local set_player_textures =
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minetest.get_modpath("player_api") and player_api.set_textures
or default.player_set_textures
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local armor_mod_path = minetest.get_modpath("3d_armor")
local skins = {"male1", "male2", "male3", "male4", "male5"}
local skin_updates = {} -- skin update queue
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local function set_player_skin(player, skin)
minetest.log("verbose",
S("player @1 sets skin to @2", player:get_player_name(), skin) ..
(armor_mod_path and ' [armor]' or '')
)
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if armor_mod_path then -- if 3D_armor's installed, let it set the skin
armor.textures[player:get_player_name()].skin = skin
armor:update_player_visuals(player)
else
set_player_textures(player, { skin })
end
end
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homedecor.register("wardrobe", {
mesh = "homedecor_bedroom_wardrobe.obj",
tiles = {
homedecor.plain_wood,
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"homedecor_wardrobe_drawers.png",
"homedecor_wardrobe_doors.png"
},
inventory_image = "homedecor_wardrobe_inv.png",
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description = S("Wardrobe"),
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groups = {snappy=3},
selection_box = wd_cbox,
collision_box = wd_cbox,
sounds = default.node_sound_wood_defaults(),
expand = { top="placeholder" },
on_rotate = screwdriver.rotate_simple,
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infotext = S("Wardrobe"),
inventory = {
size = 10
},
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on_construct = function(pos)
local meta = minetest.get_meta(pos)
-- textures made by the Minetest community (mostly Calinou and Jordach)
local clothes_strings = ""
for i = 1,5 do
clothes_strings = clothes_strings..
"image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skins[i].."_preview.png;"..skins[i]..";]"..
"image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skins[i].."_preview.png;fe"..skins[i]..";]"
end
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meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
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"vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]"..
clothes_strings..
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"vertlabel[0,5.2;"..minetest.formspec_escape(S("Storage")).."]"..
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"list[current_name;main;0.5,4.5;5,2;]"..
"list[current_player;main;0.5,6.8;5,2;]" ..
"listring[]")
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end,
on_receive_fields = function(pos, formname, fields, sender)
for i = 1,5 do
if fields[skins[i]] then
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set_player_skin(sender, "homedecor_clothes_"..skins[i]..".png")
sender:set_attribute("homedecor:player_skin", "homedecor_clothes_"..skins[i]..".png")
break
elseif fields["fe"..skins[i]] then
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set_player_skin(sender, "homedecor_clothes_fe"..skins[i]..".png")
sender:set_attribute("homedecor:player_skin", "homedecor_clothes_fe"..skins[i]..".png")
break
end
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end
end
})
minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
minetest.register_alias("homedecor:wardrobe_top", "air")
minetest.register_on_joinplayer(function(player)
local skin = player:get_attribute("homedecor:player_skin")
if skin ~= nil then
-- setting player skin on connect has no effect, so queue skin change for next game step
table.insert(skin_updates, {player, skin})
end
end)
minetest.register_globalstep(function(dtime)
-- if skin update queue is filled
if #skin_updates > 0 then
-- update player skins
for _,u in pairs(skin_updates) do
set_player_skin(u[1], u[2])
end
skin_updates = {} -- empty queue
end
end)