get rid of inventorycube() calls

they're obsolete and annoying in combo with current inventory hover animations
This commit is contained in:
Vanessa Ezekowitz 2017-09-28 06:22:53 -04:00
parent ddcb08fe62
commit 228e25e123
1 changed files with 1 additions and 4 deletions

View File

@ -60,7 +60,6 @@ building_blocks_stairs("building_blocks:grate", {
drawtype = "glasslike",
description = S("Grate"),
tiles = {"building_blocks_grate.png"},
inventory_image = minetest.inventorycube("building_blocks_grate.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
@ -98,7 +97,6 @@ minetest.register_node("building_blocks:smoothglass", {
drawtype = "glasslike",
description = S("Streak Free Glass"),
tiles = {"building_blocks_sglass.png"},
inventory_image = minetest.inventorycube("building_blocks_sglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
@ -109,7 +107,6 @@ minetest.register_node("building_blocks:woodglass", {
drawtype = "glasslike",
description = S("Wood Framed Glass"),
tiles = {"building_blocks_wglass.png"},
inventory_image = minetest.inventorycube("building_blocks_wglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
@ -226,4 +223,4 @@ minetest.register_node("building_blocks:Fireplace", {
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=2},
})
})