Commit Graph

11 Commits

Author SHA1 Message Date
wsor4035 769e14fd11
refactor doors code (#21) 2022-02-11 15:44:45 -05:00
ExeVirus f9ca183f2a # Compression Commit
This commit performs both lossless and lossy compression on every .obj and .png in homedecor. The .png files were all 100% losslessly compressed using ect.exe and optipng.exe (more details below) at maximum settings. The .obj files were lossy-compressed so that comments were removed, trailing 000's were removed and all numbers rounded to 3 decimal places max. Blender exports at 6 decimal places but for minetest, 3 decimal places is the absolute maximum a person with anything under a 256K screen will ever need.

## Results
```
Original entire modpack size: 6343.5 KB
New entire modpack size:      5312.2 KB
Total Reduction:              1031.3 KB  (16.3% less)
```
Please note that actual media size is likely more like 4,500 KB so media reduction is more around 20-25%.

## Details / What actions were actually performed

Used these programs:

https://github.com/ExeVirus/Compress-Obj

https://sourceforge.net/projects/optipng/

https://github.com/fhanau/Efficient-Compression-Tool

Ran this command on every .obj: (fast)

```
luajit.exe compress.lua -f <file> -precision 3
```

Ran these commands on every .png: (slow)
```
ect.exe  -9 -strip --allfilters-b <file>
optipng.exe -o7 -strip all -clobber <file>
```

Note that for future compression, I recommend only using optipng.exe instead of both. ECT can get better results but it takes a LOT longer and only ever saves another 1-2% of the file size. Not worth an extra 10-20 seconds per texture file in my opinion.

## Time spent

Roughly 2 Hours from start to finish + commit + PR
2021-01-23 07:28:20 -05:00
Vanessa Dannenberg cbb41f7d98 give most doors more meaningful, distinct node names
to avoid confusion

doors:wood_glass_{oak,white,mahogany}_{a,b} --> doors:homedecor_french_{oak,white,mahogany}_{a,b}
doors:woodglass2_{a,b}                      --> doors:homedecor_carolina_{a,b}
doors:bedroom_{a,b}                         --> doors:homedecor_basic_panel_{a,b}

All others:
doors:$foo_{a,b}                            --> doors:homedecor_$foo_{a,b}
2019-06-03 03:42:06 -04:00
Vanessa Dannenberg 9b77ba1c28 move door 3d models to "3d extras" mod
by extension, require its presence to cause doors to be 3d

for consistency with the appearance/style of mtg doors in worlds that
wouldn't normally use the 3d extras mod

minor rework of closet door textures to make them work decently in both modes
2019-05-28 07:59:23 -04:00
Vanessa Dannenberg bb1a2c9314 follow proper naming conventions (or at least, make it better than it was :P ) 2019-05-28 06:38:18 -04:00
Vanessa Dannenberg 6181f9c400 3d-ify default doors and trapdoors 2019-05-28 06:26:50 -04:00
Vanessa Ezekowitz 09b09550bc better model for steel bottle, revised its texture, renamed related
models and textures to better-conform to naming conventions
2015-05-17 17:17:19 -04:00
kilbith b86dac8e02 Override vessels nodes by mesh 2015-05-17 21:19:43 +02:00
Vanessa Ezekowitz cc804c734d add 3d vessels shelf 2015-04-22 03:14:36 -04:00
Vanessa Ezekowitz 015243e307 better model for 3d bookshelf
more efficient use of texture space, fewer polys, less wasted vertices.

also made it and empty bookshelf use default wood where possible, and
composite the inside-back texture from overlay + default wood.
2015-04-17 06:02:36 -04:00
Vanessa Ezekowitz fecde79709 use mesh node for 3d bookshelf
(but not moreblocks empty one, isn't needed there)
2014-12-14 05:49:46 -05:00