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								 jp | 02db9f63ea | Mesh models for chains | 2015-02-08 14:43:34 -05:00 |  | 
			
				
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								 Tim | af402c56a5 | also avoid facedir setting for plantlike, raillike and firelike to avoid clashes if paramtype is used internally in the engine for something else | 2015-02-05 10:51:34 +01:00 |  | 
			
				
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								 Tim | a19f3753b9 | don't apply a facedir to glasslike_framed to avoid the drawtype to fail drawing the frames | 2015-02-05 10:34:17 +01:00 |  | 
			
				
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								 Tim | 24db06a0b0 | fix intllib support and remove unnecessary checks of it | 2015-02-05 10:15:05 +01:00 |  | 
			
				
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								 Vanessa Ezekowitz | 9f87c47ebe | use inventory images for table lamps | 2015-02-05 03:01:38 -05:00 |  | 
			
				
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								 Vanessa Ezekowitz | adf01de74a | clean up UVs a bit more (map the light bulp differently) | 2015-02-05 00:29:27 -05:00 |  | 
			
				
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								 Vanessa Ezekowitz | 5a3fc0b775 | clean up table and standing lamp models a bit, improve shading better UV mapping on light bulb | 2015-02-04 23:03:41 -05:00 |  | 
			
				
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								 Vanessa Ezekowitz | ea36a41da4 | minor "Z" positioning tweak for yard sign text also documented the meanings of the different lines. | 2015-01-31 14:46:33 -05:00 |  | 
			
				
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								 Vanessa Ezekowitz | f347c1ba3c | use mesh node for trash can | 2015-01-28 02:25:46 -05:00 |  | 
			
				
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								 Vanessa Ezekowitz | 6be02dd68f | use mesh node for beer mug | 2015-01-28 00:57:41 -05:00 |  | 
			
				
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								 Vanessa Ezekowitz | ef493ef02a | use mesh node for cutlery set | 2015-01-27 22:07:19 -05:00 |  | 
			
				
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								 kilbith | 44b5d34449 | Functionalize misc. sit instructions | 2015-01-27 19:43:12 +01:00 |  | 
			
				
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								 kilbith | b633ea8d8d | Allow sit on the office chairs ... also remove useless definitions (set by default). | 2015-01-27 12:45:29 +01:00 |  | 
			
				
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								 Vanessa Ezekowitz | bf2f1b0e90 | add fancy office chairs | 2015-01-27 06:01:29 -05:00 |  | 
			
				
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								 kilbith | 8f7e8ae698 | localize fdir in door_and_gates.lua | 2015-01-26 16:00:46 +01:00 |  | 
			
				
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								 Tim | b0714c7897 | fix #176 | 2015-01-26 15:58:37 +01:00 |  | 
			
				
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								 Vanessa Ezekowitz | 464f378166 | fix collision boxes on shutters | 2015-01-25 15:32:36 -05:00 |  | 
			
				
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								 kilbith | 931a5b0746 | Move checking at right place | 2015-01-24 22:41:38 +01:00 |  | 
			
				
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								 jp | da2af88eb8 | fix typo | 2015-01-24 21:27:45 +01:00 |  | 
			
				
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								 jp | c6790ad21e | Allow sit on some furnitures | 2015-01-24 20:10:54 +01:00 |  | 
			
				
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								 Tim | 307d969f4c | remove unnecessary nodeupdate() usage this undocumented function is internally being used for falling or attached nodes and shouldn't be needed here | 2015-01-24 19:47:41 +01:00 |  | 
			
				
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								 kilbith | fc436a1a1c | Remove vertical expansion on standing lamp use new API function to handle the second-node air | 2015-01-24 12:40:44 -05:00 |  | 
			
				
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								 Vanessa Ezekowitz | 9ffe942e61 | fix a few missing parameters on openframe bookshelf | 2015-01-23 19:29:51 -05:00 |  | 
			
				
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								 Tim | 78045a752f | move most other homedecor nodes to the new registration function, remove any unnecessary fields due to minetest or homedecor defaults | 2015-01-24 00:34:02 +01:00 |  | 
			
				
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								 kilbith | be9d1e0b7e | Delete useless params | 2015-01-23 23:45:26 +01:00 |  | 
			
				
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								 jp | 692a35679a | New cardboard boxes | 2015-01-23 17:41:55 -05:00 |  | 
			
				
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								 Tim | 5fb4bff628 | move handlers into subdirectory to split them apart from the actual game content | 2015-01-23 22:53:57 +01:00 |  | 
			
				
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								 Tim | 4516aa960b | move kitchen related nodes into their associated files | 2015-01-23 22:48:40 +01:00 |  | 
			
				
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								 Tim | f9a59c1738 | rename kitchen and bathroom related files to their actual contained functionality | 2015-01-23 22:26:38 +01:00 |  | 
			
				
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								 Tim | f60eb9ca47 | whitespace cleanup, now also making most of homedecor consistenly use the same indentation style | 2015-01-23 22:14:00 +01:00 |  | 
			
				
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								 Tim | 64a81ebf7a | make error messages more useful for nodebox lookups | 2015-01-23 21:58:34 +01:00 |  | 
			
				
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								 Vanessa Ezekowitz | a97bbbc23e | OPTIMIZE _ALL_ THE TEXTURES! \:D/ | 2015-01-23 13:53:00 -05:00 |  | 
			
				
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								 Vanessa Ezekowitz | 63d8ddc67b | arg --> ... | 2015-01-23 12:59:33 -05:00 |  | 
			
				
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								 jp | ff2163ae64 | Update book wield images | 2015-01-23 18:51:03 +01:00 |  | 
			
				
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								 Tim | cfff6490cb | reduce some unnecessarily verbose boolean expressions in door_and_gates.lua | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | b5188493cc | abstract common nodebox forms, fixing some ignored ones in the process | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | 6245956ba4 | add missing gettext variable | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | e010ab83fc | remove an obsolete function from init.lua | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | 3c357b4b49 | fix formspecs and use the inventory sizes for cardboard box and medicine cabinet, that their formspecs allowed to use before | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | cc9a1a9c3c | select a formspec automaticly from a table if none is supplied | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | 0341a00f9f | also make the japanese door use the expand function, giving it a proper construction (buildable_to) and prevent crashes when rightclicking onknown nodes with it | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | 5b35bb571b | remove a leftover empty function | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | 306a6798b3 | add an after_unexpand hook to allow beds to properly expand and unexpand, and update beds to use expansion in the process | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | e9bfc337d4 | abstract fake_fire node registration to reduce code size and make the code more maintainable | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | b87ce2d2a7 | allow "air" to be set in expand.top/forward/right to allow for better handled multinode meshnodes | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | d6ce145f9c | use an expand def-field to automaticly expand and unexpand the three available types of expansion and let nearly all decor use this form example of usage:
	expand = { top="homedecor:newnode", right="homedecor:rightnode", forward="homedecor:forwardnode" } | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | 9912f72de6 | don't assume all locked multinodes to be refrigerators | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | cdbdcbef14 | make doors use the new expansion functions | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | fefb3f9f20 | make sure any expansion node is being replaced with air if it's buildable_to and no other second node is being used as replacement | 2015-01-23 12:37:23 -05:00 |  | 
			
				
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								 Tim | 8f0c7c20c6 | make expanded items test for on_rightclick before actually placing | 2015-01-23 12:37:23 -05:00 |  |