Commit Graph

866 Commits

Author SHA1 Message Date
Diego Martinez 0c7dfa9ba6 Move `register_on_player_receive_fields` out of the loop.
Avoids registering one `on_receive_fields` per book color,
which is wasteful.

Also, minor fixes mainly for conciseness' sake.
2015-01-23 14:16:40 -03:00
Diego Martinez 5bae438647 Keep metadata on book place/dig. 2015-01-23 14:05:53 -03:00
jp 365dc1c639 Improved Books 2015-01-22 13:01:04 -05:00
Tim 9a13728492 fix the medicine cabinet deleting inventory on punch 2015-01-21 13:42:20 +01:00
Tim 2cd99d6462 add the flower pots to the potting_group to make bushes_classic bushes regrow berries on them 2015-01-21 04:40:38 +01:00
Tim be4ed12b6c whitespace cleanup:
* remove all trailing whitespaces
* make inbox and computer use the prevalent indentation rules
* CRLF->LF where found
2015-01-21 00:44:23 +01:00
kilbith 29bf986ea8 Small sounds fix 2015-01-20 19:49:46 +01:00
jp f136b92018 Cleaning cg72's code 2015-01-20 12:13:45 +01:00
Diego Martínez 3c765e3de7 Merge pull request #160 from t4im/master
various smaller enhancements
2015-01-19 21:37:53 -02:00
Tim 8fc6802730 make fake_fire buildable_to 2015-01-19 22:57:48 +01:00
Tim 3106b62945 update remaining node_box->collision_box for meshnodes 2015-01-19 22:57:48 +01:00
Tim 3aee04287e register adobe and roofing of building_blocks with the circular saw as well 2015-01-19 22:57:48 +01:00
Tim b88e756627 line ending (CRLF->LF) and whitespace cleanup for building_blocks 2015-01-19 22:57:40 +01:00
Vanessa Ezekowitz 5fb565cbd6 fixed a couple missing faces in wine rack mesh and optimized it a bit 2015-01-18 22:12:55 -05:00
Tim 16756150ac make sure, that itemframes always remove their entities, even when worldediting 2015-01-15 13:23:42 +01:00
Vanessa Ezekowitz 88e5c28d39 use mesh nodes for standing lamp and "3dforniture" table lamp
rewrote the surrounding code a bit to clean it up
all new textures, got rid of related, obsolete files.
2015-01-03 01:52:39 -05:00
Vanessa Ezekowitz 8b14e599a1 fix sel/coll boxes on 4-bottle packs 2015-01-02 05:40:02 -05:00
Vanessa Ezekowitz f8f595b3b9 add 4-packs of green and brown bottles, and a 4-pack with both colors
add recipe for wine rack using multiple 4-packs of brown bottles + wood
2015-01-02 05:29:42 -05:00
Vanessa Ezekowitz b3cd8e45fb shorten globe coll/sel box code a bit 2015-01-02 04:41:01 -05:00
Vanessa Ezekowitz 8cf3db8aae better wine rack model
basically stacked the existing model 4x, scaled it down, and added more
bottles to fill the empty spaces.
2015-01-02 04:39:17 -05:00
Vanessa Ezekowitz 0051fe2ec6 delete 3d bookshelf blend file
(redundant, bloats modpack)
2015-01-02 01:27:49 -05:00
Vanessa Ezekowitz ad79c1b7e4 use mesh node for brown and green bottles 2015-01-02 01:24:07 -05:00
Vanessa Ezekowitz 20ba8beaac fix groups on globe and wine rack 2015-01-02 00:47:08 -05:00
Vanessa Ezekowitz ca4fa4061d Add wine rack 2015-01-02 00:44:38 -05:00
Vanessa Ezekowitz 05bca18407 get rid of blender model files
they're redundant and only serve to bloat up the repo.
2015-01-02 00:44:38 -05:00
Vanessa Ezekowitz d41c35a067 Add desk globe, model by jp 2015-01-01 15:28:49 -05:00
Vanessa Ezekowitz a14151accb new inventory images for small round tables 2014-12-27 15:14:42 -05:00
Vanessa Ezekowitz 619d229157 adjust spacing of text entity on wall signs
(at some orientations at far map coords, the entity z-fights.  Irrlicht
positioning rounding errors?)
2014-12-27 05:00:33 -05:00
Vanessa Ezekowitz bb8b3eea20 use current intllib API 2014-12-27 01:13:05 -05:00
Vanessa Ezekowitz 6905c363eb reduce small round table model to exactly 1 standard pixel in thickness
also remove some redundant .blend1/.blend2 files
2014-12-26 18:39:39 -05:00
Vanessa Ezekowitz ca9949daf4 tone down brightness of glass streaks on large table 2014-12-26 18:28:42 -05:00
Vanessa Ezekowitz 6ed5fcb064 pixel tweak to glass table 2014-12-26 18:27:58 -05:00
Vanessa Ezekowitz 0457fc43ee better model for small round tables
better texture for the glass one
2014-12-26 18:19:45 -05:00
cheapie 0a1eb1c83c Added beeswax -> oil + yellow dye crafting recipe, using technic's centrifuge. 2014-12-26 12:48:18 -05:00
Vanessa Ezekowitz 258304569f fix collision boxes on tables 2014-12-25 21:42:12 -05:00
kilbith 1e31d0e02a Sticky cobwebs
Besides the realistic matter, it adds fun when players use it in PvP arenas, for making different kind of traps or amortize a fall.
2014-12-25 21:42:12 -05:00
Diego Martinez 4be89a076b Remove reference to unused nodebox. 2014-12-24 00:17:38 -03:00
Vanessa Ezekowitz ea5083bc03 fix a few bad pixels on dartboard, flatten image 2014-12-22 12:27:51 -05:00
Vanessa Ezekowitz cd5e82d84e use minetest.rotate_node to place slopes
(6dfacedir prediction)
2014-12-22 12:10:31 -05:00
Diego Martinez 1f1c889601 Use new format for `add_particlespawner` call. 2014-12-21 15:27:31 -03:00
Diego Martinez d213e5aa16 Localize globals. 2014-12-21 15:01:08 -03:00
Vanessa Ezekowitz a64b436dc2 don't reference obsolete pole images as fence wields 2014-12-20 18:13:16 -05:00
Vanessa Ezekowitz 46b49eef7e use mesh node for toilet paper 2014-12-14 19:05:41 -05:00
Vanessa Ezekowitz b99abb8bc0 use mesh node for paper towels 2014-12-14 18:40:34 -05:00
Vanessa Ezekowitz 1b6f68c92a Add inventory images for square glass/wood tables 2014-12-14 16:00:37 -05:00
Vanessa Ezekowitz 64a86c1524 Better inventory images for brass and wrought iron poles 2014-12-14 15:42:59 -05:00
Vanessa Ezekowitz f23062f28f Use mesh node for flowerpots 2014-12-14 15:12:44 -05:00
Vanessa Ezekowitz 9d903b82be Use mesh node for small square table 2014-12-14 13:22:44 -05:00
Vanessa Ezekowitz 84506cab4c phase out the _t, _b, and _s glass/wood table variants
Uses the engine's 6dfacedir code and the rotate helper function
to do the job instead.  ABMs added to convert old nodes.
2014-12-14 12:38:15 -05:00
Vanessa Ezekowitz fecde79709 use mesh node for 3d bookshelf
(but not moreblocks empty one, isn't needed there)
2014-12-14 05:49:46 -05:00